Weapons:Turret: Difference between revisions
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! Ammo | ! Ammo | ||
! Lifetime | ! Lifetime | ||
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! class="unsortable" | Level | ! class="unsortable" | Level | ||
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! FireCracker | ! FireCracker | ||
| | | 200 | ||
| | | 120m/s | ||
| | | 1.5s | ||
| 400 | | 400 | ||
| | | 30m | ||
| | | Contact | ||
| 6 | | 6 | ||
| | | 20s | ||
| 4 | |||
| Mission<ref name="conqstation" /> | | Mission<ref name="conqstation" /> | ||
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Revision as of 01:19, 9 April 2011
Turret Ports
Some versions of the Atlas and Behemoth ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it.
Energy Weapons
These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. The built-in Neutron Blaster and these turrets have the advantage of being able to fire indefinitely without draining any energy from the host ship's power cell. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire.
Type | Damage | Velocity | Delay | Mass | Targeting | Grid Energy | DPS | Level |
---|---|---|---|---|---|---|---|---|
Gauss Cannon MkII | 1100 | 190 | 0.4s | 1000kg | Very Good | 4 | 2750 | 6/6/5/-/- |
Neutron MkIII | 600 | 205 | 0.14s | 400kg | Okay | 4 | 4286 | Mission[1] |
Shield | 0 [2] | ? | ? | 10kg | None | ? | 0 | ?/?/?/?/? |
Missile Launchers
Type | Damage | Velocity | Delay | Mass | Splash Radius | Detonation | Ammo | Lifetime | Grid | Level |
---|---|---|---|---|---|---|---|---|---|---|
FireCracker | 200 | 120m/s | 1.5s | 400 | 30m | Contact | 6 | 20s | 4 | Mission[1] |
Notes
- ↑ 1.0 1.1 The Neutron MkIII and FireCracker Missile turrets are obtained by doing a manufacturing missions at the Conquerable Stations.
- ↑ The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.