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== Pirates ==
=Pirating=
One of the activities you can enjoy while playing Vendetta is pirating. Pirating is an accepted aspect of Vendetta. Pirating people in a nations space is not wise, as this will cause your standing to plummet. Pirating happens most often in sectors that have a wormhole but don't have a station. When you partake in pirating, you need to consider what ships to pirate, and what ship to pirate in.


So you want to know about pirates. Okay, well the first thing to remember is that not all pirates are created equal. Pirates are usually other players, and as such encounter with them can be varied. For example, some pirates will try to be polite as they extort sums of money from you. They may even try to sound official, like "By official order of the SAS, you are fined a sum of $25,000 credits." Other pirates may simply state "Yarr..." because it's faster to type, and more fun. Also, they are probably too busy shooting at you to type anything more informative.
==Ships to Pirate==
 
There are many ships in the world of Vendetta, some are multi purposed, some made for fighting, and some made to transport cargo. The ships you want to pirate are, of course, the transport classes. There are several transport ships out there and aspects of them that need to be put into consideration when pirating. But beware because when a transport vessel has at least one large port, there is a possibility of a gattling turret or mines needs to be considered. There are several types of mines out there that can, and most likely will come your way adventuly (how do you spell this wretched word?!), better to learn about them here before you learn it while in pursuit.
Some pirates hold to a 'code' of sorts, which implies standardized behavior. But the truth of the matter is that anything goes. If you choose to run, a pirate may give chase, or they may not. If you give in and pay the money, there is no guarantee that the pirate won't shoot you anyway, or try to extort from you again on the return trip. After all, you are dealing with a criminal. On the other hand, some pirate encounters can prove to be beneficial. Pirates have been known to take new recruits from time to time, or they may know of profitable trade routes. Payment of their extortion demands could also gain you a temporary escort if you are a smooth enough talker. Take it all with a grain of salt and have a good time with pirate encounters. It's part of the game, and it is supposed to be fun.
*A proximity mine is your basic mine, it will sit in space happily until its short range sensors detect something, once its sensors detect a ship it will detonate itself, causing your ship damage and to be pushed off course. The range of its sensors is quite short, about 80 meters.
 
*A concussion mine is never used for damaging a player, as it causes 0 damage. Instead, the concussion mine will, when detonated, exert a very large amount of force on all ships within the blast radius, causing the ships to be thrown of course. The force exerted is the same on all ships, except ships with more mass will take longer to recover from it.
Most pirates can be found in [[gray space]]. If you are afraid of being pirated, you should probably stick to your nation's systems where you will be guarded from pirates.
*A lightning mine is very dangerous and can kill ships who decide to hang around it. The lightning mine is equipped with a large battery and much more sophisticated sensors than the other mines. The sensors are able to determine wether or not ships within range are hostile. The lightning mine utilizes a weapon that causes pure energy to arch from itself to an enemy ship which causes 1000 damage per second and will keep firing until the ship is not within range, the mine is destroyed, or the mine's energy is depleted and self-destructs. So, anywho, onto the prey!
===Atlas===
First, we have the [[Ships:Atlas|Atlas]], this is the first transport class ship that players get access to. The main variant can contain ++  cargo and other variants can hold up to ++. The atlas is outfitted with one small weapon port and one large weapon port. There really is not much to say about the Atlas except that it is a low level trading vessel and fairly easy prey, there are much better space fish in the universe.
===Centaur===
The next ship is the [[Ships:Centaur|Centaur]], this transport vessel can hold ++ units of cargo and the other variants can hold up to ++ units of cargo. The Centaur is constructed with one small port and two large ports, allowing it to launch two mines at once. A popular configuration with transport vessels that have two or more large weapon ports is to launch a concussion mine to get you disorientated and to launch swarmer missiles. Swarmer missiles are a type of missile that carry a small payload individually, but the launcher launches 8 missiles per round. This increases the chance of a missile hitting you, if all missiles hit you it can cause large amounts of damage.
===Marauder===
The third transport ship is the [[Ships:Marauder|Marauder]], one of the best transport ships that retains agility. The standard Marauder is no better than the Centaur, except for its superior agility. Of course, there are other variants of the marauder that increases its cargo space up to 60. Most variants are outfitted with three small ports and no large ports, but there is a variant that is outfitted with one small port and one large port which was designed for mining. This variant is also the one with the most cargo of the marauder class transports. The Marauder can hold its own in battle when wielded by the right people, so be sure you aren't attacking a person who is known for their superior skill in fighting with a heavy ship.
===Behemoth===
The last transport ship is the appropriately named [[ships:Behemoth|Behemoth]]. This ship is indeed a huge transport, with space for 120 cargo it can barely fit into a dock. This transport class is an easy to hit target, but it has very thick armoring which can take large amounts of damage. The behemoth does not come with superior weapons than the centaur as all of its space has been dedicated to its massive cargo holds, thick armoring, and very powerful engines. In fact, its space for weapons is less than the Centaur, as it comes with two large ports. Destroying this ship without a partner has proven quite difficult, it's huge amounts of armor allows it to take considerable amounts of damage and the very efficient engines can be powered indefinitely by a Fast Charge Battery. It is possible to take out the Behemoth by yourself though, one tactic has proven fairly effective. This tactic uses a Warthog class attack ship, in the large port goes a jackhammer (or screamer) class rocket launcher and the small port has a Neutron MkII (preferably MkIII). You use the rocket launcher to knock the behemoth off course, it will need to drop out of turbo in order to readjust, and this is when you use your Neutron blaster to attack it, when it is about ready to turbo again fire another rocket, rinse and repeat until desired effect is obtained.
==Ships to Pirate With==
While we have covered what ships to beat up like a piñata, we have yet to cover which ships to beat them up with yet. You can pirate in any ship pretty much, as long as it has a weapon port, instead of going over every ship, we will go over the highlights of the ships.
===Vulture===
The Vulture is one of the most popular fighter class ships used, with its thin design it makes for a very good dodger. There are many variants that are far superior than the basic one. Most notable of the variants is the [[Template:Factions:Corvus|Corvus]] Vulturius, this ship is one of the fastest fighters when in turbo, up to 240m/s. The Vulturius makes a great ship for chasing down ships that are running, of course this high speed comes at a cost, while in turbo the Vulturius will deplete the battery very quickly. All variants of the Vulture comes equipped with two small weapon ports, which is usually equipped with Neutron or Gauss cannons, depending on whether you want quantity over accuracy, or accuracy over quantity.
===Warthog===
The [[ships:warthog|Warthog]] is very good for destroying the heavier transport ships, just place a rocket launcher into either the small weapon port or the large weapon port, and your energy weapon of choice in the other weapon port. You should, of course, never use the basic variant and explore the other options the universe has to offer. If you can fight quite well, then you should use the cargo transport or mining variants, as these will let you take back more of your goods from the remains of the ship. Also keep in mind turbo speed and the turbo's energy consumption, you want to be able to catch your prey, but you also want to be able to attack it.
===Behemoth===
Surprise! The Behemoth is good for pirating, when hunting down a Behemoth having a partner along, in a Behemoth, is quite useful. He can add support fire, and when the enemy Behemoth explodes, he can pick up all the cargo and split the profit.

Revision as of 23:17, 4 March 2005

Pirating

One of the activities you can enjoy while playing Vendetta is pirating. Pirating is an accepted aspect of Vendetta. Pirating people in a nations space is not wise, as this will cause your standing to plummet. Pirating happens most often in sectors that have a wormhole but don't have a station. When you partake in pirating, you need to consider what ships to pirate, and what ship to pirate in.

Ships to Pirate

There are many ships in the world of Vendetta, some are multi purposed, some made for fighting, and some made to transport cargo. The ships you want to pirate are, of course, the transport classes. There are several transport ships out there and aspects of them that need to be put into consideration when pirating. But beware because when a transport vessel has at least one large port, there is a possibility of a gattling turret or mines needs to be considered. There are several types of mines out there that can, and most likely will come your way adventuly (how do you spell this wretched word?!), better to learn about them here before you learn it while in pursuit.

  • A proximity mine is your basic mine, it will sit in space happily until its short range sensors detect something, once its sensors detect a ship it will detonate itself, causing your ship damage and to be pushed off course. The range of its sensors is quite short, about 80 meters.
  • A concussion mine is never used for damaging a player, as it causes 0 damage. Instead, the concussion mine will, when detonated, exert a very large amount of force on all ships within the blast radius, causing the ships to be thrown of course. The force exerted is the same on all ships, except ships with more mass will take longer to recover from it.
  • A lightning mine is very dangerous and can kill ships who decide to hang around it. The lightning mine is equipped with a large battery and much more sophisticated sensors than the other mines. The sensors are able to determine wether or not ships within range are hostile. The lightning mine utilizes a weapon that causes pure energy to arch from itself to an enemy ship which causes 1000 damage per second and will keep firing until the ship is not within range, the mine is destroyed, or the mine's energy is depleted and self-destructs. So, anywho, onto the prey!

Atlas

First, we have the Atlas, this is the first transport class ship that players get access to. The main variant can contain ++ cargo and other variants can hold up to ++. The atlas is outfitted with one small weapon port and one large weapon port. There really is not much to say about the Atlas except that it is a low level trading vessel and fairly easy prey, there are much better space fish in the universe.

Centaur

The next ship is the Centaur, this transport vessel can hold ++ units of cargo and the other variants can hold up to ++ units of cargo. The Centaur is constructed with one small port and two large ports, allowing it to launch two mines at once. A popular configuration with transport vessels that have two or more large weapon ports is to launch a concussion mine to get you disorientated and to launch swarmer missiles. Swarmer missiles are a type of missile that carry a small payload individually, but the launcher launches 8 missiles per round. This increases the chance of a missile hitting you, if all missiles hit you it can cause large amounts of damage.

Marauder

The third transport ship is the Marauder, one of the best transport ships that retains agility. The standard Marauder is no better than the Centaur, except for its superior agility. Of course, there are other variants of the marauder that increases its cargo space up to 60. Most variants are outfitted with three small ports and no large ports, but there is a variant that is outfitted with one small port and one large port which was designed for mining. This variant is also the one with the most cargo of the marauder class transports. The Marauder can hold its own in battle when wielded by the right people, so be sure you aren't attacking a person who is known for their superior skill in fighting with a heavy ship.

Behemoth

The last transport ship is the appropriately named Behemoth. This ship is indeed a huge transport, with space for 120 cargo it can barely fit into a dock. This transport class is an easy to hit target, but it has very thick armoring which can take large amounts of damage. The behemoth does not come with superior weapons than the centaur as all of its space has been dedicated to its massive cargo holds, thick armoring, and very powerful engines. In fact, its space for weapons is less than the Centaur, as it comes with two large ports. Destroying this ship without a partner has proven quite difficult, it's huge amounts of armor allows it to take considerable amounts of damage and the very efficient engines can be powered indefinitely by a Fast Charge Battery. It is possible to take out the Behemoth by yourself though, one tactic has proven fairly effective. This tactic uses a Warthog class attack ship, in the large port goes a jackhammer (or screamer) class rocket launcher and the small port has a Neutron MkII (preferably MkIII). You use the rocket launcher to knock the behemoth off course, it will need to drop out of turbo in order to readjust, and this is when you use your Neutron blaster to attack it, when it is about ready to turbo again fire another rocket, rinse and repeat until desired effect is obtained.

Ships to Pirate With

While we have covered what ships to beat up like a piñata, we have yet to cover which ships to beat them up with yet. You can pirate in any ship pretty much, as long as it has a weapon port, instead of going over every ship, we will go over the highlights of the ships.

Vulture

The Vulture is one of the most popular fighter class ships used, with its thin design it makes for a very good dodger. There are many variants that are far superior than the basic one. Most notable of the variants is the Corvus Vulturius, this ship is one of the fastest fighters when in turbo, up to 240m/s. The Vulturius makes a great ship for chasing down ships that are running, of course this high speed comes at a cost, while in turbo the Vulturius will deplete the battery very quickly. All variants of the Vulture comes equipped with two small weapon ports, which is usually equipped with Neutron or Gauss cannons, depending on whether you want quantity over accuracy, or accuracy over quantity.

Warthog

The Warthog is very good for destroying the heavier transport ships, just place a rocket launcher into either the small weapon port or the large weapon port, and your energy weapon of choice in the other weapon port. You should, of course, never use the basic variant and explore the other options the universe has to offer. If you can fight quite well, then you should use the cargo transport or mining variants, as these will let you take back more of your goods from the remains of the ship. Also keep in mind turbo speed and the turbo's energy consumption, you want to be able to catch your prey, but you also want to be able to attack it.

Behemoth

Surprise! The Behemoth is good for pirating, when hunting down a Behemoth having a partner along, in a Behemoth, is quite useful. He can add support fire, and when the enemy Behemoth explodes, he can pick up all the cargo and split the profit.