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Energy Weapons
Weapon
|
Damage
|
Velocity
|
Energy
|
Delay
|
Grid
|
Mass
|
Port
|
Level
|
Autoaim
|
DPE
|
DPS
|
EPS
|
Charged Cannon
|
400-2000
|
190
|
60
|
?
|
4
|
400
|
S
|
2/3/-/-/-
|
Okay
|
?
|
?
|
?
|
Flechette Cannon
|
250
|
190
|
6.5
|
0.09
|
4
|
600
|
S
|
3/5/-/-/-
|
Little
|
38.46
|
2777.78
|
72.22
|
Flechette Cannon MkII
|
280
|
200
|
6
|
0.088
|
4
|
600
|
S
|
4/5/-/-/-
|
Little
|
46.67
|
3181.82
|
68.18
|
Gatling Cannon
|
300
|
180
|
8
|
0.075
|
4
|
800
|
L
|
1/-/5/-/-
|
Little
|
37.5
|
4000
|
106.67
|
Gatling Turret
|
400
|
180
|
12
|
0.1
|
4
|
2000
|
L
|
5/-/5/-/-
|
Excellent
|
33.33
|
4000
|
120
|
Gatling Turret, Hive Queen
|
450
|
200
|
12
|
0.1
|
4
|
2000
|
L
|
Drop
|
Excellent
|
37.50
|
4500
|
120
|
Gauss Cannon
|
1200
|
180
|
40
|
0.5
|
4
|
1000
|
S
|
5/4/4/-/-
|
Very Good
|
30
|
2400
|
80
|
Gauss Cannon MkII
|
1100
|
190
|
30
|
0.4
|
4
|
1000
|
S/T
|
6/6/5/-/-
|
Very Good
|
36.67
|
2750
|
75
|
Gauss Cannon MkIII
|
1200
|
195
|
30
|
0.4
|
8
|
1000
|
S
|
7/7/6/-/-
|
Very Good
|
40.00
|
3000
|
75
|
Ion Blaster
|
350
|
150
|
10
|
0.15
|
4
|
100
|
S
|
-/1/-/-/-
|
Okay
|
35
|
2333.33
|
66.67
|
Ion Blaster MkII
|
370
|
155
|
9.8
|
0.14
|
4
|
100
|
S
|
1/1/-/-/-
|
Okay
|
37.76
|
2642.86
|
70
|
Ion Blaster MkIII
|
380
|
160
|
9.8
|
0.14
|
4
|
100
|
S
|
1/2/-/-/-
|
Okay
|
38.78
|
2714.29
|
70
|
Ion Blaster, Ineubis Raven
|
500
|
195
|
10
|
0.16
|
8
|
280
|
S
|
4/8/-/-/-
|
Okay
|
50.00
|
3125
|
62.5
|
Ion Blaster, Hive
|
150
|
110
|
10
|
0.15
|
4
|
100
|
S
|
Drop
|
Okay
|
15.00
|
1000
|
66.67
|
Neutron Blaster
|
600
|
190
|
12
|
0.15
|
4
|
600
|
S
|
3/3/-/-/-
|
Good
|
50
|
4000
|
80
|
Neutron Blaster MkII
|
600
|
195
|
11
|
0.14
|
4
|
600
|
S
|
4/4/-/-/-
|
Good
|
54.55
|
4285.71
|
78.57
|
Neutron Blaster MkIII
|
600
|
205
|
14
|
0.14
|
4
|
400
|
S/T
|
4/4/-/-/-
|
Good
|
42.86
|
4285.71
|
100
|
Neutron Blaster, Law Enforcement
|
635
|
208
|
14
|
0.13
|
4
|
400
|
S
|
Drop
|
Good
|
45.36
|
4884.61
|
107.69
|
Corvus Widowmaker
|
800
|
215
|
16
|
0.14
|
18
|
400
|
S
|
Mission
|
Good
|
50.00
|
5714.29
|
114.29
|
Phase Blaster
|
350
|
170
|
8
|
0.2
|
4
|
100
|
S
|
1/2/-/-/-
|
Okay
|
43.75
|
1750
|
40
|
Phase Blaster MkII
|
380
|
175
|
7.5
|
0.2
|
4
|
100
|
S
|
1/2/-/-/-
|
Okay
|
50.67
|
1900
|
37.5
|
Phase Blaster, Orion XGX
|
400
|
180
|
7.2
|
0.2
|
4
|
150
|
S
|
1/2/-/-/-
|
Okay
|
55.56
|
2000
|
36
|
Phase Blaster, TPG Sparrow
|
420
|
172
|
7.3
|
0.2
|
4
|
150
|
S
|
1/2/-/-/-
|
Okay
|
57.53
|
2100
|
36.5
|
Plasma Cannon MkII
|
540
|
140
|
12
|
0.26
|
4
|
100
|
S
|
-/-/-/-/-
|
Okay
|
45
|
2076.92
|
46.15
|
Plasma Cannon MkIII
|
550
|
140
|
12
|
0.25
|
4
|
300
|
S
|
-/1/-/-/-
|
Okay
|
45.83
|
2200
|
48
|
Plasma Cannon HX
|
550
|
160
|
8
|
0.2
|
4
|
300
|
S
|
1/1/-/-/-
|
Okay
|
68.75
|
2750
|
40
|
Plasma Eliminator
|
1000
|
170
|
60
|
0.4
|
4
|
1400
|
L
|
-/-/1/-/-
|
Good
|
16.67
|
2500
|
150
|
Plasma Eliminator MkII
|
1200
|
175
|
60
|
0.4
|
4
|
1400
|
L
|
-/-/2/-/-
|
Good
|
20
|
3000
|
150
|
Plasma Devastator
|
1450
|
180
|
50
|
0.4
|
4
|
1200
|
L
|
-/-/3/-/-
|
Good
|
29
|
3625
|
125
|
Plasma Devastator MkII
|
1600
|
200
|
60
|
0.4
|
4
|
1200
|
L
|
-/-/4/-/-
|
Good
|
26.67
|
4000
|
150
|
Plasma Annihilator
|
1800
|
202
|
70
|
0.5
|
11
|
1400
|
L
|
-/-/7/-/-
|
Good
|
25.71
|
3600
|
140
|
Positron Blaster
|
800
|
190
|
18
|
0.25
|
4
|
500
|
S
|
5/4/-/-/-
|
Okay
|
44.44
|
3200
|
72
|
Positron Blaster, Axia Accelerated
|
800
|
210
|
17
|
0.21
|
4
|
500
|
S
|
5/4/-/-/-
|
Good
|
47.06
|
3809.52
|
80.95
|
Positron Blaster, Hive
|
800
|
210
|
16
|
0.21
|
4
|
400
|
S
|
Drop
|
Very Good
|
50.00
|
3809.52
|
76.19
|
Positron Blaster, Mega
|
1200
|
205
|
18
|
0.25
|
4
|
500
|
L
|
2/-/2/-/-
|
Okay
|
66.67
|
4800
|
72
|
Training Blaster
|
250
|
145
|
10
|
0.15
|
4
|
100
|
S
|
-/-/-/-/-
|
Okay
|
25
|
1666.67
|
66.67
|
Training Drone Blaster
|
1
|
110
|
10
|
0.15
|
4
|
100
|
S
|
Drop
|
Okay
|
0.1
|
6.67
|
66.67
|
Notes:
- DPE: Damage Per Energy, how much damage is done for every 1 energy used, to hundredths place. Efficiency of the weapon.
- DPS: Damage Per Second.
- EPS: Energy Per Second.
- Charged Cannon: Energy shows charge rate per second.
- Gatling Turret: At close range, you can hit most targets with hardly any aiming.
- Drop: These weapons cannot be bought, but are sometimes dropped by bots.
- Mission: These weapons cannot be bought, but are awarded from a mission.
Conventional Weapons
Weapon
|
Damage
|
Velocity
|
Energy
|
Delay
|
Grid
|
Mass
|
Port
|
Level
|
Splash
|
Detonation
|
Ammo
|
Fuel
|
Ammo Cost
|
Homing Missile, Firefly
|
1200
|
75
|
0
|
1.5
|
4
|
400
|
S
|
-/-/3/-/-
|
25
|
Contact
|
6
|
20s
|
25
|
Homing Missile, Gemini
|
950
|
80
|
0
|
1.5
|
4
|
400
|
S
|
-/4/-/-/-
|
25
|
Prox. (10m)
|
18
|
20s
|
20
|
Homing Missile, Stingray
|
2800
|
95
|
0
|
1.5
|
4
|
400
|
L
|
-/-/-/-/-
|
40
|
Contact
|
14
|
20s
|
25
|
Mine, Concussion
|
0
|
0
|
0
|
2
|
4
|
1200
|
L
|
5/-/5/7/-
|
200
|
Prox. (70m)
|
6
|
900s
|
60
|
Mine, Proximity
|
2500
|
0
|
0
|
2
|
4
|
1500
|
L
|
5/-/4/6/-
|
80
|
Prox. (70m)
|
10
|
900s
|
80
|
Mine, Lightning
|
1800/s
|
0
|
0
|
2
|
4
|
2400
|
L
|
8/-/7/9/-
|
100
|
Contact
|
4
|
900s
|
?
|
Missile, Yellowjacket
|
1800
|
85
|
0
|
1.5
|
4
|
400
|
S
|
-/-1/-/-
|
30
|
Contact
|
8
|
12s
|
20
|
Rocket, Iceflare
|
800
|
75
|
0
|
1
|
4
|
400
|
S
|
4/5/2/-/-
|
60
|
Prox. (30m)
|
16
|
n/a
|
20
|
Rocket, Starflare
|
1000
|
75
|
0
|
1
|
4
|
600
|
S
|
5/5/-/-/-
|
60
|
Prox. (30m)
|
14
|
n/a
|
30
|
Rocket, Sunflare
|
1500
|
85
|
0
|
1
|
4
|
1000
|
S
|
8/5/8/-/-
|
60
|
Prox. (30m)
|
12
|
n/a
|
?
|
Flare, Seeker
|
100(?)
|
120
|
0
|
1.5
|
4
|
1000
|
S
|
Drop
|
50
|
Prox. (100m)
|
18
|
n/a
|
n/a
|
Concussion, Xang Xi Self-Propelled
|
1
|
85
|
0
|
1.5
|
4
|
1500
|
S
|
Mission
|
150
|
Prox. (30m)
|
4
|
n/a
|
?
|
Rocket, Jackhammer
|
2000
|
90
|
0
|
0.5
|
4
|
1200
|
L
|
-/-/4/-/-
|
60
|
Prox. (30m)
|
12
|
n/a
|
40
|
Rocket, Screamer
|
3000
|
95
|
60
|
0.7
|
4
|
1200
|
L
|
3/-/5/-/-
|
35
|
Prox. (20m)
|
16
|
n/a
|
40
|
Rocket, Avalon
|
15000
|
35
|
60
|
2.0
|
4
|
1600
|
L
|
Hive Drop
|
245
|
Prox. (10m)
|
4
|
n/a
|
5000
|
Rail Gun
|
1400
|
400
|
110
|
1.6
|
4
|
800
|
S
|
4/5/-/-/-
|
0
|
Contact
|
30
|
n/a
|
5
|
Rail Gun MkII
|
1400
|
400
|
90
|
1.6
|
4
|
800
|
S
|
|
0
|
Contact
|
30
|
n/a
|
5
|
Rail Gun MkIII
|
1800
|
400
|
80
|
1.6
|
4
|
1000
|
S
|
|
0
|
Contact
|
15
|
n/a
|
5
|
Rail Gun Advanced
|
2500
|
480
|
100
|
1.7
|
4
|
1500
|
S
|
|
0
|
Contact
|
10
|
n/a
|
?
|
Concussion Rail Gun
|
1400
|
400
|
0
|
2
|
11
|
4000
|
L
|
Mission
|
0
|
Contact
|
10
|
n/a
|
N.R.
|
Swarm Missile, Locust
|
750
|
75
|
0
|
1.5
|
4
|
2500
|
L
|
-/-/6/-/-
|
25
|
Prox. (15m)
|
40
|
25s
|
30
|
Swarm Missile, Chaos
|
850
|
80
|
0
|
1.5
|
4
|
2500
|
L
|
-/-/7/-/-
|
30
|
Prox. (20m)
|
40
|
25s
|
35
|
Notes:
- Concussion Mine: Does no damage, the damage is the force it creates when detonated.
- Lightning Mine: Fires at nearby targets. (100m)