A Duel is a fight between two pilots where rules are agreed upon before hand. To initiate a duel, one of the two pilots must enter the "/duel challenge <pilot>" command, where "<pilot>" is the name of the pilot that you wish to duel. Once entered, the challenged pilot will receive a message that you have challenged them to a duel. They have two options. Either, a) type "/duel accept <pilot>" or b) "/duel decline <pilot>". If the pilot accepts the challenge, the duel has begun, though some rules should be discussed before the battle begins. If the duel is declined, the challenger will receive a message saying that the challenge was declined.

Duel Commands

  • /duel challenge - Used to initiate a duel
  • /duel accept - Used to accept a challenge
  • /duel decline - Used to decline a challenge
  • /duel abort - Used to abort a duel in progress (Good to use if someone interrupts your duel)
  • /duel ranking - Used to check your own duel rating and statistics.
  • /duel ranking <player> - Useful for checking the opposing players' rank.


Rules

Even though there are no set rules for dueling, there is a generally accepted set of rules that many pilots follow. Duels can range from standard issue buses to pilot's preference.

The accepted rules of thumb when dueling include the following:

  1. Opponents must have a starting distance of 1000m. Premature starts can result in a resetting of distance or a forfeit of said duel.
  2. Any requests as to ship type/weapon loadout from either side must be honored.
  3. Docking to rearm/repair and/or warping out of a sector are regarded as a loss for that pilot.
  4. A suicide in any form, be it from collision or self inflicted damage, is regarded as a loss for that pilot.
  5. If, at any point during the duel, a ship not involved in the duel fires on or damages any ship involved in the duel that ship should be destroyed (if possible) by the duelists.


Etiquette

When approaching a duel in progress, some things to keep in mind:

  1. Before engaging, make sure that the pilot is not already engaged in a duel.
    (Pilots that are normally green will appear red on your radar)
  2. When watching a duel, it is good to give the pilots at least 1000m of space, both for maneuvering as well as "friendly fire".


When starting a duel, some things to keep in mind:

  1. Make sure that, if you are in a sector that others fight in, you don't mind being interrupted. Finding an empty sector with little traffic is a good choice for duels.
  2. Announce in sector chat that you are about to begin dueling pilot "x" so that those in the sector are aware of your intentions.
  3. Though you *can* duel anywhere, if you are dueling in Sedina B8, or sectors like it, do not expect others to respect your duel. These are combat zones without any "no fire" rules, where everyone is a target.


Ranking

Vendetta Onlineâ„¢ uses the same statistical ranking algorithm used by the international chess consortiums to rank chess players. Your rating changes over time. Points you win or lose when fighting someone depends on their rating at the time of the duel. Your rank is weighted against the history of the person you are dueling. If you're dueling someone who has a poor record, you won't increase in ranking. The stats should be viewable in-game by checking your "Character Info" tab.

A stats list can be found on the Official Vendetta Online website which shows your dueling rank.