ChangeLog
This page hosts the ChangeLogs for Vendetta Online, chronicling its evolution from release through present day.
Changelog/2.0 (Current)
The 2.0 series was the largest change to Vendetta Online since its inception. As a surprise announcement, lead developer John Bergman revealed that the revised faction system, third-person capital ship interface, and planetary environment had been in intensive testing for several weeks and were now ready for release. This release, on 2007-04-01, can be seen as the beginning of a new era for Vendetta Online.
ChangeLog/1.7
The 1.7 series made the new station interface, which had been first introduced in 1.6, the default interface for all characters. This series also brought many new missions to the game, with a new in-game mission interface and the introduction of the Player Contribution Corps, a group of players who are given access to the mission editor. Also new in this release series was a replacement for the venerable Wraith, the new Revenant. Finally. the 1.7 series also introduced some oft-requested features like shields for capital ships and repair costs which varied depending on amount of damage to repair and distance from a station that sold the required parts.
ChangeLog/1.6
Vendetta 1.6 introduced the PDA and the current station interface. This series also changed the look of the game quite a bit by changing the way lighting it done to be more realistic. Many players feel that this change resulted in a darker, moodier atmosphere.
ChangeLog/1.5
Version 1.5 introduced the new client to the game, along with the first major revamp of the station interface since alpha version 3.2.0. Many other new features were also added in this series, such as the TPG Raptor, Teradon and the EC-89.
ChangeLog/Historic
This period saw the release of the game and the addition of many features that are now taken for granted, such as mining, the intergalactic news system, and the Behemoth.