Changes

From Vendetta Online Wiki
Jump to: navigation, search

ChangeLog

177 bytes added, 03:45, 22 April 2013
This page hosts the ChangeLogs for Vendetta Online, chronicling its evolution from release through present day.
==[[ChangeLog/1.8]] (Current)==
The 1.8 series opened with the complete removal of [[DELIVERATOR]] and its replacement by [[KOURIER]]. With this new infrastructure in place, many new missions were released, and large-scale combat was revamped with Border Skirmish and Hive changes. Other notable changes include the partial opening of the game's LUA scripting interface and the release and/or incorporation of many user-created interface plugins. Graphically, the game got a major boost with the "Super High" background rendering mode, detail textures, and translucent ice. Next, the developers partnered with TeamSpeak to add a long-requested feature to Vendetta Online: voice chat. In a short period, the developers introduced several other long-awaited features: multi-player ships and dynamically conquerable territory. The next year or so of the 1.8 series was spent on the Android release, which brought a much-needed influx of fresh blood. Once that was out the door, Guild brought out two of the longest-awaited features of all: giant stations (>25km across) and user-pilotable capital ships. After a brief interlude on a failed [http://www.kickstarter.com/projects/guild/vendetta-online/ kickstarter campaign], Guild released VO for two more platforms (iPad and Ouya).
==[[ChangeLog/1.7]]==