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ChangeLog

937 bytes added, 18:47, 27 August 2015
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This page hosts the ChangeLogs for Vendetta Online, chronicling its evolution from release through present day.
 ==[[ChangelogChangeLog/21.0|Changelog/2.0 8]] (Current)]]==The 21.0 8 series opened with the complete removal of [[DELIVERATOR]] and its replacement by [[KOURIER]]. With this new infrastructure in place, many new missions were released, and large-scale combat was revamped with Border Skirmish and Hive changes. Other notable changes include the partial opening of the game's LUA scripting interface and the release and/or incorporation of many user-created interface plugins. Graphically, the game got a major boost with the "Super High" background rendering mode, detail textures, and translucent ice. Next, the largest change developers partnered with TeamSpeak to add a long-requested feature to Vendetta Online since its inception: voice chat. As In a surprise announcementshort period, lead developer John Bergman revealed that the revised faction system, thirddevelopers introduced several other long-person capital ship interface, awaited features: multi-player ships and planetary environment had been in intensive testing for several weeks and were now ready for releasedynamically conquerable territory. This The next year or so of the 1.8 series was spent on the Android release, on 2007which brought a much-04-01needed influx of fresh blood. Once that was out the door, can be seen as Guild brought out two of the beginning longest-awaited features of all: giant stations (>25km across) and user-pilotable capital ships. After a new era brief interlude on a failed [http://www.kickstarter.com/projects/guild/vendetta-online/ kickstarter campaign], Guild released VO for Vendetta Onlinetwo more platforms (iPad and Ouya).In 2015, the rendering engine gained the ability to do modern (circa 2004), shader-based dynamic lighting and shadows
==[[ChangeLog/1.7]]==
==[[ChangeLog/1.6]]==
Vendetta 1.6 introduced the PDA and the current station interface. This series also changed the look of the game quite a bit by changing the way lighting it is done to be more realistic. Many players feel that this change resulted in a darker, moodier atmosphere.
==[[ChangeLog/1.5]]==