Changes

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ChangeLog

4,160 bytes removed, 04:28, 13 June 2006
== This is Vendetta 1.6.4.3 ==
*Fixed several client crashes
*Fixed bug where buyback sometimes wouldn't show up
*Added network compatibility option; use this if you experience any problems connecting.
 
== This is Vendetta version 1.6.4 ==
*Mission bugfixes (Trade Guild, Mining Tutorial, and Recon/Spy missions particularly)
* Fixed guild bug with trying to vote out someone who's not online
* Added bonuses for the prospecting accomplishment* All HUD elements should resize properly now (except some centered text)* Fixed problems with mining certain objects* Prospecting mission counts towards the system the mission was taken, not where the mission was completed* Fixed some crashes* Added more accomplishments/medals* Fixed /load failing to execute last line if there's no carriage return* Updated text sizes, changed font weights (not bold above a certain size)* Exploding near a player should no longer set temporary Kill on Sight* Added some new weapons for certain accomplishments* Repair gun no longer gives no-fire-zone warning* User-definable hail message located in Options->Controls->Input (temporary location)* Added some more accomplishments* Fixed exploit in Advanced Combat mission where difficulty wasn't increasing as level went up* Fixed jerky station spin in Login menu == This is Vendetta version 1.1.4. == Changes from 1.1.3* News system in station* Jettison menu* New font system* OS X version doesn't show resolution depths < 16 bits* OS X fixes for switching between window mode and fullscreen mode* OS X doesn't make the window smaller if it is the exact same width as the desktop* Windows version doesn't crash if joystick is unplugged and Scan is pressed* Added 2D/3D targeting reticle option* Fixed bug with CTC weapon being given to both sides regardless of who won* Changed targeting heuristic to try to be able to select asteroids more reliably* Prospecting mission gives mining XP instead of trade XP == This is Vendetta version 1.1.3. == Changes from 1.1.2Major gameplay changes:* Mining license and 8 mining guns, progress indicator for mining* Ship is automatically repaired when docking to a station* New 2-D target box instead of 3-D target box* New scanners and info about targeted object listed next to damage indicator on the HUD* License levels are now granted immediately upon gaining sufficient skill points (no "License Test mission")* Targeting another ship will display what type of ship it is* Targeting crates will display what is in the crate* No penalties for killing a low-level player who has participated in CTF Other bugfixes and minor changes:* Advanced combat mission not available until level 2. Border Patrol available at 4.* Azek/Latos border now guarded instead of monitored* OS X graphics driver rewritten to work better with multi-monitor setups and to clean up bugs* Support for extra mouse buttons if available* Trying to fix problem when joysticks sometimes stop working in Windows* Further debugging info added for Linux joysticks* Target distance is more precise, calculates nearest point on surface of target to center of ship* More minerals* Capture-The-Cargo timers should work properly after the round ends* Prospecting and spy missions increment single-player mission count* Spy mission changed to requiring at least level 1 combat* Asteroids have varying amounts of minerals* Asteroids have a temperature that changes the mining rate* Mining guns have varying extraction rates and heat generation rates* Trader NPCs take longer to traverse sectors* Removed wireframe mode* Skill point reward messages now grouped* Updated tutorial* Fixed long-standing bug in AI maneuvering code (which sometimes prevented transports from reaching their warp-out destination, for instance) == This is Vendetta version 1.1.2. == Changes from 1.1.1* "Scanner" effect fixed for OpenGL (as seen on mining drones and with the scanner mission item)* The name generator is fixed* /guild resign lieutenant fixed* Cargo correctly affects ship mass when picking up duplicate items == This is Vendetta version 1.1.1. == Changes from 1.1.0* Trader NPCs shouldn't get lost between jumps* NPCs and bots should activate the wormhole at the proper distance* NPCs and bots don't mysteriously heal after warping* Orun/Dentek/etc Collectors now mine asteroids* Trader NPCs use Atlas ships* Trader NPCs don't shoot back* Mass indicator on the HUD* Fixed secondary chat fadeout time* Added rHUDfadeout variable for setting the fade timeout of the secondary chat area. Defaults to 4 seconds. (Use /set rHUDfadeout x to change it to x seconds)* Made repair weapon shoot faster and have better autoaim* Other miscellaneous bug fixes [[Category:General Information]]th