Changes

ChangeLog/1.8

1,692 bytes added, 06:05, 1 March 2008
*pretends he didn't miss any*
'''Note: ''' Items in italics denote additions that were not mentioned in the official changelog.
 
== Vendetta version 1.8.6 ==
* Mission logs now indicate mission outcome (completed, failed, aborted) for most missions (the rest to be done soon).
* Navroute to Hive Skirmish sector set again when you undock after death (obsoleting Eonis' new plugin).
* Fixed a bot-cleanup race condition that may be responsible for the appearance of hive bots in wormhole sectors.
* Hive expansion tuning (eg. slower bastion spawning when there are already several).
* Hive Skirmish message polishing (no more "will retreat if we lose 0 more").
* New mission log objective-list mechanism (not yet utilized).
 
== Vendetta version 1.8.5 ==
* Skirmish HUD element now reflects the alternative objectives of the stronghold and bastion HS missions
* Sector alignment/monitored status can now be changed on the fly. Consequently, Deneb B12 is now unaligned during BS (no more friends-are-red issue)
* When a ship you kill explodes, it still rewards you for kills that result from the explosion, but will not penalize you, in the case of a friendly NPC dying in the blast.
* Stronghold Queens no longer respawn instantly (there's currently a single-wide production queue requiring 2 hours per queen)
* Fixed a bug that gave the Levi's shields a huge bump when the last Bastion was destroyed.
* Queens and other large ships can now die in skirmishes when the sector is not-running (very low probability) - this will keep the Hive from growing quite so large.
 
== Vendetta version 1.8.4.1 ==
* Use GL_ARB_vertex_buffer_object instead of GL_APPLE_vertex_buffer_object on MacOS 10.5 - significant speedup on some machines.
* Disabled mpengine entirely (for now) - trying to track down further performance issues.
== Vendetta version 1.8.4 ==
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