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ChangeLog/1.8

6,121 bytes added, 17:36, 11 May 2019
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== Vendetta 1.8.484 ==
- The Windows version uses a new multi-threaded rendering back-end that scales better with more CPU cores.
- Improved anisotropic filtering in the DX11 driver, which now defaults to 8x.
- Updated Windows Vulkan driver.
- Removed DirectX 8.1 support.
- Background detail settings have changed to include a quality setting and a resolution setting, "resolution" is not used if quality is "high".
- Audio limiter on the Windows version no longer affects music, only sound effects.
 
== Vendetta 1.8.483.2 ==
- Fixed crash when an Atlas enters the sector in non-HD Android version.
 
== Vendetta 1.8.483.1 ==
- Fixed crash at app exit in non-HD Android version.
 
== Vendetta 1.8.483 ==
- Android Free version now includes OpenGL ES 3 driver and performance enhancements for densly populated sectors such as debris fields on devices that support OpenGL ES 3. It is used by default on new installs but existing installs will have to switch to it in Options -> Advanced -> Video -> Change Drivers.
 
== Vendetta 1.8.482.1 ==
- Fixed black sector when jumping/warping in a capship in VR.
 
== Vendetta 1.8.482 ==
- Enabled multi-threaded rendering on all Android versions.
- New collision sound effects.
- New jettison sound effect.
 
== Vendetta 1.8.481 ==
- New mission tree "Salvage Your Goliath", allows players to break their Goliath capital ship back into constituent parts. There is a cost involved in utilizing this mission, and the salvage process does incur some degree of loss, so not 100% of the contents are returned. However, this is still an effective way to recover most of the capital ship components.
- Missions that transfer cargo content to players will now allow the player to temporarily exceed their station cargo limit, for the sake of preserving everything that comes from the mission, such as manufactured components. No additional cargo may be manually added to the station, until it is reduced below the limit. Other costs and limitations may eventually be added for those who exceed the station storage limit.
- Sectors will now require full game-client load of all newer-style debris and dynamic objects before spawning the player. This may cause the perception of longer load-times for a few sectors (Pirate Stronghold, etc), but gameplay performance will not be marred by "loading" while in-sector.
- The multi-threaded renderer is now enabled by default on both Android regular and "HD" versions. This enhances the performance of CPU- intensive sectors, like the Pirate Stronghold, across all device types. Android players should be advised, however, that the best performance is from the ES3 renderer that's currently only offered with the "HD" version, because this version specifically requires newer and more capable hardware for installation. The more modern hardware has special features that improve CPU efficiency, which can make the ES3 version twice as fast as the ES2 version, on the same hardware. This is particularly true in CPU-intensive sectors, like the Pirate Stronghold. We will eventually make the ES3 renderer available in the Free version, but we will have to develop more logic to detect whether the device has entirely stable capabilities for using the newer renderer; it may be some time. Improved sector load times across all platforms.
 
== Vendetta 1.8.480 ==
- Improved Trident texture: Across all systems and platforms, the Trident texture resolution has increased 4x. On PCs with reasonably recent GPUs, using at least the DX11 or GL4 renderers, the resolution has increased 16x.
 
== Vendetta 1.8.479 additional ==
- Power Cell Blaster Turret: A variant of the standard PCB may now be manufactured to mount on vessels with turrets.
- The masses of power cells have been re-defined for all non-capship power cells.
 
== Vendetta 1.8.479 additional ==
- Ships that have been damaged more than 25% now require powercell energy equivalent to their damage to make any kind of jump. For instance, a ship damaged 50% now requires a 50% charged powercell to jump.
- Teradon turbo max speed increased from 140 to 160.
- Power Cell Baster auto-aim improved from 0.995 to 0.85.
- Revenant MkI turbo energy drain reduced from 50 to 48.
 
== Vendetta 1.8.479 ==
- Launching from a personal capital ship will no longer cause homing missiles targeted on that capital ship to "lose" their lock, and the missiles will continue targeting your capital ship.
- The firing field-of-view of the Capital Rail Cannon has been reduced from 180 to 160 degrees. This may help mitigate its value as a forward- facing "assault" weapon. The FoV of all other capital ship turret weapons have not been changed.
- The Centurion Superlight may now be purchased (if it is in-stock) in Latos N2, by pilots who have completed the Hive Research mission with Corvus. Prices for the Superlight may fluctuate considerably.
- Deneb battles are now off-limits to players who have not joined either the Itani or Serco Militaries, and who are not taking the Mission related to the specific battle sector. Un-aligned "neutral" vessels will be attacked, including un-piloted capital ships.
- New Weapon: the Corvus Ultra Positron Blaster, a small-port, 18-grid, de-tuned variant of the MegaPosi. It is available in Corvus stations to tri-KoS pilots at 8/8, who have passed the "Hive Research" mission.
- The performance of server-side Physics interactions, in large capital ship battles, has been improved significantly.
 
== Vendetta 1.8.478 ==
- Fixed low performance on Android when your ship is colliding or is very near other objects.
- Fixed lua error when taking a mission.
 
== Vendetta 1.8.477 ==
- Rescaled VR cockpit to a more realistic size.
- Fixed crash when using Vulkan driver.
- Added a reporting system for framerate issues. If you are experiencing unusually low framerates, open a support ticket and we can tell you how to use it.
 
== Vendetta 1.8.476.1 ==
- Fixes for lua errors were not properly released.
- Fixed crash on Windows when launching with a Behemoth or other ship with multiple turrets.
== VO 1.8.476 ==