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ChangeLog/1.8

5,657 bytes added, 23:38, 29 May 2020
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== Vendetta 1.8.517 ==
* Improved performance relating to instanced rendering on DX11, GL4, Vulkan and ES3. Most apparent with very dense sectors, using shadows.
* Fixed a graphics problem on PC, where certain asteroids were not using existing higher-quality object assets.
* Fixed a rendering issue with refracting ice crystals on Vulkan.
 
== Vendetta 1.8.516 ==
* Next-generation dynamic economy has been expanded from Latos N-2, to now include all of Latos (C-2, N-15).
* Target supply capacities for related min/max pricing values have been tweaked a bit, for the Latos economy. This will continue to evolve.
* Convoy Escort missions will now only appear in stations where the "requested" delivery is Locally Produced. This changes the distribution and total number of available Escort missions.
* Escort mission state, along with more dynamic factors of the economy, are now persistently saved and restored during server restarts. This means Escort missions are available immediately after restarts.
* Fixed an issue where a source station may not continue supplying a destination station if that station was already supplied.
* Updated targeted Character Info menu to display more badges. The region can also be scrollable, although no scroll bar will appear.
* If an item that would otherwise disappear is sold to a dynamic economy station like Latos N-2, the item will be put into your station storage instead of disappearing and you will receive a message that it happened.
* Player-owned capships being attacked in NFZ now enable the Self Defense mechanism for the owner to defend against the attacker.
* Strike-force squads no longer accumulate (pointlessly) under certain conditions.
* AI sector navigation and long-term learning algorithms have been changed. This may take time to impact the game visibly.
* Server-side analytics have been improved and expanded for various AI, NPC and economic functionality. We can now simulate the economy at 100x speed, for testing.
 
== Vendetta 1.8.515 ==
* Destination sectors are now preloaded when a player begins a jump/warp/death animation for a smoother transition.
* Optimized navmap updates when Hive/Deneb overlays change.
* Trident livery textures are now preloaded to minimize stalls when it is seen for the first time.
 
== Vendetta 1.8.514 ==
* The cost of buying back your ship and addons when in a Deneb skirmish mission now displays the correct value of 0.
* Fixed issue with hive indicators in the navmap not updating properly.
* Clearing out Central and Critical Hives before the skirmish starts wasn't being properly counted towards the Hive Sector Hunter badges. Counts have been retroactively applied.
 
== Vendetta 1.8.513.1 ==
* Fixed lua error on startup.
 
== Vendetta 1.8.513 ==
* Added colored highlights to sectors occupied with Milanar, Siepos, Prosus hive bots in the navmap.
* Updated descriptions of the new Pirate badges to include current count and how many are needed to achieve the next level badge.
* Fixed issue with player-capships not appearing correctly when in different sectors from their owners.
 
== Vendetta 1.8.512 ==
* Added new badges for actions against Unaligned Pirates and other specialized combat actions.
* Added weekly Unaligned Pirate report to in-game newsposts.
* Free ship buy-back during Deneb border missions now include addons.
* Added Corporate Sector Run Advertising mission that includes the rules.
* Corporate Sector Run registration now takes place by taking the Registration mission when it is posted 15 minutes before the race begins.
* Corporate Sector Run now creates a post-race in-game news item listing the race winners.
 
== Vendetta 1.8.511 ==
* Players muted from a "/report" are now notified of the offending chat text.
 
== Vendetta 1.8.510 ==
* Corporate Sector Run race has been automated and takes place on Saturdays at 4pm Central time.
* User Keys can now be used as a proxy for the Owner Key when keying conquerable stations.
* Some administrative mutes have been changed to in-game time instead of wall-clock time.
* Storage rental fees are now capped at 26 weeks. Fixed issue with strike force attacking when docking to a group member's capship when both are in a Deneb Border Skirmish mission but the capship's owner is not in the sector.
* Fixed issue with losing radar target when targeting a player-owned capship and they launch from it.
* Changed virtual keyboard tab icon to "Tab".
 
== Vendetta 1.8.509 ==
* Added experimental chat abuse reporting tool. Type /report "character name" to open the UI to select the offending text and category to submit it for administrative review.
 
== Vendetta 1.8.508 ==
* Static queens are now more likely to attack capital ships, and remain aggressive.
* Convoy traffic should no longer block docking queues under certain conditions, or choose jump-out positions that are unnecessarily far away.
* Fixed rendering issues with the OpenGL Reference driver on Windows and MacOS, which were causing inverted CAPTCHA displays and other
problems.
 
== Vendetta 1.8.507 ==
* Escort mission convoys now attempt to stay together more effectively.
* Keychain list now properly updates when access rights change.
* Added Help menu information to Gunners tab.
* Additional analytics and log data to try and debug the rare "dud avalon / missile" problem, reported on Bugs. Please continue to post specific (date/time) reports on that forum.
* Generally biased all NPC action preferences to favor "following" goals over "destination" goals, while their follow target is around; part of the Escort mission fixes, but may have effects beyond that as well. Please report any issues on Bugs.
== Vendetta 1.8.506 ==