Changes

From Vendetta Online Wiki
Jump to: navigation, search

ChangeLog/1.8

51,248 bytes added, 22:19, 26 September 2020
{{ChangeLogBox|beginning-version=1.8.0|ending-version=Current|preceding-version=[[ChangeLog/1.7]]|following-version=(Current)}}
Changes are also mentioned in the [[Newsletters]] that the Vendetta Online developers send out about thrice a year. Changes are often discussed in a bit more detail, and might include reference pictures not available in the changelog.
'''Note: ''' Items in italics denote additions that were not mentioned in the official changelog.
<div style="float: right;">__TOC__</div>
 
== Vendetta 1.8.529 ==
* Fixed issue with displaying too many missions in the new System.
* Fixed inaccuracies in the Best Price calculator for the Latos stations.
* Capships can now be renamed when docked.
* Fixed issue with empty Deneb Skirmishes.
 
== Vendetta 1.8.528 ==
* New rare drop: "Rarified Heliocene Alloy" can occasionally be found from certain NPCs in the Unknown System.
* Fixed error when using In-App Purchasing on Linux platforms.
* Buy-back cost now displays Crystal cost with the Credit cost.
* Fixed issue with the Prediction Monitoring system being triggered when jumping/warping.
* Added recurring Lite membership billing options to the Billing page of the web site.
* Added 12 and 24 month Lite membership Gift Keys to the Billing page of the web site.
 
== Vendetta 1.8.527 ==
* Players are always allowed to switch to a ship they have in storage, even if there's no enough storage space available.
* Players can always purchase a small ship if they don't have any at their current location.
* Players can now activate their capship even if they can't launch with it due to subscription restrictions. This allows the player to remove items from the ship's inventory.
* System best prices now include Galactic best prices and no longer include stations the player can't dock with. The profit/loss replaced the cost. The location is now a shortcut to that system's navmap.
 
== Vendetta 1.8.526 ==
* Additional trade items updated to have "Locally Produced" locations in Nation space, allowing proper fulfillment in the new Latos economy.
* Latos economy is now updating and engaging traders more often, both players and NPCs. This may result in an increase in missions and convoy traffic.
* Fixed issue with ships spinning around and then popping back into position.
* Trade Guild Procurement and Retrieve missions no longer ask for items that the local station has available for sale.
* Continued adjustment to the generation of Crystal (from XP, in this case). This process will be on-going as we evaluate different models.
 
== Vendetta 1.8.525 ==
* The winning "side" of Deneb is now able to purchase Neutron Blaster MkIIIs in their home nation for the following week.
* Deneb players are no longer kicked out of the mission for friendly kills.
* Friendly kills in Deneb no longer count against your nation's casualty count.
* Valkyrie and Prometheus NPCs in Deneb have been replaced by Vultures in "Fighter" sized Skirmishes.
* Valkyrie and Prometheus NPCs in Deneb that previously carried rockets, now only carry Neutron Mark II weapons.
* Deneb "Battle Points" are now the determining factor for which side wins in a given week, the skirmish sizes have been separately weighted at 12 for Battle, 8 for Large, 5 for Medium, 3 for Small, and 1 for Fighter.
* Deneb "Battle Points" are now displayed on the website Deneb Stats.
* Fixed PC issue with some shortcut keys not working correctly in the station/PDA menus.
 
== Vendetta 1.8.524 ==
* Secure In-App Purchase is now available in the game-client, on native PC platforms, using Guild Software's existing in-house credit card handling. See in-game Options for details.
* Freemium gameplay access is now possible from all platforms, including PC, along with the usage of Crystal.
* Freemium is now the default for new PC accounts, instead of Trial.
* Freemium and Lite accounts may now submit Events.
* Freemium and Lite accounts may now create Guilds, and serve as Council.
* All level caps have been removed for Lite and Freemium players.
* Lite Members now gain access to build and use Goliath-class capital ships (also retains 50% higher daily crystal limits from bots).
* Technically, all players may now construct Capital Ship components, but final assembly and usage is limited by membership tier.
* Added more internal analytics to help monitor the changes. On-going business model changes may be expected (crystal tweaks, etc).
* Premium access still includes: Tridents, operation of bot-stores, LTS benefits, etc. New content will be added to the Premium tier, along with other benefits.
 
== Vendetta 1.8.523/.1 ==
* First-gen, non-public testing of a new cross-platform "In App Purchasing" system, tied to our own billing backend.
* Security updates and improvements for the game client, related to upcoming IAP features.
* Fixed problem on Windows causing threaded renderer to not properly utilize systems with non power-of-two core counts.
* Mitigated a rare concurrency issue with threaded job system.
* Players now respawn more quickly after death, particularly for high-ping players.
* Network protocol "streaming" mode is now enabled when a player leaves a sector, for faster transitions on high-ping connections.
 
== Vendetta 1.8.522 ==
* Mitigated a bug with duplicate NPCs (Leviathans, etc) showing up in some locations.
* Fixed a bug causing some NPCs to "park" in the wrong locations.
* Fixed problem causing people to occasionally damage their capital ships when undocking.
* Optimized performance of the game server for certain cases.
* Added many new performance-monitoring analytics for the core game server.
* Made purchase experience more robust to upstream payment-gateway outages.
* Fixed a problem with AI path data being generated incorrectly on some sectors.
* Threaded AI path generation, plus other tweaks, to improve startup time on certain complex sectors.
* Added new analytics for monitoring a variety of connection and internal performance data.
* Network protocol optimization for requesting information about multiple players.
 
== Vendetta 1.8.521 ==
* Corporate Sector Run now only reports player positions when they enter wormhole sectors.
* Fixed issue with Prediction Monitoring not being turned on or off at the right times.
* Fixed visual issue when switching turrets at the same time as jumping out of a sector in a capship.
* Improved performance of AI path finding matrix generation, resulting in faster loading of certain sectors.
 
== Vendetta 1.8.520.1 ==
* Fixed issue with target health not being updated in the HUD.
* Fixed issue with blank captcha in OpenGL 4 when shaders are disabled.
 
== Vendetta 1.8.520 ==
* Players' positions are now reset if high latency transients are detected during combat situations.
* Added client-side prediction to destructible debris of forces that explosions create.
 
== Vendetta 1.8.519 ==
* Corporate Sector Run prizes have been added. 100k credits for each System the racer complets along the designated route. 50k credits for each kill of an eligible racer outside of Odia M-14. Top prize raised from 5M to 9M credits.
* Corporate Sector Run advertisement and registeration descriptions have been updated.
* Fixed lua error when displaying System Notes.
* Fixed issue with Trade mission's Procurement list being blank in the new dynamic economy sectors.
* Improved NPC path finding persistence between sector restarts.
 
== Vendetta 1.8.518.1 ==
*Fixed lua error when attempting to list notes.
== Vendetta 1.8.518 ==
* Added NPCs to the new star system that may pursue you throughout the system.
* Fixed lua error when attempting to load system notes that plugins created.
* NPCs may continue to aggro on pilots after they dock and re-launch from capships.
* Queens now defend the Leviathan instead of drifting away.
 
== Vendetta 1.8.517.2 ==
*Fixed issue with loading System Notes for the new star system.
 
== Vendetta 1.8.517.1 ==
*Fixed lua error when attempting to add a System Note in the new star system
 
== Vendetta 1.8.517 ==
* Improved performance relating to instanced rendering on DX11, GL4, Vulkan and ES3. Most apparent with very dense sectors, using shadows.
* Fixed a graphics problem on PC, where certain asteroids were not using existing higher-quality object assets.
* Fixed a rendering issue with refracting ice crystals on Vulkan.
 
== Vendetta 1.8.516 ==
* Next-generation dynamic economy has been expanded from Latos N-2, to now include all of Latos (C-2, N-15).
* Target supply capacities for related min/max pricing values have been tweaked a bit, for the Latos economy. This will continue to evolve.
* Convoy Escort missions will now only appear in stations where the "requested" delivery is Locally Produced. This changes the distribution and total number of available Escort missions.
* Escort mission state, along with more dynamic factors of the economy, are now persistently saved and restored during server restarts. This means Escort missions are available immediately after restarts.
* Fixed an issue where a source station may not continue supplying a destination station if that station was already supplied.
* Updated targeted Character Info menu to display more badges. The region can also be scrollable, although no scroll bar will appear.
* If an item that would otherwise disappear is sold to a dynamic economy station like Latos N-2, the item will be put into your station storage instead of disappearing and you will receive a message that it happened.
* Player-owned capships being attacked in NFZ now enable the Self Defense mechanism for the owner to defend against the attacker.
* Strike-force squads no longer accumulate (pointlessly) under certain conditions.
* AI sector navigation and long-term learning algorithms have been changed. This may take time to impact the game visibly.
* Server-side analytics have been improved and expanded for various AI, NPC and economic functionality. We can now simulate the economy at 100x speed, for testing.
 
== Vendetta 1.8.515 ==
* Destination sectors are now preloaded when a player begins a jump/warp/death animation for a smoother transition.
* Optimized navmap updates when Hive/Deneb overlays change.
* Trident livery textures are now preloaded to minimize stalls when it is seen for the first time.
 
== Vendetta 1.8.514 ==
* The cost of buying back your ship and addons when in a Deneb skirmish mission now displays the correct value of 0.
* Fixed issue with hive indicators in the navmap not updating properly.
* Clearing out Central and Critical Hives before the skirmish starts wasn't being properly counted towards the Hive Sector Hunter badges. Counts have been retroactively applied.
 
== Vendetta 1.8.513.1 ==
* Fixed lua error on startup.
 
== Vendetta 1.8.513 ==
* Added colored highlights to sectors occupied with Milanar, Siepos, Prosus hive bots in the navmap.
* Updated descriptions of the new Pirate badges to include current count and how many are needed to achieve the next level badge.
* Fixed issue with player-capships not appearing correctly when in different sectors from their owners.
 
== Vendetta 1.8.512 ==
* Added new badges for actions against Unaligned Pirates and other specialized combat actions.
* Added weekly Unaligned Pirate report to in-game newsposts.
* Free ship buy-back during Deneb border missions now include addons.
* Added Corporate Sector Run Advertising mission that includes the rules.
* Corporate Sector Run registration now takes place by taking the Registration mission when it is posted 15 minutes before the race begins.
* Corporate Sector Run now creates a post-race in-game news item listing the race winners.
 
== Vendetta 1.8.511 ==
* Players muted from a "/report" are now notified of the offending chat text.
 
== Vendetta 1.8.510 ==
* Corporate Sector Run race has been automated and takes place on Saturdays at 4pm Central time.
* User Keys can now be used as a proxy for the Owner Key when keying conquerable stations.
* Some administrative mutes have been changed to in-game time instead of wall-clock time.
* Storage rental fees are now capped at 26 weeks. Fixed issue with strike force attacking when docking to a group member's capship when both are in a Deneb Border Skirmish mission but the capship's owner is not in the sector.
* Fixed issue with losing radar target when targeting a player-owned capship and they launch from it.
* Changed virtual keyboard tab icon to "Tab".
 
== Vendetta 1.8.509 ==
* Added experimental chat abuse reporting tool. Type /report "character name" to open the UI to select the offending text and category to submit it for administrative review.
 
== Vendetta 1.8.508 ==
* Static queens are now more likely to attack capital ships, and remain aggressive.
* Convoy traffic should no longer block docking queues under certain conditions, or choose jump-out positions that are unnecessarily far away.
* Fixed rendering issues with the OpenGL Reference driver on Windows and MacOS, which were causing inverted CAPTCHA displays and other
problems.
 
== Vendetta 1.8.507 ==
* Escort mission convoys now attempt to stay together more effectively.
* Keychain list now properly updates when access rights change.
* Added Help menu information to Gunners tab.
* Additional analytics and log data to try and debug the rare "dud avalon / missile" problem, reported on Bugs. Please continue to post specific (date/time) reports on that forum.
* Generally biased all NPC action preferences to favor "following" goals over "destination" goals, while their follow target is around; part of the Escort mission fixes, but may have effects beyond that as well. Please report any issues on Bugs.
 
== Vendetta 1.8.506 ==
* Mining smoke effects are no longer drawn when they are far away. This should improve Bractus P-1 rendering performance.
* Added Interface options to disable reporting and displaying of location info in various chat messages.
* Fixed bug with missions not cleaning up their internal timers when the mission ends.
* Players no longer count as a kill if they self destruct in the Axia Must Die mission.
 
== Vendetta 1.8.505.1 ==
* Fixed error in Offline Training Simulator when restarting the ring tutorial when using a gamepad.
 
== Vendetta 1.8.505 ==
* Added new "Streaming Mode" to game network protocol, drastically reducing the loading time of complex sectors.
* NPC AI path-finding and refinement has been generally improved.
* NPCs are less likely to get stuck against asteroids.
* Experimental NPC AI-navigation test-sector in Bractus P-1.
* Destroying Unaligned Pirate fighters and capships now rewards with Light and Heavy Weapon XP.
* Unaligned Pirate fighters have a greater variety of occasional drops.
* Game protocol has been tweaked to enhance sector load times and network performance. Further tweaks coming.
* Lone Hive Queen escorts are now fundamentally more aggressive.
* Smaller NPC ships are now generally more effective at queuing and docking with stations, in large numbers.
* NPC Capital Ships are better at navigating around obstacles, and adaptively learning sector layout.
* Implemented and tuned a variety of strategies to make NPCs better at navigating "extreme" density asteroid fields.
* Enabled active monitoring of NPC performance analytics across the entire universe.
* Tuned the AI "learning" algorithms to better adapt to dynamic changes in sectors, over time. Some of this may take a little while to evolve.
 
== Vendetta 1.8.504 ==
* The keychain list now directly shows what content each key may access.
* Added Audio options to disable engine and/or turbo sounds.
* When a new livery is purchased along with the ship, it now notes this in the response message.
 
== Vendetta 1.8.503 ==
* Fixed blank screen error when gamepad menu is closed on first run on Windows.
* Gamepad menu should no longer show up for HOTAS setups on Windows.
* Escort mission delivery NPCs now take priority over generic NPC traffic when docking to stations.
* NPCs now more aggressively target mines if they are between the NPC and its target, or if the NPC is damaged by the mine.
 
== Vendetta 1.8.502 ==
* Fixed case sensitivity of Marshall bounty commands.
* Changed mobile versions to delay review suggestion until after Capitol mission completion.
* Station turrets now properly shoot at mines if there is nothing else to target.
* NPCs in fighter ships are better at avoiding mines.
* All NPCs are aware of more objects when trying to avoid them.
* Conquerable Station turrets now clear out mines, in addition to the station defense fighters.
* Only two Pirates will pursue when target goes further than 1500m from defended point.
* When a player in a capship turret attacks conquerable station defenses, they and the capship they are in are now flagged as Temp KOS for 15 minutes.
 
 
== Vendetta 1.8.501 ==
* Fixed problem with NPC capship turrets, causing them to not take damage.
* Fixed issue with not being able to change the command for the Start button on gamepads on PC platforms.
* iOS version now requires iOS 12 or newer. iPhone 5S is now the minimum spec.
* iOS version now fully supports Xbox One and Sony DualShock 4 controllers with App Store update (some differences in support between iOS 12 and 13).
* iOS now offers recurring Subscriptions via In-App Purchase, after the App Store Update, including the requested 12-month option.
* iOS version now defaults to rendering shadows for new installs.
* iOS version now supports OpenGL ES 3.0, with instanced rendering.
* iOS now has multi-threaded rendering enabled by default.
* iOS version now defaults to 4x anisotropic filtering, with two dynamic lights.
* iOS textures and effects have been improved in quality, particularly normal maps.
* Fixed issue with iOS version not saving changed gamepad commands.
 
== Vendetta 1.8.500 ==
* Fixed upside-down Trident material on iOS.
* Fixed a bug, on first runtime, where the Character Selection menu occasionally appeared, instead of the Character Creation menu.
* Escort mission NPCs now jump properly from non-running sectors (server-side, fixed last week).
* Android version should properly support camera cutouts on the non-HD version.
* Enhanced the first-runtime startup experience on Android for new users.
* Certain economic trade routes have been tweaked.
* APK and library updates for all Android versions.
* Further improvements to server-side CPU utilization, management.
* More developer analytics added for monitoring of game economy, other aspects of gameplay.
 
== Vendetta 1.8.499 ==
* Fixed issue with the client incorrectly displaying the cost of repairing ships that are in the cargo hold of capships when docked to a station.
 
== Vendetta 1.8.498 ==
* NPC capships and Queens should no longer drift away when battling each other.
* Fixed issue with Updater crashing due to invalid code signature on macOS 10.15.
 
== Vendetta 1.8.497 (October 18, 2019) ==
* Attacking and defense distance of Unaligned Pirate defenders now varies more randomly.
* Unaligned pirate trident now comes back between 4 and 12 hours after being defeated.
* Access Key names can only contain letters, numbers, and spaces. Leading and trailing spaces are removed.
* List of items desired by a station are now determined by maximum profit.
* Framerate limiter is not used when VSync is enabled on Windows.
 
== Vendetta 1.8.496.1 ==
* Fixed issue with file permissions on Mac Store version in Mac OS 10.15.
 
== Vendetta 1.8.496 ==
* Fixed Updater crash on Mac OS 10.15 Catalina.
 
== Vendetta 1.8.495 (October 12, 2019) ==
* Fixed issue where swapping Aim and Throttle input regions on mobile didn't get applied immediately.
* Owners of User Access Keys no longer see other owners of the key unless you also own the Owner Key.
* The Keychain.list command is rate limited to one query at a time. Subsequent querys are queued up until the current query finishes. This may affect the speed of plugins that query all keys in a keychain in rapid succession
* Added blinking arrows to the offline strafe tutorials on mobile versions.
* Reduced the lengths of some of the offline training tutorials on mobile.
* Improved precision of camera calculations on Android version when far away from the center of the sector.
* Fixed issue with very low resolution screens truncating menus on Android.
* Added full-screen support for Android devices with camera cutouts.
* Fixed lua errors.
 
== Vendetta 1.8.494 ==
* Added blinking arrows to the offline strafe tutorials on mobile versions.
* Reduced the lengths of some of the offline training tutorials on mobile.
* Improved precision of camera calculations on Android version when far away from the center of the sector.
* Fixed issue with very low resolution screens truncating menus on Android.
* Added full-screen support for Android devices with camera cutouts.
** Fixed lua errors.
 
== Vendetta 1.8.493.1 ==
* Fixed lua error when viewing system in navmap and a sector note already exists for a sector in that system.
 
== Vendetta 1.8.493 ==
* Player-owned capships are now automatically added to the owner's group and do not count towards the group size limit.
* Sector notes now include an option for the color of the sector in the nav-map.
* Added Audio options to toggle the collision and jettison sound effects.
 
== Vendetta 1.8.492 ==
* Fixed rgbtohex() lua function.
* Removed Quit button for Lenovo Mirage Solo VR device.
 
== Vendetta 1.8.491 ==
* Added 64bit support for Android, requires App Store update.
* Fixed crash on exit for Android when Voice Chat is enabled and disabled.
 
== Vendetta 1.8.490.1 ==
* Fixed issue with zoom not working.
 
== Vendetta 1.8.490 ==
* Aim and Throttle touch regions now have variable sensitivity, with a separate bar that may be adjusted for each field to raise or lower the control sensivity levels.
* Default sensitivity settings for Aim and Throttle touch regions have been improved. To restore classic functionality, set the sensitivity levels to 2x in Controls -> Touch.
* Aim and Throttle touch regions are now optionally set inwards a little to reduce the chance that the Android Menu bar is activated. Enabled by default for phone form factor devices.
* Sensor Notification is now enabled by default for new users, and set to "Player Only".
* Changed "entered the sector" sensor notification text "entered your radar range".
* The "Touch" tab is now selected by default on Touch platforms, when entering the Controls menu.
* Renamed and moved various Interface HUD touch settings to Controls -> Touch.
* Fixed issue with Field of View not being fully restored when entering sectors using First-person Cinematic Camera Mode.
* Fixed issue with Text To Speech volume control not functioning properly on Oculus Go.
 
== Vendetta 1.8.489 ==
* Drain Mines have been buffed from 250 to 1500 in power-drain impact.
* Violating NFZ six times in a 24h period, with a single faction, causes Temp KOS for 24 hours for that faction. Corvus is excluded from this.
* Text To Speech volume control now works on Oculus Go.
* Guild and Group members are now tagged as friendly on the radar.
* Text colors are now configurable by skins with a custom config.ini file located in the skin's directory.
* Capship Swarm Turrets have been nerfed from 25 to 35 grid power, to limit combative power against planned higher-level NPCs.
 
== Vendetta 1.8.488 ==
* NPCs will now continue to persue and attack you if you get too far away.
* NPCs now gradually orient their ships to the plane of the sector.
* Fixed performance issues in Nav menu in the Windows version.
* Fixed navroute text using the wrong font in the Windows version.
* Fixed issue with new target selection boxes when the feature is disabled in the Windows version.
 
== Vendetta 1.8.487 ==
* Fixed issue with Android version choosing the wrong screen size and clipping off half the view.
* Save Password setting defaults to checked for mobile versions.
* Target Ping latency indicator for currently selected target is displayed by color of the word "Ping" to the right of the Distance field. The color Green for < 150 ms, yellow for 150 to 300 ms, red for 300 to 500 ms, and blue for over 500 ms.
* Your own Ping latency is indicated underneath your ship's Health percentage on the right-hand side of the HUD (PC/mobile), the same colors are used.
* Windows version has a new experimental feature that displays selection boxes and names on other ships. Type <code>/set rAllTargetBoxes 0</code> to turn it off. There are 4 modes, and the default setting is 3:
# Only boxes around every ship
# Boxes and name around every ship
# Boxes around every ship and names for players only
# Boxes around every ship and name for only the selected ship
* The box and name fade out between 500 and 1000 meters away. Configurable settings are rAllTargetBoxFontSize defaulting to 6, rAllTargetBoxFontAlpha defaulting to 0.25, rAllTargetBoxFontFadeMinDistance defaulting to 500, and rAllTargetBoxFontFadeMaxDistance defaulting to 1000.
 
== Vendetta 1.8.486.1 ==
* Capship hulks no longer prevent you from jumping out of the sector.
* Fixed issue with Android Updater on old devices.
 
== Vendetta 1.8.486 ==
* Fixed issue with hybrid monoscopic not showing leadoff targets or other positional radar elements in Daydream.
* Fixed black boxes in background on Windows.
* Anisotropic setting in DirectX 11 are now applied immediately and default to 8x.
 
== Vendetta 1.8.485 ==
* No-Fire-Zone TempKoS is now applied to players who self-destruct and damage others.
* Added options to enable dynamic lights and shadows for OpenGL ES 3, currently disabled by default.
* Improved performance in Daydream VR using a hybrid monoscopic rendering technique.
 
== Vendetta 1.8.484 ==
 
* The Windows version uses a new multi-threaded rendering back-end that scales better with more CPU cores.
* Improved anisotropic filtering in the DX11 driver, which now defaults to 8x.
* Updated Windows Vulkan driver.
* Removed DirectX 8.1 support.
* Background detail settings have changed to include a quality setting and a resolution setting, "resolution" is not used if quality is "high".
* Audio limiter on the Windows version no longer affects music, only sound effects.
 
== Vendetta 1.8.483.2 ==
 
* Fixed crash when an Atlas enters the sector in non-HD Android version.
 
== Vendetta 1.8.483.1 ==
 
* Fixed crash at app exit in non-HD Android version.
 
== Vendetta 1.8.483 ==
 
* Android Free version now includes OpenGL ES 3 driver and performance enhancements for densly populated sectors such as debris fields on devices that support OpenGL ES 3. It is used by default on new installs but existing installs will have to switch to it in Options -> Advanced -> Video -> Change Drivers.
 
== Vendetta 1.8.482.1 ==
 
* Fixed black sector when jumping/warping in a capship in VR.
 
== Vendetta 1.8.482 ==
 
* Enabled multi-threaded rendering on all Android versions.
* New collision sound effects.
* New jettison sound effect.
 
== Vendetta 1.8.481 ==
 
* New mission tree "Salvage Your Goliath", allows players to break their Goliath capital ship back into constituent parts. There is a cost involved in utilizing this mission, and the salvage process does incur some degree of loss, so not 100% of the contents are returned. However, this is still an effective way to recover most of the capital ship components.
* Missions that transfer cargo content to players will now allow the player to temporarily exceed their station cargo limit, for the sake of preserving everything that comes from the mission, such as manufactured components. No additional cargo may be manually added to the station, until it is reduced below the limit. Other costs and limitations may eventually be added for those who exceed the station storage limit.
* Sectors will now require full game-client load of all newer-style debris and dynamic objects before spawning the player. This may cause the perception of longer load-times for a few sectors (Pirate Stronghold, etc), but gameplay performance will not be marred by "loading" while in-sector.
* The multi-threaded renderer is now enabled by default on both Android regular and "HD" versions. This enhances the performance of CPU- intensive sectors, like the Pirate Stronghold, across all device types. Android players should be advised, however, that the best performance is from the ES3 renderer that's currently only offered with the "HD" version, because this version specifically requires newer and more capable hardware for installation. The more modern hardware has special features that improve CPU efficiency, which can make the ES3 version twice as fast as the ES2 version, on the same hardware. This is particularly true in CPU-intensive sectors, like the Pirate Stronghold. We will eventually make the ES3 renderer available in the Free version, but we will have to develop more logic to detect whether the device has entirely stable capabilities for using the newer renderer; it may be some time. Improved sector load times across all platforms.
 
== Vendetta 1.8.480 ==
 
* Improved Trident texture: Across all systems and platforms, the Trident texture resolution has increased 4x. On PCs with reasonably recent GPUs, using at least the DX11 or GL4 renderers, the resolution has increased 16x.
 
== Vendetta 1.8.479 additional ==
 
* Power Cell Blaster Turret: A variant of the standard PCB may now be manufactured to mount on vessels with turrets.
* The masses of power cells have been re-defined for all non-capship power cells.
 
== Vendetta 1.8.479 additional ==
 
* Ships that have been damaged more than 25% now require powercell energy equivalent to their damage to make any kind of jump. For instance, a ship damaged 50% now requires a 50% charged powercell to jump.
* Teradon turbo max speed increased from 140 to 160.
* Power Cell Baster auto-aim improved from 0.995 to 0.85.
* Revenant MkI turbo energy drain reduced from 50 to 48.
 
== Vendetta 1.8.479 ==
 
* Launching from a personal capital ship will no longer cause homing missiles targeted on that capital ship to "lose" their lock, and the missiles will continue targeting your capital ship.
* The firing field-of-view of the Capital Rail Cannon has been reduced from 180 to 160 degrees. This may help mitigate its value as a forward- facing "assault" weapon. The FoV of all other capital ship turret weapons have not been changed.
* The Centurion Superlight may now be purchased (if it is in-stock) in Latos N2, by pilots who have completed the Hive Research mission with Corvus. Prices for the Superlight may fluctuate considerably.
* Deneb battles are now off-limits to players who have not joined either the Itani or Serco Militaries, and who are not taking the Mission related to the specific battle sector. Un-aligned "neutral" vessels will be attacked, including un-piloted capital ships.
* New Weapon: the Corvus Ultra Positron Blaster, a small-port, 18-grid, de-tuned variant of the MegaPosi. It is available in Corvus stations to tri-KoS pilots at 8/8, who have passed the "Hive Research" mission.
* The performance of server-side Physics interactions, in large capital ship battles, has been improved significantly.
 
== Vendetta 1.8.478 ==
 
* Fixed low performance on Android when your ship is colliding or is very near other objects.
* Fixed lua error when taking a mission.
 
== Vendetta 1.8.477 ==
 
* Rescaled VR cockpit to a more realistic size.
* Fixed crash when using Vulkan driver.
* Added a reporting system for framerate issues. If you are experiencing unusually low framerates, open a support ticket and we can tell you how to use it.
 
== Vendetta 1.8.476.1 ==
 
* Fixes for lua errors were not properly released.
* Fixed crash on Windows when launching with a Behemoth or other ship with multiple turrets.
 
 
== VO 1.8.476 ==
 
* Fixed lua error when attempting to change dead zones of controllers.
* Fixed lua error when attempting to save HUD settings in VR mode on Android.
* Fixed crash when switching to new Vulkan driver.
* Fixed flickering issue when using Vulkan driver in full-screen mode.
* Fixed bug with not properly reusing font cache under certain conditions.
* Reverted some recent changes to track down performance loss.
 
== VO 1.8.475 ==
 
* Fixed issue with mining beam effect not staying connected to ships.
* Fixed memory leak.
* Goliath powercell grid changed from 125 to 55
* Hive Queen top speed increased from 140 to 180
* Hive Queen turbo thrust increased from 1640 to 16400
* Hive Queen braking thrust increased from 1290 to 12900
* Stronghold-specific Hive Queen blaster powercell drain increased from 80 to 160
* TPG Goliath description changed to remove the term "freighter", as all VO ships are multi-role.
 
== VO 1.8.474 ==
* Windows version is now using new experimental multi-threaded job system.
* Windows version now includes a Vulkan graphics driver. To try it out, go to Options -> Video -> Change Driver.
 
== VO 1.8.473 ==
* Stronghold Queens are now more dangerous.
* Added numeric entries to joystick axis dead zone menu.
 
== VO 1.8.472 ==
* Fixed crash when a drop-down list control's selected item is set to nil.
* Fixed crash on Android when searching for gamepads too many times.
* Fixed crash on Gear VR when the Back button on the remote control is pressed too many times.
 
== VO 1.8.471 ==
 
* Added a slight 200 millisecond delay to auto-fire, to equate it to average human reaction time, and mitigate usage with the Railgun.
* Fixed issue with turret fire delay exploit.
* Buddy invites now persist across logins and invites/accepts/declines work when the other player is not online.
* Fixed issue where your buddy list doesn't update when you accept your first buddy invite.
 
 
== VO 1.8.470 ==
* Behemoth and Atlas class vessels now mention their Turret capabilities in the description.
* Latos D-14 is now more dangerous.
* Flight stick Throttle axis is now saved properly on Android.
* Fixed velocity direction indicator API functions.
* Added further mitigation of spy bots. If you run another type of bot, be sure it stays docked to a single station.
* Added code to mitigate capship turret firing delay exploits.
 
== VO 1.8.469 ==
* Added optional display of guild tags in Nearby Players list in the Sensor Log. It defaults to on and can be changed in Options -> Interface -> Show Guild Tag in Sensor Log.
* Added optional display of a velocity direction indicator on the HUD. It defaults to hidden and can be changed in Options -> Interface -> HUD Settings -> Show Velocity Direction Indicator.
 
* For modders, the size, color, and icon can be changed with the new lua functions radar.SetVelocityDirIconSize(<number>) radar.SetVelocityDirIcon('iconfilename') and radar.SetVelocityDirIconColor(r,g,b,a,'&') (r,g,b,a are between 0 and 1 and the '&' sets the blend mode to pre-multiplied alpha blend)
 
== VO 1.8.468 ==
* Fixed issue with flight stick buttons being unmapped when the game is restarted on Android (includes Oculus Go, etc).
* Fixed issue with certain forbidden console flight commands working on Windows.
* Persistent capship timeout now gets reset when the capship is damaged.
* NPCs now continue to target persistent ships when the player logs off.
* Fixed information-leak about whether a player is currently on or offline.
 
== VO 1.8.467 ==
* Added mission text to speech for Oculus Go.
* Added option to lock HUD/Cockpit to ship instead of head when engaging turbo for Oculus Go for a more immersive experience.
 
== VO 1.8.466 ==
 
* Added option to show player guild tags in chat. It is disabled by default and can be changed in Options -> Interface -> Show Guild Tag in Chat Log.
* Added option to colorize sectors that have notes applied to them in the navigation menu. It is enabled by default and can be changed in Options -> Interface -> Colorize Sectors with Notes in Navigation Menu. The options are in Options -> Advanced -> Interface for mobile devices.
 
== VO 1.8.465 ==
 
* Fixed an issue with decreased mouse aiming speed when mouse-look is off on Windows, Mac and Linux.
 
== VO 1.8.464 ==
 
* Keychains are now sorted with active keys first.
* Inactive key descriptions are now a darker color.
* When given an access key, the description of the key is now displayed in the text notification.
* Removed In-App Recurring Subscription choices from Gear VR and Oculus Go version.
* Players who spend a great deal of time docked in a station may find their sector visibility decreases while docked. This can then be reversed through regular gameplay.
 
 
== VO 1.8.463 ==
* Improved XBox One S gamepad support for Android.
* Improved deadzone calculation of gamepads on Android.
* Improved UX when a gamepad is detected during play on all Android VR platforms.
* The 'A' button on gamepads and the Fire button on other joysticks can now be configured through the Options -> Keyboard menu on Android.
* Increased detail of asteroids on Oculus Go.
* Improved multi-threaded performance.
* Removed response message from group invites, to eliminate information-leak about whether a player is currently on or offline.
 
== Vendetta 1.8.462.2 ==
* More updates for Oculus Go.
 
== Vendetta 1.8.462/.1 ==
* Changed the Pirate Trident drop rate of FCP and FFSA to a 50% and a 25% chance respectively.
* Added paint overlays for Pirate Trident and Assassin fighters.
* Added Camo overlays on some military-role ships.
* Added support for Oculus Go (requires Oculus Store App update).
 
== Vendetta 1.8.461 ==
* Pressing Esc/Back now closes the maximized chat menu.
* Fixed specular lighting issue on cockpit for Android VR.
 
== Vendetta 1.8.460 ==
* Increased capship turret firing arc to 180 degrees side to side.
* Fixed issue with capship turrets firing in the wrong direction.
 
== Vendetta 1.8.459 ==
* The Corvus Greyhound Camo Edition (LTS reward) is now only available in Odia, like the other Greyhound ships.
* Fixed issue with Controls menu buttons going off the bottom of the screen on mobile.
* Fixed issue with missile-based turret weapon explosions not causing damage under certain conditions.
* Fixed sector crash under certain conditions.
 
== Vendetta 1.8.458 ==
* Added support for 6DOF Daydream VR headsets.
* Fixed issue with hand controller position when looking backwards in Daydream VR.
 
== Vendetta 1.8.457 ==
 
* Fixed issues causing the game to freeze on the Oculus Rift and in Simulated VR Mode.
* Fixed bug causing classic DirectInput flight-sticks to be improperly recognized and configured as gamepads on Windows.
* DirectInput flight-stick buttons are now named by button number, instead of by gamepad-style concepts.
* Chord button combinations will no longer be bound by default for DirectInput joysticks. This should not impact most gamepads, which use Xinput instead of DirectInput.
* Added a new default control layout for the Logitech Extreme 3D Pro joystick.
 
Hopefully some more joystick and other improvements coming soon, as we continue to clean up the PC version in advance of a Steam launch. Enjoy!
 
 
== Vendetta Online 1.8.456 ==
 
- Pirate Clan Tridents will now drop items on destruction. Some common items will appear frequently, but occasionally you may see capital ship parts drop as well (FCP, FFSA, and even more valuable items).
* Fixed broken skybox issue with Low and Medium background settings.
 
== Vendetta 1.8.455 ==
 
* Increased the default dead-zone of the analog triggers on gamepads, to reduce "spinning" issues with flawed hardware.
* Fixed an issue with the 7-day guild disband timer not being cancelled under certain conditions.
* Fixed a recent bug with stats tracking of currently active players.
* Other server improvements and bugfixes to non-player-visible issues.
 
== Vendetta 1.8.454 ==
 
* Pirate Clans now respawn 8-16 hours after their destruction.
* Added debris and hulks to the Pirate Clan capship sector.
* Added ability to double-tap a sector in the navmenu to add notes, for gamepads and mobile devices.
* Fixed Trident hulk material on PC.
 
== Vendetta 1.8.453 ==
* Turret ports are no longer show Multi-Aim reticles.
* Added name tab-completion to these menus: Gunner Invite/Accept, Give Access Key, Buddy Invite/Accept, Group Invite/Join, Ignore Player.
 
== Vendetta 1.8.452 ==
* New first-generation implementation of NPC-based Pirate Clans. Every few days, one clan may spawn in a deep Grayspace system and invade the wormhole sectors of that system with aggressive pirates. If an individual NPC pirate ship is damaged over 70% (but survives), it may then be followed back to another empty sector, where their capship hideout may be discovered. Destruction of their capship hideout will then result in all pirates leaving the system. A few days later, the process may start again in a new location. This is only the most basic framework implementation, but will eventually lead to more progression, like badges, bounty hunting of specific pirate clans, conflicts with the Hive and minor Factions, rare drops, as well as Clans gaining strength over time and becoming a greater threat to the region if their hideout is not dispatched. Stay tuned!
* Fixed issue with the Gamepad menu buttons not being visible on devices with aspect ratios wider than 16:9.
 
== Vendetta 1.8.451.1 ==
* Fixed blank screen issue with Android HD and Gear VR versions.
 
== Vendetta 1.8.451 ==
* Fixed issue with dynamic shadows not rendering properly on Windows.
* Guild commanders can now appoint lieutenants if they are not logged in.
* Guild members are now notified at login of any guild actions taken on their character while they were not logged in.
 
== Vendetta 1.8.450.1 ==
* Fixed crash with certain combinations of objects in the sector.
 
== Vendetta 1.8.450 ==
* Integrated ClickCommander plugin and named it MultiClick. It allows commands to be bound to single, double, triple tapping, and holding buttons/keys. A UI to set up various actions is in the Settings -> Controls -> Keyboard tab as a button labeled "MultiClick Settings".
* Integrated WeaponSafe plugin as a command called /weaponsafe that effectively deselects weapon groups so fire controls don't do anything. To reemable your weapons, select an existing weapon group.
 
== Vendetta 1.8.449 ==
* Integrated the Multi-Aim plugin that adds the option for multiple lead-off reticles, one for each port, up to 5. It can be enabled in Options -> Interface -> HUD Settings.
* Added a 'Gunners' tab to the Ship tab that contains UI controls for the /gunner command.
 
== Vendetta 1.8.448 ==
* Increased maximum number of Guild Lieutenants to 5.
* Fixed spurious "Unable to jettison that type of cargo" message when logging in.
* Locust Swarm trails are now red.
* Capship Swarm turret trails are now green.
* Integrated the Trigger Colors plugin. It is disabled by default. The setting to enable it is in Options -> Interface -> HUD Settings named "Use Weapon Group Trigger Colors". When enabled, the HUD weapon group display highlight is blue if the weapon is connected to Primary Fire, Magenta if it is connected to Secondary Fire, and Yellow if it is connected to Tertiary Fire. If the weapon is connected to more than one trigger, the highlight will be multiple colors to indicate which trigger it is connected to.
 
== Vendetta 1.8.447 SERVER ==
 
* Exploits involving disconnection or duplicate-reconnection during mid-jump, usually for the purposes of avoiding a pursuing attacker, have been more extensively mitigated. Some of these mitigation techniques are old, some are new, but we've gone to some lengths to make them more consistent and robust for both Fighters and Capital ships:
 
* If a player disconnects mid-jump, a "proxy" ship controlled by the remote sector will be spawned in their place (with their ship and cargo), and will remain there until timing out normally (1 minute for fighters, 5 minutes for capships). This proxy ship may not spawn until up to a minute after the player's jump, so if another pilot is in hot pursuit, and then finds their target has "disappeared" during jump, the pursuer should have patience for up to a minute.
 
* Attempts at duplicate-reconnection to knock off existing connections while mid-jump will immediately spawn the replacement proxy ship in the destination sector, until the second player connection is able to establish control.
 
* In all cases, a disconnection mid-jump will always result in the disconnected player being placed in the destination sector.
 
* In all cases, if the disconnected user should re-connect while the proxy ship is "standing in" for them, they will re-establish control of their ship.
 
== Vendetta 1.8.447 ==
 
* Added Buddy Invite and Accept buttons to Comm's Buddy/Group tab. The Accept menu gets auto-filled in with the most recent inviter's name.
* Added a /toggleturbo bindable command to toggle turbo. The toggle gets cleared when releasing the normal Turbo or Activate keys.
* Sector Notifications now filter out Robot and Turret ship types.
* Added GearVR controller help menu when launching.
* If input binds accidentally get deleted, the defaults are now loaded.
 
== Vendetta 1.8.446 ==
 
* Enhanced gamepad support across all Android platform devices. The "sensitivity curve" of the analog sticks are now defaulting to a different, improved curve, but can be switched back to "linear" (previous default) or "cube-root" alternative curves. This should enhance flight control when using gamepads on Android devices. There is also now a slightly larger default "dead-zone" for game controllers, which should help situations where game controllers have manufacturing flaws. If necessary, the dead-zone of the analog sticks can now be adjusted in Options -> Advanced -> Controllers -> Calibration.
* Auto-jettison will no longer print spurious errors when using multiple mining beams.
* Proximity Notification will now properly show the Nation and other information about inbound players, under all circumstances.
* Guild Tags have been added to Proximity Notification messages.
* Neutron MkIII availability has been adjusted, should now function correctly for those with +600 Valent.
* The enterturret command should now work for all gunners, regardless of whether they're they local ship owner, or were invited, or simply docked.
 
== Vendetta 1.8.445 ==
* New "Sensor Notification" option in the Nearby Ships tab. If enabled it displays a notification when selectable types of ships enter your radar range. It prints the name of the character, their health level and their ship-type to your chat/console display (sometimes only the name). The notifications are bindable and can be toggled with "/sensornotify on" and "off". Custom character names may also be manually entered, using Lua-style pattern matching, to only notify on the presence of specific characters.
* Capital ship turrets have been re-configured to allow easy switching between turrets by the pilot. The currently selected target will be maintained, and turbo status is not altered by switching turrets. The command "/enterturret" can be used, with a turret number as an argument, to enter a specific turret.
* "Auto Route" option added to the Navigation menu. If enabled, it will automatically plot a navigational course to follow the currently selected target, if the target is close enough for their destination to be detected.
* Auto Jettison option has been added to the Cargo tab ("j"), allowing the automatic jettisoning of various types of cargo, which may be configured by cargo type.
* Ship tab has been added to the PDA, with only Groups enabled for editing while in-flight, at the present time. The Addons button is present, but disabled when in-flight.
* Currently selected target is now maintained when launching from a capital ship.
* Neutron MkIII blasters have been moved to Valent stations, requiring +600 standing.
 
== Vendetta 1.8.444 ==
* Moved the updated Behemoth's turret to the correct position on the rear of the ship.
* Fixed problem with the flight control of NPC Behemoths.
* Improved the handling and navigation of the Capella-based NPCs.
 
== Vendetta 1.8.443 ==
* New Behemoth graphical ship assets, across all platforms.
 
== Vendetta 1.8.442.1 ==
* Fixed crashes when viewing a Trident.
 
== Vendetta 1.8.442 ==
* Gatling Cannon HV shot timeout increased from 3 to 5 seconds, increasing maximum range from about 600 meters to around 1000 meters.
* Avalon Torpedo sound effect has been corrected, the wrong sound had been used since November, due to a bug in a prior release.
* Added enhanced Windows crash reporting, intended to gather more detailed debugging information on the Trident-crash that has been plaguing some players.
* Station Defense turrets will now stay closer to their assigned defensive positions (will go into effect after a server restart, later tonight).
 
== Vendetta 1.8.441 ==
* Improved Mac Updater and updated the icon.
 
== Vendetta 1.8.440.1 ==
* Fixed issue with freezing on exit for the Daydream VR version.
 
== Vendetta 1.8.440 ==
* Fixed rendering issues with the Trident on DirectX 9.
* The on-phone volume buttons no longer render 2d controls in Daydream VR.
* When changing between left and right hands for Daydream VR controllers, the setting is immediately changed in-game.
 
== Vendetta 1.8.439.2 ==
* Fixed a crash on Mac OS X when the mouse wheel is moved at startup.
 
== Vendetta 1.8.439.1 ==
* Updates for pending Mac Store release.
 
== Vendetta 1.8.439 ==
* New optional graphical assets for future usage on certain ship types.
* Improvements to the behaviour of NPCs that are defending others.
 
== Vendetta 1.8.438 ==
* New Warthog graphics, with much higher polygonal detail and advanced shaders.
* New Weapon: Capital Rail Cannon, 10k damage, 25 grid power, 25,000Kg.
* Capital Swarm Missile damage increased from 850 to 3000, missile timeout increased from 25 to 30 seconds.
* Screamer Rocket energy requirement dropped from 60 to 30.
* Warthog MkII is now available at Sedina D-14.
* Fog has been removed from Sedina H9.
* Fullscreen mode on Mac OS works better with Spaces and switching between apps.
* Fixed certain OpenGL 4 shaders that were not properly renormalizing lighting calculations.
 
== Vendetta 1.8.437 ==
* Improved fidelity of the specularity maps used by many recent ships, for systems with GPUs capable of full DirectX 11 support, across Windows (DX11), Mac (GL4) and Linux (GL4). Older GPUs will fall back to alternative techniques.
 
== Vendetta 1.8.436 ==
* New "Debris Test" sector in Latos D-14. This sector uses new asteroid-style debris, as opposed to exploded-ship and battle debris, but in much the same way these objects are physically interactive. The asteroid-derived debris has much higher mass than the ship paneling, as one might expect, but it will move if struck with enough force. We're still optimizing the performance of these kinds of sectors, to potentially use this type of content more widely in the galaxy.
* Fix for high-resolution asteroid on PC that was not loading correctly.
 
== Vendetta 1.8.435 ==
* New Centurion graphical ship assets, across all platforms.
* Fixed mouselook for Windows 10 Fall Creators Update.
 
== Vendetta 1.8.434 ==
* New Capella hulk assets.
* New enemy NPCs in Latos F-12.
* Updated test debris sector in Latos F-12, much denser debris (some slower devices may have performance issues).
* Debris chunks are no longer selected when selecting enemy ships.
* Engine performance optimizations for large debris fields.
* Fixed menu problem with lower-resolution Android devices.
* Linux version now properly selects the default desktop resolution instead of 800x600 for new installs.
== Vendetta 1.8.433 ==