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ChangeLog/1.8

13,566 bytes added, 22:19, 26 September 2020
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== Vendetta 1.8.529 ==
* Fixed issue with displaying too many missions in the new System.
* Fixed inaccuracies in the Best Price calculator for the Latos stations.
* Capships can now be renamed when docked.
* Fixed issue with empty Deneb Skirmishes.
 
== Vendetta 1.8.528 ==
* New rare drop: "Rarified Heliocene Alloy" can occasionally be found from certain NPCs in the Unknown System.
* Fixed error when using In-App Purchasing on Linux platforms.
* Buy-back cost now displays Crystal cost with the Credit cost.
* Fixed issue with the Prediction Monitoring system being triggered when jumping/warping.
* Added recurring Lite membership billing options to the Billing page of the web site.
* Added 12 and 24 month Lite membership Gift Keys to the Billing page of the web site.
 
== Vendetta 1.8.527 ==
* Players are always allowed to switch to a ship they have in storage, even if there's no enough storage space available.
* Players can always purchase a small ship if they don't have any at their current location.
* Players can now activate their capship even if they can't launch with it due to subscription restrictions. This allows the player to remove items from the ship's inventory.
* System best prices now include Galactic best prices and no longer include stations the player can't dock with. The profit/loss replaced the cost. The location is now a shortcut to that system's navmap.
 
== Vendetta 1.8.526 ==
* Additional trade items updated to have "Locally Produced" locations in Nation space, allowing proper fulfillment in the new Latos economy.
* Latos economy is now updating and engaging traders more often, both players and NPCs. This may result in an increase in missions and convoy traffic.
* Fixed issue with ships spinning around and then popping back into position.
* Trade Guild Procurement and Retrieve missions no longer ask for items that the local station has available for sale.
* Continued adjustment to the generation of Crystal (from XP, in this case). This process will be on-going as we evaluate different models.
 
== Vendetta 1.8.525 ==
* The winning "side" of Deneb is now able to purchase Neutron Blaster MkIIIs in their home nation for the following week.
* Deneb players are no longer kicked out of the mission for friendly kills.
* Friendly kills in Deneb no longer count against your nation's casualty count.
* Valkyrie and Prometheus NPCs in Deneb have been replaced by Vultures in "Fighter" sized Skirmishes.
* Valkyrie and Prometheus NPCs in Deneb that previously carried rockets, now only carry Neutron Mark II weapons.
* Deneb "Battle Points" are now the determining factor for which side wins in a given week, the skirmish sizes have been separately weighted at 12 for Battle, 8 for Large, 5 for Medium, 3 for Small, and 1 for Fighter.
* Deneb "Battle Points" are now displayed on the website Deneb Stats.
* Fixed PC issue with some shortcut keys not working correctly in the station/PDA menus.
 
== Vendetta 1.8.524 ==
* Secure In-App Purchase is now available in the game-client, on native PC platforms, using Guild Software's existing in-house credit card handling. See in-game Options for details.
* Freemium gameplay access is now possible from all platforms, including PC, along with the usage of Crystal.
* Freemium is now the default for new PC accounts, instead of Trial.
* Freemium and Lite accounts may now submit Events.
* Freemium and Lite accounts may now create Guilds, and serve as Council.
* All level caps have been removed for Lite and Freemium players.
* Lite Members now gain access to build and use Goliath-class capital ships (also retains 50% higher daily crystal limits from bots).
* Technically, all players may now construct Capital Ship components, but final assembly and usage is limited by membership tier.
* Added more internal analytics to help monitor the changes. On-going business model changes may be expected (crystal tweaks, etc).
* Premium access still includes: Tridents, operation of bot-stores, LTS benefits, etc. New content will be added to the Premium tier, along with other benefits.
 
== Vendetta 1.8.523/.1 ==
* First-gen, non-public testing of a new cross-platform "In App Purchasing" system, tied to our own billing backend.
* Security updates and improvements for the game client, related to upcoming IAP features.
* Fixed problem on Windows causing threaded renderer to not properly utilize systems with non power-of-two core counts.
* Mitigated a rare concurrency issue with threaded job system.
* Players now respawn more quickly after death, particularly for high-ping players.
* Network protocol "streaming" mode is now enabled when a player leaves a sector, for faster transitions on high-ping connections.
 
== Vendetta 1.8.522 ==
* Mitigated a bug with duplicate NPCs (Leviathans, etc) showing up in some locations.
* Fixed a bug causing some NPCs to "park" in the wrong locations.
* Fixed problem causing people to occasionally damage their capital ships when undocking.
* Optimized performance of the game server for certain cases.
* Added many new performance-monitoring analytics for the core game server.
* Made purchase experience more robust to upstream payment-gateway outages.
* Fixed a problem with AI path data being generated incorrectly on some sectors.
* Threaded AI path generation, plus other tweaks, to improve startup time on certain complex sectors.
* Added new analytics for monitoring a variety of connection and internal performance data.
* Network protocol optimization for requesting information about multiple players.
 
== Vendetta 1.8.521 ==
* Corporate Sector Run now only reports player positions when they enter wormhole sectors.
* Fixed issue with Prediction Monitoring not being turned on or off at the right times.
* Fixed visual issue when switching turrets at the same time as jumping out of a sector in a capship.
* Improved performance of AI path finding matrix generation, resulting in faster loading of certain sectors.
 
== Vendetta 1.8.520.1 ==
* Fixed issue with target health not being updated in the HUD.
* Fixed issue with blank captcha in OpenGL 4 when shaders are disabled.
 
== Vendetta 1.8.520 ==
* Players' positions are now reset if high latency transients are detected during combat situations.
* Added client-side prediction to destructible debris of forces that explosions create.
 
== Vendetta 1.8.519 ==
* Corporate Sector Run prizes have been added. 100k credits for each System the racer complets along the designated route. 50k credits for each kill of an eligible racer outside of Odia M-14. Top prize raised from 5M to 9M credits.
* Corporate Sector Run advertisement and registeration descriptions have been updated.
* Fixed lua error when displaying System Notes.
* Fixed issue with Trade mission's Procurement list being blank in the new dynamic economy sectors.
* Improved NPC path finding persistence between sector restarts.
 
== Vendetta 1.8.518.1 ==
*Fixed lua error when attempting to list notes.
== Vendetta 1.8.518 ==
* Added NPCs to the new star system that may pursue you throughout the system.
* Fixed lua error when attempting to load system notes that plugins created.
* NPCs may continue to aggro on pilots after they dock and re-launch from capships.
* Queens now defend the Leviathan instead of drifting away.
 
== Vendetta 1.8.517.2 ==
*Fixed issue with loading System Notes for the new star system.
 
== Vendetta 1.8.517.1 ==
*Fixed lua error when attempting to add a System Note in the new star system
 
== Vendetta 1.8.517 ==
* Improved performance relating to instanced rendering on DX11, GL4, Vulkan and ES3. Most apparent with very dense sectors, using shadows.
* Fixed a graphics problem on PC, where certain asteroids were not using existing higher-quality object assets.
* Fixed a rendering issue with refracting ice crystals on Vulkan.
 
== Vendetta 1.8.516 ==
* Next-generation dynamic economy has been expanded from Latos N-2, to now include all of Latos (C-2, N-15).
* Target supply capacities for related min/max pricing values have been tweaked a bit, for the Latos economy. This will continue to evolve.
* Convoy Escort missions will now only appear in stations where the "requested" delivery is Locally Produced. This changes the distribution and total number of available Escort missions.
* Escort mission state, along with more dynamic factors of the economy, are now persistently saved and restored during server restarts. This means Escort missions are available immediately after restarts.
* Fixed an issue where a source station may not continue supplying a destination station if that station was already supplied.
* Updated targeted Character Info menu to display more badges. The region can also be scrollable, although no scroll bar will appear.
* If an item that would otherwise disappear is sold to a dynamic economy station like Latos N-2, the item will be put into your station storage instead of disappearing and you will receive a message that it happened.
* Player-owned capships being attacked in NFZ now enable the Self Defense mechanism for the owner to defend against the attacker.
* Strike-force squads no longer accumulate (pointlessly) under certain conditions.
* AI sector navigation and long-term learning algorithms have been changed. This may take time to impact the game visibly.
* Server-side analytics have been improved and expanded for various AI, NPC and economic functionality. We can now simulate the economy at 100x speed, for testing.
 
== Vendetta 1.8.515 ==
* Destination sectors are now preloaded when a player begins a jump/warp/death animation for a smoother transition.
* Optimized navmap updates when Hive/Deneb overlays change.
* Trident livery textures are now preloaded to minimize stalls when it is seen for the first time.
 
== Vendetta 1.8.514 ==
* The cost of buying back your ship and addons when in a Deneb skirmish mission now displays the correct value of 0.
* Fixed issue with hive indicators in the navmap not updating properly.
* Clearing out Central and Critical Hives before the skirmish starts wasn't being properly counted towards the Hive Sector Hunter badges. Counts have been retroactively applied.
 
== Vendetta 1.8.513.1 ==
* Fixed lua error on startup.
 
== Vendetta 1.8.513 ==
* Added colored highlights to sectors occupied with Milanar, Siepos, Prosus hive bots in the navmap.
* Updated descriptions of the new Pirate badges to include current count and how many are needed to achieve the next level badge.
* Fixed issue with player-capships not appearing correctly when in different sectors from their owners.
 
== Vendetta 1.8.512 ==
* Added new badges for actions against Unaligned Pirates and other specialized combat actions.
* Added weekly Unaligned Pirate report to in-game newsposts.
* Free ship buy-back during Deneb border missions now include addons.
* Added Corporate Sector Run Advertising mission that includes the rules.
* Corporate Sector Run registration now takes place by taking the Registration mission when it is posted 15 minutes before the race begins.
* Corporate Sector Run now creates a post-race in-game news item listing the race winners.
 
== Vendetta 1.8.511 ==
* Players muted from a "/report" are now notified of the offending chat text.
 
== Vendetta 1.8.510 ==
* Corporate Sector Run race has been automated and takes place on Saturdays at 4pm Central time.
* User Keys can now be used as a proxy for the Owner Key when keying conquerable stations.
* Some administrative mutes have been changed to in-game time instead of wall-clock time.
* Storage rental fees are now capped at 26 weeks. Fixed issue with strike force attacking when docking to a group member's capship when both are in a Deneb Border Skirmish mission but the capship's owner is not in the sector.
* Fixed issue with losing radar target when targeting a player-owned capship and they launch from it.
* Changed virtual keyboard tab icon to "Tab".
 
== Vendetta 1.8.509 ==
* Added experimental chat abuse reporting tool. Type /report "character name" to open the UI to select the offending text and category to submit it for administrative review.
 
== Vendetta 1.8.508 ==
* Static queens are now more likely to attack capital ships, and remain aggressive.
* Convoy traffic should no longer block docking queues under certain conditions, or choose jump-out positions that are unnecessarily far away.
* Fixed rendering issues with the OpenGL Reference driver on Windows and MacOS, which were causing inverted CAPTCHA displays and other
problems.
 
== Vendetta 1.8.507 ==
* Escort mission convoys now attempt to stay together more effectively.
* Keychain list now properly updates when access rights change.
* Added Help menu information to Gunners tab.
* Additional analytics and log data to try and debug the rare "dud avalon / missile" problem, reported on Bugs. Please continue to post specific (date/time) reports on that forum.
* Generally biased all NPC action preferences to favor "following" goals over "destination" goals, while their follow target is around; part of the Escort mission fixes, but may have effects beyond that as well. Please report any issues on Bugs.
 
== Vendetta 1.8.506 ==
* Mining smoke effects are no longer drawn when they are far away. This should improve Bractus P-1 rendering performance.
* Added Interface options to disable reporting and displaying of location info in various chat messages.
* Fixed bug with missions not cleaning up their internal timers when the mission ends.
* Players no longer count as a kill if they self destruct in the Axia Must Die mission.
== Vendetta 1.8.505.1 ==