Changes

From Vendetta Online Wiki
Jump to: navigation, search

ChangeLog/1.8

5,547 bytes added, 22:19, 26 September 2020
<div style="float: right;">__TOC__</div>
 
== Vendetta 1.8.529 ==
* Fixed issue with displaying too many missions in the new System.
* Fixed inaccuracies in the Best Price calculator for the Latos stations.
* Capships can now be renamed when docked.
* Fixed issue with empty Deneb Skirmishes.
 
== Vendetta 1.8.528 ==
* New rare drop: "Rarified Heliocene Alloy" can occasionally be found from certain NPCs in the Unknown System.
* Fixed error when using In-App Purchasing on Linux platforms.
* Buy-back cost now displays Crystal cost with the Credit cost.
* Fixed issue with the Prediction Monitoring system being triggered when jumping/warping.
* Added recurring Lite membership billing options to the Billing page of the web site.
* Added 12 and 24 month Lite membership Gift Keys to the Billing page of the web site.
 
== Vendetta 1.8.527 ==
* Players are always allowed to switch to a ship they have in storage, even if there's no enough storage space available.
* Players can always purchase a small ship if they don't have any at their current location.
* Players can now activate their capship even if they can't launch with it due to subscription restrictions. This allows the player to remove items from the ship's inventory.
* System best prices now include Galactic best prices and no longer include stations the player can't dock with. The profit/loss replaced the cost. The location is now a shortcut to that system's navmap.
 
== Vendetta 1.8.526 ==
* Additional trade items updated to have "Locally Produced" locations in Nation space, allowing proper fulfillment in the new Latos economy.
* Latos economy is now updating and engaging traders more often, both players and NPCs. This may result in an increase in missions and convoy traffic.
* Fixed issue with ships spinning around and then popping back into position.
* Trade Guild Procurement and Retrieve missions no longer ask for items that the local station has available for sale.
* Continued adjustment to the generation of Crystal (from XP, in this case). This process will be on-going as we evaluate different models.
 
== Vendetta 1.8.525 ==
* The winning "side" of Deneb is now able to purchase Neutron Blaster MkIIIs in their home nation for the following week.
* Deneb players are no longer kicked out of the mission for friendly kills.
* Friendly kills in Deneb no longer count against your nation's casualty count.
* Valkyrie and Prometheus NPCs in Deneb have been replaced by Vultures in "Fighter" sized Skirmishes.
* Valkyrie and Prometheus NPCs in Deneb that previously carried rockets, now only carry Neutron Mark II weapons.
* Deneb "Battle Points" are now the determining factor for which side wins in a given week, the skirmish sizes have been separately weighted at 12 for Battle, 8 for Large, 5 for Medium, 3 for Small, and 1 for Fighter.
* Deneb "Battle Points" are now displayed on the website Deneb Stats.
* Fixed PC issue with some shortcut keys not working correctly in the station/PDA menus.
 
== Vendetta 1.8.524 ==
* Secure In-App Purchase is now available in the game-client, on native PC platforms, using Guild Software's existing in-house credit card handling. See in-game Options for details.
* Freemium gameplay access is now possible from all platforms, including PC, along with the usage of Crystal.
* Freemium is now the default for new PC accounts, instead of Trial.
* Freemium and Lite accounts may now submit Events.
* Freemium and Lite accounts may now create Guilds, and serve as Council.
* All level caps have been removed for Lite and Freemium players.
* Lite Members now gain access to build and use Goliath-class capital ships (also retains 50% higher daily crystal limits from bots).
* Technically, all players may now construct Capital Ship components, but final assembly and usage is limited by membership tier.
* Added more internal analytics to help monitor the changes. On-going business model changes may be expected (crystal tweaks, etc).
* Premium access still includes: Tridents, operation of bot-stores, LTS benefits, etc. New content will be added to the Premium tier, along with other benefits.
 
== Vendetta 1.8.523/.1 ==
* First-gen, non-public testing of a new cross-platform "In App Purchasing" system, tied to our own billing backend.
* Security updates and improvements for the game client, related to upcoming IAP features.
* Fixed problem on Windows causing threaded renderer to not properly utilize systems with non power-of-two core counts.
* Mitigated a rare concurrency issue with threaded job system.
* Players now respawn more quickly after death, particularly for high-ping players.
* Network protocol "streaming" mode is now enabled when a player leaves a sector, for faster transitions on high-ping connections.
 
== Vendetta 1.8.522 ==
* Mitigated a bug with duplicate NPCs (Leviathans, etc) showing up in some locations.
* Fixed a bug causing some NPCs to "park" in the wrong locations.
* Fixed problem causing people to occasionally damage their capital ships when undocking.
* Optimized performance of the game server for certain cases.
* Added many new performance-monitoring analytics for the core game server.
* Made purchase experience more robust to upstream payment-gateway outages.
* Fixed a problem with AI path data being generated incorrectly on some sectors.
* Threaded AI path generation, plus other tweaks, to improve startup time on certain complex sectors.
* Added new analytics for monitoring a variety of connection and internal performance data.
* Network protocol optimization for requesting information about multiple players.
== Vendetta 1.8.521 ==