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ChangeLog/1.8

1,314 bytes added, 16:00, 26 August 2022
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== Vendetta 1.8.610 ==
* Four new custom missions, structured in various trees.
* Improved memory utilization of core game server, beneficial to long-runtime stability.
* Fixed Android client crash, when app was backgrounded, due to render thread issue.
* Fixed Android client crash, when app was backgrounded, due to UI activation issue.
 
== Vendetta 1.8.609 ==
* Twelve new custom-made missions, available in varied trees.
* Major improvements to the sector startup process, which also help common sector-to-sector jump performance, but most importantly mitigate a scalability issue if the sector is under extreme CPU load (huge NPC count, etc).
* Additional server-side debugging and monitoring added, to further track down a few persistent issues and further enhance server stability.
* Fixed rare server-side issue that sporadically caused NPC navigational AI to not function properly, in certain sectors, for limited times.
* Fixed server-side memory allocation problem under higher load conditions (testing with 600 clients per sector).
* Migrated all server components to use jemalloc, updated server-side LuaJIT and other mechanisms.
* Fixed rare client Lua error when getting remote character information as a player is leaving a sector.
* Fixed some other unusual and rare client-side Lua error cases.
== Vendetta 1.8.608 ==