Changes

ChangeLog/1.8

1,647 bytes added, 19:08, 18 October 2014
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== Vendetta 1.8.308 ==
* New prototype DirectX 11 driver has been added. To try it out, go to Options -> Video -> Change driver... and select 'DirectX11 GKGL driver'. Multiple dynamic lights are enabled with this driver if your GPU supports DirectX 11-level features. Dynamic lights include weapon fire, rocket/missile/ship exhaust, and explosions. Note: The Oculus Rift has not been tested in DirectX 11 mode.
* Corvus Greyhound (and Painted variants) changed from 250 to 190 thrust, 8250 to 7500 armor
 
== Vendetta 1.8.307 ==
* Fixed weapon hit-check failures.
* Masked off the regions near the HUD's touch controls from being used for touch-targeting so it is more difficult to accidentally change your target while flying.
* Linux OpenGL drivers now use the pbuffer extension if available for off-screen rendering.
* Fixed incorrect Vendetta Online logo size when loading the different Offline Training Simulator sections.
 
== Vendetta 1.8.306 ==
* Added support for Oculus Rift DK2 by updating the SDK to 0.4.2. The DK2 must be in Extended Desktop mode and rotated to 1920x1080. If you experience a massive amount of flickering, try turning off Anti-Aliasing in Options -> Video -> Antialiasing mode.
* The amount of Crystal your character has is no longer shown on Trial accounts and does on PC Lite accounts.
* Fixed clipped Sector Notes menu on 1080p devices.
* Fixed inter-sector loading screen size on mobile devices.
* The 5 minute Lite warning menu is no longer shown on PCs if you are subscribed as a Lite account.
* Training II mission's explanation of the No-Fire-Zone (NFZ) has been fixed to say 'damaged' instead of 'destroyed'.
== Vendetta 1.8.305/.1 ==
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