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ChangeLog/1.8

714 bytes added, 18:19, 24 December 2014
<div style="float: right;">__TOC__</div>
 
== Vendetta 1.8.317 ==
* Very "beta" prototype implementation of Shadows, for DirectX 11 only (OpenGL will require some changes and will come later). Contains numerous known artifacts, bugs and things that need tweaking. Made available as a demo-prototype only, to let people see something we have cooking.
 
To disable shadows if the framerate is too low, type "`/set rdoshadows 0`" (without quotes) in the console or chat.
 
For those interested in rendering tech, this is a test using cascaded variance shadow maps, and is not necessarily the final algorithm we may choose (and even if we did choose to use this, there would be many tweaks and fixes). We're in an R&D phase on much of this rendering technology.
== Vendetta 1.8.316.1 ==