Changes

ChangeLog/1.8

1,805 bytes added, 02:17, 2 February 2015
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== Vendetta 1.8.323 ==
* Added new sound effects for small ship explosions, swarm missile impact; also updated and improved existing capship explosions.
* Added dynamic light sources to additional "neon-style" signs and station floodlights, visible in the prototype DX11 and OpenGL drivers.
- API enhancements for Android and AndoidTV.
 
== Vendetta 1.8.322 ==
* Added prototype shadows to Linux OpenGL 4 driver. This implementation differs from the DirectX 11 version in that it uses a Percentage Closer Filter with a Poisson distribution to anti-alias the shadows.
* Added dynamic light sources to more "neon-style" signs, visible in the prototype DX11 or OpenGL drivers.
* Decreased the font size of the account conversion menu for mobile devices.
 
== Vendetta 1.8.321/.1 ==
* Added dynamic light sources to many of the "neon-style" floating signs, visible in the prototype DX11 or OpenGL drivers.
* New sound effects: Avalon Torpedo impact/explosions, queen and capship explosions, and special Heavy Assault Cruiser explosion effects.
 
== Vendetta 1.8.320/.1 ==
* Preliminary dynamic lights have been added to the docking and launch bays.
* Fixed the glow effect so it isn't so over-bright.
* Shadowmap cascade levels are consolidated into 1 texture atlas instead of 4 separate textures.
* Tweaked the shadow cascade transition to be more subtle.
* Tweaked render state changes in the DirectX 11 driver.
* Ice asteroids and solar panels now receive shadows.
 
== Vendetta 1.8.319 ==
* Fixed long blank screen pause when switching video drivers.
* Fixed performance issue for DirectX 11 driver when not rendering the station behind the station interface.
* Improved and tweaked shadow settings for DirectX 11 driver. Shadows are now anti-aliased and the darkness of shadows has been decreased further.
== Vendetta 1.8.318.1 ==
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