Changes

ChangeLog/1.8

1,734 bytes added, 05:52, 8 March 2015
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== Vendetta 1.8.328 ==
* Fixed rendering errors when switching to the OpenGL 4 driver.
* Fixed glow effect showing through objects.
* Fixed shadow rendering errors.
* Alt-tabbing should be more robust for the DirectX 11 driver.
* Fixed inventory list and other tree-controls jumping around when selecting items.
* Fixed Google Play Achievements being given at the wrong time.
* Updated account creation process on mobile devices.
 
== Vendetta 1.8.327 ==
* Fixed issue with not being able to type in chat while jumping and warping.
* When alt-tabbing out in full screen DirectX 11 mode, alt-tabbing back will return to full screen mode.
* The wireframe radar extender effect is now visible in DirectX 11 and OpenGL 4.
* The Windows executable binaries are now signed with a certificate.
* The DirectX 11 version now uses a different shadow technique (Poisson PCF with slope-based depth bias), also implemented across all OpenGL 4 versions.
* Very experimental, optional OpenGL 4 driver added to MacOS X. Switching drivers is a little strange, and a full game re-start may be needed to avoid graphics corruption. We're still working on it, this is an optional early-access, use at your own risk
 
== Vendetta 1.8.326 ==
* Fixed the capship shield effect not rendering properly.
* The glow effect should now work on the experimental Linux OpenGL 4 driver.
* A plugins/ folder is now automatically created on first run for the Android version.
* Changed the default active button for the EULA menu.
* The 'Play' button is now automatically made the active button when changing characters.
* When a menu is closed and it doesn't have active focus, the current active focus control no longer gets unfocused.
* Fixed a couple of lua errors.
== Vendetta 1.8.325.1 ==
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