Changes

From Vendetta Online Wiki
Jump to: navigation, search

ChangeLog/1.8

26,381 bytes added, 03:54, 29 October 2021
<div style="float: right;">__TOC__</div>
 
== Vendetta 1.8.578/.1 ==
* Brakes now set the Flight-Assist Throttle when released on Android for new installs. Existing installs retain the previous functionality of resuming the set speed. A setting has been added to change this setting in Options -> Advanced -> Controls -> General -> Braking reduces F/A throttle.
* Added features to be used in future missions.
* Added more anonymous analytics to the Android version.
 
== Vendetta 1.8.577 ==
* Two new Missions for beginner-level players.
* Player and NPC ships should now be less-likely to jump-in very close to asteroids.
* New mission-editor mechanics to better illustrate controls in tutorials (PCC).
* Game Website Support-Ticket system now prevents accidental double- submission of tickets.
* Game Website Support-Ticket system now uses a more mobile-scalable web design.
* Changes and improvements to the administration interfaces of the ticket and other internal systems.
* Game Website Forums now prevents users from editing or deleting posts after 15 minutes pass from the time the post was initially made.
* PCC members may now only "bump" very-old threads (greater than 6 months) on the restricted-access PCC Forums.
* New (anonymized) analytics to help assess new-user progress through tutorials, broken down by localized language and input-type, in preparation for localized tutorial missions.
 
== Vendetta 1.8.576 ==
* Six new missions, three of them lower-level in Nation space, three higher-levels in Grayspace.
* Leviathans are now excluded from the player-capship turret-drop limitations.
* Fixed a problem with missile turrets firing too quickly.
* Fixed issues when attempting to launch from a capship and enter a turret at the same time.
* Fixed issue with storm exit points possibly being inside asteroids.
* Fixed UI issues with AndroidTV devices.
* Improvements to various game analytics.
 
== Vendetta 1.8.575.2 ==
* Fixed more issues with black textures on Android.
 
== Vendetta 1.8.575.1 ==
* Fixed crash in Windows version.
* Fixed black textures in Android versions when using the OpenGL ES 3 driver.
 
== Vendetta 1.8.575 ==
* Six new missions have been added to the game: two Itani, two Serco and two UIT. Each of them requires Combat License 4 or better.
* Android version now includes improved experimental background- threaded loading for ES3 renderer. All asset types can now be background-loaded into the GPU.
* "/report" command may now be used by Freemium players, and should be the preferred standard for reporting in-game toxicity or other issues.
* Android now uses the "logo-style" game patcher, and does not show the patch notes (for the moment).
* Further tutorial streamlining experiments with the Android version.
* Removed "Replay" options in Android tutorials.
* Button highlighting changes on the Android version, to make selection a little more obvious.
* Fixed issue with animated green line in the Nav Menu.
* Removed asynchronous background loading support from ES2 devices (Android) to try and fix reported ES2 problems on older hardware.
* Improvements to various game analytics.
 
== Vendetta 1.8.574 ==
* Added experimental CPU-side background-loading of collision models and textures on Windows.
* Background-loading of collision models added to Android's existing ability to background-load textures.
* Fixed crash on MacOS X 10.11 and earlier when reading the Locale.
* Changed Android model asset compression to now load more quickly.
* Added more internal analytics to the Android version, to debug loading- speed issues.
* Updated Android's background-downloading library.
* Experimentally removed localized-language warning dialogs from Android versions.
 
== Vendetta 1.8.573.2 ==
* Fixed missing +ActivateTurrets command on older Android installs.
 
== Vendetta 1.8.573.1 ==
* Fixed crash in the Android OpenGL ES 2 driver.
 
== Vendetta 1.8.573 ==
* Reduced PCB shot-lifespan from 3s to 2s (range from 645m to 430m).
* Reduced TU mine energy requirement from 500 to 100.
* Android has new experimental asynchronous background loading of game-assets from disk, to shorten sector-jump load times, and reduce the need for pre-loading assets.
* Improved and fixed a variety of internal analytics, to help debug game loading times and other issues.
* Android: Updated Google Play Games Services library.
* Android: Google Play Games Services are no longer initialized on the first game runtime.
 
== Vendetta 1.8.572.1 ==
* Fix for crash on Android.
 
== Vendetta 1.8.572 ==
* Improved startup load time on Android.
* Android version now includes descriptions of what is being loaded at startup and has individual progress bars for them.
 
== Vendetta 1.8.571 ==
* Turrets now use a unique auto targeting system that triggers firing when the target is in view of the turret, but the center-of-mass is out of view, to enable more effective fire against large ships. This is true of both "ActivateTurrets" automation, as well as NPC turrets.
* Turrets using "ActivateTurrets" automation will now always fire homing- missile weapons, as long as the target is within distance range, and within the *weapon's* field-of-view. For Swarms, this is 180 degrees, meaning they will always fire.
* Fixed bug with "ActivateTurrets" not correctly utilizing the Turret field-of-view limits for Energy and Projectile based weapons (such as railguns).
* Android initial loading screens now solely show the game logo and progress bar.
* Android now loads and pre-caches less texture-data on startup, to improve game startup times.
* Fixed MacOS crash on Vulkan driver, when entering the joystick deadzone menu.
* Green scanner effect now renders properly with DirectX 11 and Vulkan drivers.
 
== Vendetta 1.8.570.1 ==
* Fixed issue with incorrect touch/tilt controls on Android on first run.
 
== Vendetta 1.8.570 ==
* Android now uses an experimental multi-threaded loading system, to improve startup performance.
* Android first-time game startup has been experimentally simplified, solely for new users.
* Android streamlining of initial game tutorials: some changed, some removed.
* Android version now has progressive blinking dots under the loading progress bar: shows app is not frozen, if loading is slow.
* Android internal analytics improvements, to measure slow-startup problems.
* All Android versions (HD and non-HD) now detect CPU core-count and have some limited multi-threading.
* Improvements to cross-platform game build-and-release backend infrastructure.
 
== Vendetta 1.8.569.1 ==
* Fixed crash when launching from capships after using a turret.
* Fixed crash on Android when config.ini is missing.
 
== Vendetta 1.8.569 ==
* Capship turret ammo gets properly reloaded when the pilot enters their turret.
* Turrets now drain the ship's energy when used by passengers.
* Stacked crates in space now have a unique timeout for each set of items stacked into the crate.
* The quantity of crates in space are now properly updated in the HUD Target info panel when the quantity changes.
* Refactored the way remote capships are moved between sectors. This should prevent commands sent to the capship from getting lost if it is in mid-jump.
* Teller-Ulam Mines now have a much larger concussive force, within the same concussive range. Explosive damage is unchanged.
* Capital Ship Swarm Launchers and Turrets now require 500 energy to fire.
 
== Vendetta 1.8.568 ==
* Remote Capship commands may again be issued by owners, from inside of Turrets.
* Certain Hive drops, like those commonly used in Capital Ship manufacturing, now have absolute per-unit-time drop limits, per-sector. This means that once a sector stops producing specific drops, no more will appear until a time limit expires. Both the drop-limit and the time-limit are randomized within ranges, varying across sectors. If a sector has been exhausted, it will be best to avoid that sector for a few hours. In this way, intensive "farming" activity of Hive drops will need to move from sector-to-sector, over time, to achieve successful yields. The absolute quantity of possible yield is defined server-side, regardless of the number of players or the technique involved.
* Sectors now send analytics when their drop limits have been hit, for a particular item, giving developer insight on the locations that are commonly reaching existing limits (limits may be adjusted, across the galaxy, while the server is online).
* "Emergency" restrictions on Capships, from earlier this week, which impacted drops from enemy ships, have been removed.
* Capship Turrets no longer increment the "kill" counters.
* Additional analytics added to the client, measuring startup problems, tutorial progress, and initial performance.
* Following player feedback, ES3 Android devices have been reverted to disable Dynamic Lights and Dynamic Shadows by default. Players wishing to directly configure the options can find them in Options, Advanced, Video.
* NOTE: More complex Hive behaviours will eventually emerge, to increase the challenge of large-scale "farming" attacks on Hive vessels, making the "hard limit" less likely to be the restrictive factor, and reducing the likelihood of large-scale "farming" activity in exhausting the drop- resources of particular regions.
 
(From last week, Server-side):
* Remote capship commands are no longer cancelled when the owner docks with the capship.
* New, additional Corporate Sector Run race, scheduled for 9am UTC (4am CDT), 12 hours after the main race at 9pm UTC (4pm CDT).
* Changes to the pricing model of the Latos dynamic economy.
* Improvements to server-side analytics.
 
== Vendetta 1.8.567.1-3 ==
* Fixed lua error on existing Android players.
* Fixed lua error when firing turret when energy is drained.
* Fixed lua error on iOS.
 
== Vendetta 1.8.567 ==
* Capital Ship commanders may now focus turret fire onto a single selected target. The turrets may be bound to a single key or button, like "/bind l +ActivateTurrets". Then, with a single target selected, and that button depressed, any turret that can "see" the target within its respective active field-of-view will fire upon the target. Projectile and energy turret weapons will not fire on targets beyond their maximum range (missile turrets will fire).
* Capital Ship turrets now utilize energy from the central Powercell (Reactor, etc), of a given capship. This is only partially implemented, at the moment, and most weapons still don't use much energy, if any. But, you can expect this to become a factor in due course. This may eventually impact shield strength as well (effectively an offense vs defense tradeoff, based on energy availability).
* Android touch and TV devices with the ES3 renderer will now have Two Lights and Shadows enabled by default. If you wish to disable this, for increased framerate, you can find the settings in Options -> Advanced -> Video.
* Completely new Default touch control flight interface, solely in testing on Android. Existing control configurations will be maintained, but anyone wanting to try the new defaults (recommended), should go into Options -> Advanced -> Controls -> Touch and hit "Defaults". It will utilize..
* Half the touch-screen is now dedicated to steering inputs, which can be made anywhere on that half of the screen (the right side, by default). Touch-to-select on remote objects no longer functions on the "steering" side of the screen, although we will try to add this back in before long, it requires some experimentation. The buttons on the right-side of the screen will continue to work.
* "Touch Look Mode", similar to Mouselook on PC, allows high-precision input on the touchscreen to exceed the turning capabilities of the ship, but the ship will turn to match the new heading.
* "Relative Touch Origin" will consider the point of touch as the "center" of the touch region, instead of the visual-center of the area. Better for adaptation for differing size devices (and various sized thumbs), as well as preventing instant movement on first-touch.
* "Delta Movement" measures the change in movement, instead of accumulating the changes, making it feel more like a "mouse". You may have to lift-up and re-touch if you hit the edges of the input area, but with the new Input Sensitivity settings, this is fairly infrequent.
* Aim Sensitivity range increased from 0-2x up to 0-20x. This extended range is pointlessly "sensitive" for the joystick-style input methods, but is very useful for the mouse-style input, which now defaults to 10x.
* Aim Input Filtering is now enabled by default, this is an existing option that helps smooth out the very high-frequency mouse-style input. It adds a very slight increase in latency, but that is outweighed by the improved smoothness in camera motions.
* Aim Sensitivity curve set to Linear.
* Android Tutorials have been lightly modified to be more compatible with the new default control / flight model. More substantial updates are coming; we know the voice-overs are a little inaccurate now. This is basically a wide-area testing phase as we redo the "early game experience".
* Notes on new input: Whether one prefers the new-default "mouse-look" style, or wants to retain the prior "joystick" style, the new settings give a lot of options and a lot of improvement for either case. For those seeking a joystick-style touch experience, enabling Touch Look Mode and Relative Touch Origin, but disabling Delta Movement, and using a directional aiming curve like Vector Linear can result in an improvement over the previous defaults. But, overall, we believe the new virtual-mouse "Default" style to be the best option.
* The Improved touch-control options will come to iOS, once we fully test and tune them on Android. Releasing on iOS is a bit more arduous, compared to Android, hence the "early" testing on the latter.
* Fix for bug with the CSR race: any registered participant who dies prior to the race start must be homed in the starting sector, or risk forfeit.
 
== Vendetta 1.8.566 ==
* iOS App Store update with improved login times and fixes.
* Fixed Border Skirmish capships going to the wrong sectors when the battle is over.
* Fixed issue with cancelled Access Key deletion CAPTCHA causing CAPTCHA to appear at next login of the same client run.
* Non-Premium idle-timeout CAPTCHA now functions the same as all others, and will fail on "Escape".
* Fixed issue with "Getting characters..." menu sometimes appearing on top of the Character Select menu.
* Failed login attempts now fully disconnect from the server.
 
== Vendetta 1.8.565 ==
* Improved robustness of macOS and iOS In-App Purchases.
* Fixed internal analytics on iOS.
* Fixed issue with Account Info menu not showing proper active status.
 
== Vendetta 1.8.564 ==
* Capship under attack messages now include the name of the attacker and notifies the owner when its shields go down.
* Added progress bar to "Getting Characters" and "Entering Universe" menus seen when logging in.
* Station ship purchase tutorial now resumes at the proper point if the client restarts or the player closes the Options menu.
* Android changes to further streamline the new user experience.
* Fixed issue where passengers were ejected from a capship when the owner takes control of it.
* Fixed issue where players were unable to enter a broken sector.
* Fixed issue where bots may stop attacking player capships with passengers.
* Fixed issue where a player's remote capship disappears if they log into a sector when their active ship is a capship and the remote capship is in the same sector.
* TyCorp Assaults can now attack in pairs.
 
== Vendetta 1.8.563 ==
* Fixed Storm Radar Extender not using the correct Grid Usage.
* Fixed Deneb War unaligned fighters not attacking their target if the target changes sectors.
* Fixed issue when trying to command the remote capship at the same time it is jumping between sectors.
 
== Vendetta 1.8.562 ==
* Remote capships can now be commanded to "Follow" the capship Owner, as well as "Park", even if the capship is in a different sector from the Owner. If a capship is commanded to "Follow" the Owner, it will attempt to reach them as long as they remain in-game. If the capship is told to "Park" while already trying to reach the Owner, it will "Park" where- ever it happens to be when the command is issued. Only these two commands will currently work across sectors, for now, the combat and mining related commands still require the Owner to be in the same sector as the capship.
* Remote capship commands now require the Owner to be fully remote: When an Owner docks to their capship, any existing Remote commands will be cancelled. New Remote commands will not be accepted until the Owner undocks again. All commands are cancelled upon Owner log-off.
* Additional server analytics around new characters have been added, to help improve the new user experience.
* Server-side architectural changes, designed to improve the handling of player-inventory data, across the universe. These kinds of changes will be periodically taking place for some time, but they should enable some really positive advantages, both for future gameplay development, as well as server-side challenges.
 
== Vendetta 1.8.561.1 ==
* Fixed issue with Capship Swarm Launcher Turret grid usage not being correct.
 
== Vendetta 1.8.561 ==
* New mineable Ore: "Sammic". It is rare, has a high mass, and is available only in the Unknown System. Expect it to play a part in future Manufacturing goals.
* Cross-Galaxy Teleportation: Members of the Serco and Itani Militaries may access Missions to utilize experimental teleportation facilities located in Dau L10, Geira O4 and Eo I7. Transport is for a character only, does not move any ship or cargo, and includes a nominal fee.
* iOS gamepad configuration: Changes to button and axis definitions should now save properly.
* Fixed issue with joystick axis binds not properly updating in the Calibration menu when they are changed in the Gamepad menu.
* Improved login performance across all devices. Further improvements are coming.
* Experimental simplifying of first-time character creation for Android, automatically choosing name and nation selection. Additional characters may be created with full manual control.
* Fixed issue with Self Defense notifications being sent too often.
 
== Vendetta 1.8.560.1 ==
* Fixed issue with internal analytics not recording character creation.
 
== Vendetta 1.8.560 ==
* Automatic cargo tractor beam allows easier pickup of nearby crates. Currently defaults to "on", but may be disabled with the /cargotractor command.
 
== Vendetta 1.8.559 ==
* Fixed issue with Buddy list not showing the full list under high latency conditions.
* Fixed CSR Registration mission to not register group members when taken while in a group.
 
== Vendetta 1.8.558 ==
* Trident and Goliath-class capital ships now include scanners for cargo (2000m), addons (2000m), asteroid temperature (500m) and asteroid mineral content (500m). This joins the existing sensors for ion-storm radar extension, as well as grouped shared-radar AWACS capabilities up to 2000m.
* Guild Voting notification system: The creation of a vote topic, initiated in any given month, will create an email that goes out to all voting Council members, to notify them of the voting topic. This email goes to the main address of the account of record (like the Newsletters, or administrative Tickets). If more than one vote topic is initiated in a given month, by a single guild, the later topics will not trigger emails. Players may opt-out of Guild Voting emails, through the game website (Account Info), or using a link from the emails themselves.
* Instant Notification system: A new category of notification has been added, to enable immediate email-based notification of game activity. Currently, this is only enabled for attacks on stations where the player holds an owner's key. This email address is unique and separate from the main address, allowing players to use their mobile carrier's SMS-to-email gateway to receive instant text messages, if they choose. For the moment, this must be specifically enabled by adding an email address to the Instant Notification field on the game website, in Account Info. The address must then be verified by a unique code, for confirmation purposes, before any game messages will be sent.
 
== Vendetta 1.8.557.1 ==
* Fixed issue with backspace or arrow keys not working in chat.
 
== Vendetta 1.8.557 ==
* Non-UIT stations in UIT space are no longer listed in the Galactic Best Prices if you are hated or KOS by the UIT.
* Fixed issue with invalid characters breaking chat text.
* Guild Commanders may now both add and remove Lieutentants, without Council oversight, using "/guild promote" or "/guild demote". The older "appoint" command has been removed.
* Guild internal voting has been changed, in a number of ways:
* A given Guild voting topic lasts two weeks from the time of the initial vote being cast, at which time the entire voting topic expires, along with all votes.
* Guild votes now persist across server restarts.
* Guild Council members are notified of new Voting topics on login and/or station docking, and see a display of the active topics, total vote counts for and against, voting options or status, and the expiration of the given topic.
 
== Vendetta 1.8.556 ==
* Screamer Rocket energy firing requirements dropped from 30 to zero.
* Flechette cannons reduced in mass from 600kg to 500kg.
* Firefly homing missile ammo buffed from 6 to 12, and speed from 75 to 95 m/s.
* Self Defense timer for response to attacks in factional space changed from wall-clock to game-time.
* CSR race results now includes the ship type.
* Best Prices info is now updated immediately when a player launches from a capship.
* Fixed issue with players being able to lay mines and dock with certain stations.
* Fixed Gunner Kick command not kicking a player out of a turret.
* Fixed issue with Small Skirmish fighters not attacking Tridents.
* Fixed some player-transparent server-side issues, added more logging to certain cases.
 
== Vendetta 1.8.555 ==
* Hulks and hulk debris now occlude player radar, allowing players to hide from one another behind hulks and debris.
* Enduring Content is now sorted first in their respective lists.
* Fixed Border and Hive skirmish NPCs not attacking opposing forces.
* Fixed bug with completed border skirmishes appearing in the available mission list.
* Fixed bug relating to messaging capital ships.
 
== Vendetta 1.8.554 ==
* Warthog Mark IV hull armor increased from 10,000 to 10,500.
* New prototype UI for the Account Recovery menu available on Windows.
* Guild creation now persists across server restarts.
* Fixed issue when choosing a mission for a different location and then docking with the station where the mission is located.
 
== Vendetta 1.8.553 ==
* Fixed issue with the mission Accept menu reappearing after the mission was already accepted under high latency conditions.
 
== Vendetta 1.8.552 ==
* Remote, player-owned capital ships are now correctly impacted by "TempKoS" states that are incurred by the owning player in other sectors.
* NPCs now have radar awareness limits, impacted by local phenomena (ion storms, etc). Mission NPCs are not affected, and Strike Forces have a long radar range.
* Latos economy tweaked to allow a limited period of static-price trading, before low quantity concerns cause the station to begin raising prices. This will likely continue to be adjusted.
 
== Vendetta 1.8.551 ==
* New Enduring Content mission, for Goliath owners.
* Enduring Content missions now require the capship to be named.
* Capship 'attack', 'defend', and 'follow' targets need to be in the radar range of the capship.
* Fixed issue with Interface menu being clipped with the font size is too large.
* Fixed typo in the Power Cell Blaster mission.
 
== Vendetta 1.8.550 ==
* Capship 'attack' command should no longer cause the capship to back away.
* Keychain info region is no longer very wide.
* Fixed lua error when attempting to unequip an empty port.
 
== Vendetta 1.8.549 ==
* Added sorting options to the Keychain menu and the ability to delete multiple keys at once.
* Static Queens don't attack fighters unless it is attacked or all of its escorts are destroyed.
* Convoy escort behavior has changed to be more aggressive when attacked.
 
== Vendetta 1.8.548 ==
* Enduring Content History is now included in the /charinfo menu when targeting another player.
* Players can no longer dock to stations if they have weapon fire in- flight. This includes blasters, missiles, rockets, mines, etc... Conquerable stations and capships do not have this restriction.
* No-Fire Zone violations now cause Pillar of Society standing with the given faction to be reduced to Admire after the TempKoS expires.
* Sectors with Ion Storms are now unmonitored.
 
== Vendetta 1.8.547 ==
* NPCs now ignore mines that are more than 1000m away from them in non-station sectors.
* Fixed more issues with capship 'attack' and 'defend' commands and they should stay within their weapon's firing range when attacking.
* Fixed issues with the new Character Select menu not setting focus to the correct button when it is shown.
 
== Vendetta 1.8.546 ==
* Enduring Titles now include a unique serial number per content type.
* Fixed issue with capship 'attack' command sometimes not working.
* Queens now attack fighters if no capships are in the area.
* Warning message regarding non-printable characters is no longer logged to the errors.log file.
* Fixed issue when attempting to enter a turret and launch from a capship at the same time.
 
== Vendetta 1.8.545 ==
* New prototype UI for the Login, Character Select, and Options menus available on Windows. The previous skin can be selected in Options -> Interface -> UI Skin -> Platinum
* If a player's "Named" capship is destroyed and is not Enduring, the name is reserved for 30 days for the player to use again, during which it may not be taken by another player.
* Fixed an issue where the Strike Force would ignore a player's capship when a TempKoS is placed on the player.
* Fixed issue with Vulkan driver not using the correct window size when changing resolutions in window mode in Windows.
* Alt-Enter now works in the Vulkan driver in Windows.
* If the Vulkan driver crashes on Windows, the game will fail over to DirectX 11 the next time it is run.
== Vendetta 1.8.544 ==