Changes

Mechanic/Medic

17 bytes removed, 00:22, 30 May 2006
==Rates/Donations==
This is the part of being a Mechanic/Medic that can be the best or worst part depending on the person. The standard price for a single shot of nanites is 50cr, with the max load of 30 shots per module. This means that you can spend up to 1500cr per reload with 2 [[Weapons:Large#Repair_Equipment|Repair Modules]] equipped. Since the repair module is modeled after the [[Weapons:Small#Charge_Cannon|Charge Cannon]] and can be charge to repair up to 3400pt of damage per shot a good Medic can make each shot last.
<br><br>So… So... How much should one charge for this service? Should you charge at all? This is totally up to you. Some prefer to accept only donations for their efforts while others ask for twice the reload cost. Some have more stringent rules as to who gets free repairs and who is charged, and even who will not be repaired at all.
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==Survival Tips==
*<u>As A General Medic In A Fighting Sector</u><br>If you're planning to be more than just a Mechanic/Medic, make sure to make special binds/aliases so that you can inform those in your sector that you are currently playing this role. This will help in not being attacked on sight for simply being of a specific faction. Also, to help others feel more comfortable, DO NOT attack other players while playing this role, otherwise you'll have to watch your back constantly. Everyone loves a repair boat in sector and will generally leave you be as long as you don't piss everyone off.
 
*<u>As A Combat Medic For CtC or Capital Ships</u><br>It helps if you already have a reputation as a Medium or Heavy pilot, because if you suddenly switch your ship, people might suspect something's up and target you. Make sure that you inform your teammates that you're playing as a medic so they'll know to protect you as well as the transport. It helps to fly something quick so you can easily catch up with the transport and be able to avoid incoming fire. The Prom is good in this role, as it is faster than the transport's maximum speed of 190m/s, and can absorb a lot of damage.
[[Category:Aggressive Passive Activities]]
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