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Pirating

1,220 bytes removed, 00:16, 30 May 2006
Templatified! No more evil tables! No more font tag!
Whatever you decide to do, make sure you have fun with it and remember it's just a game. Don't you ever forget: without pirates, there will never be a need for human traders, as any robotics man can make a bot who will haul cargo from point A to point B. But only a human will dare try to take on a pirate. So remember: you're doing it to help humans keep their jobs.
-Borb, Pirate, Merc, and BLAK council member.
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==Ships to Pirate==
*A concussion mine is never used for damaging a player, as it causes 0 damage. Instead, the concussion mine will, when detonated, exert a very large amount of force on all ships within the blast radius, causing the ships to be thrown off course. The force exerted is the same on all ships, except ships with more mass will take longer to recover from it.
*A lightning mine is very dangerous and can kill ships who decide to hang around it. The lightning mine is equipped with a large battery and much more sophisticated sensors than the other mines. The sensors are able to determine whether or not ships within range are hostile. The lightning mine utilizes a weapon that causes pure energy to arc from itself to an enemy ship at a rate of 1000 damage per second and will keep firing until the ship is out of range, the mine is destroyed, or the mine's energy is depleted and self-destructs. The lightning mine is somewhat easier to spot than proximity and concussion mines due to the electrical arcs that surround it.
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===Atlas===
First, we have the [[Atlas]], this is the first transport class ship that players get access to. The main variant can contain 32 cargo and other variants can hold up to 38. The Atlas is outfitted with one small weapon port and one large weapon port. There really is not much to say about the Atlas except that it is a low level trading vessel and fairly easy prey, there are much bigger space fish to fry.
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===Centaur===
The next ship is the [[Centaur]], this transport vessel can hold 48 units of cargo and the other variants can hold up to 50 units of cargo. The Centaur is constructed with one small port and two large ports, allowing it to launch two mines at once. A popular configuration with transport vessels that have two or more large weapon ports is to launch a [[Weapons:Large#Mine_Launchers|concussion mine]] to get you disorientated and then to launch chaos or locust [[Weapons:Large#Missile_Launchers|Swarms]].
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===Marauder===
The third transport ship is the [[Marauder]], one of the best transport ships that retain agility. The standard Marauder is no better than the Centaur, except for its superior agility. Of course, there are other variants of the Marauder that increase its cargo space up to 60. Most variants are outfitted with three small ports, but there is one variant, the [[Template:Factions:Tunguska|Tunguska]] Mineral Marauder, that is outfitted with one small port and one large port and is designed for mining. This variant is also the one with the largest cargo capacity of the Marauder class transports. The Marauder can hold its own in battle when piloted by the right people, so be sure you aren't attacking a person who is known for their superior skill in fighting with a heavy ship.
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===Behemoth===
It is possible to take out the Behemoth by yourself though; one tactic has proven fairly effective. This tactic uses a Warthog class attack ship, in the large port goes a jackhammer (or screamer) class rocket launcher and the small port has a Neutron MkII (preferably MkIII). You use the rocket launcher to knock the Behemoth off course. It will need to drop out of turbo in order to readjust, and this is when you use your Neutron blaster to attack it. When it is about ready to turbo again, fire another rocket, rinse and repeat until desired effect is obtained.
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Another suggestion in taking out Behemoths (also known as "Moths", "Teh Beh", or just "I-knew-I-should-have-been-a-farmer"), Try a Warthog mk II or mk III, equip it with a Neutron Blaster mk II and a Megapositron Blaster. This ship has the highest damage potential of any chase ship, capable of dealing 40000+ damage with a single heavy battery charge. If you're VERY VERY lucky, this ship may do the trick.
-Shape, ex-itani, pirate-extraordinaire
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Ah, don't ye' be listenin to Shape mateys. Use teh [[Pirating#Prometheus|prom]] equiped like I been tellin ye!
{{br}}-[[User:Person|Calder]], ex-itani prom-jock extraordinaire
==Ships to Pirate With==
The [[Vulture]] is one of the most popular fighter class ships used. Due to its thin design, it makes for a very good dodger. There are many variants that are far superior to the basic one. Most notable of the variants is the [[Corvus Prime|Corvus]] [[Vulture#Faction_Variants|Vulturius]]. This ship is one of the fastest fighters when in turbo, up to 240m/s, and 75m/s without turbo. The Vulturius makes a great ship for chasing down ships that are running. Of course this high speed comes at a cost. While in turbo, the Vulturius will deplete the battery very quickly. All variants of the Vulture come equipped with two small weapon ports, which are usually equipped with Neutron or Gauss cannons, depending on whether you want quantity over accuracy, or accuracy over quantity.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>The [[Vulture]] is a great ship to use due to it's very slim profile and high armor. However, this comes at a cost of added mass. It helps greatly to pick weapons that reflect this fact. Some people like to stick with rather good results such as TPG Sparrows on Vults. Another idea is to have a mix of a powerful gun like a Neutron and a gun with low mass like the TPG Sparrows. Also due to the good auto aim of Gauss, many have found dual Gauss to be very effective on Vults.Experiment heavily with this ship as you can get it anywhere and will most likely be flying it a lot in your career as a Pirate.|}{{br}}
{{ph| borderbackground=1 style="background:#CEE1F1"cee1f1|-| alignpirate=justify Shape| '''<font colorinfo=red>Shape's Pirate Tips:</font>'''<br>For single sector chases, try the [[Vulture]] mk III with a Heavy Battery, it can run all day long, has a decent top speed (230 m/s) and with a pair of Neutron Blasters, is fully capable of making a dent in even the most armored of ships.
If you're looking to chase, there's really only one other variant whose speed/drain can make it a good chaser. The Serco Guardian Vulture is this baby. With some of the nicest thrust on a light fighter, this is a beauty to chase and fight with. Take it for a test drive and leave all those silly Centurion pilots in your jetwash.|}{{br}}
===Centurion===
The lower level variants of the [[Centurion]] are not very good for pirating. Fortunately, there are some special variants, most notably the Rev C from Orion Heavy Manufacturing and the IBG from the Itani. These ships are very light and very agile making them perfect fighters. I recommend using one in conjunction with a Hog or even another Cent for maximum effect. Good Cent pilots have been known to take on groups of up to 5 people at once and come out alive. Common configurations are dual neutron mkIII, or Axia positrons. Although some will swear by dual gauss, find out what works for you as this is a very useful ship in the right hands.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>These ships are really not made for runnning down fleeing traders due to the high drain on their battery, so don't be surprised when Centaurs blow past you. Try to use these as as support ships for the faster ships in your fleet, or as support for your heavy bombers.|}{{br}}
{{ph| borderpirate=1 styleShape|background="background:#CEE1F1"cee1f1|-| aligninfo=justify | '''<font color=red>Shape's Pirate Tips:</font>'''<br> The Orion Rev C and Itani Border Guardian Variants are indeed the deadliest light fighters, in a fight. As previously mentioned, they are fairly weaker chasers.However, they can do some single-sector damage if equipped properly. Heavy Batteries are a must. With Neutron Blasters you can usually economize your energy to take out players entering the wormhole. Players exiting the wormhole can be signifigantly harder, since you won't know exactly where they come out, and when they do you'll have to use that drain to get to them. Flares can also make up for some of this ship's chasing weaknesses.|}{{br}}
===Warthog===
The [[Warthog]] is very good for destroying the heavier transport ships. Simply place a rocket launcher into either the small weapon port or the large weapon port and your energy weapon of choice in the other weapon port. You should, of course, never use the basic variant and explore the other options the universe has to offer. If you can fight quite well, then you should use the cargo transport or mining variants, as these will let you take back more of your goods from the remains of the ship. Also keep in mind, turbo speed and the turbo's energy consumption, you want to be able to catch your prey, but you also want to be able to attack it.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>Mmm, I got my start in Hogs. I find it's a good idea to either go very light in Hogs (i.e. one AGT) and use it to take out traders that stop to give you a fight. Or go heavy (Suns and Jacks) and use it to take out traders that try to run. Keep in mind though that the Hog is more of a support ship, so it helps to have a friend with a fighter.|}{{br}}
{{ph| borderbackground=1 style="background:#CEE1F1"cee1f1|-| alignpirate=justify Shape| '''<font colorinfo=red>Shape's Pirate Tips:</font>'''<br> I said it before, and I'll say it again, the hog has potential. Serious damage potential. Ignore the Gatling Turret, and equip this baby with Megapositron and Neutron blasters. Light fighters and rockets are a bit of a chore for this setup (although a lucky stream of fire is the makings of a serious comeback), Traders, on the other hand, are mincemeat. Would you like 40000 damage with that burger? yes please!|}{{br}}
===Behemoth===
Surprise! The Behemoth is good for pirating. When hunting down a Behemoth, having a partner along in a Behemoth is quite useful. He can add support fire and, when the enemy Behemoth explodes, he can pick up all the cargo and split the profit.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>It's a good idea any time you have a big ship with tons of cargo to have plotted a few jumps into empty sectors, just in case you have to lose an angry mob of rich traders who got mad at you for cutting off their old grandma and her little bus.|}{{br}}
===Valkyrie===
Two ion or phase and one gauss (or one ion or phase and two neutrons 1-3) - this ship is often used in conjunction with the first tri-sun valk to great effect. The tri-sun will hit the target and this ship will then fly in close and inflict damage before the trader can regain his bearings. Or this ship will engage the trader and the tri-sun will fly around behind the trader filling him full of rockets.
{{ph| borderpirate=1 style="background:#FEF1F1"|-Borb| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>It often helps if you are using any kind of rockets with a buddy to make sure you are of the same nation and both have good faction. Rockets tend to not care if you are friend or foe.|}{{br}}
===Prometheus===
The [[Prometheus]] is a great ship for committing acts of piracy. The best version for this act is the MKII. It is slower then the SCP, but it's large cargo hold allows you to pick up any extra goodies you find laying in the wake of your destruction. The common outfitting of this ship is to have 2 Sunflares and one Gatling Turret. Used right, this ship can cause massive damage to trade lanes.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>Add this ship and a Valk together and you can cripple the trade lanes of any nation. This ship is like a meat grinder, how ever you must first get the meat to the grinder for it to grind, so use a Valk or some other fighter to slow up the target then come in with your Prom and grind them up. Small note on Proms: the pansies of the space lanes do not really think Prom users are very good pilots, so if you are trying to build up a rep as an uber pilot, a Prom is probably a bad idea.|}{{br}}
{{ph| borderpirate=1 styleShape|background="background:#CEE1F1"cee1f1|-| aligninfo=justify | '''<font color=red>Shape's Pirate Tips:</font>'''<br>If you want to use this ship for piracy, then you need to be ready to do all your piracy in a 3 second window, AKA when they are entering or emerging from the wormhole. I recommend the layout of an old friend, Amarus. Amarus used the [[Prometheus]] back BEFORE it was cool. His particular favorite layout for piracy/bounty-hunting was the tri-rocket. This tended to involve a pair of Sunflare and Jackhammer/Screamer Rockets. If it gets the drop on you, its over. 1 million creds to the person that can reproduce his death spiral (5 light fighters dead in a manner of seconds).
Key to making this work is vigilance. So make sure to use verbose! What's that you say? Never heard of it?
Well, try /verbose 2, when you want to turn it off, /verbose 0. It will let you know when players enter the sector without having to use the sector list. In fact, it will give you around 2 seconds prior knowledge. NOT RECOMMENDED FOR SECTORS WITH LARGE CONVOYS OR STATIONS.|}{{br}}
{{ph| borderpirate=1 styleCalder|background="background:#FEF1F1"cef1cf|-| alignsubject=justify Prom| '''<font colorinfo=red>Calder's Prom Tips:</font>'''<br>I can't call 'em pirating tips since I know nothing what-so-ever about pirating in any other ship, but when it comes to the [[Prometheus]], I'm proud to say I know my stuff. Using two sunflares, (preferably chain-linked,) for stunning and damage along with a [[Weapons:Table|Mega-Positron Blaster]] is a much better combination than the gatling turret. A gatling turret cannot even begin to hurt a [[Behemoth|moth]] before it begins running, but hammering 4800 damage a second into a ship while stunning it with rockets HURTS! AND, if need be, you can keep up for more than 11 seconds.|}{{br}}
===Marauder===
Often used as a poor man's Valk, the [[Marauder]] is a great Pirate ship. Its speed and large cargo hold allow for many great options. The fact that it can be bought almost anywhere makes it almost as available as the Vult, meaning you will most likely fly it at least once in your career. Common configurations are similar to the ones used with the Valk.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>Keep in mind that the Maurauder loses almost all maneuverability once it gets any cargo in its hold so make sure you are reasonably safe before you load it up.|}{{br}}
===Atlas===
No, we're not crazy! The [[Atlas]], when used right, makes a very good pirate ship - most notably the [[Atlas]] TPG X. Due to the large cargo space, this is a very good looting ship for use against traders or miners. The fact that it can hold a Large port weapon is a very nice plus. Common configurations are a Mega Positron Blaster and a Neutron 1-3. Or in the configuration known as the Atlas Of Doom, a Gatling Turret and a Sunflare.
{{ph| borderpirate=1 style="background:#FEF1F1"Borb|-| aligninfo=justify | '''<font color=red>Borb's Pirate Tips:</font>'''<br>This is a great and very flexible little ship that can be likened to a Hog. Use it as a support ship in conjunction with a fighter or even a heavy ship and you will be on your way to hoarding up massive amounts of cargo.|}{{br}}
==Pirate Terms==