Changes

Player VS. Player

2,355 bytes added, 20:30, 17 August 2006
Added awareness section.
If you're aiming for distance control, you're going to want to be able to switch back and forth between FA off and on very quickly. However, keeping FA off will yield the best results when trying to stay at a specific range.
 
=Awareness=
 
Possibly the most valuable tool in combat is a pilot's awareness. When in a dogfight, it can be difficult to keep an open focus. It is all too tempting to focus tightly on the crosshairs and try to get that crack shot in. If you do this for too long in open combat, you're asking to be ambushed. A great pilot will know when you're sneaking up behind him and have adjusted before you're within weapons range.
 
==How To Stay Sharp==
 
When not in combat:
-Frequently check the in sector ship list (the "u" key). This is an invaluable tool for knowing who is in the sector, how far away they are, and whether or not they are hostile. You can often plan your target order and tactics or make the decision not to engage at all before your enemy is within radar range.
 
-Don't go AFK in space unless you're in an empty sector. And by empty I don't just mean a sector with no one in it. I mean a sector that's out of the way, in the middle of space. No wormholes, no stations, no nothing.
 
When in combat:
-Get used to glancing at your radar. If you see red dots closing in, chances are you might want to disengage and re-evaluate the situation before engaging again. If you see many small yellow dots (rockets), you'd best get out of the way before you explode.
 
-Pay attention to sounds. Often times you can hear a ship that is close to you. That engine noise can be a sign that someone is trying to line up a shot. Also, should you hear incoming fire, you may want to make sure that it's your wingman doing the firing. If you don't have a wingman, time to dodge. Another tactic that I like is to set your incoming ship notification sound to just outside of energy weapons range. I find 650m gives me enough warning to figure out if the incoming ship is friend or foe.
 
-The eyes have it. The best way to keep track of the situation is to keep it in front of you. When fighting multiple opponents, if possible try to keep them in view. This applies doubly if you're flying a vulture or any other ship with a large profile. Though sometimes, with smaller ships such as a centurion, you can get away with (and often it is better) to let the enemy surround you and rely on your agility to keep you alive. Though I can't stress enough, if you take your eyes off of a target carrying rockets, you deserve what's coming to you.
= PvP FAQ =
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