Changes

Ship Stat Info

835 bytes added, 20:29, 23 August 2010
Fixed Thrust definition, added Turbo Thrust and explanation about acceleration.
|-
! align="center" | Thrust
| align="left" | How fast much force the ship can have to accelerate and deceleratewithout turbo. Higher is better.|- ! align="center" | Turbo Thrust| align="left" | How much force the ship have to accelerate and decelerate using turbo. Higher is better.
|-
! align="center" | Max Speed
| align="left" | How much energy per second the turbo drains. The lower the better.
|}
 
In classical mechanics, for a body with constant mass, the acceleration of the body is proportional to the resultant (total) force acting on it (Newton's second law):
 
\mathbf{F} = m\mathbf{a} \quad \to \quad \mathbf{a} = \mathbf{F}/m
 
where F is the resultant force acting on the body, m is the mass of the body, and a is its acceleration.
 
In VO, the mass of the ship must be added to the mass of the addons and its cargo. So an empty moth accelerates faster than a loaded moth, and a ship without any weapons will accelerate faster than the same ship when armed, but their final velocity will be the same. This applies to Thrust, Turbo Thrust and Spin Torque.
[[Category:Ships]]
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edits