Changes

Ship Stat Info

1,076 bytes added, 03:13, 27 March 2011
===Quick Introduction There are several different statistics that are important when attempting to Ship Stats===describe the [[Ships|ships]] of Vendetta Online. Below is a table explaining the most important terms: {| border="1" class="wikitable"
|-
|-
! width="90" | Ship Stats
! DescriptonDescription
|-
! align="center" | Type
| align="left" | The name of the ship and Mark Varient Variant (MkI-II-III-IV-V)
|-
! align="center" | Faction
|-
! align="center" | Level
| align="left" | What license levels you need to buy the ship.
|-
! align="center" | Variant
| align="left" | Manufacturers Manufacturer's suggested use for the ship.
|-
! align="center" | Armor
| align="left" | How much armor a ship has. Higher is better.
|-
! align="center" | Cargo
|-
! align="center" | Weapons
| align="left" | The number and size of weapon ports available on ship. S: Small Ports, L: Large Ports.
|-
! align="center" | Mass
| align="left" | The mass of a ship. Less mass equals better controlmaneuverability.The numerical representation of ship's inertia
|-
! align="center" | Length
| align="left" | Length of the ship from nose to enginetail.
|-
! align="center" | Thrust
| align="left" | How much force the ship has when accelerating or turboingto accelerate and decelerate without turbo. Higher is better.|- ! align="center" | Turbo Thrust| align="left" | How much force the ship has to accelerate and decelerate using turbo. Higher is better.
|-
! align="center" | Max Speed
|-
! align="center" | Spin Torque
| align="left" | How quickly and crisply a ship can rotateShip's ability to change its rotation. The higher the Higher is better.
|-
! align="center" | Turbo Speed
| align="left" | How much energy per second the turbo drains. The lower the better.
|}
 In classical mechanics, for a body with constant mass, the acceleration of the body is proportional to the resultant (total) force acting on it (Newton's second law): <brblockquote>'''F = m.a &rarr; <i>a</i> = F/m'''</blockquote> where F is the resultant force acting on the body, m is the mass of the body, and a is its acceleration.  In VO, the mass of the ship must be added to the mass of the addons and its cargo. So an empty moth accelerates faster than a loaded moth, and a ship without any weapons will accelerate faster than the same ship when armed, but their final velocity will be the same. This applies to Thrust, Turbo Thrust and Spin Torque.
[[Category:Ships]]
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