Changes

Weapons:Large

2,758 bytes added, 29 April
==Energy Weapons==
===[[Image:gatling.png]] Gatling ===
There are two main varieties of the gatling weapon, the Gatling Cannon and Gatling Turret, Cannon MkII. The Gatling Cannon a widerarely-spread wepon used weapon which is most useful for close-range encounters. It is very similar to the [[Weapons:Small|flechette cannon]]. The Gatling Cannon MkII (and its NPC variants) is a much more commonly -used weapon. Even for an unskilled pilot, this weapon can be amazingly effective on low level [[Bots|robots]]; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it to great advantage against other players, especially on heavier ships where manuevering a good shot can become difficult.
{| border="1" style="text-align:center" class="wikitable sortable"
! Mass
! Targeting
! Grid Energy
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 0.075s
| 800kg
| Little5.7| 4
| 37.50
| 4000
| 106.67
| 1/-/5/-/-
|-
! Gatling TurretCannon MkII
| 400
| 180
| 0.100s
| 2000kg
| Excellent31.8| 4
| 33.33
| 4000
| 120
| 5/-/5/-/-
|-
! Frigate Gatling TurretCannon HV| 800400| 380200| n10/ablast| 0.100s075s| 10kg800kg| Moderate5.7| n/a8| n40| 5333.33| 133.33| 6/a-/-/-/-|-! Hive Queen Gatling TurretCannon| 450415
| 180
| 12/blast
| 0.100s
| 2000kg
| Excellent31.8| 374| 34.56| 4150| 120
| Bot Drop
|}
===[[Image:Allgauss-devestator.png]] Plasma Devastator Weapons ===The Plasma Devastator is weapons are the large-port version equivalents of the [[Weapons:Small#Gauss_Cannon|Gauss Cannon]]. It does They do more damage at a faster rate of fire, but uses more energy. The Plasma Devastator Mark II is an over-clocked version of the Plasma Devastator. It does even more damage and the bolt travels even faster (200m/s from 180m/s) but it requires even use more energy than before.
{| border="1" style="text-align: center" class="wikitable sortable"
! Mass
! Targeting
! Grid Energy
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
! Eliminator MkI| 1000| 170| 60/blast| 0.4s| 1400kg| 11.5| 4| 16.67| 2500| 150| -/-/1/-/-|-! Eliminator MkII| 1200| 175| 60/blast| 0.4s| 1400kg| 11.5| 4| 20.00| 3000| 150| -/-/2/-/-|-! Devastator MkI
| 1450
| 180
| 0.4s
| 1200kg
| Good11.5| 4
| 29.00
| 3625
| 125
| -/-/3/-/-
|-
! Devastator MkII
| 1600
| 200
| 0.4s
| 1200kg
| Good11.5| 4
| 26.67
| 4000
| 150
| -/-/4/-/-
|-
! Annihilator
| 1800
| 205
| 65/blast
| 0.4s
| 1300kg
| 11.5
| 8
| 27.69
| 4500
| 163
| -/-/7/-/-<br />[[Image:Ribbon_queen_25.png|50px]]
|}
! Mass
! Targeting
! Grid Energy
! DPE
! DPS
! EPS
! Level
|-
| 0.25s
| 500kg
| Okay5.7| 4
| 66.67
| 4800| 72| 2/-/2/-/-<br />[[Image:Ribbon_queen_10.png|50px]]-/-/2/-/-
|}
==[[Image:Allmine launchers.png]] Mine Launchers==
There are three six (36) types of mine launchers, ConcussionConcussionm, Drain, Proximity and , Lightning, Gravity and Teller-Ulam. The Concussion does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe, sending them flying off course. The Drain mine saps energy from all ships Power Cells within the blast radius. The Proximity drops mines that explodes explode when an enemy enters the proximity radius (70m). The [[media:mines_lightning.png|Lightning]] mines damage all ships within a 100m radius with a devastating arc of lighting. It is considered by some to be the ultimate heavy weapons large port botting weapon when used properly. These mines deal 1000 damage per second through a bolt of lightning within a 100m radius, as well as offering an excellent deterrent to pirates and even, with the right pilots, offing capships.{{needsinfo|date=May 2008}}
{| border="1" style="text-align: center" class="wikitable sortable"
|-
|-
! Concussion
| 600010000 N (0 damage)
| 0 m/s
| 0
| Proximity (70m)
| 6
| 15 30 min
| 5/-/5/7/-
|-
! Drain
| 1500 energy (25 damage)
| 0 m/s
| 0
| 2s
| 1200 kg
| 80m
| Proximity (70m)
| 10
| 30 min
| 2/-/-/-/-
|-
! Gravity
| 4000(?) energy (1 damage)
| 0 m/s
| 0
| 2s
| 1500 kg
| 200m
| Proximity (70m)
| 5
| 480 min
| -/-/-/-/-
|-
! Proximity
| Proximity (70m)
| 10
| 15 30 min
| 5/-/4/6/-
|-
! Lightning
| 1000Arc: 1500/sExplosion:1800| 0m0 m/s
| 0
| 2s
| 2400 kg
| 100mExplosion: 30m| Arc Proximity (70m100m)
| 4
| 15 30 min| 78/-/?7/?9/-||-! BioCom Miniature Teller-Ulam| 15000| 0 m/s| 500| 2s| 15000kg| 550m| Proximity (120m)| 2| 240 min| [[Manufacturing#BioCom_Miniature_Tellar-Ulam_Mine|mission]]
|}
! Ammo
! Lifetime
! Range
! class="unsortable" | Level
|-
| 14
| 20 s
| 1900 m
| -/-/-/-/-
|-
| 25m
| Proximity (15m)
| 40<ref>Swarms are fired in batches salvos of 8; this ammo level indicates that there are 5 total shots per launcher</ref>
| 25 s
| 1875 m
| -/-/6/-/-
|-
| 30m
| Proximity (20m)
| 40<ref>Swarms are fired in batches salvos of 8</ref>
| 25 s
| 2000 m
| -/-/7/-/-
|}
==[[Image:Allrockets.png]] Rocket Launchers==
There are two (2) types of large-port rocket launchers, Screamers and Jackhammers. At 48,000 damage per tube <ref>the same as a classic "the original Avalon" torpedo tubeTorpedo Launcher</ref> (roughly half a [[Trident|Trident]]'s shield strength) the Screamers are the big daddy of dumb-fire rockets. Screamers are very effective when engaging smaller bots or catching an enemy player off guard. Two disadvantages of Screamers are their narrow proximity detonation (20m) and the fact that they require energy to fire(reduced to 0 in VO 1.8.556). The Jackhammers are rapid firing, making them ideal for rocket netting light fighters, they can also be 'stack-fired' while boosting to rapidly take down a capital vessel's shields.
{| border="1" style="text-align: center" class="wikitable sortable"
! Screamer
| 3000
| 85 95 m/s| 60/rocket0
| 0.7 s
| 1200 kg
| 30m35m
| Proximity (20m)
| 16
| ?15s
| 3/-/5/-/-
|-
| Proximity (30m)
| 12
| ?20s
| -/-/4/-/-
|}
 
==[[Image:Allrockets.png]] Torpedo Launchers==
Torpedo Launchers are very similar in mechanics to the dumb-fire Rocket Launchers, but fire slower, longer-lasting projectiles. Their slow speed and small proximity fuse makes them most useful against large immobile capital ships or smaller ships near a fixed structure like asteroids or station/capship docking bays. Currently, there is only one type in the game, the Avalon.
{| border="1" style="text-align: center" class="wikitable sortable"
! Torpedo Launcher
! Damage
! Velocity
! Energy
! Delay
! Mass
! Splash Radius
! Detonation
! Ammo
! Lifetime
! class="unsortable" | Level
|-
! Avalon
| 15000
| 35 m/s
| 60
| 2.0 s
| 1600 kg
| 245m
| Proximity (10m)
| 4
| 120s
| Hive Drop
|}
 
==[[Image:All mining beams.png]] Concussion Railgun==
The Concussion Railgun is currently available as a prototype weapon through a mission tree available at commercial stations from Combat 3. The Concussion Railgun is unique in that it does not require energy to fire, however this advantage is offset by its large mass. The shot size of the ConcRail is also larger than other railguns, making it easier to score hits. The Concussion Railgun deals a concussive blast to targets, and may cause them to spin.
 
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! Rail Gun
! Damage
! Speed
! Energy
! Delay
! Mass
! Targeting
! Ammo
! Range
! class="unsortable" | Level
|-
! Concussion
| 1400
| 400 m/s
| 0/blast
| 2 s
| 2000 kg
| 2.6
| 10
| ?
| [[Manufacturing#Concussion_Railgun|mission]]
|-
|}
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