Changes

Weapons:Large

113 bytes added, 29 April
| 0.075s
| 800kg
| Little5.7
| 4
| 37.50
| 0.100s
| 2000kg
| Excellent31.8
| 4
| 33.33
| 0.075s
| 800kg
| Little5.7
| 8
| 40
| 0.100s
| 2000kg
| Excellent31.8
| 4
| 34.6
| 0.4s
| 1400kg
| Good11.5
| 4
| 16.67
| 0.4s
| 1400kg
| Good11.5
| 4
| 20.00
| 0.4s
| 1200kg
| Good11.5
| 4
| 29.00
| 0.4s
| 1200kg
| Good11.5
| 4
| 26.67
| 0.4s
| 1300kg
| Good11.5
| 8
| 27.69
| 0.25s
| 500kg
| Okay5.7
| 4
| 66.67
==[[Image:Allmine launchers.png]] Mine Launchers==
There are five six (56) types of mine launchers, Concussionm, Drain, Proximity, Lightning, Gravity and Teller-Ulam. The Concussion does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe, sending them flying off course. The Drain mine saps energy from all ships Power Cells within the blast radius. The Proximity drops mines that explode when an enemy enters the proximity radius. The [[media:mines_lightning.png|Lightning]] mines damage all ships within a 100m radius with a devastating arc of lighting. It is considered by some to be the ultimate large port botting weapon when used properly, as well as offering an excellent deterrent to pirates and even, with the right pilots, offing capships.
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! Drain
| 250 1500 energy (25 damage)
| 0 m/s
| 0
| 30 min
| 2/-/-/-/-
|-
! Gravity
| 4000(?) energy (1 damage)
| 0 m/s
| 0
| 2s
| 1500 kg
| 200m
| Proximity (70m)
| 5
| 480 min
| -/-/-/-/-
|-
! Proximity
|-
! Lightning
| ZapperArc: 1500/s <br />Explosion:1800
| 0 m/s
| 0
| 2s
| 2400 kg
| Zapper: 100m <br />Explosion: 30m| ContactArc Proximity(100m)
| 4
| 30 min
| 15000
| 0 m/s
| 550500
| 2s
| 15000kg
==[[Image:Allrockets.png]] Rocket Launchers==
There are two (2) types of large-port rocket launchers, Screamers and Jackhammers. At 48,000 damage per tube <ref>the same as the original Avalon Torpedo Launcher</ref> (roughly half a [[Trident|Trident]]'s shield strength) the Screamers are the big daddy of dumb-fire rockets. Screamers are very effective when engaging smaller bots or catching an enemy player off guard. Two disadvantages of Screamers are their narrow proximity detonation (20m) and the fact that they require energy to fire(reduced to 0 in VO 1.8.556). The Jackhammers are rapid firing, making them ideal for rocket netting light fighters, they can also be 'stack-fired' while boosting to rapidly take down a capital vessel's shields.
{| border="1" style="text-align: center" class="wikitable sortable"
| 3000
| 95 m/s
| 60/rocket0
| 0.7 s
| 1200 kg
| -/-/4/-/-
|}
 
 
==[[Image:Allrockets.png]] Torpedo Launchers==
| 0/blast
| 2 s
| 4000 2000 kg| None2.6
| 10
| ?
1,900
edits