Changes

Weapons:Large

3,926 bytes removed, 29 April
=[[Weapons|Weapons]]:Large=
==Repair Equipment==
===Repair Module===
This weapon fires a cloud of nanites that repairs the target ship. All principles applied to the Charged Cannon apply here including charging and speed variations.<br>
2 / - / 2 / - / -
 
==Energy Weapons==
=== [[Image:gatling.png]] Gatling ===There are two main varieties of the gatling weapon, the Gatling Cannon and Gatling Turret, Cannon MkII. The Gatling Cannon is mostly worthless as a spray 'n' pray rarely-used weaponwhich is most useful for close-range encounters. It is very similar to the [[Weapons:Small|flechette cannon]]. The Flechette Gatling Cannon is better, cheaper, MkII (and fits in its NPC variants) is a small portmuch more commonly-used weapon. Wait Even for the Gatling Turret. The Gatling Turret in the hands of any an unskilled pilot, this weapon is can be amazingly effective on low level [[Bots|robots]]; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it to great advantage against other players, especially on heavier ships where manuevering a good shot can become difficult.<br> {| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inlinewikitable sortable"|- bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>GatlingType! Damage! Velocity! Energy! Delay! Mass! Targeting! Grid Energy! DPE! DPS! EPS! class="centeralign" bgcolor="aec6d6unsortable" | <small>CannonLevel|-! class="centeralign" bgcolor="aec6d6" Gatling Cannon| <small>Turret300| 180| 8/blast| 0.075s| 800kg| 5.7| 4| 37.50| 4000| 106.67| 1/-/5/-/-
|-
! class="centeralign" bgcolor="aec6d6" Gatling Cannon MkII| <small>Damage400| class="centeralign" 180| <small>30012/blast| class="centeralign" 0.100s| <small>4002000kg| 31.8| 4| 33.33| 4000| 120| 5/-/5/-/-
|-
! class="centeralign" bgcolor="aec6d6" Gatling Cannon HV| <small>Velocity400| class="centeralign" 200| <small>18010/blast| class="centeralign" 0.075s| 800kg| 5.7| 8| 40| 5333.33| 133.33| <small>1806/-/-/-/-
|-
! class="centeralign" bgcolor="aec6d6" Hive Queen Gatling Cannon| <small>Energy415| class="centeralign" | <small>8/blast180 | class="centeralign" | <small>12/blast|- 0.100s ! class="centeralign" bgcolor="aec6d6" | <small>Delay2000kg| class="centeralign" | <small>031.017s8| class="centeralign" 4| <small>034.100s6|- 4150! class="centeralign" bgcolor="aec6d6" | <small>Mass120| class="centeralign" Bot Drop| <small>800kg} | class="centeralign" | <small>1400kg==[[Image:Allgauss-devestator.png]] Plasma Weapons ===|Plasma weapons are the large- port equivalents of the [[Weapons:Small#Gauss_Cannon|Gauss Cannon]]. They do more damage at a faster rate of fire, but use more energy.! class{| border="centeralign1" bgcolorstyle="aec6d6text-align: center" | <small>Port| class="centeralignwikitable sortable" | <small>L-| ! Variant! Damage! Velocity! Energy! Delay! Mass! Targeting! Grid Energy! DPE! DPS! EPS! class="centeralignunsortable" | <small>LLevel|- ! class="centeralign" bgcolor="aec6d6" Eliminator MkI| <small>Level1000| class="centeralign" 170| <small>60/blast| 0.4s| 1400kg| 11.5/| 4/4/-/-| class="centeralign" 16.67| <small>52500| 150| -/-/51/-/-
|-
! class="centeralign" bgcolor="aec6d6" Eliminator MkII| <small>Targeting1200| class="centeralign" 175| <small>Little60/blast| class="centeralign" 0.4s| 1400kg| 11.5| 4| 20.00| 3000| 150| <small>Excellent-/-/2/-/-
|-
! class="centeralign" bgcolor="aec6d6" Devastator MkI| <small>DPE1450| class="centeralign" 180| <small>37.50/blast| class="centeralign" 0.4s| 1200kg| 11.5| 4| 29.00| 3625| 125| -/-/3/-/-|-! Devastator MkII| 1600| 200| 60/blast| 0.4s | 1200kg| 11.5| 4| 26.67| 4000| 150| -/-/4/-/-|-! Annihilator | 1800| 205| 65/blast| 0.4s| 1300kg| 11.5| 8| 27.69| 4500| 163| -/-/7/-/-<smallbr />33[[Image:Ribbon_queen_25.33png|50px]]
|}
=== Plasma Devestator [[Image:Allpositron-neutron.png]] Mega Positron Blaster ===The Plasma Devestator A heavy duty blaster with a good re-fire rate and fairly low energy consumption. This is the large-port version of the Gauss Cannon[[Weapons:Small|Positron Blaster]]. Does more damage at a faster rate of fire, but uses more energy. The Plasma Devestator MkII is an overclocked version of Requires the Plasma Devestator. It does even more damage and the bolt travels even faster (200m/s from 180m/s) but it requires even more energy than before[[Badges#Combat|Hive Queen Hunter I]] badge.<br>{| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inlinewikitable sortable"|- bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>Plasma Devestator! class="centeralign" bgcolor="aec6d6" | <small>MkI! class="centeralign" bgcolor="aec6d6" | <small>MkII|- ! class="centeralign" bgcolor="aec6d6" | <small>Damage| class="centeralign" | <small>1450| class="centeralign" | <small>1600|-! class="centeralign" bgcolor="aec6d6" | <small>Velocity| class="centeralign" | <small>180| class="centeralign" | <small>200|- ! class="centeralign" bgcolor="aec6d6" | <small>Energy| class="centeralign" | <small>50/blast| class="centeralign" | <small>60/blast|- ! class="centeralign" bgcolor="aec6d6" | <small>Delay| class="centeralign" | <small>0.4s| class="centeralign" | <small>0.4s|- ! class="centeralign" bgcolor="aec6d6" | <small>Mass| class="centeralign" | <small>1200kg| class="centeralign" | <small>1200kg|- ! class="centeralign" bgcolor="aec6d6" | <small>Port| class="centeralign" | <small>L| class="centeralign" | <small>L|- ! class="centeralign" bgcolor="aec6d6" | <small>Level| class="centeralign" | <small>-/-/3/-/-| class="centeralign" | <small>-/-/4/-/-
|-
! class="centeralign" bgcolor="aec6d6" | <small>Variant! Damage! Velocity! Energy! Delay! Mass! Targeting| class="centeralign" | <small>Good! Grid Energy! DPE! DPS! EPS| class="centeralign" | <small>Good! Level
|-
! class="centeralign" bgcolor="aec6d6" Mega Positron Blaster| <small>DPE1200| class="centeralign" 205| <small>2918/blast| 0.0025s| class="centeralign" 500kg| 5.7| 4| 66.67| 4800| 72| 2/-/2/-/-<smallbr />26[[Image:Ribbon_queen_10.67png|50px]]
|}
=== Mega Positron Blaster =[[Image:Allmine launchers.png]] Mine Launchers==A heavy duty cannon with There are six (6) types of mine launchers, Concussionm, Drain, Proximity, Lightning, Gravity and Teller-Ulam. The Concussion does no damage, but instead exerts a good re-fire rate and fairly low large amount of force on whomever or whatever sets it off, be it friend or foe, sending them flying off course. The Drain mine saps energy consumptionfrom all ships Power Cells within the blast radius. Requires The Proximity drops mines that explode when an enemy enters the proximity radius. The [[media:badges#hive killsmines_lightning.png|Queen HunterLightning]] badgemines damage all ships within a 100m radius with a devastating arc of lighting. It is considered by some to be the ultimate large port botting weapon when used properly, as well as offering an excellent deterrent to pirates and even, with the right pilots, offing capships.<br> {| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inlinewikitable sortable"|- bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>! class="centeralign" bgcolor="aec6d6" | <small>Mega Positron Blaster|- ! class="centeralign" bgcolor="aec6d6" | <small>Damage| class="centeralign" | <small>1200
|-
! class="centeralign" bgcolor="aec6d6" | <small>VelocityVariant| class="centeralign" | <small>200! Damage|- ! Velocity! class="centeralign" bgcolor="aec6d6" | <small>Energy| ! Delay! Mass! Splash Radius! Detonation! Ammo! Lifetime! class="centeralignunsortable" | <small>18/blastLevel|- ! class="centeralign" bgcolor="aec6d6" | <small>DelayConcussion| class="centeralign" | <small>10000 N (0.25sdamage)|- 0 m/s! class="centeralign" bgcolor="aec6d6" | <small>Mass0| class="centeralign" | <small>500kg2s|- 1200 kg! class="centeralign" bgcolor="aec6d6" | <small>Port200m| class="centeralign" | <small>LProximity (70m)|- 6! class="centeralign" bgcolor="aec6d6" | <small>Level30 min| class="centeralign" | <small>[[:badges#hive kills|badge]]5/-/5/7/-
|-
! class="centeralign" bgcolor="aec6d6" Drain| <small>Targeting1500 energy (25 damage)| class="centeralign" 0 m/s| 0| 2s| 1200 kg| 80m| Proximity (70m)| 10| 30 min| <small>Good2/-/-/-/-
|-
! class="centeralign" bgcolor="aec6d6" Gravity| 4000(?) energy (1 damage)| 0 m/s| 0| 2s| 1500 kg| 200m| Proximity (70m)| 5| 480 min| -/-/-/-/-|-! Proximity| 2500| 0 m/s| 0| 2s| 1500 kg| 80m| Proximity (70m)| 10| 30 min| 5/-/4/6/-|-! Lightning| Arc: 1500/sExplosion:1800| 0 m/s| 0| 2s| 2400 kg| Explosion: 30m| Arc Proximity(100m)| 4| 30 min| 8/-/7/9/-||-! BioCom Miniature Teller-Ulam| 15000| 0 m/s| 500| 2s| 15000kg| 550m| Proximity (120m)| 2| <small>DPE240 min| class="centeralign" [[Manufacturing#BioCom_Miniature_Tellar-Ulam_Mine| <small>66.67mission]]
|}
==Mine [[Image:Allmissiles.png]] Missile Launchers==There are three (3) types of missile launchers, Chaos Swarms, Locust Swarms and Stingray Homing.The Chaos Swarms are essentially an upgraded version of the Locust Swarm Missiles. The have a 30m splash radius and a 25m proximity instead of 25m and 15m, respectively.The Locust Swarms are the first swarm missile launcher you will have access to, these are decent weapons of terror in the hands of anyone able to buy them. If you really want to cause mass havoc, buy the Chaos Swarms when they become available for their increased proximity and blast radius. The Stingray is the large port weapon you start with when you create a character.
There are three (3) types of mine launchers, Concussion, Proximity and Lightning. The Concussion does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe. The Proximity drops mines that explodes when an enemy enters the proximity radius (70m). The Lightning is the ultimate heavy weapons botting weapon when used properly. These mines deal 1000 damage per second through a bolt of lightning within a 100m radius.<br>{| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inlinewikitable sortable"|- bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>Mine Launcher! class="centeralign" bgcolor="aec6d6" | <small>Concussion! class="centeralign" bgcolor="aec6d6" | <small>Proximity! class="centeralign" bgcolor="aec6d6" | <small>Lightning|- ! class="centeralign" bgcolor="aec6d6" | <small>Damage| class="centeralign" | <small>6000| class="centeralign" | <small>2500| class="centeralign" | <small>1000/s
|-
! class="centeralign" bgcolor="aec6d6" | <small>SpeedMissile Launcher| class="centeralign" | <small>0m/s! Damage| class="centeralign" | <small>0m/s| class="centeralign" | <small>0m/s|- ! Velocity! class="centeralign" bgcolor="aec6d6" | <small>Energy| class="centeralign" | <small>0| class="centeralign" | <small>0| class="centeralign" | <small>0|- ! class="centeralign" bgcolor="aec6d6" | <small>Delay| class="centeralign" | <small>2s| class="centeralign" | <small>2s| class="centeralign" | <small>2s|- ! class="centeralign" bgcolor="aec6d6" | <small>Mass| class="centeralign" | <small>1200kg| class="centeralign" | <small>1500kg| class="centeralign" | <small>2400kg|- ! class="centeralign" bgcolor="aec6d6" | <small>Splash Radius| class="centeralign" | <small>200m! Detonation| class="centeralign" | <small>80m! Ammo| class="centeralign" | <small>100m! Lifetime|- ! Range! class="centeralign" bgcolor="aec6d6" | <small>Detonation| class="centeralign" | <small>Proximity (70m)| class="centeralign" | <small>Proximity (70m)| class="centeralignunsortable" | <small>Proximity (70m)Level
|-
! class="centeralign" bgcolor="aec6d6" Stingray Homing| <small>Ammo2800| class="centeralign" 95 m/s| <small>60| class="centeralign" 1.5 s| <small>10400 kg| class="centeralign" 40m| Contact| 14| 20 s| 1900 m| <small>4-/-/-/-/-
|-
! class="centeralign" bgcolor="aec6d6" Locust Swarms| <small>Fuel750| 75 m/Lifetimes| class="centeralign" 0| <small>15min1.5 s| class="centeralign" 2500 kg| <small>15min25m| class="centeralign" Proximity (15m)| 40<smallref>15minSwarms are fired in salvos of 8; this ammo level indicates that there are 5 total shots per launcher</ref>| 25 s| 1875 m| -/-/6/-/-
|-
! class="centeralign" bgcolor="aec6d6" Chaos Swarms| <small>Level850| class="centeralign" 80 m/s| 0| <small>1.5/-/5/7/-s| class="centeralign" 2500 kg| 30m| Proximity (20m)| 40<smallref>5Swarms are fired in salvos of 8</-/4/6/-ref>| class="centeralign" 25 s| <small>72000 m| -/-/?7/?-/-
|}
==Missile [[Image:Allrockets.png]] Rocket Launchers==There are three two (32) types of missile large-port rocket launchers, Chaos Swarms, Locust Swarms Screamers and Stingray HomingJackhammers.The Chaos Swarms are essentially an upgraded version of At 48,000 damage per tube <ref>the Locust Swarm Missiles. Has same as the original Avalon Torpedo Launcher</ref> (roughly half a 30m splash radius and a 25m proximity instead of 25m and 15m respectively.The Locust Swarms are [[Trident|Trident]]'s shield strength) the first swarm missile launcher you will have access to, these Screamers are decent weapons of terror in the hands big daddy of anyone able to buy themdumb-fire rockets. If you really want to cause mass havoc, buy the Chaos Swarms Screamers are very effective when they become available for engaging smaller bots or catching an enemy player off guard. Two disadvantages of Screamers are their increased narrow proximity detonation (20m) and blast radiusthe fact that they require energy to fire (reduced to 0 in VO 1. 8.556). The Stingray is the largeport weapon you start with when you create a character. SadlyJackhammers are rapid firing, you actually have to do some leveling before youmaking them ideal for rocket netting light fighters, they can also be 're able stack-fired' while boosting to use itrapidly take down a capital vessel's shields.<br> {| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inline"|- bgcolor="#ccccccwikitable sortable"! class="centeralign" bgcolor="aec6d6" | <small>Missle Rocket Launcher! class="centeralign" bgcolor="aec6d6" | <small>Chaos SwarmsDamage! class="centeralign" bgcolor="aec6d6" | <small>Locust SwarmsVelocity! class="centeralign" bgcolor="aec6d6" | <small>Stingray HomingEnergy|- ! Delay! class="centeralign" bgcolor="aec6d6" | <small>DamageMass| class="centeralign" | <small>750! Splash Radius| class="centeralign" | <small>750! Detonation| ! Ammo! Lifetime! class="centeralignunsortable" | <small>2800Level
|-
! class="centeralign" bgcolor="aec6d6" | <small>SpeedScreamer| class="centeralign" | <small>85m/s3000| class="centeralign" | <small>75m95 m/s| class="centeralign" | <small>95m/s|- ! class="centeralign" bgcolor="aec6d6" | <small>Energy| class="centeralign" | <small>0| class="centeralign" | <small>0| class="centeralign" | <small>0|- ! class="centeralign" bgcolor="aec6d6" | <small>Delay| class="centeralign" | <small>1.5s7 s| class="centeralign" | <small>1.5s1200 kg| class="centeralign" | <small>1.5s35m|- ! class="centeralign" bgcolor="aec6d6" | <small>Mass| class="centeralign" | <small>2500kg| class="centeralign" | <small>2500kg| class="centeralign" | <small>400kg|- ! class="centeralign" bgcolor="aec6d6" | <small>Splash Radius| class="centeralign" | <small>30m| class="centeralign" | <small>25m| class="centeralign" | <small>40m|- ! class="centeralign" bgcolor="aec6d6" | <small>Detonation| class="centeralign" | <small>Proximity (20m)| class="centeralign" 16| <small>Proximity (15m)15s| class="centeralign" | <small>Contact3/-/5/-/-
|-
! classJackhammer| 2000| 90 m/s| 0| 0.5 s| 1200 kg| 60m| Proximity (30m)| 12| 20s| -/-/4/-/-|} ="centeralign" bgcolor="aec6d6" | <[[Image:Allrockets.png]] Torpedo Launchers==Torpedo Launchers are very similar in mechanics to the dumb-fire Rocket Launchers, but fire slower, longer-lasting projectiles. Their slow speed and small>Ammoproximity fuse makes them most useful against large immobile capital ships or smaller ships near a fixed structure like asteroids or station/capship docking bays. Currently, there is only one type in the game, the Avalon.{| classborder="centeralign1" style="text-align: center" | <small>40| class="centeralignwikitable sortable" | <small>40| ! Torpedo Launcher! Damage! Velocity! Energy! Delay! Mass! Splash Radius! Detonation! Ammo! Lifetime! class="centeralignunsortable" | <small>14Level
|-
! class="centeralign" bgcolor="aec6d6" Avalon| <small>Fuel15000| 35 m/Lifetimes| class="centeralign" | <small>25sec60| class="centeralign" | <small>25sec2.0 s| class="centeralign" | <small>20sec1600 kg|-245m! class="centeralign" bgcolor="aec6d6" | <small>LevelProximity (10m)| class="centeralign" | <small>-/-/7/-/-4| class="centeralign" | <small>-/-/6/-/-120s| class="centeralign" | <small>-/-/-/-/-Hive Drop
|}
==Rocket Launchers[[Image:All mining beams.png]] Concussion Railgun==There are two (2) types of rocket launchersThe Concussion Railgun is currently available as a prototype weapon through a mission tree available at commercial stations from Combat 3. The Concussion Railgun is unique in that it does not require energy to fire, Screamers and Jackhammershowever this advantage is offset by its large mass. The Screamers are shot size of the big daddy of dumb-fire rockets. Does 3000 damage per rocket and travels at 85m/s. Carries more ammo ConcRail is also larger than the Jackhammerother railguns, making it easier to score hits. The Jackhammers are good large-port dumb-fire rockets Concussion Railgun deals a concussive blast to hold you over until you get the Screamers. High rate of fire, good speedtargets, and great damage make these a threat may cause them to slow-moving targetsspin.<br> {| cellpadding="1" cellspacing="0" border="1" style="bordertext-collapsealign: collapsecenter" class="inlinewikitable sortable"|- bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>Rocket Launcher! class="centeralign" bgcolor="aec6d6" | <small>Screamer! class="centeralign" bgcolor="aec6d6" | <small>Jackhammer|- ! class="centeralign" bgcolor="aec6d6" | <small>Damage| class="centeralign" | <small>3000| class="centeralign" | <small>2000
|-
! class="centeralign" bgcolor="aec6d6" | <small>SpeedRail Gun| class="centeralign" | <small>85m/s! Damage| class="centeralign" | <small>75m/s|- ! Speed! class="centeralign" bgcolor="aec6d6" | <small>Energy| class="centeralign" | <small>60/blast| class="centeralign" | <small>0|- ! class="centeralign" bgcolor="aec6d6" | <small>Delay| class="centeralign" | <small>0.7s| class="centeralign" | <small>0.5s|- ! class="centeralign" bgcolor="aec6d6" | <small>Mass| class="centeralign" | <small>1200kg! Targeting| class="centeralign" | <small>1200kg|- ! Ammo! class="centeralign" bgcolor="aec6d6" | <small>Splash Radius| class="centeralign" | <small>35m| class="centeralign" | <small>60m|- Range! class="centeralign" bgcolor="aec6d6" | <small>Detonation| class="centeralign" | <small>Proximity (20m)| class="centeralignunsortable" | <small>Proximity (30m)Level
|-
! class="centeralign" bgcolor="aec6d6" Concussion| <small>Ammo1400| class="centeralign" 400 m/s| 0/blast| 2 s| 2000 kg| 2.6| 10| <small>16?| class="centeralign" [[Manufacturing#Concussion_Railgun| <small>12mission]]
|-
! class="centeralign" bgcolor="aec6d6" | <small>Fuel/Lifetime
| class="centeralign" | <small>NA
| class="centeralign" | <small>NA
|-
! class="centeralign" bgcolor="aec6d6" | <small>Level
| class="centeralign" | <small>3/-/5/-/-
| class="centeralign" | <small>-/-/4/-/-
|}
 
== Notes ==
<references />
 
== See Also ==
* [[Weapons:Small]]
* [[Equipment]]
 
[[Category:Equipment]]
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