Changes

Weapons:Large

9,960 bytes added, 09:33, 3 March 2005
=[[Weapons|Weapons]]:Large= Chaos Swarm Missile Launcher ==Repair Equipment==Essentially an upgraded version ===Repair Module===This weapon fires a cloud of nanites that repairs the Locust Swarm Missilestarget ship. Has a 30m splash radius All principles applied to the Charged Cannon apply here including charging and a 25m proximity instead of 25m and 15m respectivelyspeed variations.<br>- 2 / - / 7 2 / - / -
== Concussion Mine Launcher Energy Weapons==This mine does no damage=== Gatling ===There are two varieties of the gatling weapon, but instead exerts the Gatling Cannon and Gatling Turret, The Gatling Cannon is mostly worthless as a large amount spray 'n' pray weapon. The Flechette Cannon is better, cheaper, and fits in a small port. Wait for the Gatling Turret. The Gatling Turret in the hands of force any pilot, this weapon is amazingly effective on whomever or whatever sets low level robots; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it off, be it friend or foeto great advantage against other players.<br>{| cellpadding="1" cellspacing="0" border="1" style="border-collapse: collapse" class="inline"|- bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>Gatling! class="centeralign" bgcolor="aec6d6" | <small>Cannon! class="centeralign" bgcolor="aec6d6" | <small>Turret|- ! class="centeralign" bgcolor="aec6d6" | <small>Damage| class="centeralign" | <small>300| class="centeralign" | <small>400|-! class="centeralign" bgcolor="aec6d6" | <small>Velocity| class="centeralign" | <small>180| class="centeralign" | <small>180|- ! class="centeralign" bgcolor="aec6d6" | <small>Energy| class="centeralign" | <small>8/blast| class="centeralign" | <small>12/blast|- ! class="centeralign" bgcolor="aec6d6" | <small>Delay| class="centeralign" | <small>0.017s| class="centeralign" | <small>0.100s|- ! class="centeralign" bgcolor="aec6d6" | <small>Mass| class="centeralign" | <small>800kg| class="centeralign" | <small>1400kg|- ! class="centeralign" bgcolor="aec6d6" | <small>Port| class="centeralign" | <small>L| class="centeralign" | <small>L|- ! class="centeralign" bgcolor="aec6d6" | <small>Level| class="centeralign" | <small>5 /4/4/ - / -| class="centeralign" | <small>5 / 7 -/5/ -/-|-! class="centeralign" bgcolor="aec6d6" | <small>Targeting| class="centeralign" | <small>Little| class="centeralign" | <small>Excellent|-! class="centeralign" bgcolor="aec6d6" | <small>DPE| class="centeralign" | <small>37.50| class="centeralign" | <small>33.33|}
== Gatling Cannon = Plasma Devestator ===Mostly worthless as The Plasma Devestator is the large-port version of the Gauss Cannon. Does more damage at a spray 'n' pray weaponfaster rate of fire, but uses more energy. The Flechette Cannon Plasma Devestator MkII is better, cheaper, and fits in a small portan overclocked version of the Plasma Devestator. Wait for It does even more damage and the Gatling Turretbolt travels even faster (200m/s from 180m/s) but it requires even more energy than before.<br>{| cellpadding="1 " cellspacing="0" border="1" style="border-collapse: collapse" class="inline"|- bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>Plasma Devestator! class="centeralign" bgcolor="aec6d6" | <small>MkI! class="centeralign" bgcolor="aec6d6" | <small>MkII|- ! class="centeralign" bgcolor="aec6d6" | <small>Damage| class="centeralign" | <small>1450| class="centeralign" | <small>1600|-! class="centeralign" bgcolor="aec6d6" | <small>Velocity| class="centeralign" | <small>180| class="centeralign" | <small>200|- ! class="centeralign" bgcolor="aec6d6" | <small>Energy| class="centeralign" | <small>50/ blast| class="centeralign" | <small>60/blast|- ! class="centeralign" bgcolor="aec6d6" | <small>Delay| class="centeralign" | <small>0.4s| class="centeralign" | <small>0.4s|- ! class="centeralign" bgcolor="aec6d6" | <small>Mass| class="centeralign" | <small>1200kg| class="centeralign" | <small>1200kg|- ! class="centeralign" bgcolor="aec6d6" | <small>Port| class="centeralign" | <small>L| class="centeralign" | <small>L|- ! class="centeralign" bgcolor="aec6d6" | <small>Level| class="centeralign" | <small>- / - / 5 3/ -/-| class="centeralign" | <small>-/-/4/-/-|-! class="centeralign" bgcolor="aec6d6" | <small>Targeting| class="centeralign" | <small>Good| class="centeralign" | <small>Good|-! class="centeralign" bgcolor="aec6d6" | <small>DPE| class="centeralign" | <small>29.00| class="centeralign" | <small>26.67|}
== Gatling Turret = Mega Positron Blaster ===In the hands of any pilot, this weapon is amazingly effective on low level robots; A heavy duty cannon with a more skilled pilot can take advantage of this weapon's excellent aiming capabilities good re-fire rate and use it to great advantage against other playersfairly low energy consumption. Requires the [[:badges#hive kills|Queen Hunter]] badge.<br>5 / {| cellpadding="1" cellspacing="0" border="1" style="border- / collapse: collapse" class="inline"|- bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>! class="centeralign" bgcolor="aec6d6" | <small>Mega Positron Blaster|- ! class="centeralign" bgcolor="aec6d6" | <small>Damage| class="centeralign" | <small>1200|-! class="centeralign" bgcolor="aec6d6" | <small>Velocity| class="centeralign" | <small>200|- ! class="centeralign" bgcolor="aec6d6" | <small>Energy| class="centeralign" | <small>18/ 5 / blast|-! class="centeralign" bgcolor="aec6d6" | <small>Delay| class="centeralign" | <small>0.25s|- ! class="centeralign" bgcolor="aec6d6" | <small>Mass| class="centeralign" | <small>500kg|- ! class="centeralign" bgcolor="aec6d6" | <small>Port| class="centeralign" | <small>L|- ! class="centeralign" bgcolor="aec6d6" | <small>Level| class="centeralign" | <small>[[:badges#hive kills|badge]]|-! class="centeralign" bgcolor="aec6d6" | <small>Targeting| class="centeralign" | <small>Good|-! class="centeralign" bgcolor="aec6d6" | <small>DPE| class="centeralign" | <small>66.67|}
== Jackhammer Rocket Launcher Mine Launchers==These are good large-port dumb-fire rockets to hold you over until you get the Screamers. High rate of fire, good speed, and great damage make these a threat to slow-moving targets.<br>- / - / 4 / - / -
== There are three (3) types of mine launchers, Concussion, Proximity and Lightning. The Concussion does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe. The Proximity drops mines that explodes when an enemy enters the proximity radius (70m). The Lightning Mine Launcher ==This is the ultimate heavy weapons botting weapon when used properly. These mines deal 1000 damage per second through a bolt of lightning within a 100m radius.<br>8 {| cellpadding="1" cellspacing="0" border="1" style="border-collapse: collapse" class="inline"|- bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>Mine Launcher! class="centeralign" bgcolor="aec6d6" | <small>Concussion! class="centeralign" bgcolor="aec6d6" | <small>Proximity! class="centeralign" bgcolor="aec6d6" | <small>Lightning|- ! class="centeralign" bgcolor="aec6d6" | <small>Damage| class="centeralign" | <small>6000| class="centeralign" | <small>2500| class="centeralign" | <small>1000/ s|- ! class="centeralign" bgcolor="aec6d6" | <small>Speed| class="centeralign" | <small>0m/s| class="centeralign" | <small>0m/s| class="centeralign" | <small>0m/s|- ! class="centeralign" bgcolor="aec6d6" | <small>Energy| class="centeralign" | <small>0| class="centeralign" | <small>0| class="centeralign" | <small>0|- ! class="centeralign" bgcolor="aec6d6" | <small>Delay| class="centeralign" | <small>2s| class="centeralign" | <small>2s| class="centeralign" | <small>2s|- ! class="centeralign" bgcolor="aec6d6" | <small>Mass| class="centeralign" | <small>1200kg| class="centeralign" | <small>1500kg| class="centeralign" | <small>2400kg|- ! class="centeralign" bgcolor="aec6d6" | <small>Splash Radius| class="centeralign" | <small>200m| class="centeralign" | <small>80m| class="centeralign" | <small>100m|- ! class="centeralign" bgcolor="aec6d6" | <small>Detonation| class="centeralign" | <small>Proximity (70m)| class="centeralign" | <small>Proximity (70m)| class="centeralign" | <small>Proximity (70m)|-! class="centeralign" bgcolor="aec6d6" | <small>Ammo| class="centeralign" | <small>6| class="centeralign" | <small>10| class="centeralign" | <small>4|-! class="centeralign" bgcolor="aec6d6" | <small>Fuel/Lifetime| class="centeralign" | <small>15min| class="centeralign" | <small>15min| class="centeralign" | <small>15min|-! class="centeralign" bgcolor="aec6d6" | <small>Level| class="centeralign" | <small>5/-/5/ 7 / 9 -| class="centeralign" | <small>5/ -/4/6/-| class="centeralign" | <small>7/-/?/?/-|}
== Locust Swarm Missile Launcher Launchers==There are three (3) types of missile launchers, Chaos Swarms, Locust Swarms and Stingray Homing.The Chaos Swarms are essentially an upgraded version of the Locust Swarm Missiles. Has a 30m splash radius and a 25m proximity instead of 25m and 15m respectively.The Locust Swarms are the first swarm missile launcher you will have access to, these are decent weapons of terror in the hands of anyone able to buy them. If you really want to cause mass havoc, buy the Chaos Swarms when they become available for their increased proximity and blast radius. The Stingray is the largeport weapon you start with when you create a character. Sadly, you actually have to do some leveling before you're able to use it.<br>{| cellpadding="1" cellspacing="0" border="1" style="border-collapse: collapse" class="inline"|- bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>Missle Launcher! class="centeralign" bgcolor="aec6d6" | <small>Chaos Swarms! class="centeralign" bgcolor="aec6d6" | <small>Locust Swarms! class="centeralign" bgcolor="aec6d6" | <small>Stingray Homing|- ! class="centeralign" bgcolor="aec6d6" | <small>Damage| class="centeralign" | <small>750| class="centeralign" | <small>750| class="centeralign" | <small>2800|-! class="centeralign" bgcolor="aec6d6" | <small>Speed| class="centeralign" | <small>85m/s| class="centeralign" | <small>75m/s| class="centeralign" | <small>95m/s|- ! class="centeralign" bgcolor="aec6d6" | <small>Energy| class="centeralign" | <small>0| class="centeralign" | <small>0| class="centeralign" | <small>0|- ! class="centeralign" bgcolor="aec6d6" | <small>Delay| class="centeralign" | <small>1.5s| class="centeralign" | <small>1.5s| class="centeralign" | <small>1.5s|- ! class="centeralign" bgcolor="aec6d6" | <small>Mass| class="centeralign" | <small>2500kg| class="centeralign" | <small>2500kg| class="centeralign" | <small>400kg|- ! class="centeralign" bgcolor="aec6d6" | <small>Splash Radius| class="centeralign" | <small>30m| class="centeralign" | <small>25m| class="centeralign" | <small>40m|- ! class="centeralign" bgcolor="aec6d6" | <small>Detonation| class="centeralign" | <small>Proximity (20m)| class="centeralign" | <small>Proximity (15m)| class="centeralign" | <small>Contact|-! class="centeralign" bgcolor="aec6d6" | <small>Ammo| class="centeralign" | <small>40| class="centeralign" | <small>40| class="centeralign" | <small>14|-! class="centeralign" bgcolor="aec6d6" | <small>Fuel/Lifetime| class="centeralign" | <small>25sec| class="centeralign" | <small>25sec| class="centeralign" | <small>20sec|-! class="centeralign" bgcolor="aec6d6" | <small>Level| class="centeralign" | <small>-/-/7/-/-| class="centeralign" | <small>- / - / 6 / - / -| class="centeralign" | <small>-/-/-/-/-|}
== Plasma Devestator Rocket Launchers==The large-port version There are two (2) types of rocket launchers, Screamers and Jackhammers. The Screamers are the Gauss Cannonbig daddy of dumb-fire rockets. Does more 3000 damage per rocket and travels at a faster 85m/s. Carries more ammo than the Jackhammer. The Jackhammers are good large-port dumb-fire rockets to hold you over until you get the Screamers. High rate of fire, but uses more energygood speed, and great damage make these a threat to slow-moving targets.<br>{| cellpadding="1" cellspacing="0" border="1" style="border- / collapse: collapse" class="inline"|- / 3 / - / bgcolor="#cccccc"! class="centeralign" bgcolor="aec6d6" | <small>Rocket Launcher! class="centeralign" bgcolor="aec6d6" | <small>Screamer! class="centeralign" bgcolor="aec6d6" | <small>Jackhammer|-! class="centeralign" bgcolor="aec6d6" | <small>Damage| class="centeralign" | <small>3000| class= Plasma Devestator MkII "centeralign" | <small>2000|-! class="centeralign" bgcolor="aec6d6" | <small>SpeedOverclocked version of the Plasma Devestator. Does even more damage and the bolt travels even faster (200m| class="centeralign" | <small>85m/s from 180m| class="centeralign" | <small>75m/s) but it requires even more energy than before.|- ! class="centeralign" bgcolor="aec6d6" | <brsmall>Energy- | class="centeralign" | <small>60/ blast| class="centeralign" | <small>0|- / 4 / ! class="centeralign" bgcolor="aec6d6" | <small>Delay| class="centeralign" | <small>0.7s| class="centeralign" | <small>0.5s|- / ! class="centeralign" bgcolor="aec6d6" | <small>Mass| class="centeralign" | <small>1200kg| class="centeralign" | <small>1200kg|-! class="centeralign" bgcolor="aec6d6" | <small>Splash Radius| class="centeralign" | <small>35m| class= Proximity Mine Launcher "centeralign" | <small>60m|- ! class="centeralign" bgcolor="aec6d6" | <small>DetonationDrops mines that explodes when an enemy enters the proximity radius | class="centeralign" | <small>Proximity (70m20m).| class="centeralign" | <brsmall>Proximity (30m)5 / - / 4 / 6 / |! class="centeralign" bgcolor= Repair Module "aec6d6" | <small>Ammo| class="centeralign" | <small>16| class=This weapon fires a cloud of nanites that repairs the target ship. All principles applied to the Charged Cannon apply here including charging and speed variations."centeralign" | <brsmall>122 / - / 2 / - / |! class="centeralign" bgcolor= Screamer Rocket Launcher "aec6d6" | <small>Fuel/Lifetime| class="centeralign" | <small>NA| class="centeralign" | <small>NAThe big daddy of dumb|-fire rockets. Does 3000 damage per rocket and travels at 85m/s. Carries more ammo than the Jackhammer.! class="centeralign" bgcolor="aec6d6" | <brsmall>Level| class="centeralign" | <small>3 / - / 5 / - / - | class== Stingray Homing Missile Launcher ==The largeport weapon you start with when you create a character. Sadly, you actually have to do some leveling before you're able to use it."centeralign" | <brsmall>- / - / - 4/ - / - == Mega Positron Blaster ==A heavy duty cannon with a good re-fire rate and fairly low energy consumption. Requires the [[:badges#hive kills|Queen Hunter]] badge.<br>? / ? / ? / ? / ?}
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