Changes

Weapons:Small

4,112 bytes added, 02:59, 31 December 2023
/* Image:Allpositron-neutron.png Neutron Blaster */ updated Neutron III detail
==Blasters==
These weapons fire short blasts with a high repeat rateof fire. However, the The individual shots do not do as much damage as those from the other types of weapons. Blasters are often favored by fighter pilots for [[Player vs. Player]] combatbecause the higher volume of fire ensures a larger number of hits.
===[[Image:All ion blasters.png]] Ion Blaster===
This is a slightly better an improved version of the government issue [[#Training Blaster|Training Blaster]]. Ion Blasters feature a higher rate of fire than [[Weapons:Small#Plasma Cannon|Plasma CannonCannons]], but do less damage per shot. It is faster and does slightly A skilled marksman who can land more hits than misses may do higher aggregate damageover the course of a battle than a pilot using Plasma Cannons. Ion Blasters are very useful for taking out low level [[collector drones]], but they quickly become obsolete as better armament becomes available.
{| border="1" style="text-align: center" class="wikitable sortable"
! Ion Blaster
! Damage
! Delay
! Mass
! Grid! Targeting(Degrees)
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 0.15 s
| 100 kg
| Okay4| 5.7
| 35.00
| 2333
| 66.67
| -/1/-/-/-
|-
| 0.14 s
| 100 kg
| Okay4| 5.7
| 37.76
| 2642
| 70.00
| 1/1/-/-/-
|-
| 0.14 s
| 100 kg
| Okay4| 5.7
| 38.78
| 2714
| 70.00
| 1/2/-/-/-
|-
| 0.15 s
| 100 kg
| Okay4| 5.7
| 15.00
| 1000
| 66.67
| -/-/-/-/-
(Bot Drop)
|-
! [[Ineubis Defense Research|Ineubis]] Raven<ref>The Raven is available at [[Ineubis]] stations and select Barracks near [[Deneb|the Itani-Serco border]]</ref>
| 500
| 195
| 10.0/blast
| 0.16 s
| 280 kg
| 8
| 5.7
| 50.00
| 3125
| 62.50
| 4/8/-/-/-
|}
===[[Image:Allpositron-neutron.png]] Neutron Blaster===
The Neutron Blaster is the ultimate rapid firing small-port blaster. The shots from this weapon move surprisingly fast and have decent range. It can be a very effective primary weapon. The Neutron Blaster MkIII is only purchasable by Itani or Serco, military pilots and can be bought at Valent (+600 Standing) stations in UIT by whichever team won [[CtC]] (Capture achieved the Cargo) most victories in border combat the week before, but anyone can get them as drops from certain pirate NPCs.
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! Neutron Blaster
! Delay
! Mass
! Targeting
! DPE
! Grid
! Targeting(Degrees)
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 0.15 s
| 600 kg
| Good
| 50.00
| 4
| 5.7
| 50.00
| 4000
| 80.00
| 3/3/-/-/-
|-
| 0.14 s
| 600 kg
| Good
| 54.55
| 4
| 5.7
| 54.55
| 4286
| 78.57
| 4/4/-/-/-
|-
! MkIII<ref>The Mark III is only available at valent stations, to the winner of serco/itani depending on who won the most recent previous week's [[CtC]]Deneb skirmishes, or as a bot drop</ref>
| 600
| 205
| 0.14 s
| 400 kg
| Good
| 42.86
| 4
| 5.7
| 42.86
| 4286
| 100.00
| 4/-/-/-/-
|-
! Valent Accelerator<ref>The Valent Neutron Accelerator is a rare blaster available from the storyline missions "Alternate Avenue of Inquiry" and "Party Reparations."</ref>
| 600
| 200
| 14/blast
| 0.14 s
| 400 kg
| 4
| 5.7
| 42.86
| 4286
| 100.00
| Mission
|-
! Law Enforcement<ref>Acquired from [[Station Guards]] or [[Strike Force]] Vultures</ref>
| 0.13 s
| 400 kg
| Good
| 45.36
| 4
| 5.7
| 45.36
| 4885
| 107.69
| Bot Drop
|-
| 0.14 s
| 400 kg
| Good
| 50.00
| 18
| 5.7
| 50.00
| 5714
| 114.29
| Mission
|}
===[[Image:All ion blasters.png]] Phase Blaster===
A decent hybrid weapon for hunting [[bots]]that imitates the lower damage per shot of an Ion Blaster and the rate of fire of a Plasma Cannon, with lower energy consumption and higher blast velocity than either. Wouldn't put too much faith into it when it comes Due to player combatthe higher velocity, it can be more accurate in longer-ranged fights, but not as useful for short range twitch fire. Both [[Orion]] and [[The Propeller Group]] have developed their own versions of this weapon.
{| border="1" style="text-align: center" class="wikitable sortable"
! Phase Blaster
! Damage
! Delay
! Mass
! Grid
! Targeting
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 0.2 s
| 100 kg
| Okay4| 5.7
| 43.75
| 1750
| 40.00
| 1/2/-/-/-
|-
| 0.2 s
| 100 kg
| Okay4| 5.7
| 50.67
| -1900| 37.50| 1/2/-/-/-
|-
! [[Orion_Heavy_Manufacturing|Orion]] XGX
| 0.2 s
| 150 kg
| Okay4| 5.7
| 55.53
| 32000| 36.00| 1/42/-/-/-
|-
! [[The_Propeller_Group|TPG]] Sparrow
| 0.2 s
| 150 kg
| Okay4| 5.7
| 57.53
| 32100| 36.50| 1/42/-/-/-
|}
===[[Image:Allpositron-neutron.png]] Positron Blaster===
A slower but more powerful version of the [[Weapons:Small#Neutron Blaster|Neutron Blaster]], not quite as effective as the Neutron but it gets the job done. Axia Technology Corp. developed an Accelerated Positron blaster that contains a HKPS Upgraded Blaster Housing with a KD-3 Positron Core. This weapon requires 600 or more [[Axia]] standing and reasonably high levels, and can be compared damage-wise to a Neutron Mark III. [[Corvus|Corvus]] has also introduced a variant of the positron blaster available to those who have -901 or less (Kill on Sight) standing with the three major factions, and have completed the [[Missions#Hive_Research|Hive Research]] mission. However, the weapon requires 18 grid, making it similar to the [[Manufacturing#Corvus_Widowmaker|Corvus Widowmaker]].
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! Positron Blaster
! Delay
! Mass
! Grid
! Targeting
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 0.25 s
| 500 kg
| Okay4| 5.7
| 44.44
| 3200
| 72.00
| 5/4/-/-/-
|-
| 0.21 s
| 500 kg
| Good4| 5.7
| 47.06
| 3810
| 80.95
| 5/5/-/-/-
|-
| 0.21 s
| 400 kg
| Excellent4| 5.7
| 50.00
| 3810
| 76.19
| Bot Drop
|-
! [[Corvus|Corvus]] Ultra Positron Blaster
| 1000
| 195
| 12/blast
| 0.3 s
| 500 kg
| 18
| 5.7
| 83.33
| 3333.33
| 40.00
| 8/8/-/-/-
|-
|}
 
===[[Image:All ion blasters.png]] Power Cell Blaster===
Prototype weapon. Instead of causing hull damage, the Power Cell Blaster causes your target's power cell to lose energy, limiting their capability to return fire or turbo away.
 
{| border="1" style="text-align: center" class="wikitable sortable"
! Power Cell Blaster
! Drain
! Velocity
! Energy
! Delay
! Mass
! Grid
! Targeting
! EPS
! class="unsortable" | Level
|-
! Prototype
| 60
| 215
| 8.0/blast
| 0.16 s
| 100 kg
| 4
| 31.8
| 50
| -/-/-/-/-
|}
 
===[[Image:All ion blasters.png]] Training Blaster===
The weakest weapon type in the game, it's the free government issue weapon you get with your first EC-89. Not recommended for PvP combat, and best to replace it as soon as something better comes along. The drone version drops from training drones, and can only do light damage in massed numbers.
 
{| border="1" style="text-align: center" class="wikitable sortable"
! Training Blaster
! Damage
! Velocity
! Energy
! Delay
! Mass
! Grid
! Targeting
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
! MkI
| 250
| 145
| 10/blast
| 0.15 s
| 100 kg
| 4
| 8.1
| 25
| 1666.67
| 66.67
| -/-/-/-/-
|-
! Drone
| 1
| 110
| 10/blast
| 0.15 s
| 100 kg
| 4
| Okay
| 0.1
| 6.67
| 66.67
| Bot Drop
|-
! Neutron MkII
| 1
| 195
| 11/blast
| 0.14 s
| 600 kg
| 4
| 5.7
|
|
|
| -/-/-/-/-
|}
==Cannons==
Cannons are energy weapons that sacrifice rate of fire for higher damage per shot. A highly skilled Cannon marksman can score a kill with fewer shots than a pilot spraying the area with fire from a comparable Blaster.
===[[Image:All mining beams.png]] Charged Cannon===
By holding the fire key you can charge this weapon (slowly) to increase its total damageper shot. By charging you also make the bolt fired larger. This weapon is extremely good against the [[collector drones]] since they move in one direction.
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! Charged Cannon
| 60 s
| 400kg
| Okay5.7
| Variable
| 2/3/-/-/-
The Flechette is an effective close range weapon, due to its high rate of fire and random shot pattern (it is effectively a smaller [[Weapons:Large|Gatling Cannon]]). At long range, however, it becomes difficult to use against all but the largest and slowest targets. The [[Guardian_drones|Aputech Guardians]] use this weapon very effectively.
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! Flechette Cannon
! Delay
! Mass
! Grid
! Targeting
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 250
| 190
| 86.05/blast
| 0.090 s
| 600 500 kg| Little4| 315.257| -38.46| 2778| 72.22| 3/5/-/-/-
|-
! MkII
| 280
| 200
| 76.50/blast
| 0.088 s
| 600 500 kg| Little4| 375.337| 46.66| 3182| 68.18
| 4/5/-/-/-
|}
===[[Image:Allgauss-devestator.png]] Gauss Cannon===
The Gauss Cannon is a devastatingly powerful weapon. Effective both in close range and at a distance, the Gauss is the weapon of choice for many pilots. It fires a medium sized energy bolt that moves moderately fast, and has above-average auto-aim. Its large-port equivalent is the [[Weapons:Large#Plasma_Devastator|Plasma Devastator]].
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! Gauss Cannon
! MkI
! MkII
|-
! Damage
| 1200
| 1100
|-
! Velocity
| 180
| 190
|-
! Energy
| 40/blast
| 30/blast
|-
! Delay
| 0.5s
| 0.4s
|-
! Mass
| 1000kg| 1000kg|- ! Port| S| S|- ! Level| 5/4/4/-/-| 6/6/5/-/-|-Grid
! Targeting
| Very Good
| Very Good
|-
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
! MkI
| 1200
| 180
| 40/blast
| 0.5 s
| 1000 kg
| 4
| 11.5
| 30.00
| 2400
| 80.00
| 5/4/4/-/-
|-
! MkII
| 1100
| 190
| 30/blast
| 0.4 s
| 1000 kg
| 4
| 11.5
| 36.67
| 2750
| 75.00
| 6/6/5/-/-
|-
! MkIII
| 1200
| 195
| 30/blast
| 0.4s
| 1000 kg
| 8
| 11.5
| 40.00
| 3000
| 75.00
| 7/7/6/-/-
|}
===[[Image:Allplasma(s port).png]] Plasma Cannon===
Ahh The Plasma Cannon becomes available early in the noble "Bus gun"game, what can't be said about your lovely red glow, your slow moving shots, your little damage, and your free price tag! This gun will quickly left behind around the same time as soon as '''any''' other gun becomes availablethe [[#Ion Blaster|Ion Blaster]]. Some people, however, Many pilots swear by the HX model, even when the Ion Blaster and the Phase Blaster are after better weapons become available.
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! Plasma Cannon
! MkII
! MkIII
! HX
|-
! Damage
| 540
| 550
| 550
|-
! Velocity
| 140
| 140
| 160
|-
! Energy
| 12/blast
| 12/blast
| 8/blast
|-
! Delay
| 0.26s
| 0.25s
| 0.20s
|-
! Mass
| 100kg! Grid| 300kg! Targeting! DPE! DPS! EPS! class="unsortable" | 300kgLevel|- ! PortGovernment Issue| S500| S145 m/s| S12/blast|- 0.3 s! Level| 100 kg| 4| 5.7| 41.67| 1667| 40.00
| -/-/-/-/-
| -/1/-/-/-
| 1/1/-/-/-
|-
! Targeting
| Okay
| Okay
| Okay
|-
! DPEMkI| 500| 130 m/s| 12/blast| 0.3 s| 100 kg| 4| 5.7| 41.67| 1667| 40.00| -/-/-/-/-|-! MkII| 540| 140 m/s| 12/blast| 0.26 s| 100 kg| 4| 5.7
| 45.00
| 2077
| 46.15
| -/-/-/-/-
|-
! MkIII
| 550
| 140 m/s
| 12/blast
| 0.25s
| 300 kg
| 4
| 5.7
| 45.83
| 2200
| 60.00
| -/1/-/-/-
|-
! HX
| 550
| 160 m/s
| 8/blast
| 0.20 s
| 300 kg
| 4
| 5.7
| 68.75
| 2750
| 40.00
| 1/1/-/-/-
|}
The Rail Gun can best be equated to a sniper rifle without a sight. Although able to hit a target up to 1000m, it is very difficult to aim without quite a bit of practice. Don't be misled though, the Rail is a very effective weapon when used right. High speed, high damage, and low visibility mean your enemy wont see it coming, but when it hits they will know (read: Where did all my health go?). Most effective at medium ranges (500m) it serves as a very good secondary weapon. The MkII requires the [[Badges#Player Kills|25pk Badge]], the MkIII requires the [[Badges#Player Kills|100pk Badge]] and the Advanced requires the [[Badges#Player Kills|500pk Badge]].
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! Rail Gun
! MkI
! MkII
! MkIII
! Advanced
|-
! Damage
| 1400
| 1400
| 1800
| 2500
|-
! Speed
| 400m/s
| 400m/s
| 400m/s
| 480m/s
|-
! Energy
| 110/blast
| 90/blast
| 80/blast
| 100/blast
|-
! Delay
| 1.6s
| 1.6s
| 1.6s
| 1.7s
|-
! Mass
| 800kg| 800kg| 1000kg| 1500kg|- ! Targeting! Splash Radius| 0| 0| 0| 0|- Ammo! Detonation| Contact| Contact| Contactclass="unsortable" | ContactLevel
|-
! AmmoMkI| 1400| 400 m/s| 110/blast| 1.6 s| 800 kg| 2.6
| 30
| 4/5/-/-/-
|-
! MkII
| 1400
| 400 m/s
| 90/blast
| 1.6 s
| 800 kg
| 2.6
| 30
| [[Image:Ribbon_pk_25.png|50px]]
|-
! MkIII
| 1800
| 400 m/s
| 80/blast
| 1.6 s
| 1000 kg
| 2.6
| 15
| [[Image:Ribbon_pk_100.png|50px]]
|-
! Advanced
| 2500
| 480 m/s
| 100/blast
| 1.7 s
| 1500 kg
| 2.6
| 10
|-
! Fuel/Lifetime
| NA
| NA
| NA
| NA
|-
! Level
| 4/5/-/-/-
| [[Image:Ribbon_pk_25.png|50px]]
| [[Image:Ribbon_pk_100.png|50px]]
| [[Image:Ribbon_pk_500.png|50px]]
|}
==[[Image:Allmissiles.png]] Missiles==
There are three types of missile launchers. The first one is the Yellow Jacket, which is a very basic sort of missile launcher. Its missiles have fairly bad tracking, making it difficult to hit moving targets with the Yellowjacket. However, Yellowjackets do a fair amount of damage. The Firefly is the next step up from the Yellowjacket. It doesn't do quite as much damage, but its increased tracking more than makes up for the decreased damage. Unfortunately, Fireflies (which are in fact scaled down [[Weapons:Large#Missiles|Stingrays]]) only have 6 shots per tube, drastically decreasing their usefulness(changed to 12 in VO 1.8.556). The most popular member of the Small-port missile family is the Gemini launcher. This launcher fires two heat-seeking missiles per shot, each of which does 850 950 damage and tracks its target quite well (within a 90 degree frontal arc). Generally, only the Geminis are used in Player vs. Player combat, although it's not unheard of to see other missiles in use.
{| border="1" style="text-align: center"|-class="wikitable sortable"! Missle Missile Launchers! Firefly! Gemini! Yellow Jacket|-
! Damage
| 1200
| 950
| 1800
|-
! Speed
| 75m/s
| 80m/s
| 85m/s
|-
! Energy
| 0/blast
| 0/blast
| 0/blast
|-
! Delay
| 1.5s
| 1.5s
| 1.5s
|-
! Mass
| 400kg
| 400kg
| 400kg
|-
! Splash Radius
| 25m
| 25m
| 30m
|-
! Detonation
| Contact
| Proximity(10m)
| Contact
|-
! Ammo
| 6! Lifetime| 18! Range! class="unsortable" | 8Level
|-
! FuelFirefly| 1200| 95 m/Lifetimes| 20sec0/blast| 20sec1.5 s| 12sec400 kg|-25m! Level| Contact| 12| 20 s| 1500 m
| -/-/3/-/-
|-
! Gemini
| 950
| 80 m/s
| 0/blast
| 1.5 s
| 400 kg
| 25m
| Proximity (10m)
| 18
| 20 s
| 1600 m
| -/4/-/-/-
|-
! Yellow Jacket
| 1800
| 85 m/s
| 0/blast
| 1.5 s
| 400 kg
| 30m
| Contact
| 8
| 12 s
| 680 m
| -/-/1/-/-
|}
There are three different types of small-port rocket launchers. The first is the Iceflare, which does 800 damage/rocket and has the smallest "safety fuse" (the distance from the launcher at which point the rocket arms its proximity fuse) of the types, making it very good for close combat. It is also extremely light. The middle child is the Starflare, which does 1000 damage/rocket and still maintains a decent mass. The most powerful type of small-port rocket is the venerable Sunflare, which does an awe-inspiring 1500 damage/rocket, but tips the scales at 1000kg. The Sunflare has historically been popular in the [[Valkyrie]] class of fighters, but this has lessened since the introduction of the mass system, which made it impractical to carry multiple Sunflare launchers in such a light ship.
{| border="1" style="text-align: center" class="wikitable sortable"
|-
! Rocket Launchers
! Iceflare
! Starflare
! Sunflare
! Seeker Flares
! Xang Xi Self-Propelled
Concussion Launcher<ref>The Xang Xi Self-Propelled Concussion Launcher is granted after the completion of a mission offered by Xang Xi stations.</ref>
|-
! Damage
| 800
| 1000
| 1500
| 100
| 1
|-
! Speed
| 65m/s
| 75m/s
| 85m/s
| 120m/s
| 85m/s
|-
! Energy
| 0/blast
| 0/blast
| 0/blast
| 0/blast
| 0/blast
|-
! Delay
| 1.0s
| 1.0s
| 1.0s
| 1.5s
| 1.0s
|-
! Mass
| 400kg
| 600kg
| 1000kg
| 1000kg
| 1500kg
|-
! Splash Radius
| 60m
| 60m
| 60m
| 50m
| 150m
|-
! Detonation
| Proximity (30m)
| Proximity (30m)
| Proximity (30m)
| Proximity (100m)
| Proximity (30m)
|-
! Ammo
! Lifetime
! class="unsortable" | Level
|-
! Iceflare
| 800
| 75 m/s
| 0/blast
| 1.0 s
| 400 kg
| 60m
| Proximity (30m)
| 16
| ~15s
| 4/5/2/-/-
|-
! Starflare
| 1000
| 75 m/s
| 0/blast
| 1.0 s
| 600 kg
| 60m
| Proximity (30m)
| 14
| 12~15s| 18<ref>Seeker Flares do not reload, one time use of up to 1800pt damage.<5/5/ref>| 4/-/-
|-
! RangeSunflare| NA1500| NA85 m/s| 1200m0/blast| NA1.0 s| NA1000 kg|-60m! Level| Proximity (30m)| 4/5/6/-/-12| 5/5/-/-/-~15s
| 8/5/8/-/-
|-
! Seeker Flares
| 100 (?)
| 120 m/s
| 0/blast
| 1.5 s
| 1000 kg
| 50m
| Proximity (100m)
| 18<ref>Seeker Flares do not reload, one time use of up to 1800pt damage.</ref>
| ~30s
| [[Aerna_Seeker|Seeker Drop]]
|-
! [[Xang Xi]] Self-Propelled Concussion Launcher <ref>The Xang Xi Self-Propelled Concussion Launcher is granted after the completion of a mission offered by Xang Xi stations.</ref>
| 1
| 85 m/s
| 0/blast
| 1.0 s
| 1500 kg
| 150m
| Proximity (60m)
| 8
| ~15
| -/-/-/-/-
|}