Changes

Weapons:Small

1,392 bytes added, 02:59, 31 December 2023
/* Image:Allpositron-neutron.png Neutron Blaster */ updated Neutron III detail
! Mass
! Grid
! Targeting(Degrees)
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 100 kg
| 4
| Okay5.7
| 35.00
| 2333
| 66.67
| -/1/-/-/-
|-
| 100 kg
| 4
| Okay5.7
| 37.76
| 2642
| 70.00
| 1/1/-/-/-
|-
| 100 kg
| 4
| Okay5.7
| 38.78
| 2714
| 70.00
| 1/2/-/-/-
|-
| 100 kg
| 4
| Okay5.7
| 15.00
| 1000
| 66.67
| -/-/-/-/-
(Bot Drop)
| 280 kg
| 8
| Okay5.7
| 50.00
| 3125
| 62.50
| 4/8/-/-/-
|}
===[[Image:Allpositron-neutron.png]] Neutron Blaster===
The Neutron Blaster is the ultimate rapid firing small-port blaster. The shots from this weapon move surprisingly fast and have decent range. It can be a very effective primary weapon. The Neutron Blaster MkIII is only purchasable by Itani or Serco, military pilots and can be bought at Valent (+600 Standing) stations in UIT by whichever team won [[CtC]] (Capture achieved the Cargo) most victories in border combat the week before, but anyone can get them as drops from certain pirate NPCs.
{| border="1" style="text-align: center" class="wikitable sortable"
! Mass
! Grid
! Targeting(Degrees)
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 600 kg
| 4
| Good5.7
| 50.00
| 4000
| 80.00
| 3/3/-/-/-
|-
| 600 kg
| 4
| Good5.7
| 54.55
| 4286
| 78.57
| 4/4/-/-/-
|-
! MkIII<ref>The Mark III is only available at valent stations, to the winner of serco/itani depending on who won the most recent previous week's [[CtC]]Deneb skirmishes, or as a bot drop</ref>
| 600
| 205
| 400 kg
| 4
| Good5.7
| 42.86
| 4286
| 100.00
| 4/-/-/-/-
|-
| 400 kg
| 4
| Good5.7
| 42.86
| 4286
| 100.00
| Mission
|-
| 400 kg
| 4
| Good5.7
| 45.36
| 4885
| 107.69
| Bot Drop
|-
| 400 kg
| 18
| Good5.7
| 50.00
| 5714
| 114.29
| Mission
|}
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 100 kg
| 4
| Okay5.7
| 43.75
| 1750
| 40.00
| 1/2/-/-/-
|-
| 100 kg
| 4
| Okay5.7
| 50.67
| 1900
| 37.50
| 1/2/-/-/-
|-
| 150 kg
| 4
| Okay5.7
| 55.53
| 2000
| 36.00
| 1/2/-/-/-
|-
| 150 kg
| 4
| Okay5.7
| 57.53
| 2100
| 36.50
| 1/2/-/-/-
|}
===[[Image:Allpositron-neutron.png]] Positron Blaster===
A slower but more powerful version of the [[Weapons:Small#Neutron Blaster|Neutron Blaster]], not quite as effective as the Neutron but it gets the job done. Axia Technology Corp. developed an Accelerated Positron blaster that contains a HKPS Upgraded Blaster Housing with a KD-3 Positron Core. This weapon requires 600 or more [[Axia]] standing and reasonably high levels, and can be compared damage-wise to a Neutron Mark III. [[Corvus|Corvus]] has also introduced a variant of the positron blaster available to those who have -901 or less (Kill on Sight) standing with the three major factions, and have completed the [[Missions#Hive_Research|Hive Research]] mission. However, the weapon requires 18 grid, making it similar to the [[Manufacturing#Corvus_Widowmaker|Corvus Widowmaker]].
{| border="1" style="text-align: center" class="wikitable sortable"
! Delay
! Mass
! Grid
! Targeting
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 0.25 s
| 500 kg
| Okay4| 5.7
| 44.44
| 3200
| 72.00
| 5/4/-/-/-
|-
| 0.21 s
| 500 kg
| Good4| 5.7
| 47.06
| 3810
| 80.95
| 5/5/-/-/-
|-
| 0.21 s
| 400 kg
| Good4| 5.7
| 50.00
| 3810
| 76.19
| Bot Drop
|-
! [[Corvus|Corvus]] Ultra Positron Blaster
| 1000
| 195
| 12/blast
| 0.3 s
| 500 kg
| 18
| 5.7
| 83.33
| 3333.33
| 40.00
| 8/8/-/-/-
|-
|}
 
===[[Image:All ion blasters.png]] Power Cell Blaster===
Prototype weapon. Instead of causing hull damage, the Power Cell Blaster causes your target's power cell to lose energy, limiting their capability to return fire or turbo away.
 
{| border="1" style="text-align: center" class="wikitable sortable"
! Power Cell Blaster
! Drain
! Velocity
! Energy
! Delay
! Mass
! Grid
! Targeting
! EPS
! class="unsortable" | Level
|-
! Prototype
| 60
| 215
| 8.0/blast
| 0.16 s
| 100 kg
| 4
| 31.8
| 50
| -/-/-/-/-
|}
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 100 kg
| 4
| Okay8.1
| 25
| 1666.67
| 66.67
| -/-/-/-/-
|-
| 0.1
| 6.67
| 66.67
| Bot Drop
|-
! Neutron MkII
| 1
| 195
| 11/blast
| 0.14 s
| 600 kg
| 4
| 5.7
|
|
|
| -/-/-/-/-
|}
==Cannons==
Cannons are energy weapons that sacrifice rate of fire for higher damage per shot. Cannons typically also feature lower energy consumption and slightly higher projectile velocity. A highly skilled Cannon marksman can score a kill with fewer shots than a pilot spraying the area with fire from a comparable Blaster.
===[[Image:All mining beams.png]] Charged Cannon===
| 60 s
| 400kg
| Okay5.7
| Variable
| 2/3/-/-/-
! Delay
! Mass
! Grid
! Targeting
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 6.5/blast
| 0.090 s
| 600 500 kg| Little4| 5.7
| 38.46
| 2778
| 72.22
| 3/5/-/-/-
|-
| 6.0/blast
| 0.088 s
| 600 500 kg| Little4| 5.7
| 46.66
| 3182
| 68.18
| 4/5/-/-/-
|}
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
| 1000 kg
| 4
| Very Good11.5
| 30.00
| 2400
| 80.00
| 5/4/4/-/-
|-
| 1000 kg
| 4
| Very Good11.5
| 36.67
| 2750
| 75.00
| 6/6/5/-/-
|-
| 1000 kg
| 8
| Very Good11.5
| 40.00
| 3000
| 75.00
| 7/7/6/-/-
|}
===[[Image:Allplasma(s port).png]] Plasma Cannon===
The Plasma Cannon becomes available early in the game, at around the same time as the [[#Ion Blaster|Ion Blaster]]. The Plasma Cannon sacrifices rate of fire for higher damage and lower energy usage per shot, enabling a quicker kill with fewer shots fired. Many pilots swear by the HX model even after better weapons become available.
{| border="1" style="text-align: center" class="wikitable sortable"
! Delay
! Mass
! Grid
! Targeting
! DPE
! DPS
! EPS
! class="unsortable" | Level
|-
! Government Issue
| 500
| 145 m/s
| 12/blast
| 0.3 s
| 100 kg
| 4
| 5.7
| 41.67
| 1667
| 40.00
| -/-/-/-/-
|-
|-
! MkI
| 0.3 s
| 100 kg
| Okay4| 5.7
| 41.67
| 1667
| 40.00
| -/-/-/-/-
|-
| 0.26 s
| 100 kg
| Okay4| 5.7
| 45.00
| 2077
| 46.15
| -/-/-/-/-
|-
| 0.25s
| 300 kg
| Okay4| 5.7
| 45.83
| 2200
| 60.00
| -/1/-/-/-
|-
| 0.20 s
| 300 kg
| Okay4| 5.7
| 68.75
| 2750
| 40.00
| 1/1/-/-/-
|}
! Targeting
! Ammo
! Range
! class="unsortable" | Level
|-
| 1.6 s
| 800 kg
| None2.6
| 30
| ?
| 4/5/-/-/-
|-
| 1.6 s
| 800 kg
| None2.6
| 30
| ?
| [[Image:Ribbon_pk_25.png|50px]]
|-
| 1.6 s
| 1000 kg
| None2.6
| 15
| ?
| [[Image:Ribbon_pk_100.png|50px]]
|-
| 1.7 s
| 1500 kg
| None2.6
| 10
| ?
| [[Image:Ribbon_pk_500.png|50px]]
|}
==[[Image:Allmissiles.png]] Missiles==
There are three types of missile launchers. The first one is the Yellow Jacket, which is a very basic sort of missile launcher. Its missiles have fairly bad tracking, making it difficult to hit moving targets with the Yellowjacket. However, Yellowjackets do a fair amount of damage. The Firefly is the next step up from the Yellowjacket. It doesn't do quite as much damage, but its increased tracking more than makes up for the decreased damage. Unfortunately, Fireflies (which are in fact scaled down [[Weapons:Large#Missiles|Stingrays]]) only have 6 shots per tube, drastically decreasing their usefulness(changed to 12 in VO 1.8.556). The most popular member of the Small-port missile family is the Gemini launcher. This launcher fires two heat-seeking missiles per shot, each of which does 850 950 damage and tracks its target quite well (within a 90 degree frontal arc). Generally, only the Geminis are used in Player vs. Player combat, although it's not unheard of to see other missiles in use.
{| border="1" style="text-align: center" class="wikitable sortable"
! Ammo
! Lifetime
! Range
! class="unsortable" | Level
|-
! Firefly
| 1200
| 75 95 m/s
| 0/blast
| 1.5 s
| 25m
| Contact
| 612
| 20 s
| 1500 m
| -/-/3/-/-
|-
| 18
| 20 s
| 1600 m
| -/4/-/-/-
|-
| 8
| 12 s
| 680 m
| -/-/1/-/-
|}
| 1500 kg
| 150m
| Proximity (30m60m)| 48| ?~15
| -/-/-/-/-
|}