Changes

Weapons:Turret

10 bytes added, 07:19, 29 November 2022
/* Capital Rail Cannon */
===Energy Weapons===
These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. The There is a built-in Neutron Blaster and these turrets have MKll turret, which has the advantage of being able to fire indefinitely without draining not needing any energy from the host ship's power cellgrid. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire. It can also "knock back" a pursuer with collision damage.
{| border="1" style="text-align:center" class="wikitable sortable"
| 0.14s
| built-in
| Okay5.7
| 0
| 4286
| 0.14s
| 400kg
| Okay5.7
| 4
| 4286
| 0.1s
| 2000kg
| Excellent31.8
| 4
| 4000
| -4/-/-4/-/-/
|-
! Gauss Cannon MkII
| 0.4s
| 1000kg
| Very Good11.5
| 4
| 2750
| 1.5s
| 100kg
| ?69.5
| 25
| 2000
| -/-/-/-/-
|-
! Shield Turret
| 1 <ref> The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.</ref>
| 40
| 0.2s
| 10kg
| None69.5
| 4
| 0
| 0.15s
| 100kg
| Excellent31.8
| 4
| 0
| Mission <ref name="conqstation" />
|}
| 30s
| 2400m
| 2535
| -/-/-/-/-
|}
 
===Capital Rail Cannon===
Fires high-velocity xithricite rounds (requires Leviathan Hunter II)
| 10000
| 400 m/s
| 1000250/blast
| 2.5 s
| 25000 kg
| None0.0
| 300
| 4000m
50
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