Weapons:Large: Difference between revisions

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==Energy Weapons==
==Energy Weapons==
===[[Image:gatling.png]] Gatling ===
===[[Image:gatling.png]] Gatling ===
There are two main varieties of the gatling weapon, the Gatling Cannon and Gatling Turret. The Gatling Cannon a rarely-used weapon which is most useful for close-range encounters. It is very similar to the [[Weapons:Small|flechette cannon]]. The Gatling Turret (and its NPC variants) is a much more commonly-used weapon. Even for an unskilled pilot, this weapon can be amazingly effective on low level [[Bots|robots]]; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it to great advantage against other players, especially on heavier ships where manuevering a good shot can become difficult.
There are two main varieties of the gatling weapon, the Gatling Cannon and Gatling Cannon MkII. The Gatling Cannon a rarely-used weapon which is most useful for close-range encounters. It is very similar to the [[Weapons:Small|flechette cannon]]. The Gatling Cannon MkII (and its NPC variants) is a much more commonly-used weapon. Even for an unskilled pilot, this weapon can be amazingly effective on low level [[Bots|robots]]; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it to great advantage against other players, especially on heavier ships where manuevering a good shot can become difficult.


{| border="1" style="text-align:center" class="wikitable sortable"
{| border="1" style="text-align:center" class="wikitable sortable"
Line 15: Line 15:
! DPE
! DPE
! DPS
! DPS
! EPS
! class="unsortable" | Level
! class="unsortable" | Level
|-
|-
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| 0.075s
| 0.075s
| 800kg
| 800kg
| Little
| 5.7
| 4
| 4
| 37.50
| 37.50
| 2343
| 4000
| 106.67
| 1/-/5/-/-
| 1/-/5/-/-
|-  
|-  
! Gatling Cannon MkII
| 400
| 180
| 12/blast
| 0.100s
| 2000kg
| 31.8
| 4
| 33.33
| 4000
| 120
| 5/-/5/-/-
|-
! Gatling Cannon HV
! Gatling Cannon HV
| 400
| 400
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| 0.075s
| 0.075s
| 800kg
| 800kg
| Little
| 5.7
| 8
| 8
| 40
| 40
| 3125
| 5333.33
| 133.33
| 6/-/-/-/-
| 6/-/-/-/-
|-  
|-  
! Gatling Turret
! Hive Queen Gatling Cannon
| 400
| 180
| 12/blast
| 0.100s
| 2000kg
| Excellent
| 4
| 33.33
| 3125
| 5/-/5/-/-
|-
! Hive Queen Gatling Turret
| 415
| 415
| 180  
| 180  
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| 0.100s  
| 0.100s  
| 2000kg
| 2000kg
| Excellent
| 31.8
| 4
| 4
| 34.6
| 34.6
| 3242
| 4150
| 120
| Bot Drop
| Bot Drop
|}
|}
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! DPE
! DPE
! DPS
! DPS
! EPS
! class="unsortable" | Level
! class="unsortable" | Level
|-
|-
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| 0.4s
| 0.4s
| 1400kg
| 1400kg
| Good
| 11.5
| 4
| 4
| 16.67
| 16.67
| 2500
| 2500
| 150
| -/-/1/-/-
| -/-/1/-/-
|-
|-
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| 0.4s
| 0.4s
| 1400kg
| 1400kg
| Good
| 11.5
| 4
| 4
| 20.00
| 20.00
| 3000
| 3000
| 150
| -/-/2/-/-
| -/-/2/-/-
|-
|-
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| 0.4s
| 0.4s
| 1200kg
| 1200kg
| Good
| 11.5
| 4
| 4
| 29.00
| 29.00
| 3625
| 3625
| 125
| -/-/3/-/-
| -/-/3/-/-
|-
|-
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| 0.4s  
| 0.4s  
| 1200kg
| 1200kg
| Good
| 11.5
| 4
| 4
| 26.67
| 26.67
| 4000
| 4000
| 150
| -/-/4/-/-
| -/-/4/-/-
|-
|-
! Annihilator  
! Annihilator  
| 1800
| 1800
| 202
| 205
| 70/blast
| 65/blast
| 0.5s
| 0.4s
| 1400kg
| 1300kg
| Good
| 11.5
| 11
| 8
| 25.71
| 27.69
| 3600
| 4500
| 163
| -/-/7/-/-<br />[[Image:Ribbon_queen_25.png|50px]]
| -/-/7/-/-<br />[[Image:Ribbon_queen_25.png|50px]]
|}
|}
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! DPE
! DPE
! DPS
! DPS
! EPS
! Level
! Level
|-
|-
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| 0.25s
| 0.25s
| 500kg
| 500kg
| Okay
| 5.7
| 4
| 4
| 66.67
| 66.67
| 4800
| 4800
| 72
| 2/-/2/-/-<br />[[Image:Ribbon_queen_10.png|50px]]
| 2/-/2/-/-<br />[[Image:Ribbon_queen_10.png|50px]]
|}
|}
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==[[Image:Allmine launchers.png]] Mine Launchers==
==[[Image:Allmine launchers.png]] Mine Launchers==


There are four (4) types of mine launchers, Concussion, Proximity, Lightning, and Teller-Ulam. The Concussion does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe, sending them flying off course. The Proximity drops mines that explode when an enemy enters the proximity radius (70m). The [[media:mines_lightning.png|Lightning]] mines deal 1000 damage per second to all ships within a 100m radius with a devastating arc of lighting. It is considered by some to be the ultimate large port botting weapon when used properly, as well as offering an excellent deterrent to pirates and even, with the right pilots, offing capships.
There are six (6) types of mine launchers, Concussionm, Drain, Proximity, Lightning, Gravity and Teller-Ulam. The Concussion does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe, sending them flying off course. The Drain mine saps energy from all ships Power Cells within the blast radius. The Proximity drops mines that explode when an enemy enters the proximity radius. The [[media:mines_lightning.png|Lightning]] mines damage all ships within a 100m radius with a devastating arc of lighting. It is considered by some to be the ultimate large port botting weapon when used properly, as well as offering an excellent deterrent to pirates and even, with the right pilots, offing capships.


{| border="1" style="text-align: center" class="wikitable sortable"
{| border="1" style="text-align: center" class="wikitable sortable"
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| Proximity (70m)
| Proximity (70m)
| 6
| 6
| 15 min
| 30 min
| 5/-/5/7/-
| 5/-/5/7/-
|-
! Drain
| 1500 energy (25 damage)
| 0 m/s
| 0
| 2s
| 1200 kg
| 80m
| Proximity (70m)
| 10
| 30 min
| 2/-/-/-/-
|-
! Gravity
| 4000(?) energy (1 damage)
| 0 m/s
| 0
| 2s
| 1500 kg
| 200m
| Proximity (70m)
| 5
| 480 min
| -/-/-/-/-
|-
|-
! Proximity
! Proximity
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| Proximity (70m)
| Proximity (70m)
| 10
| 10
| 15 min
| 30 min
| 5/-/4/6/-
| 5/-/4/6/-
|-
|-
! Lightning
! Lightning
| 1800/s
| Arc: 1500/s
Explosion:1800
| 0 m/s
| 0 m/s
| 0
| 0
| 2s
| 2s
| 2400 kg
| 2400 kg
| 100m
| Explosion: 30m
| Contact
| Arc Proximity
(100m)
| 4
| 4
| 15 min
| 30 min
| 8/-/7/9/-
| 8/-/7/9/-
|
|
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| 15000
| 15000
| 0 m/s
| 0 m/s
| 550
| 500
| 2s
| 2s
| 15000kg
| 15000kg
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| Proximity (120m)
| Proximity (120m)
| 2
| 2
| 60 min
| 240 min
| [[Manufacturing#BioCom_Miniature_Tellar-Ulam_Mine|mission]]
| [[Manufacturing#BioCom_Miniature_Tellar-Ulam_Mine|mission]]
|}
|}
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==[[Image:Allrockets.png]] Rocket Launchers==
==[[Image:Allrockets.png]] Rocket Launchers==
There are two (2) types of large-port rocket launchers, Screamers and Jackhammers.  At 48,000 damage per tube <ref>the same as the original Avalon Torpedo Launcher</ref> (roughly half a [[Trident|Trident]]'s shield strength) the Screamers are the big daddy of dumb-fire rockets.  Screamers are very effective when engaging smaller bots or catching an enemy player off guard.  Two disadvantages of Screamers are their narrow proximity detonation (20m) and the fact that they require energy to fire.  The Jackhammers are rapid firing, making them ideal for rocket netting light fighters, they can also be 'stack-fired' while boosting to rapidly take down a capital vessel's shields.
There are two (2) types of large-port rocket launchers, Screamers and Jackhammers.  At 48,000 damage per tube <ref>the same as the original Avalon Torpedo Launcher</ref> (roughly half a [[Trident|Trident]]'s shield strength) the Screamers are the big daddy of dumb-fire rockets.  Screamers are very effective when engaging smaller bots or catching an enemy player off guard.  Two disadvantages of Screamers are their narrow proximity detonation (20m) and the fact that they require energy to fire (reduced to 0 in VO 1.8.556).  The Jackhammers are rapid firing, making them ideal for rocket netting light fighters, they can also be 'stack-fired' while boosting to rapidly take down a capital vessel's shields.


{| border="1" style="text-align: center" class="wikitable sortable"
{| border="1" style="text-align: center" class="wikitable sortable"
Line 318: Line 357:
| 3000
| 3000
| 95 m/s
| 95 m/s
| 60/rocket
| 0
| 0.7 s
| 0.7 s
| 1200 kg
| 1200 kg
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| -/-/4/-/-
| -/-/4/-/-
|}
|}


==[[Image:Allrockets.png]] Torpedo Launchers==
==[[Image:Allrockets.png]] Torpedo Launchers==
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==[[Image:All mining beams.png]] Concussion Railgun==
==[[Image:All mining beams.png]] Concussion Railgun==
The Concussion Railgun is currently available as a prototype weapon through a mission tree available at commercial stations from Combat 3.  The Concussion Railgun is unique in that it does not require energy to fire, however this advantage is offset by its large mass and the fact that it cannot be reloaded.  The shot size of the ConcRail is also larger than other railguns, making it easier to score hits.  The Concussion Railgun deals a concussive blast to targets, and may cause them to spin.
The Concussion Railgun is currently available as a prototype weapon through a mission tree available at commercial stations from Combat 3.  The Concussion Railgun is unique in that it does not require energy to fire, however this advantage is offset by its large mass.  The shot size of the ConcRail is also larger than other railguns, making it easier to score hits.  The Concussion Railgun deals a concussive blast to targets, and may cause them to spin.


{| border="1" style="text-align: center" class="wikitable sortable"
{| border="1" style="text-align: center" class="wikitable sortable"
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| 0/blast
| 0/blast
| 2 s
| 2 s
| 4000 kg
| 2000 kg
| None
| 2.6
| 10
| 10
| ?
| ?