|
|
(343 intermediate revisions by 10 users not shown) |
Line 1: |
Line 1: |
| {{ChangeLogBox|beginning-version=1.8.0|ending-version=Current|preceding-version=[[ChangeLog/1.7]]|following-version=(Current)}} | | {{ChangeLogBox|beginning-version=1.8.0|ending-version=(current)|preceding-version=[[ChangeLog/1.7]]|following-version=(Current)}} |
|
| |
|
| '''Note: ''' Items in italics denote additions that were not mentioned in the official changelog.
| | Changes are also mentioned in the [[Newsletters]] that the Vendetta Online developers send out about thrice a year. Changes are often discussed in a bit more detail, and might include reference pictures not available in the changelog. |
|
| |
|
| == Vendetta version 1.8.8 ==
| | As of 2024, due to the sheer number of updates that have been made to Vendetta Online 1.8.xxx, this version has been broken up by year into multiple pages to reduce page load times. |
| * Pressing 'm' from the HUD always goes to the mission log, then pressing it again goes to the mission list if you don't have a mission, and then pressing 'm' a third time puts you back in the HUD.
| |
| * Fixed horizontal scroll in mission log.
| |
| * Missions are sorted alphabetically by name and then description. (thanks [[User:BlackNet|Moda]])
| |
| * Option for chat entry field to show colored text depending on what chat destination it's going to. (thanks [[User:Slime73|Slime]])
| |
| * Preset purchase buttons show name of the ship that is setup for that preset. (thanks [[User:Drazed|Drazed]])
| |
| * Player's home station is displayed in character info area in station menu. ([[User:Slime73|slime]])
| |
| * System chat is available to non-plugin users now. ([[User:Slime73|slime]])
| |
|
| |
|
| == Vendetta version 1.8.7 == | | {|border="1" |
| * Overhauled bot targeting system, currently utilized in Border Skirmish, Hive Skirmish and Escort missions. Among other things, this means that players will be targeted more frequently and fighters won't focus on capships.
| | ! Update Year |
| * BS bots warp in from opposite ends now, preventing some capship tangles.
| | ! Patch Number Start |
| * BS now includes Ragnarok bombers.
| | ! Patch Number End |
| | |- |
| | ! [[ChangeLog/1.8/until_2023|2023 and Before]] |
| | | 1.8 |
| | | 1.8.675 |
| | |- |
| | ! [[ChangeLog/1.8/2024|2024]] |
| | | 1.8.676 |
| | | (current) |
| | |} |
|
| |
|
| == Vendetta version 1.8.6.1 ==
| | [[Category:Changelogs]] |
| * Fixed crash on exit or ReloadInterface
| |
| | |
| == Vendetta version 1.8.6 ==
| |
| * Mission logs now indicate mission outcome (completed, failed, aborted) for most missions (the rest to be done soon).
| |
| * Navroute to Hive Skirmish sector set again when you undock after death (obsoleting Eonis' new plugin).
| |
| * Fixed a bot-cleanup race condition that may be responsible for the appearance of hive bots in wormhole sectors.
| |
| * Hive expansion tuning (eg. slower bastion spawning when there are already several).
| |
| * Hive Skirmish message polishing (no more "will retreat if we lose 0 more").
| |
| * New mission log objective-list mechanism (not yet utilized).
| |
| | |
| == Vendetta version 1.8.5 ==
| |
| * Skirmish HUD element now reflects the alternative objectives of the stronghold and bastion HS missions
| |
| * Sector alignment/monitored status can now be changed on the fly. Consequently, Deneb B12 is now unaligned during BS (no more friends-are-red issue)
| |
| * When a ship you kill explodes, it still rewards you for kills that result from the explosion, but will not penalize you, in the case of a friendly NPC dying in the blast.
| |
| * Stronghold Queens no longer respawn instantly (there's currently a single-wide production queue requiring 2 hours per queen)
| |
| * Fixed a bug that gave the Levi's shields a huge bump when the last Bastion was destroyed.
| |
| * Queens and other large ships can now die in skirmishes when the sector is not-running (very low probability) - this will keep the Hive from growing quite so large.
| |
| | |
| == Vendetta version 1.8.4.1 ==
| |
| * Use GL_ARB_vertex_buffer_object instead of GL_APPLE_vertex_buffer_object on MacOS 10.5 - significant speedup on some machines.
| |
| * Disabled mpengine entirely (for now) - trying to track down further performance issues.
| |
| | |
| == Vendetta version 1.8.4 ==
| |
| * Skirmish [[HUD]] control's colors are now correctly displayed.
| |
| * Skirmish HUD updates on each kill again.
| |
| * Station names are now being displayed in inventory tree list.
| |
| * Border Skirmish stats displayed in neat table in mission log (more uses of this to come).
| |
| * Multithreaded OpenGL is disabled by default with new VO installs on Mac OS when there is only one cpu.
| |
| * Plugins: Text lengths are now properly calculated when \127o is used at the end of the text. This was causing some text to word-wrap prematurely.
| |
| * Cargo dropped in sectors already full of cargo will try to "combine" with a nearby cargo box of the same type; this dramatically reduces the number of cargo boxes in sectors where large battles take place and increases frame rate
| |
| | |
| == Vendetta version 1.8.3.1 ==
| |
| * Fix for the crash that TargetLS and the IUP child-detachment change induced
| |
| * Linux clients will now hog the cpu much less when not in focus
| |
| | |
| == Vendetta version 1.8.3 ==
| |
| * WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated!
| |
| * Casualties HUD element in Hive Skirmish missions
| |
| * Group-leaving on mission end/abort fixed
| |
| * Better emulation of skirmishes in non-running sectors
| |
| * Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels
| |
| * Initial re-tuning of shield settings following the removal of the turret-multiplier-effect
| |
| * More stats being kept for Border Skirmish
| |
| * IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum)
| |
| | |
| == Vendetta version 1.8.2 ==
| |
| * Swarm trail effects get removed when changing sectors or logging out
| |
| * Misc lua interface fixes (see community projects forum tomorrow)
| |
| * Mission HUD text properly left-justified again
| |
| * Mission menu backgrounds back to normal
| |
| * Fixed bug in handling of friendly-kills by npcs in Border and Hive Skirmish
| |
| * No more N times damage to shields where N is the number of turrets within a blast area (no more soloing the [[Leviathan|levi]])
| |
| * Border Skirmish and Battle max-casualties changed from 1k each to 2k and 3k respectively (Battles happen at midnight GMT Sundays)
| |
| * [[Hive Queen|Queens]] in Hive Strongholds now contribute to the Levi's shield recharge rate (along with Bastion queens)
| |
| * Stronghold queens don't try to defend the Levi now (until defend action works better)
| |
| * Serco/Itani [[HAC]] instead of frigate1/2 in BS messages
| |
| | |
| == Vendetta version 1.8.1 ==
| |
| * Border Skirmish is back, now with [[HUD]] indicator
| |
| | |
| == Vendetta version 1.8 ==
| |
| * Two new hives, centered in [[Metana]] and [[Rhamus]]
| |
| * Jump point indicator icon moved out about 200m so that it doesn't disappear behind you the instant you can activate
| |
| * Fixed bug where jump point indicator would be mixed up at the moment storms started/ended
| |
| * Linux joystick calibration utility disabled; it didn't work at all but we will fix it!
| |
| | |
| [[Category:ChangeLogs]] | |
Changes are also mentioned in the Newsletters that the Vendetta Online developers send out about thrice a year. Changes are often discussed in a bit more detail, and might include reference pictures not available in the changelog.
As of 2024, due to the sheer number of updates that have been made to Vendetta Online 1.8.xxx, this version has been broken up by year into multiple pages to reduce page load times.
Update Year
|
Patch Number Start
|
Patch Number End
|
2023 and Before
|
1.8
|
1.8.675
|
2024
|
1.8.676
|
(current)
|