Weapons:Turret: Difference between revisions
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==Turret Ports== | ==Turret Ports== | ||
Capital ships as the [[Trident]] and some versions of the [[Atlas|Atlas]] and [[Behemoth|Behemoth]] ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it. | Capital ships, such as the [[Trident]] and [[Goliath class freighter|Goliath]], as well as some versions of the [[Atlas|Atlas]] and [[Behemoth|Behemoth]] ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it. | ||
===Energy Weapons=== | ===Energy Weapons=== | ||
These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. | These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. There is a built-in Neutron Blaster MKll turret, which has the advantage of not needing any grid. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire. It can also "knock back" a pursuer with collision damage. | ||
{| border="1" style="text-align:center" class="wikitable sortable" | {| border="1" style="text-align:center" class="wikitable sortable" | ||
Line 17: | Line 17: | ||
! class="unsortable" | Level | ! class="unsortable" | Level | ||
|- | |- | ||
! Neutron | ! Neutron MkII | ||
| 600 | | 600 | ||
| | | 195 | ||
| 0. | | 0.14s | ||
| built-in | | built-in | ||
| | | 5.7 | ||
| 0 | | 0 | ||
| 4286 | |||
| Built-in turret when no other is installed | |||
|- | |||
! Neutron MkIII | |||
| 600 | |||
| 205 | |||
| 0.14s | |||
| 400kg | |||
| 5.7 | |||
| 4 | |||
| 4286 | |||
| Mission<ref name="conqstation">The Neutron MkIII, FireCracker Missile, and Power Cell Blaster turrets are obtained by doing manufacturing missions at the [[Station_Conquest|Conquerable Stations]].</ref> | |||
|- | |||
! Gatling Turret MkII | |||
| 400 | |||
| 180 | |||
| 0.1s | |||
| 2000kg | |||
| 31.8 | |||
| 4 | |||
| 4000 | | 4000 | ||
| | | 4/-/4/-/-/ | ||
|- | |- | ||
! Gauss Cannon MkII | ! Gauss Cannon MkII | ||
Line 32: | Line 52: | ||
| 0.4s | | 0.4s | ||
| 1000kg | | 1000kg | ||
| | | 11.5 | ||
| 4 | | 4 | ||
| 2750 | | 2750 | ||
| 6/6/5/-/- | | 6/6/5/-/- | ||
|- | |- | ||
! | ! Capital Cannon | ||
| | | 3000 | ||
| | | 240 | ||
| | | 1.5s | ||
| | | 100kg | ||
| | | 69.5 | ||
| | | 25 | ||
| | | 2000 | ||
| | | -/-/-/-/- | ||
|- | |- | ||
! Shield | ! Shield Turret | ||
| 1 <ref> The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.</ref> | | 1 <ref> The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.</ref> | ||
| 40 | | 40 | ||
| 0.2s | | 0.2s | ||
| 10kg | | 10kg | ||
| | | 69.5 | ||
| 4 | | 4 | ||
| 0 | | 0 | ||
| -/-/-/-/- | | -/-/-/-/- | ||
|- | |||
! Power Cell Blaster | |||
| 0 <ref> The Power Cell Blaster Turret drains the power cell at a rate of 60 per blast. </ref> | |||
| 215 | |||
| 0.15s | |||
| 100kg | |||
| 31.8 | |||
| 4 | |||
| 0 | |||
| Mission<ref name="conqstation" /> | |||
|} | |} | ||
Line 70: | Line 100: | ||
! Ammo | ! Ammo | ||
! Lifetime | ! Lifetime | ||
! Range | |||
! Grid | ! Grid | ||
! class="unsortable" | Level | ! class="unsortable" | Level | ||
Line 82: | Line 113: | ||
| 6 | | 6 | ||
| 20s | | 20s | ||
| 2400m | |||
| 4 | | 4 | ||
| Mission<ref name="conqstation" /> | | Mission<ref name="conqstation" /> | ||
Line 94: | Line 126: | ||
| 18 | | 18 | ||
| 20s | | 20s | ||
| 1600m | |||
| 4 | | 4 | ||
| -/4/-/-/- | | -/4/-/-/- | ||
|- | |||
! Capital Swarm | |||
| 3000 | |||
| 80m/s | |||
| 10s | |||
| 2500 | |||
| 30m | |||
| Proximity (25m) | |||
| 120 | |||
| 30s | |||
| 2400m | |||
| 35 | |||
| -/-/-/-/- | |||
|} | |||
===Capital Rail Cannon=== | |||
Fires high-velocity xithricite rounds (requires Leviathan Hunter II) | |||
{| border="1" style="text-align: center" class="wikitable sortable" | |||
|- | |||
! Rail Cannon | |||
! Damage | |||
! Speed | |||
! Energy | |||
! Delay | |||
! Mass | |||
! Targeting | |||
! Ammo | |||
! Range | |||
! Cu | |||
! class="unsortable" | Level | |||
|- | |||
! Capital | |||
| 10000 | |||
| 400 m/s | |||
| 250/blast | |||
| 2.5 s | |||
| 25000 kg | |||
| 0.0 | |||
| 300 | |||
| 4000m | |||
| 80 | |||
| 5/6/-/-/-<br />[[Image:Ribbon_levi_5.png|50px]] | |||
|- | |||
|} | |} | ||
Latest revision as of 07:19, 29 November 2022
Turret Ports
Capital ships, such as the Trident and Goliath, as well as some versions of the Atlas and Behemoth ships have player-controllable turrets. When the port is left empty, these turrets come with a Neutron Blaster, but these other addons can be fitted to upgrade it.
Energy Weapons
These turrets are only "Energy" weapons in the sense that they are essentially turret-port versions of the normal weapons of the same name. There is a built-in Neutron Blaster MKll turret, which has the advantage of not needing any grid. The Shield Turret is more of a counter-measure than a weapon. It fires transparent hexagonal shields that block incoming weapons fire. It can also "knock back" a pursuer with collision damage.
Type | Damage | Velocity | Delay | Mass | Targeting | Grid Energy | DPS | Level |
---|---|---|---|---|---|---|---|---|
Neutron MkII | 600 | 195 | 0.14s | built-in | 5.7 | 0 | 4286 | Built-in turret when no other is installed |
Neutron MkIII | 600 | 205 | 0.14s | 400kg | 5.7 | 4 | 4286 | Mission[1] |
Gatling Turret MkII | 400 | 180 | 0.1s | 2000kg | 31.8 | 4 | 4000 | 4/-/4/-/-/ |
Gauss Cannon MkII | 1100 | 190 | 0.4s | 1000kg | 11.5 | 4 | 2750 | 6/6/5/-/- |
Capital Cannon | 3000 | 240 | 1.5s | 100kg | 69.5 | 25 | 2000 | -/-/-/-/- |
Shield Turret | 1 [2] | 40 | 0.2s | 10kg | 69.5 | 4 | 0 | -/-/-/-/- |
Power Cell Blaster | 0 [3] | 215 | 0.15s | 100kg | 31.8 | 4 | 0 | Mission[1] |
Missile Launchers
Type | Damage | Velocity | Delay | Mass | Splash Radius | Detonation | Ammo | Lifetime | Range | Grid | Level |
---|---|---|---|---|---|---|---|---|---|---|---|
FireCracker | 200 | 120m/s | 1.5s | 400 | 30m | Contact | 6 | 20s | 2400m | 4 | Mission[1] |
Gemini | 950 | 80m/s | 1.5s | 400 | 25m | Proximity (10m) | 18 | 20s | 1600m | 4 | -/4/-/-/- |
Capital Swarm | 3000 | 80m/s | 10s | 2500 | 30m | Proximity (25m) | 120 | 30s | 2400m | 35 | -/-/-/-/- |
Capital Rail Cannon
Fires high-velocity xithricite rounds (requires Leviathan Hunter II)
Rail Cannon | Damage | Speed | Energy | Delay | Mass | Targeting | Ammo | Range | Cu | Level |
---|---|---|---|---|---|---|---|---|---|---|
Capital | 10000 | 400 m/s | 250/blast | 2.5 s | 25000 kg | 0.0 | 300 | 4000m | 80 | 5/6/-/-/- |
Notes
- ↑ 1.0 1.1 1.2 The Neutron MkIII, FireCracker Missile, and Power Cell Blaster turrets are obtained by doing manufacturing missions at the Conquerable Stations.
- ↑ The Shield Turret does no damage directly, but instead fires flat, hexagonal shields that move with your ship. However, ships can be damaged by colliding with the shields.
- ↑ The Power Cell Blaster Turret drains the power cell at a rate of 60 per blast.