Talk:Command List: Difference between revisions
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Do keep in mind a good deal of the commands available in the game <i>don't</i> have subcommands; I just started at the top of the list where a bunch do. --[[User:Miharu|Miharu]] July 11, 2005 13:17 (CST) | Do keep in mind a good deal of the commands available in the game <i>don't</i> have subcommands; I just started at the top of the list where a bunch do. --[[User:Miharu|Miharu]] July 11, 2005 13:17 (CST) | ||
Any further thoughts on this? --[[User:Roguelazer|Roguelazer]] 2005-09-11 15:39:40 (CST) | |||
I'm switching over to this style. If you have any complaints, feel free to Revert and post here. --[[User:Roguelazer|Roguelazer]] 2005-10-10 19:59:07 (CST) | |||
== Variables == | |||
Maybe include a list of variables (eg. %target%), and how to use them in /msg, /say_channel, etc? | |||
--[[User:TerribleCabbage|TerribleCabbage]] 01:40, 23 March 2006 (EST) | |||
== New Stuff == | |||
This page could use information on the various new commands and options (possibly incl. variables), and perhaps also a bit on how the LUA subsystem works. --[[User:Roguelazer|Roguelazer]] 23:36, 27 November 2007 (EST) | |||
== General Notice == | |||
*cough cough* Luxen here. Revamping coming soon. this page will match things shown by /showcommands. This is a reminder to myself, thanks. | |||
2024-1-20 Considering removing the "default bound key" section as most tables will simply list [none] for all of them. |
Latest revision as of 02:44, 21 January 2024
Wouldn't it be rather easier to do it in this form:
/buddy
Subcommand | Description |
---|---|
invite <playername> | Invites another player to be your buddy |
accept <playername> | Accepts another player's buddy invite |
decline <playername> | Declines another player's buddy invite |
remove <playername> | Removes another player from your buddylist |
list | Lists all your buddies |
online | Lists your buddies who are currently online |
Then we could link directly to commands from other pages. And it doesn't look quite as messy... --Roguelazer 2005-07-09 19:09:11 (CST)
Agreed --Mark McDoogle 9 July 2005 23:46 (CST)
Do keep in mind a good deal of the commands available in the game don't have subcommands; I just started at the top of the list where a bunch do. --Miharu July 11, 2005 13:17 (CST)
Any further thoughts on this? --Roguelazer 2005-09-11 15:39:40 (CST)
I'm switching over to this style. If you have any complaints, feel free to Revert and post here. --Roguelazer 2005-10-10 19:59:07 (CST)
Variables
Maybe include a list of variables (eg. %target%), and how to use them in /msg, /say_channel, etc?
--TerribleCabbage 01:40, 23 March 2006 (EST)
New Stuff
This page could use information on the various new commands and options (possibly incl. variables), and perhaps also a bit on how the LUA subsystem works. --Roguelazer 23:36, 27 November 2007 (EST)
General Notice
- cough cough* Luxen here. Revamping coming soon. this page will match things shown by /showcommands. This is a reminder to myself, thanks.
2024-1-20 Considering removing the "default bound key" section as most tables will simply list [none] for all of them.