ChangeLog/1.8: Difference between revisions

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'''Note: ''' Items in italics denote additions that were not mentioned in the official changelog.
'''Note: ''' Items in italics denote additions that were not mentioned in the official changelog.
== Vendetta version 1.8.4 ==
* Skirmish [[HUD]] control's colors are now correctly displayed.                   
* Skirmish HUD updates on each kill again.
* Station names are now being displayed in inventory tree list.               
* Border Skirmish stats displayed in neat table in mission log (more uses of this to come).
* Multithreaded OpenGL is disabled by default with new VO installs on Mac OS when there is only one cpu.                                                   
* Plugins: Text lengths are now properly calculated when \127o is used at the end of the text. This was causing some text to word-wrap prematurely.   
* Cargo dropped in sectors already full of cargo will try to "combine" with a nearby cargo box of the same type; this dramatically reduces the number of cargo boxes in sectors where large battles take place and increases frame rate


== Vendetta version 1.8.3.1 ==
== Vendetta version 1.8.3.1 ==

Revision as of 18:54, 9 February 2008

Note: Items in italics denote additions that were not mentioned in the official changelog.

Vendetta version 1.8.4

  • Skirmish HUD control's colors are now correctly displayed.
  • Skirmish HUD updates on each kill again.
  • Station names are now being displayed in inventory tree list.
  • Border Skirmish stats displayed in neat table in mission log (more uses of this to come).
  • Multithreaded OpenGL is disabled by default with new VO installs on Mac OS when there is only one cpu.
  • Plugins: Text lengths are now properly calculated when \127o is used at the end of the text. This was causing some text to word-wrap prematurely.
  • Cargo dropped in sectors already full of cargo will try to "combine" with a nearby cargo box of the same type; this dramatically reduces the number of cargo boxes in sectors where large battles take place and increases frame rate

Vendetta version 1.8.3.1

  • Fix for the crash that TargetLS and the IUP child-detachment change induced
  • Linux clients will now hog the cpu much less when not in focus

Vendetta version 1.8.3

  • WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated!
  • Casualties HUD element in Hive Skirmish missions
  • Group-leaving on mission end/abort fixed
  • Better emulation of skirmishes in non-running sectors
  • Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels
  • Initial re-tuning of shield settings following the removal of the turret-multiplier-effect
  • More stats being kept for Border Skirmish
  • IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum)

Vendetta version 1.8.2

  • Swarm trail effects get removed when changing sectors or logging out
  • Misc lua interface fixes (see community projects forum tomorrow)
  • Mission HUD text properly left-justified again
  • Mission menu backgrounds back to normal
  • Fixed bug in handling of friendly-kills by npcs in Border and Hive Skirmish
  • No more N times damage to shields where N is the number of turrets within a blast area (no more soloing the levi)
  • Border Skirmish and Battle max-casualties changed from 1k each to 2k and 3k respectively (Battles happen at midnight GMT Sundays)
  • Queens in Hive Strongholds now contribute to the Levi's shield recharge rate (along with Bastion queens)
  • Stronghold queens don't try to defend the Levi now (until defend action works better)
  • Serco/Itani HAC instead of frigate1/2 in BS messages

Vendetta version 1.8.1

  • Border Skirmish is back, now with HUD indicator

Vendetta version 1.8

  • Two new hives, centered in Metana and Rhamus
  • Jump point indicator icon moved out about 200m so that it doesn't disappear behind you the instant you can activate
  • Fixed bug where jump point indicator would be mixed up at the moment storms started/ended
  • Linux joystick calibration utility disabled; it didn't work at all but we will fix it!