ChangeLog/1.8: Difference between revisions
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'''Note: ''' Items in italics denote additions that were not mentioned in the official changelog. | '''Note: ''' Items in italics denote additions that were not mentioned in the official changelog. | ||
== Vendetta version 1.8.6 == | |||
* Mission logs now indicate mission outcome (completed, failed, aborted) for most missions (the rest to be done soon). | |||
* Navroute to Hive Skirmish sector set again when you undock after death (obsoleting Eonis' new plugin). | |||
* Fixed a bot-cleanup race condition that may be responsible for the appearance of hive bots in wormhole sectors. | |||
* Hive expansion tuning (eg. slower bastion spawning when there are already several). | |||
* Hive Skirmish message polishing (no more "will retreat if we lose 0 more"). | |||
* New mission log objective-list mechanism (not yet utilized). | |||
== Vendetta version 1.8.5 == | |||
* Skirmish HUD element now reflects the alternative objectives of the stronghold and bastion HS missions | |||
* Sector alignment/monitored status can now be changed on the fly. Consequently, Deneb B12 is now unaligned during BS (no more friends-are-red issue) | |||
* When a ship you kill explodes, it still rewards you for kills that result from the explosion, but will not penalize you, in the case of a friendly NPC dying in the blast. | |||
* Stronghold Queens no longer respawn instantly (there's currently a single-wide production queue requiring 2 hours per queen) | |||
* Fixed a bug that gave the Levi's shields a huge bump when the last Bastion was destroyed. | |||
* Queens and other large ships can now die in skirmishes when the sector is not-running (very low probability) - this will keep the Hive from growing quite so large. | |||
== Vendetta version 1.8.4.1 == | |||
* Use GL_ARB_vertex_buffer_object instead of GL_APPLE_vertex_buffer_object on MacOS 10.5 - significant speedup on some machines. | |||
* Disabled mpengine entirely (for now) - trying to track down further performance issues. | |||
== Vendetta version 1.8.4 == | == Vendetta version 1.8.4 == |
Revision as of 06:05, 1 March 2008
ChangeLog: 1.8.0 through Current
Preceded by: ChangeLog/1.7 Followed by: (Current) |
Note: Items in italics denote additions that were not mentioned in the official changelog.
Vendetta version 1.8.6
- Mission logs now indicate mission outcome (completed, failed, aborted) for most missions (the rest to be done soon).
- Navroute to Hive Skirmish sector set again when you undock after death (obsoleting Eonis' new plugin).
- Fixed a bot-cleanup race condition that may be responsible for the appearance of hive bots in wormhole sectors.
- Hive expansion tuning (eg. slower bastion spawning when there are already several).
- Hive Skirmish message polishing (no more "will retreat if we lose 0 more").
- New mission log objective-list mechanism (not yet utilized).
Vendetta version 1.8.5
- Skirmish HUD element now reflects the alternative objectives of the stronghold and bastion HS missions
- Sector alignment/monitored status can now be changed on the fly. Consequently, Deneb B12 is now unaligned during BS (no more friends-are-red issue)
- When a ship you kill explodes, it still rewards you for kills that result from the explosion, but will not penalize you, in the case of a friendly NPC dying in the blast.
- Stronghold Queens no longer respawn instantly (there's currently a single-wide production queue requiring 2 hours per queen)
- Fixed a bug that gave the Levi's shields a huge bump when the last Bastion was destroyed.
- Queens and other large ships can now die in skirmishes when the sector is not-running (very low probability) - this will keep the Hive from growing quite so large.
Vendetta version 1.8.4.1
- Use GL_ARB_vertex_buffer_object instead of GL_APPLE_vertex_buffer_object on MacOS 10.5 - significant speedup on some machines.
- Disabled mpengine entirely (for now) - trying to track down further performance issues.
Vendetta version 1.8.4
- Skirmish HUD control's colors are now correctly displayed.
- Skirmish HUD updates on each kill again.
- Station names are now being displayed in inventory tree list.
- Border Skirmish stats displayed in neat table in mission log (more uses of this to come).
- Multithreaded OpenGL is disabled by default with new VO installs on Mac OS when there is only one cpu.
- Plugins: Text lengths are now properly calculated when \127o is used at the end of the text. This was causing some text to word-wrap prematurely.
- Cargo dropped in sectors already full of cargo will try to "combine" with a nearby cargo box of the same type; this dramatically reduces the number of cargo boxes in sectors where large battles take place and increases frame rate
Vendetta version 1.8.3.1
- Fix for the crash that TargetLS and the IUP child-detachment change induced
- Linux clients will now hog the cpu much less when not in focus
Vendetta version 1.8.3
- WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated!
- Casualties HUD element in Hive Skirmish missions
- Group-leaving on mission end/abort fixed
- Better emulation of skirmishes in non-running sectors
- Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels
- Initial re-tuning of shield settings following the removal of the turret-multiplier-effect
- More stats being kept for Border Skirmish
- IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum)
Vendetta version 1.8.2
- Swarm trail effects get removed when changing sectors or logging out
- Misc lua interface fixes (see community projects forum tomorrow)
- Mission HUD text properly left-justified again
- Mission menu backgrounds back to normal
- Fixed bug in handling of friendly-kills by npcs in Border and Hive Skirmish
- No more N times damage to shields where N is the number of turrets within a blast area (no more soloing the levi)
- Border Skirmish and Battle max-casualties changed from 1k each to 2k and 3k respectively (Battles happen at midnight GMT Sundays)
- Queens in Hive Strongholds now contribute to the Levi's shield recharge rate (along with Bastion queens)
- Stronghold queens don't try to defend the Levi now (until defend action works better)
- Serco/Itani HAC instead of frigate1/2 in BS messages
Vendetta version 1.8.1
- Border Skirmish is back, now with HUD indicator
Vendetta version 1.8
- Two new hives, centered in Metana and Rhamus
- Jump point indicator icon moved out about 200m so that it doesn't disappear behind you the instant you can activate
- Fixed bug where jump point indicator would be mixed up at the moment storms started/ended
- Linux joystick calibration utility disabled; it didn't work at all but we will fix it!