Ship Stat Info: Difference between revisions

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! align="center" | Type
! align="center" | Type
| align="left" | The name of the ship and Mark Varient (MkI-II-III-IV-V)
| align="left" | The name of the ship and Mark Variant (MkI-II-III-IV-V)
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! align="center" | Faction
! align="center" | Faction
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! align="center" | Armor
! align="center" | Armor
| align="left" | How much armor a ship has. Higher is better.
| align="left" | How much armor a ship has. Higher is better.
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! align="center" | Cargo
! align="center" | Cargo
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! align="center" | Mass
! align="center" | Mass
| align="left" | The mass of a ship. Less mass equals better control.
| align="left" | The mass of a ship. Less mass equals better control.
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! align="center" | Length
! align="center" | Length
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! align="center" | Spin Torque
! align="center" | Spin Torque
| align="left" | How quickly and crisply a ship can rotate. The higher the better.
| align="left" | How quickly and crisply a ship can rotate. The higher the better.
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! align="center" | Turbo Speed
! align="center" | Turbo Speed

Revision as of 21:24, 15 April 2007

Quick Introduction to Ship Stats

Ship Stats Descripton
Type The name of the ship and Mark Variant (MkI-II-III-IV-V)
Faction What faction sells the ship, always faction specific if used.
Faction Level What standing you need to have with that faction to buy the ship.
Level What levels you need to buy the ship.
Variant Manufacturers suggested use for the ship.
Armor How much armor a ship has. Higher is better.
Cargo How much cargo a ship can carry.
Weapons The number and size of weapon ports available on ship.
Mass The mass of a ship. Less mass equals better control.
Length Length of the ship from nose to engine.
Thrust How much force the ship has when accelerating or turboing.
Max Speed The maximum non-boost speed in any direction.
Spin Torque How quickly and crisply a ship can rotate. The higher the better.
Turbo Speed The maximum boost speed a ship can attain.
Turbo Energy How much energy per second the turbo drains. The lower the better.