Talk:Weapons:Small: Difference between revisions
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Damage/tube is gotten by multiplying the damage per rocket by the number of rockets in a tube. The original values were correct... --[[User:Roguelazer|Roguelazer]] 19:01, 20 March 2006 (EST) | Damage/tube is gotten by multiplying the damage per rocket by the number of rockets in a tube. The original values were correct... --[[User:Roguelazer|Roguelazer]] 19:01, 20 March 2006 (EST) | ||
I felt it was more useful to display damage/tube, since damage/rocket is already present in the stats and damage/tube is a useful way of comparing them. Does nobody else care what the damage/tube is? --[[User:Roguelazer|Roguelazer]] 16:35, 9 April 2006 (EDT) | |||
== The whole cannon concept. == | == The whole cannon concept. == | ||
I don't exactly see the difference between "cannons" and, say, "blasters". They're all energy based, as opposed to ammo-based(Most rockets) and hybrids(Screamers and railguns come to mind), no? And, on that note, I'd like to set a motion for changing Blasters/Cannons/Guns/Missiles/Rockets to Unguided/Guided with the subsections Energy-based/Ammo-based/Hybrid in each as necessary to make it a bit more intuitive overall. --[[User:Calaihm|Steve]] | I don't exactly see the difference between "cannons" and, say, "blasters". They're all energy based, as opposed to ammo-based(Most rockets) and hybrids(Screamers and railguns come to mind), no? And, on that note, I'd like to set a motion for changing Blasters/Cannons/Guns/Missiles/Rockets to Unguided/Guided with the subsections Energy-based/Ammo-based/Hybrid in each as necessary to make it a bit more intuitive overall. --[[User:Calaihm|Steve]] |
Revision as of 20:35, 9 April 2006
Charge Cannon
"By charging you also make the bolt fired larger and slower." That's not right, is it? No matter how charged it is, it's always the same speed, isn't it? - Beolach
It does get larger, but not slower. --Roguelazer 06:06, 14 Mar 2005 (CST)
Flares
Damage/tube is gotten by multiplying the damage per rocket by the number of rockets in a tube. The original values were correct... --Roguelazer 19:01, 20 March 2006 (EST)
I felt it was more useful to display damage/tube, since damage/rocket is already present in the stats and damage/tube is a useful way of comparing them. Does nobody else care what the damage/tube is? --Roguelazer 16:35, 9 April 2006 (EDT)
The whole cannon concept.
I don't exactly see the difference between "cannons" and, say, "blasters". They're all energy based, as opposed to ammo-based(Most rockets) and hybrids(Screamers and railguns come to mind), no? And, on that note, I'd like to set a motion for changing Blasters/Cannons/Guns/Missiles/Rockets to Unguided/Guided with the subsections Energy-based/Ammo-based/Hybrid in each as necessary to make it a bit more intuitive overall. --Steve