ChangeLog/1.8: Difference between revisions
From Vendetta Online Wiki
Jump to navigationJump to search
Roguelazer (talk | contribs) No edit summary |
Roguelazer (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
'''Note: ''' Items in italics denote additions that were not mentioned in the official changelog. | '''Note: ''' Items in italics denote additions that were not mentioned in the official changelog. | ||
== Vendetta version 1.8.3 == | |||
* WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated! | |||
* Casualties HUD element in Hive Skirmish missions | |||
* Group-leaving on mission end/abort fixed | |||
* Better emulation of skirmishes in non-running sectors | |||
* Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels | |||
* Initial re-tuning of shield settings following the removal of the turret-multiplier-effect | |||
* More stats being kept for Border Skirmish | |||
* IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum) | |||
== Vendetta version 1.8.2 == | == Vendetta version 1.8.2 == |
Revision as of 07:14, 2 February 2008
ChangeLog: 1.8.0 through Current
Preceded by: ChangeLog/1.7 Followed by: (Current) |
Note: Items in italics denote additions that were not mentioned in the official changelog.
Vendetta version 1.8.3
- WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated!
- Casualties HUD element in Hive Skirmish missions
- Group-leaving on mission end/abort fixed
- Better emulation of skirmishes in non-running sectors
- Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels
- Initial re-tuning of shield settings following the removal of the turret-multiplier-effect
- More stats being kept for Border Skirmish
- IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum)
Vendetta version 1.8.2
- Swarm trail effects get removed when changing sectors or logging out
- Misc lua interface fixes (see community projects forum tomorrow)
- Mission HUD text properly left-justified again
- Mission menu backgrounds back to normal
- Fixed bug in handling of friendly-kills by npcs in Border and Hive Skirmish
- No more N times damage to shields where N is the number of turrets within a blast area (no more soloing the levi)
- Border Skirmish and Battle max-casualties changed from 1k each to 2k and 3k respectively (Battles happen at midnight GMT Sundays)
- Queens in Hive Strongholds now contribute to the Levi's shield recharge rate (along with Bastion queens)
- Stronghold queens don't try to defend the Levi now (until defend action works better)
- Serco/Itani HAC instead of frigate1/2 in BS messages
Vendetta version 1.8.1
- Border Skirmish is back, now with HUD indicator
Vendetta version 1.8
- Two new hives, centered in Metana and Rhamus
- Jump point indicator icon moved out about 200m so that it doesn't disappear behind you the instant you can activate
- Fixed bug where jump point indicator would be mixed up at the moment storms started/ended
- Linux joystick calibration utility disabled; it didn't work at all but we will fix it!