ChangeLog/1.8: Difference between revisions
From Vendetta Online Wiki
Jump to navigationJump to search
Roguelazer (talk | contribs) No edit summary |
Roguelazer (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
'''Note: ''' Items in italics denote additions that were not mentioned in the official changelog. | '''Note: ''' Items in italics denote additions that were not mentioned in the official changelog. | ||
== Vendetta version 1.8.4 == | |||
* Skirmish [[HUD]] control's colors are now correctly displayed. | |||
* Skirmish HUD updates on each kill again. | |||
* Station names are now being displayed in inventory tree list. | |||
* Border Skirmish stats displayed in neat table in mission log (more uses of this to come). | |||
* Multithreaded OpenGL is disabled by default with new VO installs on Mac OS when there is only one cpu. | |||
* Plugins: Text lengths are now properly calculated when \127o is used at the end of the text. This was causing some text to word-wrap prematurely. | |||
* Cargo dropped in sectors already full of cargo will try to "combine" with a nearby cargo box of the same type; this dramatically reduces the number of cargo boxes in sectors where large battles take place and increases frame rate | |||
== Vendetta version 1.8.3.1 == | == Vendetta version 1.8.3.1 == |
Revision as of 18:54, 9 February 2008
ChangeLog: 1.8.0 through Current
Preceded by: ChangeLog/1.7 Followed by: (Current) |
Note: Items in italics denote additions that were not mentioned in the official changelog.
Vendetta version 1.8.4
- Skirmish HUD control's colors are now correctly displayed.
- Skirmish HUD updates on each kill again.
- Station names are now being displayed in inventory tree list.
- Border Skirmish stats displayed in neat table in mission log (more uses of this to come).
- Multithreaded OpenGL is disabled by default with new VO installs on Mac OS when there is only one cpu.
- Plugins: Text lengths are now properly calculated when \127o is used at the end of the text. This was causing some text to word-wrap prematurely.
- Cargo dropped in sectors already full of cargo will try to "combine" with a nearby cargo box of the same type; this dramatically reduces the number of cargo boxes in sectors where large battles take place and increases frame rate
Vendetta version 1.8.3.1
- Fix for the crash that TargetLS and the IUP child-detachment change induced
- Linux clients will now hog the cpu much less when not in focus
Vendetta version 1.8.3
- WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated!
- Casualties HUD element in Hive Skirmish missions
- Group-leaving on mission end/abort fixed
- Better emulation of skirmishes in non-running sectors
- Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels
- Initial re-tuning of shield settings following the removal of the turret-multiplier-effect
- More stats being kept for Border Skirmish
- IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum)
Vendetta version 1.8.2
- Swarm trail effects get removed when changing sectors or logging out
- Misc lua interface fixes (see community projects forum tomorrow)
- Mission HUD text properly left-justified again
- Mission menu backgrounds back to normal
- Fixed bug in handling of friendly-kills by npcs in Border and Hive Skirmish
- No more N times damage to shields where N is the number of turrets within a blast area (no more soloing the levi)
- Border Skirmish and Battle max-casualties changed from 1k each to 2k and 3k respectively (Battles happen at midnight GMT Sundays)
- Queens in Hive Strongholds now contribute to the Levi's shield recharge rate (along with Bastion queens)
- Stronghold queens don't try to defend the Levi now (until defend action works better)
- Serco/Itani HAC instead of frigate1/2 in BS messages
Vendetta version 1.8.1
- Border Skirmish is back, now with HUD indicator
Vendetta version 1.8
- Two new hives, centered in Metana and Rhamus
- Jump point indicator icon moved out about 200m so that it doesn't disappear behind you the instant you can activate
- Fixed bug where jump point indicator would be mixed up at the moment storms started/ended
- Linux joystick calibration utility disabled; it didn't work at all but we will fix it!