Weapons:Large: Difference between revisions
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==Building the Teller-Ulam Mine== | |||
This is the list of items needed to manufacture one Teller-Ulam Mine: | |||
*16 Power Regulators | |||
*280 crates of Premium Carbonic Ore | |||
*50 crates of Premium Van Azek Ore | |||
*460 crates of Premium Ferric Ore | |||
*80 crates of Premium Silicate Ore | |||
*40 crates of Pentric Ore | |||
*60 crates of Premium Xithricite Ore | |||
*22 Solid Explosives | |||
*4 Plasteel | |||
*20 Amplification Modules | |||
*16 Plasma Cores | |||
*10 XiRite Alloy | |||
*4 Queen Proccessors | |||
*4 Dentek Proccessors | |||
*6 Outer Hull Plate | |||
*4 Hull Panels | |||
*16 Guardian Proccessors | |||
*24 Artemis Proccessors | |||
== Notes == | == Notes == |
Revision as of 07:26, 24 July 2010
Energy Weapons
Gatling
There are two main varieties of the gatling weapon, the Gatling Cannon and Gatling Turret. The Gatling Cannon a rarely-used weapon which is most useful for close-range encounters. It is very similar to the flechette cannon. The Gatling Turret (and its NPC variants) is a much more commonly-used weapon. Even for an unskilled pilot, this weapon can be amazingly effective on low level robots; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it to great advantage against other players, especially on heavier ships where manuevering a good shot can become difficult.
Type | Damage | Velocity | Energy | Delay | Mass | Targeting | Grid Energy | DPE | DPS | Level |
---|---|---|---|---|---|---|---|---|---|---|
Gatling Cannon | 300 | 180 | 8/blast | 0.075s | 800kg | Little | 4 | 37.50 | 4000 | 1/-/5/-/- |
Gatling Turret | 400 | 180 | 12/blast | 0.100s | 2000kg | Excellent | 4 | 33.33 | 4000 | 5/-/5/-/- |
Frigate Gatling Turret | 800 | 380 | n/a | 0.100s | 10kg | Moderate | n/a | n/a | 8000 | n/a |
Hive Queen Gatling Turret | 415 | 180 | 12/blast | 0.100s | 2000kg | Excellent | 4 | 34.6 | 4150 | Bot Drop |
Plasma Weapons
Plasma weapons are the large-port equivalents of the Gauss Cannon. They do more damage at a faster rate of fire, but use more energy.
Mega Positron Blaster
A heavy duty blaster with a good re-fire rate and fairly low energy consumption. This is the large-port version of the Positron Blaster. Requires the Hive Queen Hunter I badge.
Variant | Damage | Velocity | Energy | Delay | Mass | Targeting | Grid Energy | DPE | DPS | Level |
---|---|---|---|---|---|---|---|---|---|---|
Mega Positron Blaster | 1200 | 205 | 18/blast | 0.25s | 500kg | Okay | 4 | 66.67 | 4800 | 2/-/2/-/- |
Mine Launchers
There are four (4) types of mine launchers, Concussion, Proximity, Lightning, and Teller-Ulam. The Concussion does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe, sending them flying off course. The Proximity drops mines that explode when an enemy enters the proximity radius (70m). The Lightning mines deal 1000 damage per second to all ships within a 100m radius with a devastating arc of lighting. It is considered by some to be the ultimate heavy weapon botting weapon when used properly, as well as offering an excellent deterrent to pirates and even, with the right pilots, offing capships.
Variant | Damage | Velocity | Energy | Delay | Mass | Splash Radius | Detonation | Ammo | Lifetime | Level | |
---|---|---|---|---|---|---|---|---|---|---|---|
Concussion | 10000 N (0 damage) | 0 m/s | 0 | 2s | 1200 kg | 200m | Proximity (70m) | 6 | 15 min | 5/-/5/7/- | |
Proximity | 2500 | 0 m/s | 0 | 2s | 1500 kg | 80m | Proximity (70m) | 10 | 15 min | 5/-/4/6/- | |
Lightning | 1800/s | 0 m/s | 0 | 2s | 2400 kg | 100m | Contact | 4 | 15 min | 8/-/7/9/- | |
BioCom Miniature Teller-Ulam | 10500 | 0 m/s | 550 | 2s | 15000kg | 550m | Proximity (120m) | 1 | 30 min |
Missile Launchers
There are three (3) types of missile launchers, Chaos Swarms, Locust Swarms and Stingray Homing.The Chaos Swarms are essentially an upgraded version of the Locust Swarm Missiles. The have a 30m splash radius and a 25m proximity instead of 25m and 15m, respectively.The Locust Swarms are the first swarm missile launcher you will have access to, these are decent weapons of terror in the hands of anyone able to buy them. If you really want to cause mass havoc, buy the Chaos Swarms when they become available for their increased proximity and blast radius. The Stingray is the large port weapon you start with when you create a character.
Missile Launcher | Damage | Velocity | Energy | Delay | Mass | Splash Radius | Detonation | Ammo | Lifetime | Level |
---|---|---|---|---|---|---|---|---|---|---|
Stingray Homing | 2800 | 95 m/s | 0 | 1.5 s | 400 kg | 40m | Contact | 14 | 20 s | -/-/-/-/- |
Locust Swarms | 750 | 75 m/s | 0 | 1.5 s | 2500 kg | 25m | Proximity (15m) | 40[1] | 25 s | -/-/6/-/- |
Chaos Swarms | 850 | 80 m/s | 0 | 1.5 s | 2500 kg | 30m | Proximity (20m) | 40[2] | 25 s | -/-/7/-/- |
Rocket Launchers
There are two (2) types of large-port rocket launchers, Screamers and Jackhammers. At 48,000 damage per tube [3] (roughly half a Trident's shield strength) the Screamers are the big daddy of dumb-fire rockets. Screamers are very effective when engaging smaller bots or catching an enemy player off guard. Two disadvantages of Screamers are their narrow proximity detonation (20m) and the fact that they require energy to fire. The Jackhammers are rapid firing, making them ideal for rocket netting light fighters, they can also be 'stack-fired' while boosting to rapidly take down a capital vessel's shields.
Rocket Launcher | Damage | Velocity | Energy | Delay | Mass | Splash Radius | Detonation | Ammo | Lifetime | Level |
---|---|---|---|---|---|---|---|---|---|---|
Screamer | 3000 | 95 m/s | 60/rocket | 0.7 s | 1200 kg | 35m | Proximity (20m) | 16 | ? | 3/-/5/-/- |
Jackhammer | 2000 | 90 m/s | 0 | 0.5 s | 1200 kg | 60m | Proximity (30m) | 12 | ? | -/-/4/-/- |
Building the Teller-Ulam Mine
This is the list of items needed to manufacture one Teller-Ulam Mine:
- 16 Power Regulators
- 280 crates of Premium Carbonic Ore
- 50 crates of Premium Van Azek Ore
- 460 crates of Premium Ferric Ore
- 80 crates of Premium Silicate Ore
- 40 crates of Pentric Ore
- 60 crates of Premium Xithricite Ore
- 22 Solid Explosives
- 4 Plasteel
- 20 Amplification Modules
- 16 Plasma Cores
- 10 XiRite Alloy
- 4 Queen Proccessors
- 4 Dentek Proccessors
- 6 Outer Hull Plate
- 4 Hull Panels
- 16 Guardian Proccessors
- 24 Artemis Proccessors