Talk:Player VS. Player: Difference between revisions

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--[[User:Ghost|Ghost]]
--[[User:Ghost|Ghost]]
nah ... That only applies to capship gauss.
try this: put neut and gauss into a wraith. Move close to a roid or another ship. position yourself that the screen is divided by the object and space. Strafe up and fire both guns till they miss the object. They should both miss at more or less the same position.

Revision as of 13:13, 1 July 2006

Actually, energy projectiles do have size. That's why the capital gauss cannon got much more dangerous a few patches ago- Incarnate increased the size of its collision mesh... --Roguelazer 11:48, 16 June 2006 (EDT)

That's what I thought. The size of gauss and plas devs are what makes them dangerous as well as their auto targeting. I'll put what I originally had back in.

--Ghost

nah ... That only applies to capship gauss. try this: put neut and gauss into a wraith. Move close to a roid or another ship. position yourself that the screen is divided by the object and space. Strafe up and fire both guns till they miss the object. They should both miss at more or less the same position.