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Training Missions

These are a set of five missions that explain the rudiments of the game. New players are strongly encouraged to take them before asking for help. You must pass training III before leaving the newbie sector. Training missions stop appearing in your mission tab once you have attained a few levels.

Combat Missions

These missions are available to raise your Combat and Light/Heavy weapon license levels through observed combat situations by your respective nations.

Beginner Combat Practice

An officially-sanctioned training mission by your nation's government; go out and kill low-level bots (Collectors to be specific) for combat and weapons xp. This mission is replaced by Advanced Combat Practice once you reach Combat license 3. The rewards for Beginner Combat Practice are scheduled as follows:

  • 5 Collector Bot Kills - 100 Combat / 55 Light Weapons / 55 Heavy Weapons
  • 10 Collector Bot Kills - 125 Combat / 55 Light Weapons / 55 Heavy Weapons
  • 15 Collector Bot Kills - 125 Combat / 55 Light Weapons / 55 Heavy Weapons
  • 20 Collector Bot Kills - 150 Combat / 75 Light Weapons / 75 Heavy Weapons (After this point, only Dentek and Artemis Collectors count)
  • 25 Collector Bot Kills - 150 Combat / 75 Light Weapons / 75 Heavy Weapons
  • 30 Collector Bot Kills - 180 Combat / 75 Light Weapons / 75 Heavy Weapons
  • 35 Collector Bot Kills - 180 Combat / 75 Light Weapons / 75 Heavy Weapons
  • 40 Collector Bot Kills - 210 Combat / 100 Light Weapons / 100 Heavy Weapons (Rewards remain constant every 5 bot kills after this)

Intermediate Combat Practice

A mission that rewards botting killstreaks of Artemis Collectors or TyCorp Assaults. The best way to take this mission is to find a sector that has just Artemis or TyCorp and grind away. Avoid sectors where Artemis and TyCorp bots are mixed. Available at Combat license 2 only.

Here is the breakdown of the reward schedule:

  • 3 Artemis Kills - 112 Combat / 52 Light Weapons / 52 Heavy Weapons
  • 5 Artemis Kills - 200 Combat / 100 Light Weapons / 100 Heavy Weapons
  • 8 Artemis Kills - 360 Combat / 168 Light Weapons / 168 Heavy Weapons
  • 3 TyCorp Kills - 206 Combat / 148 Light Weapons / 148 Heavy Weapons
  • 5 TyCorp Kills - 370 Combat / 260 Light Weapons / 260 Heavy Weapons
  • 8 TyCorp Kills - 624 Combat / 432 Light Weapons / 432 Heavy Weapons

After 8 kills the objective cycles back to 3. Switching between Artemis and TyCorps starts the count over.

Advanced Combat Practice

  • An officially-sanctioned training mission by your nation's government; hunt bots from a list for combat and weapons xp. This mission is available from Combat license 2 and beyond.

Border Patrol

  • Border Patrol (BP) is a formal stage for group combat between Serco and Itani. Pilots who take this mission meet in Deneb C'10 to attempt to boom enemy pilots. Numbers between sides are evened with NPC Centurion Mk II's. When you have destroyed the requisite number of ships you are given xp and the mission ends. You can take this mission by yourself or group with others. For every person in your group the group will have to down 15 ships and will be given +1500/+1500/+1500/0/0 xp. (By yourself you are a group of one.)
  • Generally this is a Serco/Itani only mission for those who have at least Combat license 4. UIT pilots can take this mission, however, if they are liked by one and only one of the two waring nations. These UITs and those with insufficient combat levels will need to be invited into a BP group to participate. Any pilot who is liked by both Serco and Itan with be unable to take this mission.

Assassination

  • You are asked liquidate two 'high priority targets,' one from each enemy nation.

Hive Skirmish

  • Hive skirmishes are intense and exciting battles versus the ever expanding 'Hive' in Serco, Itani, and Greyspace. Hive skirmishes become available at Combat license 3 in systems under the influence of the dynamic Hive, and are categorized according to their size and relative difficulty.

A Small Skirmish involves few ships, usually between 10 and 30 on each side

A Common Skirmish is similar to a small skirmish with more ships, up to 50 or more on each side

A Large Skirmish is similar to a common skirmish with over 50 ships fighting on each side

A Critical Skirmish involves a friendly capital ship, many fighters, and one primary target: an enemy Hive Queen

A Central Skirmish is a huge battle versus multiple Queens and the greatest of all Hive threats: the Leviathan

When a Hive Skirmish is taken in a sector with an ion storm, monetary and xp rewards are quadrupled, making this special subset of missions highly profitable.

In all Hive Skirmishes players are grouped together with a friendly team and given an objective such as killing the Hive Queen or a certain number of Hive bots before a given number of friendly ships are killed. As fighter ships from both sides are destroyed they are reinforced as more fighters warp into the combat sector and join the skirmish. Players who accept Hive Skirmish missions to the same sector are automatically grouped. The Leviathan and Hive Queens are protected by shields which are strengthened by the number of sectors their respective Hives control, therefore it is wise to take the smaller missions first before working up to the critical and central skirmishes.

  • Three different Hives may be found in the galaxy:

The Seipos Hive is centered in Rhamus, and expands into Initros and Dantia

The Prosus Hive is centered in Metana, and expands into Cantus and Setalli Shinas

The Milanar Hive is centered in Sedina, and expands into Odia and Latos

Each Hive carries unique drops, which may be used to craft items at the conquerable stations.

  • A useful tactic if the skirmishes become too difficult is to turbo away from the center of battle until a safe distance is reached, and allowing the Hive bots to approach one or two at a time. Also, remember to plot an escape nav route before entering the combat sector in case you need to leave in a hurry, and home nearby.


Escort

You accompany an NPC convoy, fending off potential threats. Rewards include modest trade and combat XP, credits determined by the sale of the goods you accompanied, and a small boost of your standing with the destination's Faction. The rewards are scaled according to the percentage of the trip you spent flying alongside the convoy. Available from Combat license 3 and on.

Trade Guild

These missions ask you to trade on behalf of a faction. It is not as profitable as trading for yourself but it is a much quicker way to acquire trade xp. Faction standing will also be increased with trade missions. Generally the higher the completion payment for a mission the higher the faction standing and xp increase you will get.

Some cargo moving missions are labeled '(bulk.)' This means that there are likely more widgets to move than you can ship in a single trip.

Delivery

  • One-way cargo run.

Special Delivery

  • Deliver a unique (non purchasable) item to its destination.

Procurement

  • Buy widgets from another station and bring them back. You will be reimbursed. This, especially when 'bulk', is regarded as the most efficient way to raise faction standing.

Retrieval

  • Retrieve widgets from another station and bring them back.

Minerals

  • Mine or plunder some premium ore of the stations asking and deliver it to the station.

Prospecting Missions

There are 120 Prospecting missions scattered around the universe, with an average of four missions per system. For each mission, you need to identify (with a mineral scanner) 30 asteroids containing a mineral the station chooses. Doing all 120 missions unlocks the best mining equipment.

Scrap Yard

Collect scrap metal and return it to the station so they can begin a construction project.

Mining Tutorial

This mission is available at mining stations. It explains the mining system in Vendetta Online, and gives mining xp sufficient to gain mining level 1.

Test Pilot Missions

TPG Test Pilot

  • Qualifies player to fly ships that TPG places into its test-pilot program. There are three missions of increasing difficulty, the first two involve destroying waves of progressively more difficult collector bots. The third mission sends you to two sectors, in the first sector you are given three allies and must destroy ~8 artemis collectors. In the second sector a large number of dentek collectors, artemis collectors, and dentek assaults are sent after you which must be completely annihilated, however you are allowed to leave the sector to re-arm.
    • Currently, there are no ships in the TPG Test Pilot program. Previous ships include the TPG Raptor.

Itani Test Pilot

  • Completion of this mission unlocks the Valkyrie X-1. You will have to destroy, without assistance, ten ships that will come in two waves. It can be taken from Itani research stations.


PCC Missions

Player Contributed missions using the Mission Editor.
Phaserlight has made a map with more details to his mission trees here.

Party Errand

Discreetly gather a short list of specialty items for a celebrity party being held at a Valent station. This is the beginning to a mission tree with several branches, one of which requires Serco docking rights. Aborting this mission will create a side mission which gives you one more chance, but that's it. If you fail twice, the tree is lost. Pursuing the Valent side of this tree eventually leads to having a "pet" Valent A-3 Assault robot. In Grayspace this tree involves four persistent characters ("Szu-Tiang Ralel", "Amahapta 'Crazy-Eggs' Pavlov", "Kia Wo-Nek" and "Oden Hasto") caught up in a web of interaction surrounding the trade of Heliocene Ore and Guided Missile Casings.

Requirements are trade level 2 and dockable faction with Valent and Xang Xi.

(made by Phaserlight)

Search and Rescue

A trade ship has been separated from its convoy in an ion storm and lost somewhere in the system, you have 45 minutes to find them. Available at Itani commercial stations. After you successfully lead the Behemoth trader back to the station you have the option of delivering a special report to an Itani monk in Divinia which initiates a further set of missions. All missions in this tree can be re-taken as many times as necessary, however your Itani standing will be affected on the level of your success or failure.

Requirements are light weapons level 2 and dockable Itani faction.

(made by Phaserlight)

The Refinery Missions

Gather combinations of ore to manufacture basic trade goods at mining stations, which are then delivered to either research or commercial stations. Each mission grants 400 Trade and Mining xp. After four of these missions have been completed a sixth mission, "Transparent Metal", becomes available. The following is a list of ores used in the mission tree:

Mission Name First Ore Second Ore Product Destination Credit Wage
Water Distiller Needed 26x Premium Aquean - 26x Purified Water Commercial 4000
Steel Forge 13x Premium Carbonic 13x Premium Ferric 18x Steel Research 5000
Hydrocarbon Synthesis 18x Premium Carbonic 18x Premium Aquean 12x Synthetic Hydrocarbons Commercial 6000
Manufacturing Simple Plastics 22x Premium Carbonic 22x Premium Silicate 22x Simple Plastics Commercial 7000
Growing Nanites 26x Premium Aquean 26x Premium Silicate 26x NanoFeed Research 8000
Transparent Metal 24x Premium Ferric 24x Ishik 24x Vismetal Research 12000

Once "Transparent Metal" is completed the player is pointed toward a further series of missions available in the Verasi star system that eventually grant access to the Extreme Drain Power Cell.

Requirements are level 1 Combat, Light Weapons, and Mining licenses.

(made by Phaserlight)

The Other side of the Universe

After joining the Jallik defense force to make a few extra creds you discover that a Serco force is building in Edras and it is upto you to help hold them off. The initial mission can be found at any Itani barracks station labeled "Need creds? Join the Jallik defense force!" which will lead you to the correct mission area.

Requirements are level 4 Combat, neutral Itani standing and hated by Serco .

(made by CrazySpence)

Rogue Drones

This is the first tree to be written collaboratively between the devs and a player. The original three missions were implemented by the devs, then Phaserlight contacted them with a request to build onto what was already in place and received the necessary information to do so. The story involves research surrounding the corruption of the Hive and possible influences causing the drones to turn against their creators. At the end of this tree the player gains access to the EC-88, the original "bus". There are multiple paths through this tree, the following is suggested as the most dynamic (no mission is consecutively repeated):

Rogue Drones => More Orun Processors Needed => Dentek Processors Needed => More Dentek Processors Needed => Alternate Avenue of Inquiry => Artemis Core Sweep => Aurum Potestas Est => More Orun Processors Needed => Rogue Drone Surveillance => More Dentek Processors Needed => Research Vessel Defense => The Hive Hunters

Collector Type Cores Needed Scrap Needed Special Mission
Orun Collector 17 15 Rogue Drone Surveillance
Dentek Collector 32 none Research Vessel Defense
Artemis Collector 32 40 Aurum Potestas Est
Overseer - - The Hive Hunters

(made by Phaserlight)

The Gauntlet

  • Fight your way through 5 rounds of enemies each round with multiple waves of attack. Combat, light and heavy XP are rewarded after each round with increasing values until round 5 where you face a heavily armed Overseer. Available at level 2 through 4 at barracks stations
Stage Bots XP Bonus
Round 1 Wave 1 Orun Collector -
Round 1 Wave 2 Artemis Collector -
Round 1 Wave 3 2 Artemis Collectors 100 Com 50 LW 50 HW
Round 2 Wave 1 Ion Centurion -
Round 2 Wave 2 Ion Vulture -
Round 2 Wave 3 Neutron Centurion 300 Com 150 LW 150 HW
Round 3 Wave 1 Neutron Vulture -
Round 3 Wave 2 ApuTech-5 Guardian -
Round 3 Wave 3 2 Neutron Centurions 400 Com 200 LW 200 HW
Round 4 Wave 1 2 Ion Raptors -
Round 4 Wave 2 Neutron Vulture -
Round 4 Wave 3 Fennus R-18 Guardian 500 Com 250 LW 250 HW
Round 5: Boss Round Helman K-3 Overseer 600 Com 300 LW 300 HW

A video of a gauntlet attempt may be found here: [1]

(made by CrazySpence)

Help! Rogue Queen detected

  • The station needs you to eliminate the escorts of a rogue Queen in their system so that their bomber wing can attack. Available up to Combat level 5 at barracks stations.
  • Something....interesting happens if you take this in the Deneb system
  • If you fail this mission three times, it will disappear permanently
  • This mission is failed immediately if you leave the sector or die (even from the queen's explosion). In the latter case you receive no reward.

(made by CrazySpence)

Special Delivery

You are asked to delivery a datapad to Gray space when you are intercepted by a mysterious NPC who requests you detour your delivery. Available at nation stations at Combat 4.

(made by CrazySpence)

Difficult Choices

You took the first step towards the darker side of space and these missions are your tests to see if you got the guts to be a rat. Will you stay the course or will your conscience get the better of you in the end and turn you against your new brothers. Available at Corvus stations after taking a detour in Special Delivery.

(made by CrazySpence)

Hazardous Site Investigation / Errant Transports / Lesson Among the Stars

This tree won the 2010 PCC Mission Design Contest. It is available to UIT, Serco, and Itani characters at commercial stations of their own nation (TPG commercial for the UIT) from Combat 3 and on. Depending on the character's nationality and choices different missions become available through this tree, which is currently three missions in length plus a manufacturing mission for the Concussion Railgun. Some plots in this tree include malfunctioning automated transports, contagious cybernetic programs, the Guise, infiltrators, international espionage and the Order of Eo.

(made by Phaserlight)