Note: Items in italics denote additions that were not mentioned in the official changelog.

Vendetta version 1.8.3

  • WARNING: TargetLS users (and maybe others) will need to disable those plugins until they can be updated!
  • Casualties HUD element in Hive Skirmish missions
  • Group-leaving on mission end/abort fixed
  • Better emulation of skirmishes in non-running sectors
  • Tuning of Hive and NPC numbers in Skirmishes for more appropriate difficulty levels
  • Initial re-tuning of shield settings following the removal of the turret-multiplier-effect
  • More stats being kept for Border Skirmish
  • IUP change to better handle detaching z/h/vboxes (plugin authors see Community projects forum)

Vendetta version 1.8.2

  • Swarm trail effects get removed when changing sectors or logging out
  • Misc lua interface fixes (see community projects forum tomorrow)
  • Mission HUD text properly left-justified again
  • Mission menu backgrounds back to normal
  • Fixed bug in handling of friendly-kills by npcs in Border and Hive Skirmish
  • No more N times damage to shields where N is the number of turrets within a blast area (no more soloing the levi)
  • Border Skirmish and Battle max-casualties changed from 1k each to 2k and 3k respectively (Battles happen at midnight GMT Sundays)
  • Queens in Hive Strongholds now contribute to the Levi's shield recharge rate (along with Bastion queens)
  • Stronghold queens don't try to defend the Levi now (until defend action works better)
  • Serco/Itani HAC instead of frigate1/2 in BS messages

Vendetta version 1.8.1

  • Border Skirmish is back, now with HUD indicator

Vendetta version 1.8

  • Two new hives, centered in Metana and Rhamus
  • Jump point indicator icon moved out about 200m so that it doesn't disappear behind you the instant you can activate
  • Fixed bug where jump point indicator would be mixed up at the moment storms started/ended
  • Linux joystick calibration utility disabled; it didn't work at all but we will fix it!