Weapons:Large

Repair Equipment

  Repair Module

This weapon fires a cloud of nanites that repairs the target ship. The same principles applied to the Charged Cannon apply here; the repair module can be charged up to repair more damage.
2 / - / 2 / - / -

Energy Weapons

  Gatling

There are two varieties of the gatling weapon, the Gatling Cannon and Gatling Turret, The Gatling Cannon is mostly worthless as a spray 'n' pray weapon. The Flechette Cannon is better, cheaper, and fits in a small port. Wait for the Gatling Turret. The Gatling Turret in the hands of any pilot, this weapon is amazingly effective on low level robots; a more skilled pilot can take advantage of this weapon's excellent aiming capabilities and use it to great advantage against other players.

Gatling Cannon Turret
Damage 300 400
Velocity 180 180
Energy 8/blast 12/blast
Delay 0.017s 0.100s
Mass 800kg 1400kg
Port L L
Level 5/4/4/-/- 5/-/5/-/-
Targeting Little Excellent
DPE 37.50 33.33

  Plasma Devestator

The Plasma Devestator is the large-port version of the Gauss Cannon. Does more damage at a faster rate of fire, but uses more energy. The Plasma Devestator MkII is an overclocked version of the Plasma Devestator. It does even more damage and the bolt travels even faster (200m/s from 180m/s) but it requires even more energy than before.

Plasma Devestator MkI MkII
Damage 1450 1600
Velocity 180 200
Energy 50/blast 60/blast
Delay 0.4s 0.4s
Mass 1200kg 1200kg
Port L L
Level -/-/3/-/- -/-/4/-/-
Targeting Good Good
DPE 29.00 26.67

  Mega Positron Blaster

A heavy duty cannon with a good re-fire rate and fairly low energy consumption. Requires the Queen Hunter badge.

Mega Positron Blaster
Damage 1200
Velocity 210
Energy 18/blast
Delay 0.25s
Mass 500kg
Port L
Level badge
Targeting Okay
DPE 66.67

  Mine Launchers

There are three (3) types of mine launchers, Concussion, Proximity and Lightning. The Concussion does no damage, but instead exerts a large amount of force on whomever or whatever sets it off, be it friend or foe. The Proximity drops mines that explodes when an enemy enters the proximity radius (70m). The Lightning is the ultimate heavy weapons botting weapon when used properly. These mines deal 1000 damage per second through a bolt of lightning within a 100m radius.

Mine Launcher Concussion Proximity Lightning
Damage 6000 2500 1000/s
Speed 0m/s 0m/s 0m/s
Energy 0 0 0
Delay 2s 2s 2s
Mass 1200kg 1500kg 2400kg
Splash Radius 200m 80m 100m
Detonation Proximity (70m) Proximity (70m) Proximity (70m)
Ammo 6 10 4
Fuel/Lifetime 15min 15min 15min
Level 5/-/5/7/- 5/-/4/6/- 7/-/?/?/-

  Missile Launchers

There are three (3) types of missile launchers, Chaos Swarms, Locust Swarms and Stingray Homing.The Chaos Swarms are essentially an upgraded version of the Locust Swarm Missiles. Has a 30m splash radius and a 25m proximity instead of 25m and 15m respectively.The Locust Swarms are the first swarm missile launcher you will have access to, these are decent weapons of terror in the hands of anyone able to buy them. If you really want to cause mass havoc, buy the Chaos Swarms when they become available for their increased proximity and blast radius. The Stingray is the largeport weapon you start with when you create a character. Sadly, you actually have to do some leveling before you're able to use it.

Missle Launcher Chaos Swarms Locust Swarms Stingray Homing
Damage 750 750 2800
Speed 85m/s 75m/s 95m/s
Energy 0 0 0
Delay 1.5s 1.5s 1.5s
Mass 2500kg 2500kg 400kg
Splash Radius 30m 25m 40m
Detonation Proximity (20m) Proximity (15m) Contact
Ammo 40 40 14
Fuel/Lifetime 25sec 25sec 20sec
Level -/-/7/-/- -/-/6/-/- -/-/-/-/-

  Rocket Launchers

There are two (2) types of rocket launchers, Screamers and Jackhammers. The Screamers are the big daddy of dumb-fire rockets. Does 3000 damage per rocket and travels at 85m/s. Carries more ammo than the Jackhammer. The Jackhammers are good large-port dumb-fire rockets to hold you over until you get the Screamers. High rate of fire, good speed, and great damage make these a threat to slow-moving targets.

Rocket Launcher Screamer Jackhammer
Damage 3000 2000
Speed 85m/s 75m/s
Energy 60/blast 0
Delay 0.7s 0.5s
Mass 1200kg 1200kg
Splash Radius 35m 60m
Detonation Proximity (20m) Proximity (30m)
Ammo 16 12
Fuel/Lifetime NA NA
Level 3/-/5/-/- -/-/4/-/-