TPG Teradon Frigate
Not player controllable
The "TPG Teradon Frigate" is a ship that is currently not user controllable. It will become user controllable in future versions of Vendetta Online. |
Virtually nothing is known about this spacecraft, other than that it is a midsized capital vessel that carries a TPG identification tag. Reports put it somwhere between the Trident Light Frigate and the Heavy Assault Cruiser in size, as it is a Frigate Class vessel. Its armament consists of four BGTWKOA (Big Golden Thing What Kicks Our Asses) anti-capital ship cannons, many capital gatling/gauss cannons, and a full compliment of neutron turrets. It should be noted that all of these weapons are capable of detonating incoming ordinance if they hit it. Take note, these CANNOT be entered unlike other capships.
Games Description
The following was reported by an anonymous source:
"A long range camera today caught an image of what is believed to be a new TPG Corp small/medium scale capital-class ship, long rumored to be under development by the massive corporation. Although a nearby ion storm caused heavy interference with this image of the ship, seen here preparing to make a jump, the vessel appears to be a four-engine design built around a central main hull. A public relations announcement from TPG is expected shortly, although when could be anyone's guess."
Standard Variants
Name | Variant | Faction | Faction Level |
Level | Armor | Shield | Shield Recharge Rate /s | Cargo | Weapons | Mass | Length | Thrust | Max Speed | Spin Torque | Turbo Speed | Turbo Energy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
TPG Teradon Frigate | Standard | - | - | - | 2000000 | 120000 | 12000 | 200 | 24 Small Turrets*, 4 Capital Cannons | 3000000 Kg | - | 10000 N | 40 m/s | 1500.0 Nm | 140 m/s | 50/s |
- Weapons 16 Heavy Gatling Turrets (800 Damage), 8 Neutron Turrets (600 Damage), and 4 Capital Plasma Cannons (12,000 Damage)
- Small turrets have approx 6000 armor and can be destroyed when the Teradon shield is down
- Once overloaded the shields will not regenerate unless no damage is taken for an extended period (15-30 mins?)