Talk:Player VS. Player

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Revision as of 09:08, 25 November 2011 by Andy Spades (Talk | contribs)

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Renamed "PvP FAQ" to "Flight Assist and Autoaim" since that's all that was really contained under that section Phaserlight 18:12, 21 November 2011 (UTC) -Actually, this page is a bit messy. If anyone has any ideas on how to clean it up and organize it, I think it could probably use some categorization. Phaserlight 18:49, 21 November 2011 (UTC)

Combat Tips

I'd be in favor of getting rid of the combat tips. If the content is good then it can be incorporated into the flow of the page, otherwise it can get its own page if it's somehow worth saving. The spastic colors bother me. I'll try to take a stab at editing the whole thing sometime soon(tm). Pointsman 05:39, 23 November 2011 (UTC) -hmm, this needs to be almost completely rewritten. Pointsman 05:47, 23 November 2011 (UTC)

I have to disagree here. The content can be good, still PvP is not an exact science and different people have different views on certain techniques and setups. The article itself should attempt to be objective and state commonly accepted facts only - which makes it necessary to make it clear where the facts stop and individual preference kicks in. That's what the combat tips are for: separating the objective from the subjective. Andy Spades 09:08, 25 November 2011 (UTC)


Popular PVP ship setups

I suggest clearing the flare rag from the list, or at least moving it into a list called "antique pvp setups". i've never seen anyone use the bomber for anything else than bombing or botting so far, if it ever was, it's not popular anymore.

I've now taken the liberty to simply delete it. --Andy Spades 22:05, 7 September 2011 (UTC)

2006

Actually, energy projectiles do have size. That's why the capital gauss cannon got much more dangerous a few patches ago- Incarnate increased the size of its collision mesh... --Roguelazer 11:48, 16 June 2006 (EDT)

That's what I thought. The size of gauss and plas devs are what makes them dangerous as well as their auto targeting. I'll put what I originally had back in.

--Ghost

nah ... That only applies to capship gauss. try this: put neut and gauss into a wraith. Move close to a roid or another ship. position yourself that the screen is divided by the object and space. Strafe up and fire both guns till they miss the object. They should both miss at more or less the same position.