API Index test: Difference between revisions

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''name'' shortened sector name
''name'' shortened sector name
<br>
<br>
'''Example:'''<br>
 
<source lang="lua">AbbrLocationStr(5000) -> "Sed H9"</source><br>
=== AbortMission ===
'''Definition:'''<br>
AbortMission(int itemid) -> nil
<br>
'''Description:''' <br>
Abort a mission
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of mission (optional)
<br>
<br>


Line 31: Line 39:
'''Returns:'''<br>
'''Returns:'''<br>
''box'' [[AccomplishmentTemplate]]
''box'' [[AccomplishmentTemplate]]
<br>
=== AccomplishmentTemplate2 ===
'''Definition:'''<br>
AccomplishmentTemplate2(function cb(string desc, int type, level)) -> userdate box
<br>
'''Description:''' <br>
Create list with accomplishment icons (pda playerinfo dialog). see: [[AccomplishmentTemplate]]
<br>
'''Arguments:'''<br>
''cb'' function to call when clicking icons<br>
''desc'' description of clicked accomplishment<br>
''type'' type of clicked accomplishment<br>
''level'' level of clicked accomplishment
<br>
'''Returns:'''<br>
''box'' [[AccomplishmentTemplate]]
<br>
=== Article ===
'''Definition:'''<br>
Article(string ''word'') -> string ''out''
<br>
'''Description:'''<br>
prepends the appropriate article to the string ''word''
<br>
'''Arguments:'''<br>
''word'' string to prepend an article to.
<br>
'''Returns:'''<br>
''out'' the string with an article prepended.
<br>
=== CanUseAddon ===
'''Definition:''' <br>
CanUseAddon(int ''itemid'') -> bool ''ret1'', {string l1 ..}
<br>
'''Description:'''<br>
check if the player can equip the addon ''itemid''
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of addon to check
<br>
'''Returns:'''<br>
''ret1'' can use<br>
''l1'' license requirements of the item at the current station (1-5) (only returned for local addons and if the player is docked with a station)<br>
=== CanUseMerchandise ===
'''Definition:''' <br>
CanUseMerchandise(table ''iteminfo'') -> bool ''ret1'', {string l1 ..}
<br>
'''Description:'''<br>
check if the player can use the item ''iteminfo''
<br>
'''Arguments:'''<br>
''iteminfo'' iteminfo of item to check
<br>
'''Returns:'''<br>
''ret1'' can use<br>
''l1'' license requirements of the item<br>
<br>
=== CancelPurchaseShipLoadout ===
'''Definition:'''<br>
CancelPurchaseShipLoadout() -> nil
<br>
'''Description:'''<br>
Interrupt purchase of ship loadout
<br>
=== ChatLogTemplate  ===
'''Definition:'''<br>
ChatLogTemplate(string bg, string scrolledbg, function updatecb, string editbg, bool clickable) -> table container
<br>
'''Description:'''<br>
Create rudimentary chet container. See [[ChatLogTemplate]]
<br>
'''Arguments:'''<br>
''bg'' [[iupcolor]] of background<br>
''scrolledbg'' [[iupcolor]] of background when scrolled up<br>
''updatecb'' function called whenever contents of the container changes<br>
''editbg'' image for background of entry<br>
''clickable'' if true the container will respond to mouse clicks
<br>
'''Returns:'''<br>
''container'' [[ChatLogTemplate]]
<br>
=== CheckCharProximity ===
'''Definition:'''<br>
CheckCharProximity() -> bool inrange
<br>
'''Description:'''<br>
stub
<br>
'''Returns:'''<br>
''inrange'' always false
<br>
=== CheckProximityWarning ===
'''Definition:'''<br>
CheckProximityWarning() -> nil
<br>
'''Description:'''<br>
Trigger the PROXIMITY_ALERT event if a character, that hasn't been before, is within proximity range
<br>
=== CheckStorageAndUnloadCargo ===
'''Definition:'''
CheckStorageAndUnloadCargo({{int itemid, int quantity} ..}, function cb) -> nil
<br>
'''Description:'''<br>
Unload cargo items and quantities according to the provided table also checks station storage and pops up a dialog if not enough available
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of cargo item<br>
''quantity'' amount of this cargo to unload<br>
''cb'' optional function to call on success
<br>
=== ClearGeneralChatLog ===
'''Definition:'''<br>
ClearGeneralChatLog() -> nil
<br>
'''Description:'''<br>
clears general chat log..
<br>
=== ClearLastShipLoadout ===
'''Definition:'''<br>
ClearLastShipLoadout() -> nil
<br>
'''Description:''' <br>
clear last shiploadout. prevents client from asking to rebuy ship after destruction
<br>
=== ClearMissionChatLog ===
'''Definition:'''<br>
ClearMissionChatLog() -> nil
<br>
'''Description:''' <br>
clears mission log..
<br>
=== ClearProximityCache ===
'''Definition:'''<br>
ClearProximityCache() -> nil
<br>
'''Description:'''<br>
Clear list of characters in proximity range. Stops [[API_Index#CheckCharProximity|CheckCharProximity]] and [[API_Index#CheckProximityWarning|CheckProximityWarning]] from ignoring them.
<br>
=== ClearStationChatLog ===
'''Definition:'''<br>
ClearStationChatLog() -> nil
<br>
'''Description:'''<br>
clears station log (bar)..
<br>
=== ConfigureMultipleWeaponGroups ===
'''Definition:'''<br>
ConfigureMultipleWeaponGroups({table group1key1, table group1key2 ... table group1key6, table group2key1, table group2key2...}, function cb) -> nil
<br>
'''Description:'''<br>
configures weapon groups according to given tables.
<br>
'''Arguments:'''<br>
''group*key*'' Each table represents one group key. Key 1-6 map to the primary trigger, 7-12 secondary and 13-18 tertiary.  Each index in the tables represents a port. Weapon ports start at index 2. Valid values for each port are nil or true.<br>
''cb'' function to call on completition (optional)
<br>
=== ConfigureWeaponGroup ===
'''Definition:'''<br>
ConfigureWeaponGroup(int id, table port_ids, function cb) -> nil
<br>
'''Description:'''<br>
Configures one weapon group
<br>
'''Arguments:'''<br>
''id'' is number of group. 0-5 primary, 6-11 secondary and 12-17 tertiary trigger<br>
''ports_ids'' is list of ports active for that group (2-numweaponports)<br>
''cb'' function to call on completition (optional)
<br>
=== ConnectAddon ===
'''Definition:'''<br>
ConnectAddon(int portid, int itemid, function cb) -> bool canconnect
<br>
'''Description:'''<br>
Attaches the addon ''itemid'' to the active ship in port ''portid''
<br>
'''Arguments:'''<br>
''portid'' [[portid]] of the the port<br>
''itemid'' itemid of the addon<br>
''cb'' function to call on completition (optional)
<br>
'''Returns:'''<br>
''canconnect'' returns true if the player is docked and has an active ship otherwise nil
<br>
=== CreateBig3DViewMenu ===
'''Definition:'''<br>
CreateBig3DViewMenu() -> userdata dialog
<br>
'''Description:'''<br>
Create [[API_Index#Big3DViewDialog|Big3DViewDialog]] a [[Big3DViewDialog]]
<br>
'''Returns:'''<br>
''dialog'' [[Big3DViewDialog]]
<br>
=== CreateCancelLoadoutMenu ===
'''Definition:'''<br>
CreateCancelLoadoutMenu() -> userdata dialog
<br>
'''Description:'''<br>
Create fullscreen dialog with button and message. See [[MessageDialog]]<br>
<br>
'''Returns:'''<br>
''dialog'' [[MessageDialog]]
<br>
=== CreateCapShipChatTab ===
'''Definition:'''<br>
CreateCapShipChatTab() -> userdata box
<br>
'''Description:'''<br>
Create box with "Ship Com" tab. See [[ChatLogTemplate]]
<br>
'''Returns:'''<br>
''box'' box with "Ship Com" tab
<br>
=== CreateCapShipFactionInfo ===
'''Definition:'''<br>
CreateCapShipFactionInfo() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[CapShipFactionInfo]]
<br>
=== CreateCapShipPDATab ===
'''Definition:'''<br>
CreateCapShipPDATab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[CapShipTabPDA]]
<br>
=== CreateCapShipRepairTab ===
'''Definition:'''<br>
CreateCapShipRepairTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[CapShipRepairTab]]
<br>
=== CreateCapShipShiplessChatTab ===
'''Definition:'''<br>
CreateCapShipShiplessChatTab() -> userdata box
<br>
'''Description:'''<br>
Create box with "Ship Com" tab. See [[ChatLogTemplate]]
<br>
'''Returns:'''<br>
''box'' box with "Ship Com" tab
<br>
=== CreateCapShipShiplessFactionInfo ===
'''Definition:'''<br>
CreateCapShipShiplessFactionInfo() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[CapShipShiplessFactionInfo]]
<br>
=== CreateCapShipShiplessPDATab ===
'''Definition:'''<br>
CreateCapShipShiplessPDATab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[CapShipShiplessTabPDA]]
<br>
=== CreateCapShipShiplessTacticalTab ===
'''Definition:'''<br>
CreateCapShipShiplessTacticalTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[CapShipShiplessTacticalTab]]
<br>
=== CreateCapShipTacticalTab ===
'''Definition:'''<br>
CreateCapShipTacticalTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[CapShipTacticalTab]]
<br>
=== CreateCapShipTurretTab ===
'''Definition:'''<br>
CreateCapShipTurretTab() -> userdata box, button
<br>
'''Description:'''<br>
Create [[CapShipTurretTab]] and the select button
<br>
'''Returns:'''<br>
''box'' [[CapShipTurretTab]]<br>
''button'' select button
<br>
=== CreateCharCreateFailedMenu ===
'''Definition:'''<br>
CreateCharCreateFailedMenu() -> userdata dialog
<br>
'''Description:'''<br>
Create fullscreen dialog with button and message. See [[MessageDialog]]<br>
The created variant pops up [[API_Index#CharCreateDialog|CharCreateDialog]] after clicking the button
<br>
'''Returns:'''<br>
''dialog'' [[MessageDialog]]
<br>
=== CreateCharCreateMenu ===
'''Definition:'''<br>
CreateCharCreateMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[CharCreateDialog]]
<br>
=== CreateCharSelectFailedMenu ===
'''Definition:'''<br>
CreateCharSelectFailedMenu() -> userdata dialog
<br>
'''Description:'''<br>
Create fullscreen dialog with button and message. See [[MessageDialog]]<br>
The created variant pops up [[API_Index#CharSelectDialog|CharSelectDialog]] after clicking the button
<br>
'''Returns:'''<br>
''dialog'' [[MessageDialog]]
<br>
=== CreateCharSelectMenu ===
'''Definition:'''<br>
CreateCharSelectMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[CharSelectDialog]]
<br>
=== CreateCharacter ===
'''Definition:'''<br>
CreateCharacter(int name, int nation) -> nil
<br>
'''Description:'''<br>
Creates the character of the given nation
<br>
'''Arguments:'''<br>
''name'' name of character<br>
''nation'' nation of character
<br>
=== CreateCharacterPDATab ===
'''Definition:'''<br>
CreateCharacterPDATab() -> userdata box, tab1, tab2, tab3
<br>
'''Returns:'''<br>
''box'' [[PDACharacterTab]]<br>
''tab1'' [[PDACharacterStatsTab]]<br>
''tab2'' [[PDACharacterFactionTab]]<br>
''tab3'' [[PDACharacterAccomTab]]
<br>
=== CreateCommPDATab ===
'''Definition:'''<br>
CreateCommPDATab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[PDACommTab]]
<br>
=== CreateConnectingMenu ===
'''Definition:'''<br>
CreateConnectingMenu() -> userdata dialog
<br>
'''Description:'''<br>
Create fullscreen dialog with button and message. See [[MessageDialog]]<br>
The created variant logs out after clicking the button
<br>
'''Returns:'''<br>
''dialog'' [[MessageDialog]]
<br>
=== CreateCreditsDialog ===
'''Definition:'''<br>
CreateCreditsDialog(userdata parent) -> userdata dialog
<br>
'''Description:'''<br>
Create credits dialog
<br>
'''Arguments:'''<br>
''parent'' dialog to show on clicking "Close"
<br>
'''Returns:'''<br>
''dialog'' credits dialog
<br>
=== CreateEULAMenu ===
'''Definition:'''<br>
CreateEULAMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[EULADialog]]
<br>
=== CreateInvalidAmountMenu ===
'''Definition:'''<br>
CreateInvalidAmountMenu() -> userdata dialog
<br>
'''Description:'''<br>
Create fullscreen dialog with button and message. See [[msgdlgtemplate1]]
<br>
'''Returns:'''<br>
''dialog'' [[msgdlgtemplate1]]
<br>
=== CreateInventoryPDATab ===
'''Definition:'''<br>
CreateInventoryPDATab() -> userdata dialog, tab1, tab2
<br>
'''Returns:'''<br>
''dialog'' [[PDAInventoryTab]]<br>
''tab1'' [[PDAInventoryInventoryTab]]<br>
''tab2'' [[PDAInventoryJettisonTab]]
<br>
=== CreateKilledByPDATab ===
'''Definition:'''<br>
CreateKilledByPDATab() -> userdata box
<br>
'''Returns:'''<br>
''dialog'' [[KilledByPDATab]]
<br>
=== CreateKilledPDATab ===
'''Definition:'''<br>
CreateKilledPDATab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[KilledPDATab]]
<br>
=== CreateLoadingMenu ===
'''Definition:'''<br>
CreateLoadingMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[LoadingDialog]]
<br>
=== CreateLoginDialog ===
'''Definition:'''<br>
CreateLoginDialog() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[LoginDialog]]
<br>
=== CreateLoginHelpDialog ===
'''Definition:'''<br>
CreateLoginHelpDialog(userdata parent) -> userdata dialog
<br>
'''Description:'''<br>
Create fullscreen dialog with help text for the login screen and a close button
<br>
'''Arguments:'''<br>
''parent'' dialog to show on clicking close
<br>
'''Returns:'''<br>
''dialog'' login help dialog
<br>
=== CreateLowGridPowerDialog ===
'''Definition:'''<br>
CreateLowGridPowerDialog() -> userdata dialog
<br>
'''Description:'''<br>
Create fullscreen dialog with low grid power error
<br>
'''Returns:'''<br>
''dialog'' low grid power dialog
<br>
=== CreateMissionAbortMenu ===
'''Definition:'''<br>
CreateMissionAbortMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[MissionAbortDialog]]
<br>
=== CreateMissionPromptMenu ===
'''Definition:'''<br>
CreateMissionPromptMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[MissionPromptDialog]]
<br>
=== CreateMissionsPDATab ===
'''Definition:'''<br>
CreateMissionsPDATab() -> userdata box, tab1, tab2, tab3, tab4, infobutton
<br>
'''Returns:'''<br>
''box'' [[PDAMissionsTab]]<br>
''tab1'' [[PDAMissionNotesTab]]<br>
''tab2'' [[PDAMissionAdvancementTab]]<br>
''tab3'' [[PDAMissionLogTab]]<br>
''tab4'' [[PDAMissionBoardTab]]<br>
''infobutton'' [[PDAMissionBoardTabInfoButton]]
<br>
=== CreateNavigationPDATab ===
'''Definition:'''<br>
CreateNavigationPDATab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[PDAShipNavigationTab]]
<br>
=== CreateNearbyShipsPDATab ===
'''Definition:'''<br>
CreateNearbyShipsPDATab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[PDASensorNearbyTab]]
<br>
=== CreateNewsMenu ===
'''Definition:'''<br>
CreateNewsMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[NewsDialog]]
<br>
=== CreateNotEnoughStorageMenu ===
'''Definition:'''<br>
CreateNotEnoughStorageMenu() -> userdata dialog
<br>
'''Description:'''<br>
Create fullscreen dialog with button and message. See [[msgdlgtemplate1]]
<br>
'''Returns:'''<br>
''dialog'' [[msgdlgtemplate1]]
<br>
=== CreateNotificationMenu ===
'''Definition:'''<br>
CreateNotificationMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[NotificationDialog]]
<br>
=== CreateOptionsMenu ===
'''Definition:'''<br>
CreateOptionsMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[OptionsDialog]]
<br>
=== CreatePDA ===
'''Definition:'''<br>
CreatePDA() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[PDADialog]]
<br>
=== CreatePDATab1 ===
'''Definition:'''<br>
CreatePDATab1() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[PDATab1]]
<br>
=== CreatePVPTab ===
'''Definition:'''<br>
CreatePVPTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[PVPTab]]
<br>
=== CreateQuantityPurchaseMenu ===
'''Definition:'''<br>
CreateQuantityPurchaseMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[API_Index#SellItemDialog]]
<br>
=== CreateSensorPDATab ===
'''Definition:'''<br>
CreateSensorPDATab() -> userdata box, tab1, tab2, tab3, tab4, tab5
<br>
'''Returns:'''<br>
''box'' [[PDASensorTab]]<br>
''tab1'' [[PDASensorNearbyTab]]<br>
''tab2'' [[PDAKilledTab]]<br>
''tab3'' [[PDAKilledByTab]]<br>
''tab4'' [[PDAStationVisitsTab]]<br>
''tab5'' [[PVPTab]]
<br>
=== CreateShipCargoPDATab ===
'''Definition:'''<br>
CreateShipCargoPDATab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[PDAInventoryJettisonTab]]
<br>
=== CreateShipPDATab ===
'''Definition:'''<br>
CreateShipPDATab() -> userdata box, tab1
<br>
'''Returns:'''<br>
''box'' [[PDAShipTab]]<br>
''tab1'' [[PDAShipNavigationTab]]
<br>
=== CreateStation ===
'''Definition:'''<br>
CreateStation() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[StationDialog]]
<br>
=== CreateStationBlankTab ===
'''Definition:'''<br>
CreateStationBlankTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationBlankTab]]
<br>
=== CreateStationChatTab ===
'''Definition:'''<br>
CreateStationChatTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationChatTab]]
<br>
=== CreateStationCommerceTab ===
'''Definition:'''<br>
CreateStationCommerceTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationCommerceTab]]
<br>
=== CreateStationCommoditiesBuyTab ===
'''Definition:'''<br>
CreateStationCommoditiesBuyTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationCommoditiesBuyTab]]
<br>
=== CreateStationCommoditiesLoadTab ===
'''Definition:'''<br>
CreateStationCommoditiesLoadTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationCommoditiesLoadTab]]
<br>
=== CreateStationCommoditiesSellTab ===
'''Definition:'''<br>
CreateStationCommoditiesSellTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationCommoditiesSellTab]]
<br>
=== CreateStationCommoditiesTab ===
'''Definition:'''<br>
CreateStationCommoditiesTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationCommerceCommoditiesTab]]
<br>
=== CreateStationEquipmentBuyTab ===
'''Definition:'''<br>
CreateStationEquipmentBuyTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationEquipmentBuyTab]]
<br>
=== CreateStationEquipmentManageTab ===
'''Definition:'''<br>
CreateStationEquipmentManageTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationEquipmentManageTab]]
<br>
=== CreateStationEquipmentSellTab ===
'''Definition:'''<br>
CreateStationEquipmentSellTab() -> userdata box
<br>
'''Description:'''<br>
Unused. Creates old equipment sell tab.
<br>
'''Returns:'''<br>
''box'' [[OldStationEquipmentSellTab]]
<br>
=== CreateStationEquipmentTab ===
'''Definition:'''<br>
CreateStationEquipmentTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationEquipmentTab]]
<br>
=== CreateStationFactionInfo ===
'''Definition:'''<br>
CreateStationFactionInfo() -> userdata dialog
<br>
'''Description:'''<br>
Create [[StationFactionInfo]]
<br>
'''Returns:'''<br>
''dialog'' [[StationFactionInfo]]
<br>
=== CreateStationHelpMenu ===
'''Definition:'''<br>
CreateStationHelpMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[StationHelpDialog]]
<br>
=== CreateStationMissionBuyTab ===
'''Definition:'''<br>
CreateStationMissionBuyTab() -> userdata box, button
<br>
'''Returns:'''<br>
''box'' [[PDAMissionBoardTab]]<br>
''button'' info button in box
<br>
=== CreateStationPDATab ===
'''Definition:'''<br>
CreateStationPDATab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationTabPDA]]
<br>
=== CreateStationPortConfigTab ===
'''Definition:'''<br>
CreateStationPortConfigTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationEquipmentManagePortConfigTab]]
<br>
=== CreateStationShipPurchaseTab ===
'''Definition:'''<br>
CreateStationShipPurchaseTab() -> userdata box, button
<br>
'''Returns:'''<br>
''box'' [[StationEquipmentBuyShipTab]]<br>
''button'' buy button in box
<br>
=== CreateStationShipSelectionTab ===
'''Definition:'''<br>
CreateStationShipSelectionTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationEquipmentManageShipSelectionTab]]
<br>
=== CreateStationShipStatusTab ===
'''Definition:'''<br>
CreateStationShipStatusTab() -> userdata box
<br>
'''Description:'''<br>
Unused. Creates old ship status tab.
<br>
'''Returns:'''<br>
''box'' [[StationEquipmentManageShipStatusTab]]
<br>
=== CreateStationVisitsPDATab ===
'''Definition:'''<br>
CreateStationVisitsPDATab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationVisitsTab]]
<br>
=== CreateStationWelcomeTab ===
'''Definition:'''<br>
CreateStationWelcomeTab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[StationCommerceWelcomeTab]]
<br>
=== CreateStorageRentalDialog ===
'''Definition:'''<br>
CreateStorageRentalDialog() -> userdata dialog
<br>
'''Description:'''<br>
Create storage rental dialog
<br>
'''Returns:'''<br>
''dialog'' [[StorageRentalDialog]]
<br>
=== CreateSurveyMenu ===
'''Definition:'''<br>
CreateSurveyMenu() -> userdata dialog
<br>
'''Returns:'''<br>
''dialog'' [[SurveyDialog]]
<br>
=== CreateTargetInfo ===
'''Definition:'''<br>
CreateTargetInfo() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[PDATargetInfo]]
<br>
=== CreateVoiceChatOptions ===
'''Definition:'''<br>
CreateVoiceChatOptions() -> userdata dialog
<br>
'''Description:'''<br>
Create Voicechat options dialog
<br>
'''Returns:'''<br>
''dialog'' [[VoiceChatOptions]]
<br>
=== DeleteCharacter ===
'''Definition:'''<br>
DeleteCharacter(int slot) -> nil
<br>
'''Description:'''<br>
Deletes the character in the character slot ''slot''
<br>
'''Arguments:'''<br>
''slot'' which character to delete
<br>
=== DisableNPCProximityWarning ===
'''Definition:'''<br>
DisableNPCProximityWarning() -> nil
<br>
'''Description:'''<br>
Disable proximity warnings for NPC
<br>
=== DisableOneOffProximityWarning ===
'''Definition:'''<br>
DisableOneOffProximityWarning() -> nil
<br>
'''Description:'''<br>
Disable one off proximity warning. Trigger proximity warning more than once for the same ship.
<br>
=== DisablePlayerProximityWarning ===
'''Definition:'''<br>
DisablePlayerProximityWarning() -> nil
<br>
'''Description:'''<br>
Disable proximity warnings for players
<br>
=== DisableProximityWarning ===
'''Definition:'''<br>
DisableProximityWarning() -> nil
<br>
'''Description:'''<br>
disable the proximity warning ...
<br>
=== DisconnectAddon ===
'''Definition:'''<br>
DisconnectAddon(int ''itemid'') -> bool ret1
<br>
'''Description:'''<br>
detaches the addon ''itemid'' and stores it in the station<br>
Note: detached items will likely have a different itemid in the station
<br>
'''Arguments:'''<br>
''itemid'' id of the item to detach
<br>
'''Returns:'''<br>
''ret1'' returns true if the player is docked and has an active ship otherwise nil
<br>
=== DisconnectAllAddons ===
'''Definition:'''
DisconnectAllAddons() -> nil
<br>
'''Description:'''<br>
Detach all addons from the active ship and store them in the current station
<br>
=== EnableNPCProximityWarning ===
'''Definition:'''<br>
EnableNPCProximityWarning() -> nil
<br>
'''Description:'''<br>
Enable proximity warnings for NPC
<br>
=== EnableOneOffProximityWarning ===
'''Definition:'''<br>
EnableOneOffProximityWarning() -> nil
<br>
'''Description:'''<br>
Enable one off proximity warning. Trigger proximity warning only once for the same ship.
<br>
=== EnablePlayerProximityWarning ===
'''Definition:'''<br>
EnablePlayerProximityWarning() -> nil
<br>
'''Description:'''<br>
Enable proximity warnings for players
<br>
=== EnableProximityWarning ===
'''Definition:'''<br>
DisableProximityWarning() -> nil
<br>
'''Description:'''<br>
enable the proximity warning ...
<br>
=== EnableVoiceChat ===
'''Definition:'''<br>
EnableVoiceChat(bool enable) -> nil
<br>
'''Description:'''<br>
Toggle Voice chat
<br>
'''Arguments:'''<br>
''enable'' enable voice chat if true
<br>
=== FactionStandingTemplate ===
'''Definition:'''<br>
FactionStandingTemplate(function cb, frame, filler, string expand) -> userdata container
<br>
'''Description:'''<br>
Creates a container with a list of faction standings of a character. Details: [[FactionStandingTemplate]]
<br>
'''Arguments:'''<br>
''cb'' called on clicking an item in the list. [[factionid]] of selected item is passed to it<br>
''frame'' iup.*frame function<br>
''filler'' iup.*filler function<br>
''expand'' iup expand parameter that is applied to the container
<br>
'''Returns:'''<br>
''container''  [[FactionStandingTemplate]]
<br>
=== FactionStandingWithInfoTemplate ===
'''Definition:'''<br>
FactionStandingWithInfoTemplate() -> userdata container
<br>
'''Description:'''<br>
Wrapper around [[API_Index#FactionStandingTemplate|FactionStandingTemplate]] that adds faction descriptions to the list.
<br>
'''Returns:'''<br>
''container'' [[FactionStandingWithInfoTemplate]]
<br>
=== FadeControl ===
'''Definition:'''<br>
FadeControl(userdata control, int timetofade, float startalpha, endalpha, function cb, ...) -> nil
<br>
'''Description:'''<br>
Fade an iup control by modifying its alpha field. Usually a label.
<br>
'''Arguments:'''<br>
''control'' iup control to fade<br>
''timetofade'' time to fade in seconds<br>
''startalpha'' alpha value before fading (0-1)<br>
''endalpha'' alpha value after fading(0-1)<br>
''cb'' function to call when done<br>
''...'' arguments to pass to ''cb''
<br>
=== FadeLookup ===
'''Definition:'''<br>
FadeLookup(userdata control) -> table fi
<br>
'''Description:'''<br>
Get a fade info table of a control that is currently being faded.
<br>
'''Arguments:'''<br>
''control'' faded iup control
<br>
'''Returns'''<br>
''fi'' fade info table or nil if the given control isn't currently being faded<br>
''fi.timetofade'' time to fade in seconds<br>
''fi.startalpha'' alpha value before fading (0-1)<br>
''fi.endalpha'' alpha value after fading(0-1)<br>
''fi.endfunc'' function to call when done<br>
''fi.endfuncargs'' table with arguments for ''fi.endfunc''<br>
''fi.counter'' elapsed fade time<br>
''fi.control'' control that is being faded
<br>
=== FadeStop ===
'''Definition:'''<br>
FadeStop(userdata control) -> nil
<br>
'''Description:'''<br>
Stop fading a control
<br>
'''Arguments:'''<br>
''control'' control that is being faded
<br>
=== FillInObjectInfo ===
'''Definition:'''<br>
FillInObjectInfo(string name, desc) -> nil
<br>
'''Description:'''<br>
Put given name and description into the character info dialog
<br>
'''Arguments:'''<br>
''name'' object name<br>
''desc'' object description
<br>
=== FillInPlayerInfo ===
'''Definition:'''<br>
FillInPlayerInfo(int charid) -> nil
<br>
'''Description:'''<br>
Fill character info dialog with info of given character
<br>
'''Arguments:'''<br>
''charid'' [[charid]]
<br>
=== FindAndReplaceTags ===
'''Definition:'''<br>
FindAndReplaceTags(string text, table matches) -> string ret1
<br>
'''Description:'''<br>
Replaces all occurances of with &lt; and &gt; enclosed substrings in ''text'' with matching values from the provided table
<br>
'''Arguments:'''<br>
''test'' string to replace tags in<br>
''matches'' table with tags/replacement pairs
<br>
'''Returns:'''<br>
''ret1'': converted text
<br>
=== FindAndReplaceTagsCB ===
'''Definition:'''<br>
FindAndReplaceTagsCB(string text, function cb) -> string ret1
<br>
'''Description:'''<br>
Pass each occurances of with &lt; and &gt; enclosed substrings in ''text'' to ''cb'' and replace them with the return value
<br>
'''Arguments:'''<br>
''test'' string to replace tags in<br>
''cb'' called with the content of each tag as argument
<br>
'''Returns:'''<br>
''ret1'': converted text
<br>
=== ForEachBuddy ===
'''Definition:'''<br>
ForEachBuddy(function func(string name, bool isonline, int sectorid)) -> nil
<br>
'''Description:'''<br>
calls ''func'' with the name, if the player is online for each of your buddies as well as his position if the player is currently online
<br>
'''Arguments:'''<br>
''func'' gets called for each buddy<br>
''name'' name of the buddy<br>
''isonline'' true if the player is online else false<br>
''sectorid'' location of player as [[sectorid]]
<br>
=== ForEachPlayer ===
'''Definition:'''<br>
ForEachPlayer(function func(int charid)) -> nil
<br>
'''Description:'''<br>
calls ''func'' with the character id of each player in the sector. that includes bots and the sector thingy itself
<br>
This function is called by the toplist when you open it.
<br>
'''Arguments:'''<br>
''func'' gets called for each buddy<br>
''ncharid'' character id <br>
<br>
=== ForgiveKiller ===
'''Definition:'''<br>
ForgiveKiller(bool forgive) -> nil
<br>
'''Description:'''<br>
Forgive the last killer.
<br>
'''Arguments:'''<br>
''forgive'' if true forgive the last killer if not don't
<br>
=== GeneratePlayerDiedMessage ===
'''Definition:'''<br>
GeneratePlayerDiedMessage(string name1, name2, int weapon) -> string msg
<br>
'''Description:'''<br>
generate appropiate kill message for the arguments.
<br>
'''Arguments:'''<br>
''name1'' character that died<br>
''name2'' character that killed name1<br>
''weapon'' [[weaponid]] of weapon with which the kill was made(?)
<br>
'''Returns:'''<br>
''msg'' kill message
<br>
=== GetAccomplishmentBigSize ===
'''Definition:'''<br>
GetAccomplishmentBigSize(int type, level) -> string bigsize
<br>
'''Description:'''<br>
Get size of accomplishment medal
<br>
'''Arguments:'''<br>
''type'' accomplishment type<br>
''level'' accomplishment level
<br>
'''Returns:'''<br>
''bigsize'' iup size string of medal
<br>
=== GetAccomplishmentBigTexture ===
'''Definition:'''<br>
GetAccomplishmentBigTexture(int type, level) -> string tex
<br>
'''Description:'''<br>
Get texture of accomplishment medal
<br>
'''Arguments:'''<br>
''type'' accomplishment type<br>
''level'' accomplishment level
<br>
'''Returns:'''<br>
''tex'' filename of medal texture
<br>
=== GetAccomplishmentBigUV ===
'''Definition:'''<br>
GetAccomplishmentBigUV(int type, level) -> string uv
<br>
'''Description:'''<br>
Get uv mapping of accomplishment medal
<br>
'''Arguments:'''<br>
''type'' accomplishment type<br>
''level'' accomplishment level
<br>
'''Returns:'''<br>
''uv'' iup uv mapping of medal texture
<br>
=== GetAccomplishmentCategory ===
'''Definition:'''<br>
GetAccomplishmentCategory(int type, level) -> string category
<br>
'''Description:'''<br>
Get category of accomplishment
<br>
'''Arguments:'''<br>
''type'' accomplishment type<br>
''level'' accomplishment level
<br>
'''Returns:'''<br>
''category'' accomplishment category
<br>
=== GetAccomplishmentDescription ===
'''Definition:'''<br>
GetAccomplishmentDescription(int type, level) -> string desc
<br>
'''Description:'''<br>
Get description of accomplishment
<br>
'''Arguments:'''<br>
''type'' accomplishment type<br>
''level'' accomplishment level
<br>
'''Returns:'''<br>
''desc'' accomplishment description
<br>
=== GetAccomplishmentLevels ===
'''Definition:'''<br>
GetAccomplishmentLevels(int accomid) -> int curlevel int reqlevel
<br>
'''Description:'''<br>
returns the current and the required level for the selected accomplishment
<br>
'''Arguments:'''<br>
''accomid'' id of the accomplishment
<br>
'''Returns:'''<br>
''curlevel'' current level of the accomplishment<br>
''reqlevel'' what is required to get the accomplishment<br>
<br>
=== GetAccomplishmentName ===
'''Definition:'''<br>
GetAccomplishmentName(int type, level) -> string name
<br>
'''Description:'''<br>
Get name of accomplishment
<br>
'''Arguments:'''<br>
''type'' accomplishment type<br>
''level'' accomplishment level
<br>
'''Returns:'''<br>
''name'' name of accomplishment
<br>
=== GetAccomplishmentSize ===
'''Definition:'''<br>
GetAccomplishmentSize(int type, level) -> string size
<br>
'''Description:'''<br>
Get size of accomplishment badge
<br>
'''Arguments:'''<br>
''type'' accomplishment type<br>
''level'' accomplishment level
<br>
'''Returns:'''<br>
''size'' iup size of badge
<br>
=== GetAccomplishmentTexture ===
'''Definition:'''<br>
GetAccomplishmentTexture(int type, level) -> string tex
<br>
'''Description:'''<br>
Get texture of accomplishment badge
<br>
'''Arguments:'''<br>
''type'' accomplishment type<br>
''level'' accomplishment level
<br>
'''Returns:'''<br>
''tex'' filename of badge texture
<br>
=== GetAccomplishmentTitle ===
'''Definition:'''<br>
GetAccomplishmentTitle(int type, level) -> string title
<br>
'''Description:'''<br>
Get title of accomplishment
<br>
'''Arguments:'''<br>
''type'' accomplishment type<br>
''level'' accomplishment level
<br>
'''Returns:'''<br>
''title'' accomplishment title
<br>
=== GetAccomplishmentType ===
'''Definition:'''<br>
GetAccomplishmentType(int accomindex, char) -> int accomplishmenttype int accomplishmentlevel
<br>
'''Description:'''<br>
returns some numbers..
<br>
'''Arguments:'''<br>
''accomindex'' index of the accomplishment<br>
''char'' [[charid]] of character whose accomplishment to look up
<br>
'''Returns:'''<br>
''accomplishmenttype'' type of accomplishment<br>
''accomplishmentlevel'' what level the accomplishment is, starting at 1.<br>
<br>
=== GetAccomplishmentUV ===
'''Definition:'''<br>
GetAccomplishmentUV(int type, level) -> string uv
<br>
'''Description:'''<br>
Get uv mapping of accomplishment badge
<br>
'''Arguments:'''<br>
''type'' accomplishment type<br>
''level'' accomplishment level
<br>
'''Returns:'''<br>
''uv'' iup uv mapping of badge
<br>
=== GetActiveChatChannel ===
'''Definition:'''<br>
GetActiveChatChannel() -> int channel
<br>
'''Description:'''<br>
returns the active channel
<br>
'''Returns:'''<br>
''channel'' active chat channel
<br>
=== GetActiveMissionInfo ===
'''Definition:'''<br>
GetActiveMissionInfo(int num) -> string mname table mmsg int itemid
<br>
'''Description:'''<br>
Get information about the selcted active mission
<br>
'''Arguments:'''<br>
''num'' index of active mission (always 1)
<br>
'''Returns:'''<br>
''mname'' string containing name of active mission<br>
''mmsg'' array where each index contains a mission log entry + optional interface elements and their properties<br>
''itemid'' itemid of the mission
<br>
=== GetActiveShipCargoCount ===
'''Definition:'''<br>
GetActiveShipCargoCount() -> int cargocount
<br>
'''Description:'''<br>
returns amount of cargo in the ship
<br>
'''Returns:'''<br>
''cargocount'' amount of cargo in the ship
<br>
=== GetActiveShipEnergy ===
'''Definition:'''<br>
GetActiveShipEnergy() -> float eng fraction
<br>
'''Description:'''<br>
returns the energy level of the active ship
<br>
'''Returns:'''<br>
''eng'' energy level in game units 0 .. maxcapacacity <br>
''fraction'' energy level as float from 0.0-1.0
<br>
=== GetActiveShipGridPowerAndUsage ===
'''Definition:'''<br>
GetActiveShipGridPowerAndUsage() -> int power usage
<br>
'''Description:'''<br>
returns the energy grid power and usage of the current ship..
<br>
'''Returns:'''<br>
''power'' energy grid power<br>
''fraction'' power usage
<br>
=== GetActiveShipHealth ===
'''Definition:'''<br>
GetActiveShipHealth() -> int d1 d2 d3 d4 d5 d6 dmg max
<br>
'''Description:'''<br>
returns information about the active ships health
<br>
'''Returns:'''<br>
''d?'' damage to subsection 0 = no damage<br>
''dmg'' accumulated damage of subsections<br>
''max'' max health of ship
<br>
=== GetActiveShipID ===
'''Definition:'''<br>
GetActiveShipID() -> int itemid
<br>
'''Description:'''<br>
returns itemid of active ship
<br>
'''Returns:'''<br>
''itemid'' item id of active ship
<br>
[[Category:Functions]]
=== GetActiveShipItemIDAtPort ===
'''Definition:'''<br>
GetActiveShipItemIDAtPort(int portid) -> int itemid
<br>
'''Description:'''<br>
returns itemid of addon in selected port
<br>
'''Arguments:'''<br>
''portid'' [[portid]]
<br>
'''Returns:'''<br>
''itemid'' itemid of addon in port
<br>
=== GetActiveShipMass ===
'''Definition:'''<br>
GetActiveShipMass() -> int mass
<br>
'''Description:'''<br>
returns mass of active ship
<br>
'''Returns:'''<br>
''mass'' mass of active ship
<br>
=== GetActiveShipMaxCargo ===
'''Definition:'''<br>
GetActiveShipMaxCargo() -> int cargo
<br>
'''Description:'''<br>
returns amount of cargo space of the active ship in cu
<br>
'''Returns:'''<br>
''cargo'' cargospace
<br>
=== GetActiveShipMaxSpeed ===
'''Definition:'''<br>
GetActiveShipMaxSpeed() -> int speed
<br>
'''Description:'''<br>
returns max nonturbo speed of active ship
<br>
'''Returns:'''<br>
''speed'' ...
<br>
=== GetActiveShipName ===
'''Definition:'''<br>
GetActiveShipName() -> string name
<br>
'''Description:'''<br>
returns a string with the active ships name
<br>
'''Returns:'''<br>
''name'' ...
<br>
=== GetActiveShipNumAddonPorts ===
'''Definition:'''<br>
GetActiveShipNumAddonPorts() -> int ports
<br>
'''Description:'''<br>
returns number of ports in active ship
<br>
'''Returns:'''<br>
''ports'' number of ports, including engine and battery
<br>
=== GetActiveShipPortIDOfItem ===
'''Definition:'''<br>
GetActiveShipPortIDOfItem(int itemid) -> int portid
<br>
'''Description:'''<br>
returns [[portid]] of the given addon in active ship
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of an addon
<br>
'''Returns:'''<br>
''portid'' [[portid]] of port the addon is in or nil if addon is not on the ship or invalid
<br>
=== GetActiveShipPortInfo ===
'''Definition:'''<br>
GetActiveShipPortInfo(int portid) -> table portinfo
<br>
'''Description:'''<br>
returns information about the given port
<br>
'''Arguments:'''<br>
''portid'' [[portid]]
<br>
'''Returns:'''<br>
''portinfo'' table with port info <br>
fields include:<br>
type: int holding the type of port<br>
name string describing port<br>
position: vector with port position on ship<br>
orientation: quaternion holding orientation of port<br>
<br>
=== GetActiveShipSelectedWeaponGroupIDs ===
'''Definition:'''<br>
GetActiveShipSelectedWeaponGroupIDs() -> int id1 id2 id3
<br>
'''Description:'''<br>
returns ids of the selected weapon groups ...
<br>
'''Returns:'''<br>
''id?'' id's of weapon groups. Probably mapping to those key buttons.
<br>
=== GetActiveShipSpeed ===
'''Definition:'''<br>
GetActiveShipSpeed() -> int speed
<br>
'''Description:'''<br>
returns current speed of active ship
<br>
'''Returns:'''<br>
''speed'' ...
<br>
=== GetActiveShipWeaponGroup ===
'''Definition:'''<br>
GetActiveShipWeaponGroup(int id) -> table group
<br>
'''Description:'''<br>
return which ports are enabled in the provided group
<br>
'''Arguments:'''<br>
''id'' id of weapon group correspondents to group key[0-5] + (trigger group[0-2] * 6)
<br>
'''Returns:'''<br>
''port'' table where the indexes are the port ids and values bools that are true when the port is active
<br>
=== GetAddonItemInfo ===
'''Definition:'''<br>
GetAddonItemInfo(int itemid) -> int current maximum
<br>
'''Description:'''<br>
Returns current and maximum ammo if itemid is a weapon with ammo, or current/maximum armor if itemid is a ship.
<br>
'''Arguments:'''<br>
''itemid'' itemid of an addon or ship.
<br>
'''Returns:'''<br>
''current'' Current ammo/armor, or -1.<br>
''maximum'' Maximum ammo/armor, or -1.
<br>
=== GetAvailableMissionInfo ===
'''Definition:'''<br>
GetAvailableMissionInfo(int midx) -> {int itemtype, string name, bool active, int category, string icon, string desc}
<br>
'''Description:'''<br>
Returns information about the mission with the given index.
<br>
'''Arguments:'''<br>
''midx'' index of mission in missionlist (1 based)
<br>
'''Returns:'''<br>
''itemtype'' no idea<br>
''name'' name of mission<br>
''active'' is this mission active<br>
''category'' mission category<br>
''icon'' path to icon<br>
''desc'' mission description
<br>
=== GetBarPatrons ===
'''Definition:'''<br>
GetBarPatrons() -> {[charid1], [charid2]...}
<br>
'''Description:'''<br>
get people in the current station bar
<br>
'''Returns:'''<br>
''charid?'' index of returned table are charids of characters in the bar
<br>
=== GetBestPriceInfoOfItem ===
'''Definition:'''<br>
GetBestPriceInfoOfItem(int item) -> int price, station
<br>
'''Description:'''<br>
Get highest sell price of a cargo item in the active ship in the currentsystem
<br>
'''Arguments:'''<br>
''item''  [[itemid]] of cargo item
<br>
'''Returns:'''<br>
''price'' highest price in system<br>
''station'' [[locationid]] of station with highest price
<br>
=== GetBotSightedInfoForSector ===
'''Definition:'''<br>
GetBotSightedInfoForSector(int sectorid) -> string botinfo
<br>
'''Description:'''<br>
returns bot ihnfo text for the given sector
<br>
'''Arguments:'''<br>
''sectorid''  [[sectorid]]
<br>
'''Returns:'''<br>
''botinfo'' string with bots in given sector or an empty string
<br>
=== GetBuddyInfo ===
'''Definition:'''<br>
GetBuddyInfo(int char) -> string name, bool isonline, int sectorid
<br>
'''Description:'''<br>
Get name, online status and location of a buddy
<br>
'''Arguments:'''<br>
''char'' [[charid]] of a buddy
<br>
'''Returns:'''<br>
''name'' name of buddy<br>
''isonline'' online status<br>
''sectorid'' [[sectorid]] of location of buddy
<br>
=== GetCargoValue ===
'''Definition:'''<br>
GetCargoValue() -> int value, price
<br>
'''Description:'''<br>
Get value and buy price of the cargo and equipped addons on the active ship at the current station
<br>
'''Returns:'''<br>
''value'' value of cargo and addons<br>
''price'' buy price of cargo and addons at the current station
<br>
=== GetCharacterDescription ===
'''Definition:'''<br>
GetCharacterDescription(int charid) -> string desc
<br>
'''Description:'''<br>
Get the character description of a character
<br>
'''Arguments:'''<br>
''charid'' [[charid]] of a character
<br>
'''Returns:'''<br>
''desc'' character description
<br>
=== GetCharacterID ===
'''Definition:'''<br>
GetCharacterID(int nodeid) -> int charid
<br>
'''Description:'''<br>
returns character id of the provided node id
<br>
'''Arguments:'''<br>
''nodeid'' node id of one of the characters in the sector
<br>
'''Returns:'''<br>
''charid'' character id of the given node if a valid nodeid is valid otherwise the players charid
<br>
=== GetCharacterIDByName ===
'''Definition:'''<br>
GetCharacterIDByName(string name) -> int charid
<br>
'''Description:'''<br>
get character id by name
<br>
'''Arguments:'''<br>
''name'' name of a character
<br>
'''Returns:'''<br>
''charid'' a character id or nil
<br>
=== GetCharacterInfo ===
'''Definition:'''<br>
GetCharacterInfo(int cslot) -> string name faction int money kills deaths loc home cl ll hl tl ml
<br>
'''Description:'''<br>
Get information about your characters
<br>
'''Arguments:'''<br>
''cslot'' a character slot (1-6)
<br>
'''Returns:'''<br>
''name''<br>
''faction''<br>
''money''<br>
''kills'' all kills<br>
''deaths''<br>
''loc'' [[sectorid]] of current location<br>
''home'' [[sectorid]] of characters homestation<br>
''cl'' combat level<br>
''ll'' light weapon level<br>
''hl'' heavy weapon level<br>
''tl'' trade level<br>
''ml'' mining level
<br>
=== GetCharacterKillDeaths ===
'''Definition:'''<br>
GetCharacterKillDeaths(int charid) -> int kills deaths pks
<br>
'''Description:'''<br>
get info about kills and deaths. returns your own info if no charid given or a lua error if an invalid one ...
<br>
'''Arguments:'''<br>
''charid'' character id or nil
<br>
'''Returns:'''<br>
''kills'' total kills
''deaths'' total deaths
''pks'' player kills
<br>
=== GetChatLogReadState ===
'''Definition:'''
GetChatLogReadState() -> bool read
<br>
'''Description:'''<br>
Tell if the general chat log was displayed. [[API_Index#SetChatLogRead|SetChatLogRead]] was called since the last line was added to the log.
<br>
'''Returns:'''<br>
''read'' true if the log was displayed
<br>
=== GetConqueredSectorsInSystem ===
'''Definition:'''<br>
GetConqueredSectorsInSystem(int systemid) -> table sectors
<br>
'''Description:'''<br>
Get table with conquered sectors in the given system
<br>
'''Arguments:'''<br>
''systemid'' [[systemid]]
<br>
'''Returns:'''<br>
''sectors'' table with [[sectorid]]-[[factionid]] mappings or nil if no conquered sectors exist in system
<br>
=== GetConqueredStatus ===
'''Definition:'''<br>
GetConqueredStatus(int sectorid) -> int faction
<br>
'''Description:'''<br>
Get faction that conquered the given sector
<br>
'''Arguments:'''<br>
''sectorid'' [[sectorid]]
<br>
'''Returns:'''<br>
''faction'' [[factionid]] or nil if sector is unconquered
<br>
=== GetCurrentChatTab ===
'''Definition:'''
GetCurrentChatTab() -> int tab
<br>
'''Description:'''<br>
Unused. Get The current chat tab (general chat or mission chat)
<br>
'''Returns:'''<br>
''tab'' 1 = general, 2 = mission
<br>
=== GetCurrentSectorid ===
'''Definition:'''
GetCurrentSectorid() -> int sectorid
<br>
'''Description:'''<br>
get current sector id
<br>
'''Returns:'''<br>
''sectorid'' [[sectorid]] of current sector
<br>
=== GetCurrentStationType ===
'''Definition:'''
GetCurrentStationType() -> int type
<br>
'''Description:'''<br>
return the current station type..
<br>
'''Returns:'''<br>
''type'' current station type. seems be usually 0 except when docked to a capship then 1
<br>
=== GetCurrentSystemid ===
'''Definition:'''
GetCurrentSystemid() -> int systemid
<br>
'''Description:'''<br>
get current system id..
<br>
'''Returns:'''<br>
''systemid'' id of current system
<br>
=== GetEULA ===
'''Definition:'''
GetEULA() -> string eula
<br>
'''Description:'''<br>
return eula
<br>
'''Returns:'''<br>
''eula'' string containing the eula
<br>
=== GetFactionInfo ===
'''Definition:'''
GetFactionInfo(int faction) -> string info
<br>
'''Description:'''<br>
get faction info text for the provided faction
<br>
'''Arguments:'''<br>
''faction'' id of a faction
<br>
'''Returns:'''<br>
''info'' string containing faction info
<br>
=== GetFinishedMissionInfo ===
'''Definition:'''
GetFinishedMissionInfo() -> string name table msg int itemid
<br>
'''Description:'''<br>
see GetActiveMissionInfo
<br>
=== GetFriendlyStatus ===
'''Definition:'''
GetFriendlyStatus(int char) -> int fstatus
<br>
'''Description:'''<br>
get friendlyness of a character
<br>
'''Arguments:'''<br>
''char'' [[nodeid]]
<br>
'''Returns:'''<br>
''fstatus'' Returns 0 to 3. Target is friendly if 3, unfriendly otherwise
<br>
=== GetFullPath ===
'''Definition:'''
GetFullPath(int sector, table navroute) -> table fullpath
<br>
'''Description:'''<br>
Get the full path, including wormhole sectors, from ''sector'' along ''navroute''
<br>
'''Arguments:'''<br>
''sector'' [[sectorid]] of starting sectors<br>
''navroute'' list of sectorids
<br>
'''Returns:'''<br>
''fullpath'' ''navroute'' plus sectorids of wormhole sectors
<br>
=== GetGeneralChatLog ===
'''Definition:'''
GetGeneralChatLog() -> table log
<br>
'''Description:'''<br>
returns the chatlog
<br>
'''Returns:'''<br>
''log'' table containing chatlog
<br>
=== GetGroupMemberID ===
'''Definition:'''
GetGroupMemberID(int index) -> int charid
<br>
'''Description:'''<br>
get charid of group member with given index
<br>
'''Arguments:'''<br>
''index'' group member index (1-8)
<br>
'''Returns:'''<br>
''charid'' character id
<br>
=== GetGroupMemberLocation ===
'''Definition:'''
GetGroupMemberLocation(int charid) -> int loc
<br>
'''Description:'''<br>
get location of a groupmember
<br>
'''Arguments:'''<br>
''charid'' character ids of a groupmember
<br>
'''Returns:'''<br>
''loc'' [[sectorid]] of groupmember or 0 for yourself
<br>
=== GetGroupOwnerID ===
'''Definition:'''
GetGroupOwnerID() -> int charid
<br>
'''Description:'''<br>
get charid of group owner
<br>
'''Returns:'''<br>
''charid'' character id
<br>
=== GetGuildAcronym ===
'''Definition:'''<br>
GetGuildAcronym() -> string acronym
<br>
'''Description:'''<br>
get your guilds acronym
<br>
'''Returns:'''<br>
''acronym'' string containing guild acronym
<br>
=== GetGuildBalance ===
'''Definition:'''<br>
GetGuildBalance() -> int balance
<br>
'''Description:'''<br>
get amount of money in guild bank
<br>
'''Returns:'''<br>
''balance'' money in bank
<br>
=== GetGuildBankPrivileges ===
'''Definition:'''<br>
GetGuildBankPrivileges() -> table deposit withdraw logview
<br>
'''Description:'''<br>
get your guilds bank privileges as three tables. they contain the ranks carrying each privilege.<br>
see [API_Index#Guild]
<br>
'''Returns:'''<br>
''deposit'' table with ranks that can deposit money<br>
''withdraw'' table with ranks that can withdraw money<br>
''logview'' table with ranks that can view the transfer log<br>
<br>
=== GetGuildBankWithdrawalLimits ===
'''Definition:'''<br>
GetGuildBankWithdrawalLimits() -> int ret1 ret2 ret3
<br>
'''Description:'''<br>
get withdrawal limits? returns three numbers
<br>
'''Returns:'''<br>
''ret1''<br>
''ret4''<br>
''ret3''
<br>
=== GetGuildMOTD ===
'''Definition:'''<br>
GetGuildMOTD() -> string motd
<br>
'''Description:'''<br>
get your guilds message of the day
<br>
'''Returns:'''<br>
''motd'' string containing the motd
<br>
=== GetGuildMemberInfo ===
'''Definition:'''
GetGuildMemberInfo(int index) -> int charid rank string name
<br>
'''Description:'''<br>
get information about the guildmember of the given index
<br>
'''Arguments:'''<br>
''index'' index of online guildmembers 1-n
<br>
'''Returns:'''<br>
''charid'' character id<br>
''rank'' rank: 0=member, 1=lieutenant, 2=council member, 3=council member and lieutenant, 4=commander<br>
''name'' name of member<br>
<br>
=== GetGuildMemberInfoByCharID ===
'''Definition:'''
GetGuildMemberInfoByCharID(int charid) -> int charid rank string name
<br>
'''Description:'''<br>
get information about the guildmember
<br>
'''Arguments:'''<br>
''charid'' charid of online guildmember
<br>
'''Returns:'''<br>
''charid'' character id<br>
''rank'' rank: 0=member, 1=lieutenant, 2=council member, 3=council member and lieutenant, 4=commander<br>
''name'' name of member
<br>
=== GetGuildName ===
'''Definition:'''
GetGuildName() -> string name
<br>
'''Description:'''<br>
get guild name
<br>
'''Returns:'''<br>
''name'' string containing guild name
<br>
=== GetGuildTag ===
'''Definition:'''
GetGuildTag(int charid) -> string tag
<br>
'''Description:'''<br>
get guild tag of self or another character.
<br>
'''Arguments:'''<br>
''charid'' character id or nil to get self's guild tag.
<br>
'''Returns:'''<br>
''tag'' string containing guild tag or empty string if character not known or not in a guild.
<br>
=== GetHomeStation ===
'''Definition:'''
GetHomeStation() -> int sectorid
<br>
'''Description:'''<br>
get sectorid of home station
<br>
'''Returns:'''<br>
''sectorid'' [[sectorid]] of home station 
<br>
=== GetInventoryItemClassSubType ===
'''Definition:'''
GetInventoryItemClassSubType(int itemid) -> int subtype
<br>
'''Description:'''<br>
get subclass of an item
<br>
'''Arguments:'''<br>
''itemid'' inventory item
<br>
'''Returns:'''<br>
''subtype'' sub type of item<br>
known types:<br>
0 = light weapon or ship<br>
1 = heavy weapon<br>
3 = engine<br>
4 = battery<br>
10 = trade goods
<br>
=== GetInventoryItemClassType ===
'''Definition:'''
GetInventoryItemClassType(int itemid) -> int type
<br>
'''Description:'''<br>
get class of an item
<br>
'''Arguments:'''<br>
''itemid'' inventory item
<br>
'''Returns:'''<br>
''type'' class of item. you can use those CLASSTYPE_* constants to identify types
<br>
=== GetInventoryItemContainerID ===
'''Definition:'''
GetInventoryItemContainerID(int itemid) -> int container
<br>
'''Description:'''<br>
get container of item
<br>
'''Arguments:'''<br>
''itemid'' inventory item
<br>
'''Returns:'''<br>
''container'' itemid of container of or null if it's not in one (a ship)
<br>
=== GetInventoryItemExtendedDesc ===
'''Definition:'''
GetInventoryItemExtendedDesc(int itemid) -> string desc
<br>
'''Description:'''<br>
get description of item
<br>
'''Arguments:'''<br>
''itemid'' inventory item
<br>
'''Returns:'''<br>
''desc'' item description text.
<br>
=== GetInventoryItemIcon ===
'''Definition:'''
GetInventoryItemIcon(int itemid) -> string path
<br>
'''Description:'''<br>
get path to icon of inventory item
<br>
'''Arguments:'''<br>
''itemid'' inventory item
<br>
'''Returns:'''<br>
''path'' path to icon
<br>
=== GetInventoryItemInfo ===
'''Definition:'''
GetInventoryItemInfo(int itemid) -> string ipath name int quant float mass string sdesc desc1 desc2 int container class subtype
<br>
'''Description:'''<br>
get most info about inventory item
<br>
'''Arguments:'''<br>
''itemid'' inventory item
<br>
'''Returns:'''<br>
''ipath'' icon path<br>
''name'' name or item<br>
''quant'' amount of items<br>
''mass'' per item mass as float in tons<br>
''sdesc'' short description<br>
''desc1'' long description<br>
''desc2'' long description again, sometimes omitted don't know what's the difference<br>
''container'' itemid of container this item is in<br>
''class'' type of item (see GetInventoryItemClassType)<br>
''subtype'' subtype of item (see GetInventoryItemClassSubType)
<br>
=== GetInventoryItemLocation ===
'''Definition:'''
GetInventoryItemLocation(int itemid) -> int stationid
<br>
'''Description:'''<br>
get location of an inventory item
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of an inventory item
<br>
'''Returns:'''<br>
''stationid'' [[stationid]] or nil if itemid is invalid
<br>
=== GetInventoryItemLongDesc ===
'''Definition:'''
GetInventoryItemLongDesc(int itemid) -> string desc
<br>
'''Description:'''<br>
get long description of an inventory item
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of an inventory item
<br>
'''Returns:'''<br>
''desc'' long description of an inventory item
<br>
=== GetInventoryItemMass ===
'''Definition:'''
GetInventoryItemMass(int itemid) -> float mass
<br>
'''Description:'''<br>
get mass of inventory item
<br>
'''Arguments:'''<br>
''itemid'' inventory item
<br>
'''Returns:'''<br>
''path'' mass of item as float in tons
<br>
=== GetInventoryItemName ===
'''Definition:'''
GetInventoryItemName(int itemid) -> string name
<br>
'''Description:'''<br>
get name of inventory item
<br>
'''Arguments:'''<br>
''itemid'' inventory item
<br>
'''Returns:'''<br>
''name'' name
<br>
=== GetInventoryItemQuantity ===
'''Definition:'''
GetInventoryItemQuantity(int itemid) -> int quant
<br>
'''Description:'''<br>
get quantity of inventory item..
<br>
'''Arguments:'''<br>
''itemid'' inventory item
<br>
'''Returns:'''<br>
''quant'' quantity
<br>
=== GetInventoryItemType ===
'''Definition:'''
GetInventoryItemType(int itemid) -> int type
<br>
'''Description:'''<br>
get item type
<br>
'''Arguments:'''<br>
''itemid'' inventory item
<br>
'''Returns:'''<br>
''type'' type
<br>
=== GetInventoryItemUnitCost ===
'''Definition:'''
GetInventoryItemUnitCost(int itemid) -> int cost
<br>
'''Description:'''<br>
get price paid for the given item(?)
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of an inventory item
<br>
'''Returns:'''<br>
''cost'' price of item
<br>
=== GetInventoryItemVolume ===
'''Definition:'''
GetInventoryItemVolume(int itemid) -> int volume
<br>
'''Description:'''<br>
get per unit volume of item in cu
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of an inventory item
<br>
'''Returns:'''<br>
''volume'' volume in cu
<br>
=== GetItemFullDesc ===
'''Definition:'''
GetItemFullDesc(table item) -> string desc
<br>
'''Description:'''<br>
get full description of an inventory item
<br>
'''Arguments:'''<br>
''item'' [[iteminfo]] table
<br>
'''Returns:'''<br>
''desc'' full description of item
<br>
=== GetItemPartialDesc ===
'''Definition:'''
GetItemPartialDesc(table item) -> string desc
<br>
'''Description:'''<br>
get partial description of an inventory item
<br>
'''Arguments:'''<br>
''item'' [[iteminfo]] table
<br>
'''Returns:'''<br>
''desc'' partial description of item
<br>
=== GetJoinedChannels ===
'''Definition:'''
GetJoinedChannels() -> table channels
<br>
'''Description:'''<br>
get array with currently joined channels
<br>
'''Returns:'''<br>
''channels'' array with joined channels
<br>
=== GetLastAggressor ===
'''Definition:'''
GetLastAggressor(int itemid) -> int nodeid ret1
<br>
'''Description:'''<br>
get node id of last aggressor and some number
<br>
'''Returns:'''<br>
''nodeid'' node id of last aggressor
''ret1'' no clue
<br>
=== GetLastPrivateSpeaker ===
'''Definition:'''
GetLastPrivateSpeaker() -> string name
<br>
'''Description:'''<br>
get name of last character that pmed you
<br>
'''Returns:'''<br>
''name'' last messager
<br>
=== GetLastShipLoadout ===
'''Definition:'''
GetLastShipLoadout() -> {groups = {1 = group1 .. 18 = group18}, int ship, ports= {1 = port1 ..}, int shipcolor}
<br>
'''Description:'''<br>
get last ship loadout, color and weapon groups. this function only works in space
<br>
'''Returns:'''<br>
''groups'' table containing the weapon group setup
''group?'' group information. array indices correspondent to ports, is the value of an index set to true the port is enabled
''ship'' type of ship
''ports'' array indices correspondent to ports, value of index is the type of addon
''shipcolor'' ship color 1-255(?)
<br>
=== GetLastShipLoadoutPurchaseCost ===
'''Definition:'''
GetLastShipLoadoutPurchaseCost() -> int cost
<br>
'''Description:'''<br>
what you payed for your last ship(?)
<br>
'''Returns:'''<br>
''cost''
<br>
=== GetLicenseLevel ===
'''Definition:'''
GetLicenseLevel(int type, int charid) -> int level
<br>
'''Description:'''<br>
get the level of the provided license.  returns your own level if charid is not given.
<br>
'''Arguments:'''<br>
''type'' type of license (1-5)<br>
''charid'' character id or nil
<br>
'''Returns:'''<br>
''level'' license level or 0 if invalid type given
<br>
=== GetLicenseRequirement ===
'''Definition:'''
GetLicenseRequirement(int level) -> int xp
<br>
'''Description:'''<br>
get xp required for given level
<br>
'''Arguments:'''<br>
''level'' license level
<br>
'''Returns:'''<br>
''xp''
<br>
=== GetListOfSeenNames ===
'''Definition:'''
GetListOfSeenNames() -> table names
<br>
'''Description:'''<br>
get table with names of characters that have been in the same sector as the player or have sent messages
<br>
'''Returns:'''<br>
''names'' table with names of characters
<br>
=== GetMaxRadarDistance ===
'''Definition:'''
GetMaxRadarDistance() -> int dist
<br>
'''Description:'''<br>
get current(?) max radar range
<br>
'''Returns:'''<br>
''dist'' max radar range
<br>
=== GetMinJumpDistance ===
'''Definition:'''
GetMinJumpDistance() -> int dist
<br>
'''Description:'''<br>
get minimum distance from large objects to jump
<br>
'''Returns:'''<br>
''dist'' min jump distance
<br>
=== GetMissionChatLog ===
'''Definition:'''
GetMissionChatLog() -> {bool updated, string 1.. }
<br>
'''Description:'''<br>
get advancement log
<br>
'''Returns:'''<br>
''1-n'' advancement log
''updated'' no clue
<br>
=== GetMissionLogReadState ===
'''Definition:'''
GetMissiontLogReadState() -> bool read
<br>
'''Description:'''<br>
Tell if the mission chat/advanmcement log was displayed. [[API_Index#SetMissionLogRead|SetMissionLogRead]] was called since the last line was added to the log.
<br>
'''Returns:'''<br>
''read'' true if the log was displayed
<br>
=== GetMissionTimers ===
'''Definition:'''
GetMissionTimers() -> int time
<br>
'''Description:'''<br>
get time left on the current mission. may have some functionality for multiple missions
<br>
'''Returns:'''<br>
''time'' time left on this timer in 1000th seconds
<br>
=== GetMoney ===
'''Definition:'''
GetMoney() -> int money
<br>
'''Description:'''<br>
get how many credits you own
<br>
'''Returns:'''<br>
''money''
<br>
=== GetNationKills ===
'''Definition:'''
GetNationKills(int nation) -> int kills
<br>
'''Description:'''<br>
get number of player kills for the given nation
<br>
'''Arguments:'''<br>
''nation'' id of nation (1-3)
<br>
'''Returns:'''<br>
''kills'' number of player kills or 0 if invalid nation
<br>
=== GetNewsHeadline ===
'''Definition:'''
GetNewsHeadline(int index) -> string title int time ret1
<br>
'''Description:'''<br>
get headline, post time and some number
<br>
'''Arguments:'''<br>
''index'' index of headline newest is 1
<br>
'''Returns:'''<br>
''title'' the headline
''time'' post date in unix time
''ret1'' no clue, always 1
<br>
=== GetNumAccomplishments ===
'''Definition:'''
GetNumAccomplishments(int charid) -> int accomplishments
<br>
'''Description:'''<br>
get number of accomplishments for the given character
<br>
'''Arguments:'''<br>
''charid'' [[charid]] of a character
<br>
'''Returns:'''<br>
''accomplishments'' number of accomplishments
<br>
=== GetNumActiveMissions ===
'''Definition:'''
GetNumActiveMissions() -> int missions
<br>
'''Description:'''<br>
get number of active missions.
<br>
'''Returns:'''<br>
''missions'' number of active missions
<br>
=== GetNumAvailableMissions ===
'''Definition:'''
GetNumAvailableMissions() -> int missions
<br>
'''Description:'''<br>
get number of available missions
<br>
'''Returns:'''<br>
''missions''
<br>
=== GetNumCharacters ===
'''Definition:'''
GetNumCharacters() -> int chars
<br>
'''Description:'''<br>
get number of characters you have defined
<br>
'''Returns:'''<br>
''chars''
<br>
=== GetNumCompletedMissions ===
'''Definition:'''
GetNumCompletedMissions() -> int missions
<br>
'''Description:'''<br>
get number of completed missions
<br>
'''Returns:'''<br>
''missions''
<br>
=== GetNumFinishedMissions ===
'''Definition:'''
GetNumFinishedMissions() -> int missions
<br>
'''Description:'''<br>
get number of finished missions. as displayed in the mission log panel
<br>
'''Returns:'''<br>
''missions''
<br>
=== GetNumGroupMembers ===
'''Definition:'''
GetNumCharacters() -> int chars
<br>
'''Description:'''<br>
get number of characters in your group
<br>
'''Returns:'''<br>
''chars'' number of characters in your group or 0 if player is not in group
<br>
=== GetNumGuildMembers ===
'''Definition:'''
GetNumGuildMembers() -> int numchars
<br>
'''Description:'''<br>
get number of online guildmembers
<br>
'''Returns:'''<br>
''chars'' number of guildmembers currently online or 0 if player is not in a guild
<br>
=== GetNumNewsHeadlines ===
'''Definition:'''
GetNumNewsHeadlines() -> int num
<br>
'''Description:'''<br>
get number of news headlines..
<br>
'''Returns:'''<br>
''num''
<br>
=== GetNumStationDesiredItems ===
'''Definition:'''
GetNumStationDesiredItems() -> int num
<br>
'''Description:'''<br>
Get number of items this station desires. The names of the items can then be fetched with [[API Index#GetStationDesiredItem|GetStationDesiredItem]].
<br>
'''Returns:'''<br>
''num'' The number of items the station wants.
<br>
=== GetNumStationMerch ===
'''Definition:'''
GetNumStationMerch() -> int num
<br>
'''Description:'''<br>
get number of addons, ships an cargo this station sells
<br>
'''Returns:'''<br>
''num''
<br>
=== GetNumStationTurrets ===
'''Definition:'''
GetNumStationTurrets() -> int num
<br>
'''Description:'''<br>
get number of turrets on this station or ship
<br>
'''Returns:'''<br>
''num'' number of turrets attached to this station or ship. 0 if not docked
<br>
=== GetNumTips ===
'''Definition:'''
GetNumTips() -> int num
<br>
'''Description:'''<br>
get size of load screen tips pool
<br>
'''Returns:'''<br>
''num''
<br>
=== GetParentHealth ===
'''Definition:'''
GetParentHealth() -> float ret1 ret2
<br>
'''Description:'''<br>
get health of object this one is attached to (turret to capship). untested!
<br>
'''Returns:'''<br>
''ret1'' health in percent(?)
''ret2'' health as float (1-0)(?)
<br>
=== GetPlayerDistance ===
'''Definition:'''
GetPlayerDistance(int charid) -> float distance
<br>
'''Description:'''<br>
get distance to another character
<br>
'''Arguments:'''<br>
''charid'' character id of another character in this sector
<br>
'''Returns:'''<br>
''distance'' distance to character in m
<br>
=== GetPlayerFaction ===
'''Definition:'''
GetPlayerFaction(int charid) -> int factionid
<br>
'''Description:'''<br>
get nation of a player
<br>
'''Arguments:'''<br>
''charid'' character id or nil
<br>
'''Returns:'''<br>
''factionid'' number representing the faction (1-13, 99)
<br>
=== GetPlayerFactionStanding ===
'''Definition:'''
GetPlayerFactionStanding(int factionid, charid) -> int standing
<br>
'''Description:'''<br>
get a players standing with a faction
<br>
'''Arguments:'''<br>
''factionid'' a number representing a faction. All faction numbers, 1-13, will work for other players. [[factionid]]<br>
''charid'' [[charid]] of a player (in the current sector?). nil is equivalent of own id.
<br>
'''Returns:'''<br>
''standing'' number representing faction standing 0-65535, (0 in-game being -1000, 32768 in-game being 0 and 65535 being 1000 in-game)
<br>
=== GetPlayerHealth ===
'''Definition:'''
GetPlayerHealth(int charid) -> float health
<br>
'''Description:'''<br>
get health of provided character
<br>
'''Arguments:'''<br>
''charid'' character id
<br>
'''Returns:'''<br>
''health'' health of character in percent or -1 if character is not in the current sector
<br>
=== GetPlayerName ===
'''Definition:'''
GetPlayerName([int charid]) -> string name
<br>
'''Description:'''<br>
get name of character
<br>
'''Arguments:'''<br>
''charid'' character id
if charid is not passed in, the function returns the player name of the user.
<br>
'''Returns:'''<br>
''name''
<br>
=== GetPlayerNodeID ===
'''Definition:'''
GetPlayerNodeID(int charid) -> int nodeid
<br>
'''Description:'''<br>
get [[nodeid]] of a character in the sector
<br>
'''Arguments:'''<br>
''charid'' character id
<br>
'''Returns:'''<br>
''nodeid'' [[nodeid]] or nil if charid is invalid
<br>
=== GetPrimaryShipIDOfPlayer ===
'''Definition:'''
GetPrimaryShipIDOfPlayer(int charid) -> int shipid
<br>
'''Description:'''<br>
get shipid of a character (= objectid?)
<br>
'''Arguments:'''<br>
''charid'' character id
<br>
'''Returns:'''<br>
''shipid''
<br>
=== GetPrimaryShipNameOfPlayer ===
'''Definition:'''
GetPrimaryShipNameOfPlayer(int charid) -> string name
<br>
'''Description:'''<br>
get ship name (type) of provided character
<br>
'''Arguments:'''<br>
''charid'' character id
<br>
'''Returns:'''<br>
''name''
<br>
=== GetProfitColor ===
'''Definition:'''
GetProfitColor(int price, cost) -> string color
<br>
'''Description:'''<br>
get color depending on the given prices
<br>
'''Arguments:'''<br>
''price'' sell price<br>
''cost'' buy price
<br>
'''Returns:'''<br>
''color'' iup color string
<br>
=== GetProfitHexColor ===
'''Definition:'''
GetProfitHexColor(int price, cost) -> string color
<br>
'''Description:'''<br>
get color in hex format depending on the given prices
<br>
'''Arguments:'''<br>
''price'' sell price<br>
''cost'' buy price
<br>
'''Returns:'''<br>
''color'' hex color string. format: "rrggbb"
<br>
=== GetProximityWarningDistance ===
'''Definition:'''
GetProximityWarningDistance() -> int dist
<br>
'''Description:'''<br>
get proxy warnign distance<br>
Note: even returns the distance when proxy warning is disabled
<br>
'''Returns:'''<br>
''dist'' proxy distance.
<br>
=== GetProximityWarningTimeout ===
'''Definition:'''<br>
GetProximityWarningTimeout() -> int timeout
<br>
'''Description:''' <br>
Get minimum time between proximity warnings
<br>
'''Returns:'''<br>
''timeout'' minimum time between proximity warnings in msecs
<br>
=== GetSectorAlignment ===
'''Definition:'''
GetSectorAlignment() -> int alignment
<br>
'''Description:'''<br>
returns the alignment of the current sector<br>
<br>
'''Returns:'''<br>
''alignment'' int representing alignment of the current sector. see: [[FactionName]]
<br>
=== GetSectorMonitoredStatus ===
'''Definition:'''
GetSectorMonitoredStatus() -> int monitor
<br>
'''Description:'''<br>
returns the monitor status of the current sector (Unmonitored, Guarded ...) see: [[FactionMonitor]] and [[FactionMonitorStr]] <br>
<br>
'''Returns:'''<br>
''monitor'' monitor status
<br>
=== GetShipAmmoPrices ===
'''Definition:'''
GetShipAmmoPrices(int ship) -> table prices
<br>
'''Description:'''<br>
get cost of ship ammo
<br>
'''Arguments:'''<br>
''ship'' [[itemid]] of a ship
<br>
'''Returns:'''<br>
''prices'' weapon itemid ammo price pairs<br>
''prices.allammoprice'' cost of reloading all weapons<br>
''prices.allammoquantity'' amoutn of ammo to reload
<br>
=== GetShipCargoCount ===
'''Definition:'''
GetShipCargoCount(int itemid) -> int num
<br>
'''Description:'''<br>
get amount of cargo in the ship
<br>
'''Arguments:'''<br>
''itemid'' item id of a ship
<br>
'''Returns:'''<br>
''num'' amount of argo in ship in cu
<br>
=== GetShipInventory ===
'''Definition:'''
GetShipInventory(int itemid) -> {cargo = {int cargoitemid ..}, addons = {int addonitemid ..}}
<br>
'''Description:'''<br>
get itemids of items attached to a ship
<br>
'''Arguments:'''<br>
''itemid'' item id of a ship
<br>
'''Returns:'''<br>
''cargo'' array with cargo items<br>
''addons'' array with addons<br>
''cargoitemid'' itemids of cargo items<br>
''addonitemid'' itemids of addons
<br>
=== GetShipList ===
'''Definition:'''
GetShipList() -> {int itemid ..}
<br>
'''Description:'''<br>
get list of your ships in the current station. produces error when called outside station..
<br>
'''Returns:'''<br>
''itemid'' itemid of a ship
<br>
=== GetShipMaxCargo ===
'''Definition:'''
GetShipMaxCargo(int itemid) -> int cargo
<br>
'''Description:'''<br>
get amount of cargo the given ship can hold
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of a ship
<br>
'''Returns:'''<br>
''cargo'' cargo in cu
<br>
=== GetShipMeshInfo ===
'''Definition:'''
GetShipMeshInfo(int itemid) -> string id model int color
<br>
'''Description:'''<br>
get mesh information about equipment in your inventory. if an invalid itemid is given the info about the current ship is returned
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of one of your ships or nil
<br>
'''Returns:'''<br>
''id'' of the ship<br>
''model'' filename of the model(?)<br>
''color'' [[colorid]] of the item see [[API Index#ShipPalette|ShipPalette]]
<br>
=== GetShipPortIDOfItem ===
'''Definition:'''
GetShipPortIDOfItem(int itemid1, int itemid2) -> int portid
<br>
'''Description:'''<br>
get port of weapon in one of your ships
<br>
'''Arguments:'''<br>
''itemid1'' itemid of one of your ships<br>
''itemid2'' itemid of a weapon or nil
<br>
'''Returns:'''<br>
''portid'' port of a wweapon or first free port if itemid2 is nil
<br>
=== GetShipPurchaseColor ===
'''Definition:'''
GetShipPurchaseColor() -> int color
<br>
'''Description:'''<br>
get selected color from the color picker
<br>
'''Returns:'''<br>
''colorid'' number representing color (0-255)
<br>
=== GetSkillLevel ===
'''Definition:'''
GetSkillLevel(int licenseid) -> int current next
<br>
'''Description:'''<br>
get current and required xp for next level or provided skill
<br>
'''Arguments:'''<br>
''licenseid'' type of license (1-5)
<br>
'''Returns:'''<br>
''current'' current xp
''next'' xp required for next level
<br>
=== GetSkirmishInfo ===
'''Definition:'''<br>
GetSkirmishInfo() -> int crew1 crew2 init1 init2 string name1 name2 bool active
<br>
'''Description:'''<br>
returns crew info for skirmish missions
<br>
'''Returns:'''<br>
''crew1'' crew members left for side 1 (top bar)<br>
''crew2'' crew members left for side 2 (bottom bar)<br>
''init1'' initial crew strength for side 1<br>
''init2'' initial crew strength for side 2<br>
''name1'' name of side 1<br>
''name2'' name of side 2<br>
''active'' true if mission active(?)
<br>
=== GetStartingSectors ===
'''Definition:'''<br>
GetStartingSectors(int factionid) -> table sectors
<br>
'''Description:'''<br>
get list of starting sectors for the given faction
<br>
'''Arguments:'''<br>
''factionid'' [[factionid]]
<br>
'''Returns:'''<br>
''sectors'' table with [[sectorid]]s of the starting sectors or 0 if the faction has none
<br>
=== GetStationAddonList ===
'''Definition:'''
GetStationAddonList() -> {int itemid ..}
<br>
'''Description:'''<br>
get array with your addons in the station hold
<br>
'''Returns:'''<br>
''itemid'' [[itemid]] of one of your addons
<br>
=== GetStationAmmoInfoByID ===
'''Definition:'''
GetStationAmmoByID(int itemid) -> {bool is_ammorepair, string type, int unitcost, int price, string longdesc, string desc,  bool locallyproduced, int itemid, string icon}
<br>
'''Description:'''<br>
get info about ammo based weapons in the station by item id
<br>
'''Arguments:'''<br>
''itemid'' itemid
<br>
=== GetStationCargoList ===
'''Definition:'''
GetStationCargoList() -> {int itemid ..}
<br>
'''Description:'''<br>
get list of cargo items in the current station. produces error when called outside station..
<br>
'''Returns:'''<br>
''itemid'' itemid of a trade item
<br>
=== GetStationChatLog ===
'''Definition:'''
GetStationChatLog() -> {string msg ..}
<br>
'''Description:'''<br>
get table with messages in the station chat
<br>
'''Returns:'''<br>
''msg'' chat message
<br>
=== GetStationCurrentCargo ===
'''Definition:'''
GetStationCurrentCargo() -> int cargo
<br>
'''Description:'''<br>
get amount of cargo currently in this station. including cargo, equipment, ships ..
<br>
'''Returns:'''<br>
''cargo'' amount of cargo in cu
<br>
=== GetStationDesiredItem ===
'''Definition:'''
GetStationDesiredItem(int index) -> string ditem
<br>
'''Description:'''<br>
Get the string name of an item that this station desires. The index ranges from 1 to [[API Index#GetNumStationDesiredItems|GetNumStationDesiredItems()]].
<br>
'''Arguments:'''<br>
''index'' index in list of strings
<br>
'''Returns:'''<br>
''ditems'' desired item
<br>
=== GetStationFaction ===
'''Definition:'''
GetStationFaction(int stationid) -> int factionid
<br>
'''Description:'''<br>
get faction of the given station
<br>
'''Arguments:'''<br>
''stationid'' [[stationid]]
<br>
'''Returns:'''<br>
''factionid'' [[factionid]] or 0 if stationid invalid
<br>
=== GetStationFactionAppraisalModifier ===
'''Definition:'''
GetStationFactionAppraisalModifier() -> float modifier
<br>
'''Description:'''<br>
Returns a number that seems to affect the price of storage space. depends on faction standing or something
<br>
'''Returns:'''<br>
''modifier''
<br>
=== GetStationLocation ===
'''Definition:'''
GetStationLocation() -> int stationid
<br>
'''Description:'''<br>
get the [[stationid]] of the current station
<br>
'''Returns:'''<br>
''stationid'' [[stationid]] or nil if not docked to a station
<br>
=== GetStationLogReadState ===
'''Definition:'''
GetStationLogReadState() -> bool read
<br>
'''Description:'''<br>
Tell if the stationlog/bar was displayed. [[API_Index#SetStationLogRead|SetStationLogRead]] was called since the last line was added to the log.
<br>
'''Returns:'''<br>
''read'' true if the log was displayed
<br>
=== GetStationMaxCargo ===
'''Definition:'''
GetStationMaxCargo() -> int cargo
<br>
'''Description:'''<br>
return amount of cargo this station can hold.
<br>
'''Returns:'''<br>
''cargo'' amount of cargo in cu
''purchaseable max''
''purchaseincrement''
''purchase price''
''mincargo''
''rent''
<br>
=== GetStationMerchInfo ===
'''Definition:'''
GetStationMerchInfo(int merchid) -> { neededlevels = {int l1 .. l5}, int price, string longdesc, float mass, string sortgroup, int volume, string extendeddesc, string type, string meshfile, bool usable, int itemid, string icon }
<br>
'''Description:'''<br>
get info about items this station sells
<br>
'''Arguments:'''<br>
''merchid'' id of sold items (1-n), where n = GetNumStationMerch()
<br>
=== GetStationMerchInfoByID ===
'''Definition:'''
GetStationMerchInfoByID(int itemid) -> { neededlevels = {int l1 .. l5}, int price, string longdesc, float mass, string sortgroup, int volume, string extendeddesc, string type, string meshfile, bool usable, int itemid, string icon }
<br>
'''Description:'''<br>
get info about items this station sells by itemid
<br>
'''Arguments:'''<br>
''itemid'' itemid of sold items
<br>
=== GetStationMerchPriceByID ===
'''Definition:'''
GetStationMerchInfoByID(int itemid) -> int price
<br>
'''Description:'''<br>
get price of an item this station sells
<br>
'''Arguments:'''<br>
''itemid'' itemid of sold items
<br>
'''Returns:'''<br>
''price'' price of an item or 0 if this item isn't sold
<br>
=== GetStationName ===
'''Definition:'''
GetStationName(int stationid) -> string name
<br>
'''Description:'''<br>
Get the name of a station. If the provided stationid is invalid the function produces a lua error.
<br>
'''Arguments:'''<br>
* ''stationid'' [[stationid]] or nil for the current station
<br>
'''Returns:'''<br>
* ''name'' Long name of the current station if no argument is given, otherwise the sector name and coordinates of a station.
<br>
=== GetStationSellableInventoryInfoByID ===
'''Definition:'''
GetStationSellableInventoryInfoByID() -> {bool is_ammorepair, string type, int unitcost, int price, string longdesc, string desc, string name, bool locallyproduced, neededlevels =  {string l1 .. l5}, int itemid, string icon }
<br>
'''Description:'''<br>
get sellable inventory info by id ...
<br>
=== GetStationSellableInventoryPriceByID ===
'''Definition:'''
GetStationSellableInventoryPriceByID(int itemid, int quantity) -> int value, unitprice
<br>
'''Description:'''<br>
Get value of inventory items and price per unit in the current station
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of an inventory item in the current station<br>
''quantity'' number of units of this item (optional)
<br>
'''Returns:'''<br>
''value'' value of item(s)<br>
''unitprice'' price per unit
<br>
=== GetStationShipList ===
'''Definition:'''
GetStationShipList(int itemid) -> {int itemid1 ..}
<br>
'''Description:'''<br>
get array of your ships in the current station
<br>
'''Returns:'''<br>
''itemid?'' itemid of ship in the current station
<br>
=== GetStationTurretInfo ===
'''Definition:'''
GetStationTurretInfo(int turretid) -> {int objectid, int nodeid, float armorpercent, int itemid}
<br>
'''Description:'''<br>
get information about a stations or ships turrets
<br>
'''Arguments:'''<br>
''turretid''' id of a turret
<br>
'''Returns:'''<br>
''objectid''<br>
''nodeid''<br>
''armorpercent'' armor level<br>
''itemid''
<br>
=== GetStationType ===
'''Definition:'''
GetStationType() -> string stype
<br>
'''Description:'''<br>
get station type
<br>
'''Returns:'''<br>
''stype'' station type. returns "frigate" when docked to a cruiser otherwise nil
<br>
=== GetStorageItemInfo ===
'''Definition:'''
GetStorageItemInfo() -> ??
<br>
'''Description:'''<br>
no clue. can't make it return anything
<br>
=== GetStorageLocationSector ===
'''Definition:'''
GetStorageLocationSector(int arg1) -> int ret1
<br>
'''Description:'''<br>
returns some number when fed with an itemid
<br>
=== GetSurveyChoices ===
'''Definition:'''
GetSurveyChoices() -> {}
<br>
'''Description:'''<br>
returns an empty table!
<br>
=== GetSurveyQuestion ===
'''Definition:'''
GetSurveyQuestion() -> string ret1
<br>
'''Description:'''<br>
returns an empty string!
<br>
'''Returns:'''<br>
''ret1'' an empty string!
<br>
=== GetSystemID ===
'''Definition:'''
GetSystemID(int sectorid) -> int systemid
<br>
'''Description:'''<br>
get systemid of the given sector. lua error on nil
<br>
'''Arguments:'''<br>
''sectorid'' [[sectorid]]
<br>
'''Returns:'''<br>
''systemid'' [[systemid]]
<br>
=== GetTargetDistance ===
'''Definition:'''
GetTargetDistance() -> float dist
<br>
'''Description:'''<br>
get distance to target
<br>
'''Returns:'''<br>
''dist'' distance to target in m
<br>
=== GetTargetFriendlyStatus ===
'''Definition:'''
GetTargetFriendlyStatus() -> int fstatus
<br>
'''Description:'''<br>
get friendlyness of target
<br>
'''Returns:'''<br>
''fstatus'' Returns 0 to 3. Target is friendly if 3, unfriendly otherwise
<br>
=== GetTargetInfo ===
'''Definition:'''
GetTargetInfo() -> string name float health dist int factionid string guild ship
<br>
'''Description:'''<br>
get info about target
<br>
'''Returns:'''<br>
''name''<br>
''health'' health in percent<br>
''dist'' distance in m<br>
''factionid'' faction of target<br>
''guild'' guild tag of target<br>
''ship'' name of targets ship
<br>
=== GetTip ===
'''Definition:'''
GetTip(int tipid) -> string tip
<br>
'''Description:'''<br>
get loading screen with given index
<br>
'''Arguments:'''<br>
''tipid'' tip id (1-n)
<br>
'''Returns:'''<br>
''tip'' loading screen tip
<br>
=== GetTurretNamesByStationType ===
'''Definition:'''
GetTurretNamesByStationType(string stype) -> {string tur1 ..}
<br>
'''Description:'''<br>
get turret name of provided station type
<br>
'''Arguments:'''<br>
''stype'' station type
<br>
'''Returns:'''<br>
''tur1'' turret name (2-n)(?)
<br>
=== GetTutorialLevel ===
'''Definition:'''
GetTutorialLevel() -> int num
<br>
'''Description:'''<br>
return if the player has done the tutorial(?)
<br>
'''Returns:'''<br>
''num'' 0 if tutorial wasn'T done -1 if it was, I think ...
<br>
=== GetUserName ===
'''Definition:'''
GetUserName() -> string Name
<br>
'''Description:'''<br>
Returns the username.
<br>
'''Returns:'''<br>
'''Name''' <test:username> or <dev:username> if you are on the test or dev server, otherwise <username>.
<br>
=== GiveMoney ===
'''Definition:'''
GiveMoney(string char, int amount) -> nil
<br>
'''Description:'''<br>
transfer money to a character
<br>
'''Arguments:'''<br>
''char'' name of a character within the sector<br>
''amount'' amount of money to transfer
<br>
=== HasActiveShip ===
'''Definition:'''
HasActiveShip() -> bool aship
<br>
'''Description:'''<br>
return true if the player has an active ship
<br>
'''Returns:'''<br>
''aship'' true if the player has an activer ship otherwise false
<br>
=== HasLastShipLoadout ===
'''Definition:'''
HasLastShipLoadout() -> bool loadout
<br>
'''Description:'''<br>
return true if the player has a last ship loadout saved. (see ClearLastShipLoadout)
<br>
'''Returns:'''<br>
''loadout'' true if the player has a last shiploadout saved otherwise false
<br>
=== HelpCharAccom ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpCharFaction ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpCharGuild ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpCharInventory ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpCharStats ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpCommoditiesAction ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpGridPower ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpIgnore ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpLargeAddonsAction ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpOtherAddonsAction ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpPDAAdvancementLog ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpPDAJettison ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpPDAKilledByList ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpPDAKilledList ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpPDAMissionLog ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpPDAMissionNotes ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpPDANearbyShips ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpPDAPVPList ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpPDAStationVisitsList ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpSellAction ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpSellAddons ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpSellCommodities ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpShipAmmo ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpShipCargo ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpShipEquip ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpShipGroup ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpShipPurchase ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpShipSelect ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpShipStatus ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpSmallAddonsAction ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpStationAddonEquip ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpStationAddonGroups ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpStationBuddies ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpStationMission ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpStationNav ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpStationNews ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpStationWelcome ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpSystemNotes ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HelpVoiceChat ===
'''Description:'''<br>
[[helpfunc]]
<br>
=== HideAllDialogs ===
'''Definition:'''
HideAllDialogs() -> nil
<br>
'''Description:'''<br>
Hide all dialogs that were shown with [[API_Index#ShowDialog|ShowDialog]] or [[API_Index#PopupDialog|PopupDialog]]
<br>
=== HideDialog ===
'''Definition:'''
HideDialog(userdata dialog) -> nil
<br>
'''Description:'''<br>
Hide a dialog that was shown with [[API_Index#ShowDialog|ShowDialog]] or [[API_Index#PopupDialog|PopupDialog]]
<br>
'''Arguments:'''<br>
''dialog'' a currently shown dialog
<br>
=== HideTooltip ===
'''Definition:'''
HideTooltip() -> nil
<br>
'''Description:'''<br>
Hide [[API_Index#ToolTip|ToolTip]], the tooltip dialog
<br>
=== IsConnected ===
'''Definition:'''
IsConnected() -> bool connected
<br>
'''Description:'''<br>
return true if the player is connected to the game
<br>
'''Returns:'''<br>
''connected'' true if the player is connected otherwise false
<br>
=== IsEnemy ===
'''Definition:'''
IsEnemy(charid) -> bool enemy
<br>
'''Description:'''<br>
Part of the base radar functionality. Used in conjunction with GetFriendlyStatus.
<br>
'''Returns:'''<br>
''enemy'' returns true if someone is an enemy, otherwise false. Totally unreliable.
<br>
=== IsGroupMember ===
'''Definition:'''
IsGroupMember(int charid) -> bool grmember
<br>
'''Description:'''<br>
tell if the provided character is a group member
<br>
'''Arguments:'''<br>
''charid'' character id
<br>
'''Returns:'''<br>
''grmember'' true if character is a groupmember false if not or you aren't member of a group
<br>
=== IsGuildMember ===
'''Definition:'''
IsGuildMember(int charid) -> bool guildmember
<br>
'''Description:'''<br>
tell if the provided character is a guild member
<br>
'''Arguments:'''<br>
''charid'' character id
<br>
'''Returns:'''<br>
''gumember'' true if character is a guildmember false if not or you aren't member of a guild
<br>
=== IsInDuel ===
'''Definition:'''
IsInDuel() -> bool duel
<br>
'''Description:'''<br>
Returns true if the player is in a duel
<br>
'''Returns:'''<br>
''duel'' true if dueling
<br>
=== IsNPCProximityWarningEnabled ===
'''Definition:'''<br>
IsNPCProximityWarningEnabled() -> bool state
<br>
'''Description:'''<br>
Get NPC proximity warning state
<br>
'''Returns:'''<br>
''state'' proximity warning state. true if enabled.
<br>
=== IsOneOffProximityWarningEnabled ===
'''Definition:'''<br>
IsOneOffProximityWarningEnabled() -> bool state
<br>
'''Description:'''<br>
Get one off proximity warning state
<br>
'''Returns:'''<br>
''state'' proximity warning state. true if enabled
<br>
=== IsPlayerProximityWarningEnabled ===
'''Definition:'''<br>
IsPlayerProximityWarningEnabled() -> bool state
<br>
'''Description:'''<br>
Get Player proximity warning state
<br>
'''Returns:'''<br>
''state'' proximity warning state. true if enabled.
<br>
=== IsPlayerRequestingBuddy ===
'''Definition:'''
IsPlayerRequestingBuddy(string name) -> bool req
<br>
'''Description:'''<br>
Tell if the given player is requesting to become a buddy
<br>
'''Arguments:'''<br>
''name'' player name
<br>
'''Returns:'''<br>
''req'' true if player is requesting to become a buddy
<br>
=== IsPlayerRequestingDuel ===
'''Definition:'''
IsPlayerRequestingDuel(string name) -> bool req
<br>
'''Description:'''<br>
Tell if the given player is requesting a duel
<br>
'''Arguments:'''<br>
''name'' player name
<br>
'''Returns:'''<br>
''req'' true if player is requesting a duel
<br>
=== IsPlayerRequestingGroupInvite ===
'''Definition:'''
IsPlayerRequestingGroupInvite(string name) -> bool req
<br>
'''Description:'''<br>
Tell if the given player has sent a group invite
<br>
'''Arguments:'''<br>
''name'' player name
<br>
'''Returns:'''<br>
''req'' true if invited by player
<br>
=== IsProximityWarningEnabled ===
'''Definition:'''
IsProximityWarningEnabled() -> bool isproxy
<br>
'''Description:'''<br>
tell if proximity warning is enabled
<br>
'''Returns:'''<br>
''isproxy'' true if proximity warning is enabled otherwise false
<br>
=== IsStormPresent ===
'''Definition:'''
IsStormPresent() -> bool isstorm
<br>
'''Description:'''<br>
tell if there's a storm in the current sector
<br>
'''Returns:'''<br>
''isstorm'' true if storm is present otherwise false
<br>
=== IsTrainingSector ===
'''Definition:'''
IsTrainingSector(int sectorid) -> bool tsector
<br>
'''Description:'''<br>
tell if the given sector is a training sector.
<br>
'''Arguments:'''<br>
''sectorid'' [sectorid]. if nil the current sector id is used
<br>
'''Returns:'''<br>
''tsector'' true if the given sector is a training sector
<br>
=== IsTransactionInProgress ===
'''Definition:'''
IsTransactionInProgress() -> bool trans
<br>
'''Description:'''<br>
tell if a transaction is in progress (like selling a ship, items ..)
<br>
'''Returns:'''<br>
''trans'' true if transaction in progress
<br>
=== IsVoiceChatEnabled ===
'''Definition:'''
IsVoiceChatEnabled() -> bool vc
<br>
'''Description:'''<br>
tell if voice chat is enabled
<br>
'''Returns:'''<br>
''vc'' true if voice chat is enabled
<br>
=== JettisonAll ===
'''Definition:'''
JettisonAll() -> nil
<br>
'''Description:'''<br>
Jettison all of your ships cargo
<br>
=== JettisonMultiple ===
'''Definition:'''
JettisonMultiple{item1 = {int id, int quantity} ..} -> nil
<br>
'''Description:'''<br>
Jettison cargo items and quantitiss according to the provided table
<br>
'''Arguments:'''<br>
''item1'' table containing quantity and itemid of cargo to jettison
''id'' itemid of cargo item
''quantity'' amount of this cargo to jettison
<br>
=== JettisonSingle ===
'''Definition:'''
JettisonSingle(int itemid, int quantity) -> nil
<br>
'''Description:'''<br>
Jettison provided type and amount of cargo
<br>
'''Arguments:'''<br>
''itemid'' itemid of cargo item
''quantity'' amount of cargo to jettison
<br>
=== JoinChannel ===
'''Definition:'''
JoinChannel{channelid1 ..} -> nil
<br>
'''Description:'''<br>
join the provided channels without leaving existing channels
<br>
'''Arguments:'''<br>
''channelid1'' channel number (1 - 2^32) the last index is the active channel
<br>
=== LeaveChannel ===
'''Definition:'''
LeaveChannel{channelid1 ..} -> nil
<br>
'''Description:'''<br>
leave the provided channels
<br>
'''Arguments:'''<br>
''channelid1'' channel number (1 - 2^32)
<br>
=== ListChannels ===
'''Definition:'''
ListChannels() -> nil
<br>
'''Description:'''<br>
print list of currently joined channels and usage info to the chatarea
<br>
=== LoadCargo ===
'''Definition:'''
LoadCargo({{int itemid, int quantity} ..}, function cb) -> nil
<br>
'''Description:'''<br>
Load cargo items and quantitiss according to the provided table
<br>
'''Arguments:'''<br>
''itemid'' itemid of cargo item<br>
''quantity'' amount of this cargo to load<br>
''cb'' optional function to call on success
<br>
=== LoadChannels ===
'''Definition:'''
LoadChannels() -> nil
<br>
'''Description:'''<br>
restore chat channels from config file(?)
<br>
=== LoadMissionNotes ===
'''Definition:'''
LoadMissionNotes() -> string notes
<br>
'''Description:'''<br>
read and return players notes from playernotes.txt. See also: [[Function_Index#SaveMissionNotes]]
<br>
'''Returns:'''<br>
''notes'' mission notes text
<br>
=== LoadNavpath ===
'''Definition:'''
LoadNavpath(string navpath) -> {int sectorid1 ..}
<br>
'''Description:'''<br>
load navroute by name and return array with hops
<br>
'''Returns:'''<br>
''sectorid1'' [[sectorid]] of a hop on this navroute first index is first hop (1-n)
<br>
=== LoadShipPresets ===
'''Definition:'''
LoadShipPresets() -> nil
<br>
'''Description:'''<br>
read ship presets from config file and setup buyback dialog
<br>
=== LoadSystemNotes ===
'''Definition:'''
LoadSystemNotes(int systemid) -> string notes
<br>
'''Description:'''<br>
load system notes from settings/<charactername>/system<systemid>notes.txt
<br>
'''Arguments:'''<br>
''sectorid'' [[systemid]]
<br>
'''Returns:'''<br>
''notes'' string with system notes
<br>
=== LocationStr ===
'''Definition:'''
LocationStr(int sectorid) -> string sname
<br>
'''Description:'''<br>
translate a sectorid into a sector name. error if no argument provided
<br>
'''Arguments:'''<br>
''sectorid'' [[sectorid]]
<br>
'''Returns:'''<br>
''sname'' sector name
<br>
=== Login ===
'''Definition:'''
Login(string username, string password) -> nil
<br>
'''Description:'''<br>
Login to the game. crashes game when arguments are missing...
<br>
'''Arguments:'''<br>
''username'' vendetta account name<br>
''password'' password
<br>
=== Logout ===
'''Definition:'''
Logout() -> nil
<br>
'''Description:'''<br>
Inititate logout sequence.
<br>
=== MakeBotName ===
'''Definition:'''
MakeBotName(string nameset, int seed) -> string name
<br>
'''Description:'''<br>
Generate a name fromthe given nameset and optional random seed
<br>
'''Arguments:'''<br>
''nameset'' [[nameset]] from which to generate a name<br>
''seed'' optional random seed<br>
<br>
'''Returns:'''<br>
''name'' a random name based on the nameset
<br>
=== MakeBuyBackQuestionDlg ===
'''Definition:'''
MakeBuyBackQuestionDlg() -> userdata dialog
<br>
'''Description:'''<br>
Create the buyback dialog
<br>
'''Returns:'''<br>
''dialog'' buyback dialog
<br>
=== NPlural ===
'''Definition:'''
NPlural(string arg1, string arg2) -> string pstring
<br>
'''Description:'''<br>
concaterates the two provided strings together and pluralizes the result
<br>
'''Arguments:'''<br>
''arg1'' first substring<br>
''arg2'' second substring<br>
<br>
'''Returns:'''<br>
''pstring'' concaterated and pluralized string
<br>
=== OnIdle ===
'''Definition:'''
OnIdle(float delta) -> nil
<br>
'''Description:'''<br>
Idle handler
<br>
'''Arguments:'''<br>
''delta'' seconds since last call(?)
<br>
=== OpenAlarm ===
'''Definition:'''
OpenAlarm(string title, text, buttontext) -> nil
<br>
'''Description:'''<br>
Show [[API_index#ConfirmationDialog|ConfirmationDialog]] with the given message
<br>
'''Arguments:'''<br>
''title'' title text<br>
''text'' body text<br>
''buttontext'' text on button
<br>
=== OverlapPrevention ===
'''Definition:'''
OverlapPrevention(table ip) -> bool overlap
<br>
'''Description:'''<br>
Adjust icon positions in a viewport so that they don't overlap
<br>
'''Arguments:'''<br>
''ip'' table with viewport dimensions and icon positions<br>
''ip.icon_positions'' table with [[icon_postions]]<br>
''ip.width'' width of viewport<br>
''ip.height'' height of viewport
<br>
'''Returns:'''<br>
''overlap'' true if icons overlapped
<br>
=== ParseXML ===
'''Definition:'''
ParseXML(string xmlstring) -> {dom}
<br>
'''Description:'''<br>
returns the provided string as a collection of substrings and nodes as subtables ..see example
<br>
'''Arguments:'''<br>
''xmlstring'' string containing xml tags
<br>
'''Returns:'''<br>
''dom'' table with xml nodes and substrings
<br>
=== PlayerInStation ===
'''Definition:'''
PlayerInStation() -> bool instation
<br>
'''Description:'''<br>
tell if the player is in a station or capship
<br>
'''Returns:'''<br>
''instation'' true if the player is in a station otherwise false
<br>
=== PlayerInventoryPairs ===
'''Definition:'''
PlayerInventoryPairs() -> int itemid table iteminfo
<br>
'''Description:'''<br>
Iterator function that returns information about an item in the players inventory each time it is called. works like pairs()
<br>
'''Returns:'''<br>
''itemid'' [[itemid]]<br>
''iteminfo'' inventory [[iteminfo]]
<br>
=== PopupDialog ===
'''Definition:'''
PopupDialog(userdata dialog, int x, y) -> nil
<br>
'''Description:'''<br>
Wrapper around [[iup#Popup|iup.Popup]] that allows the dialog to be closed with [[API_Index#HideDialog|HideDialog]] or [[API_Index#HideAllDialogs|HideAllDialogs]]
<br>
'''Arguments:'''<br>
''dialog'' dialog to show<br>
''x'' horizontal position<br>
''y'' vertical position
<br>
=== PrintJoinUsage ===
'''Definition:'''
PrintJoinUsage() -> nil
<br>
'''Description:'''<br>
prints how to use /join to the chatarea
<br>
=== PrintLeaveUsage ===
'''Definition:'''
PrintLeaveUsage() -> nil
<br>
'''Description:'''<br>
prints how to use /leave to the chatarea
<br>
=== PrintPurchaseTransaction ===
'''Definition:'''
PrintPurchaseTransaction(string name, int quantity, totalvalue, totalcost) -> nil
<br>
'''Description:'''<br>
Print a sale summery message to the chat log
<br>
'''Arguments:'''<br>
''name'' sold item<br>
''quantity'' number items sold<br>
''totalvalue'' value of items<br>
''totalcost'' price of items<br>
<br>
=== PrintTransactionTable ===
'''Definition:'''
PrintTransactionTable() -> nil
<br>
'''Description:'''<br>
print pending transactions.
<br>
'''Returns:'''<br>
{[x]={trackback="...(tail call): ?", wantcount=0, count=0}}
for current transactions, otherwise returns nil.
<br>
=== ProcessEvent ===
'''Definition:'''
ProcessEvent(string eventtype, ...) -> nil
<br>
'''Description:'''<br>
Processes various events. Trigger a with [[API_RegisterEvent|RegisterEvent]] defined event.
<br>
'''Arguments:'''<br>
''eventtype'' [[eventtype]]<br>
''...'' variable number of arguments depending on event.
<br>
=== PurchaseMerchandiseItem ===
'''Definition:'''
PurchaseMerchandiseItem(int itemid, int amount, func callback) -> nil
<br>
'''Description:'''<br>
buy the provided item
<br>
'''Arguments:'''<br>
''itemid'' itemid of cargo merch item<br>
''amount'' number of items to purchase<br>
''callback'' function that gets called when transaction is finished, callback is called with no arguments in case of success or with numeric errorcode in case of failure
<br>
=== PurchaseShipLoadout ===
'''Definition:'''
PurchaseShipLoadout(function buybackdone_cb(boolean success), loadout) -> nil
<br>
'''Description:'''<br>
Buys ship presets as stored in [[ShipPresets]] table. Also sets weapon groups.<br>
<br>
'''Arguments:'''<br>
''buybackdone_cb(boolean success)'' callback function that gets called when transation finished, takes one argument which is true in case of success false otherwise.<br>
''loadout'' loadout as stored in [[ShipPresets]] table.<br>
<br>
=== RegisterEvent ===
'''Definition:'''
RegisterEvent(object eventhandler, string eventtype) -> nil
<br>
'''Description:'''<br>
Hook up object to event. The object is a function or a table with a method called OnEvent or the name of the event. See [[Eventtype#Introduction|Event Intro]]
<br>
'''Arguments:'''<br>
''eventhandler'' object or function to register with event<br>
''eventtype'' [[eventtype]]
<br>
=== RegisterUserCommand ===
'''Definition:'''
RegisterUserCommand(string commandname, func callback(dataarg, {arguments1, ..}), data) -> nil
<br>
'''Description:'''<br>
hook up object to command
<br>
'''Arguments:'''<br>
''commandname'' string containing the command<br>
''callback'' function accepting two arguments to run when command is executed<br>
''dataarg'' see ''data''<br>
''arguments1'' arguments of the command (Note: if there are no arguments the table is nil not an empty table.)<br>
''data'' data to pass callback
<br>
=== ReinitIconPositions ===
'''Definition:'''
ReinitIconPositions(timer icontimer, int ship, userdata viewport, table iconlist, userdata iconcontainer, table ipcache) -> nil
<br>
'''Description:'''<br>
Setup icons in a viewport
<br>
'''Arguments:'''<br>
''icontimer'' timer for overlap prevention animation<br>
''ship'' [[itemid]] of ship to use<br>
''viewport'' target viewport<br>
''iconlist'' table to [[portdata]] to [[portid]]s<br>
''iconcontainer'' target box<br>
''ipcache'' table that maps [[icon_positions]] to ship types that acts as a cache<br>
<br>
=== ReloadInterface ===
'''Definition:'''
ReloadInterface() -> nil
<br>
'''Description:'''<br>
Reloads everything related to the interface that isn't a texture. This means VO lua scripts as well as scripts in the /plugins directory.
<br>
=== RentStorage ===
'''Definition:'''
RentStorage(int storage) -> nil
<br>
'''Description:'''<br>
Rent storage space at the current station.
<br>
'''Arguments:'''<br>
''storage'' amount of space to rent. value is rounded up to a multiple of 10K
<br>
=== RepairShip ===
==== Definition ====
RepairShip(int itemid, int x, func cb) -> nil
==== Description ====
Repairs the ship itemid in the station. Tested with active ship id. The cb is a callback function which is called after the ship is repaired.
x is unknown, but a value of 1 seems to work.
See also [[API_ReplenishWeapon]] and [[API_ReplenishAll]].
==== Arguments ====
* ''itemid'' [[itemid]] of ship
* ''x'' unknown, number 1 seems to work
* ''cb'' function to be called once the transaction is complete
[[Category:Functions]]
=== ReplenishAll ===
'''Definition:'''
ReplenishAll(int itemid, func cb) -> nil
<br>
'''Description:'''<br>
replenish all weapons on provided ship
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of ship<br>
''cb'' function to be called once the transaction is complete
<br>
=== ReplenishWeapon ===
==== Definition ====
ReplenishWeapon(int itemid, int x, func cb) -> nil
==== Description ====
Repairs the ship if [[itemid]] is a ship. Not tested on weapon IDs yet.
The meaning of x is unknown. 1 seems to work as a value.
See also [[API_ReplenishAll]] and [[API_RepairShip]].
==== Arguments ====
* ''itemid'' [[itemid]] of ship or possibly weapon
* ''x'' unknown, number 1 seems to work
* ''cb'' function to be called once the transaction is complete
[[Category:Functions]]
=== RequestCharacterStats ===
'''Definition:'''
RequestCharacterStats() -> nil
<br>
'''Description:'''<br>
no clue
<br>
=== RequestLaunch ===
'''Definition:'''
RequestLaunch() -> bool ret
<br>
'''Description:'''<br>
Launches from the station. Any issues preventing launch are reported via pop-up window. Otherwise, the player's ship undocks.
<br>
'''Returns:'''<br>
''ret'' always true (?)
<br>
=== RequestMissionDetails ===
'''Definition:'''
RequestMissionDetails(int missionid) -> nil
<br>
'''Description:'''<br>
Request information about the given mission (aka the info button) and pop up [[API_Index#MissionPromptDialog]] if id is valid
<br>
'''Arguments:'''<br>
''missionid'' mission id (1-n)
<br>
=== RequestMissionList ===
'''Definition:'''
RequestMissionList() -> nil
<br>
'''Description:'''<br>
no clue. maybe used by /updatestation
<br>
=== RequestNewsArticle ===
'''Definition:'''
RequestNewsArticle(int newsindex) -> nil
<br>
'''Description:'''<br>
ask server for news item(?)<br>
fills [[API_Index#NewsDialog]] with given news item
<br>
'''Arguments:'''<br>
''newsindex'' index of news item, newest first
<br>
=== RequestNewsHeadlines ===
'''Definition:'''
RequestNewsHeadlines() -> nil
<br>
'''Description:'''<br>
ask server for news item list?
<br>
=== RequestTargetStats ===
'''Definition:'''
RequestTargetStats() -> int charid
<br>
'''Description:'''<br>
get character id of target (considreing the name maybe more?)
<br>
'''Returns:'''<br>
''charid'' character id of torgat or yours if no target selected
<br>
=== ResetTutorial ===
'''Definition:'''
ResetTutorial() -> nil
<br>
'''Description:'''<br>
Reset the tutorial flag. the player will have to go through it again after docking.
<br>
=== RunTutorial ===
'''Definition:'''
RunTutorial() -> nil
<br>
'''Description:'''<br>
launch tutorial
<br>
=== SHA1 ===
'''Definition:'''
SHA1(string text) -> string hash
<br>
'''Description:'''<br>
generate SHA1 hash of the given string
<br>
'''Arguments:'''<br>
''text'' text to hash
<br>
'''Returns:'''<br>
''hash'' hash of text
<br>
=== SaveChannels ===
'''Definition:'''
SaveChannels() -> nil
<br>
'''Description:'''<br>
Save joined channels(?). Kinda useless since trhat's done as soon as you join one
<br>
=== SaveMissionNotes ===
'''Definition:'''
SaveMissionNotes(string notes) -> nil
<br>
'''Description:'''<br>
Save the provided string to the characters mission notes file. See also: [[API Index#LoadMissionNotes]]
<br>
'''Arguments:'''<br>
''notes'' text to be saved in the notes file
<br>
=== SaveNavpath ===
'''Definition:'''
SaveNavpath({int sectorid1 ..}, string name) -> nil
<br>
'''Description:'''<br>
Save the provided navroute
<br>
'''Arguments:'''<br>
''sectorid1'' [[sectorid]] of each hop<br>
''name'' name of this route
<br>
=== SaveShipLoadout ===
'''Definition:'''
SaveShipLoadout() -> ??
<br>
'''Description:'''<br>
save shiploadout? after a ClearLastShipLoadout() this function causes the buy back dialog to pop up again but the ship won't be rebought.. maybe it needs a loadout as arg
<br>
=== SaveShipPresets ===
'''Definition:'''
SaveShipPresets(int index) -> nil
<br>
'''Description:'''<br>
Save ship preset(s) and recreate buyback dialog
<br>
'''Arguments:'''<br>
''index'' ship preset to save if omitted all presets are save
<br>
=== SaveSystemNotes ===
'''Definition:'''
SaveSystemNotes(string notes, int systemid) -> nil
<br>
'''Description:'''<br>
save system notes to settings/<charactername>/system<systemid>notes.txt<br>
Numbers longer then 14 digits shouldn't be used for systemid.<br>
<br>
'''Arguments:'''<br>
''notes'' Notes to save. Normally a spickled version of an [[API Index#SystemNotes]] entry, but it accepts anything<br>
''sectorid'' [[systemid]]
<br><br>
'''Notes:'''<br>
using numbers with more then 14 digits causes systemid to be saved in scientific notation ie. 1e+016<br>
with first number rounded to 13 decimal places, which means that<br>
using systemid of 123456789012345 or 123456789012346 causes the file to be named:<br>
system1.2345678901235e+014notes.txt<br>
=== SectorIDFromLocationStr ===
'''Definition:'''
SectorIDFromLocationStr(string location) -> int sectorid
<br>
'''Description:'''<br>
Convert a location string into a [[sectorid]].
For two word system names only first word must be specified, otherwise it doesn't work (e.g. Geira rather than Geira Rutilus).
<br>
'''Arguments:'''<br>
''location'' location string. output of [[API_Index#ShortLocationStr]]
<br>
'''Returns:'''<br>
''sectorid'' [[sectorid]]
<br>
=== SelectActiveShip ===
'''Definition:'''
SelectActiveShip(int itemid) -> nil
<br>
'''Description:'''<br>
Set the given ship active
<br>
'''Arguments:'''<br>
''itemid'' itemid of  ship in the current station
<br>
=== SelectCharacter ===
'''Definition:'''
SelectCharacter(int charslot) -> nil
<br>
'''Description:'''<br>
Select characteri in given slot and enter the game with it (only "works" when you haven'T one selected yet)
<br>
'''Arguments:'''<br>
''charslot'' a character slot (1-5)
<br>
=== SellInventoryItem ===
'''Definition:'''
SellInventoryItem(int itemid, int amount) -> nil
<br>
'''Description:'''<br>
Sell the provided amount of an inventory item from the current station or ship when docked to a station
<br>
'''Arguments:'''<br>
''itemid'' itemid of an item at the current station<br>
''amount'' how many to sell
<br>
=== SendChat ===
'''Definition:'''
SendChat(string msg, string dst, string dstparam) -> nil
<br>
'''Description:'''<br>
Send a message to the provided destination.
<br>
'''Arguments:'''<br>
''msg'' the message<br>
''dst'' destination<br>
known destinations:<br>
"SAY" sector chat<br>
"SECTOR" sector chat<br>
"STATION" station chat<br>
"PRIVATE" private chat. requires char parameter<br>
"CHANNEL" chat chat<br>
"SYSTEM" system chat<br>
"GROUP" group chat<br>
"GUILD" guild chat<br>
"MISSION" mission chat. to activate reply buttons in the mission log send numbers. where 1 correspondends to the top most button<br>
''dstparam'' if dst = PRIVATE, the player to send the message, if dst = CHANNEL the channel to send the message (nil for current channel)
<br>
=== SendMissionQuestionResponse ===
'''Definition:'''
SendMissionQuestionResponse(int num) -> nil
<br>
'''Description:'''<br>
called by the initial info dialog 1 = accept, 0 = decline
<br>
'''Arguments:'''<br>
''num'' 1 or 0
<br>
=== SetChatLogRead ===
'''Definition:'''
SetChatLogRead() -> nil
<br>
'''Description:'''<br>
Mark the general chat log as read/displayed
<br>
=== SetChatLogReceiver ===
'''Definition:'''
SetChatLogReceiver(table chatcontainer) -> nil
<br>
'''Description:'''<br>
Point the general chat log to a chat container
<br>
=== SetCurrentChatTab ===
'''Definition:'''
SetCurrentChatTab() -> ??
<br>
'''Description:'''<br>
does nothing. maybe a leftover from the general/mission chat system
<br>
=== SetHomeStation ===
'''Definition:'''
SetHomeStation() -> nil
<br>
'''Description:'''<br>
set current station as your home station
<br>
=== SetMissionLogRead ===
'''Definition:'''
SetMissionLogRead() -> nil
<br>
'''Description:'''<br>
Mark the advancement log as read/displayed
<br>
=== SetMissionLogReceiver ===
'''Definition:'''
SetMissionLogReceiver(table chatcontainer) -> nil
<br>
'''Description:'''<br>
Point the advancement log to a chat container
<br>
=== SetProximityWarningDistance ===
'''Definition:'''
SetProximityWarningDistance(int dist) -> nil
<br>
'''Description:'''<br>
set proximity warning distance ..
<br>
'''Arguments:'''<br>
''dist'' proximity distance
<br>
=== SetProximityWarningTimeout ===
'''Definition:'''<br>
SetProximityWarningTimeout(int timeout) -> nil
<br>
'''Description:'''<br>
Set minimum time between proximity warnings
<br>
'''Arguments:'''<br>
''timeout'' minimum time between proximity warnings in msecs
<br>
=== SetShipPurchaseColor ===
'''Definition:'''
SetShipPurchaseColor(int color) -> nil
<br>
'''Description:'''<br>
color of the next ship the player will buy
<br>
'''Arguments:'''<br>
''color'' color value (0-255)
<br>
=== SetStationLogRead ===
'''Definition:'''
SetStationLogRead() -> nil
<br>
'''Description:'''<br>
Mark the station log as read/displayed
<br>
=== SetStationLogReceiver ===
'''Definition:'''
SetStationLogReceiver(table chatcontainer) -> nil
<br>
'''Description:'''<br>
Point the station log to a chat container
<br>
=== SetViewObject ===
'''Definition:'''
SetViewObject(userdata modelview, string meshname, string meshfile, int color) -> nil
<br>
'''Description:'''<br>
Change the ship in a modelview
<br>
'''Arguments:'''<br>
''modelview'' [[iup#modelview|modelview]] to change<br>
''meshname'' mesh name of ship<br>
''meshfile'' filename of mesh<br>
''color'' [[colorid]]
<br>
=== ShortLocationStr ===
'''Definition:'''
ShortLocationStr(int sectorid) -> string loc
<br>
'''Description:'''<br>
string representing the provided sector
<br>
'''Arguments:'''<br>
''sectorid'' [[sectorid]]
<br>
'''Returns:'''<br>
''loc'' short sector description
<br>
=== ShouldTutorialRun ===
'''Definition:'''
ShouldTutorialRun() -> bool tut
<br>
'''Description:'''<br>
tell if the player has done the tutorial
<br>
'''Returns:'''<br>
''tut'' true if the player still has to do the tutorial otherwise false
<br>
=== ShowDialog ===
'''Definition:'''
ShowDialog(userdata dialog, int x, y) -> nil
<br>
'''Description:'''<br>
Wrapper around [[iup#Show|iup.Show]] that allows the dialog to be closed with [[API_Index#HideDialog|HideDialog]] or [[API_Index#HideAllDialogs|HideAllDialogs]]
<br>
'''Arguments:'''<br>
''dialog'' dialog to show<br>
''x'' horizontal position (optional)<br>
''y'' vertical position (optional)
<br>
=== ShowTooltip ===
'''Definition:'''
ShowTooltip(int x, y, string text) -> nil
<br>
'''Description:'''<br>
Show the [[API_Index#ToolTip|ToolTip]] the tooltip dialog with the given text
<br>
'''Arguments:'''<br>
''x'' horizontal position<br>
''y'' vertical position<br>
''text'' text in tooltip
<br>
=== SplitSectorID ===
'''Definition:'''
SplitSectorID(int sectorid) -> int systemid sectorh sectorv
<br>
'''Description:'''<br>
split up a sectorid into systemid and axis on the system grid
<br>
'''Arguments:'''<br>
''sectorid'' [[sectorid]]
<br>
'''Returns:'''<br>
''systemid''<br>
''sectorh'' horizonatal axis<br>
''sectorv'' vertical axis
<br>
=== SplitStationID ===
'''Definition:'''
SplitStationID(int stationid) -> int systemidl sectorhv
<br>
'''Description:'''<br>
split up a stationid into systemid -1 and sector in system. this may be totally wrong
<br>
'''Arguments:'''<br>
''stationid'' a stationid
<br>
'''Returns:'''<br>
''systemidl'' systemid - 1<br>
''secttorhv'' sector in system
<br>
=== StartSellInventoryItem ===
'''Definition:'''
StartSellInventoryItem(int itemid, function cb) -> nil
<br>
'''Description:'''<br>
Receive instant price updates for the given item.
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of inventory item for which to receive instant price updates. Pass 0 to disable updates.
''cb'' function to call on success
<br>
=== StationPlayerAmmoPairs ===
'''Definition:'''
StationPlayerAmmoPairs() -> int itemid table ammoinfo
<br>
'''Description:'''<br>
Iterator function that prints information about ammo based weapons in the players inventory at the current station each time it is called. works like pairs()
<br>
'''Returns:'''<br>
''itemid'' [[itemid]]<br>
''iteminfo'' [[ammoinfo]]
<br>
=== StationSellItem ===
'''Definition:'''
StationSellItem(userdata button, table item, int quantity, function cb) -> nil
<br>
'''Description:'''<br>
Sell items with aconfirmation dialog
<br>
'''Arguments:'''<br>
''button'' button that clalled this function. it will be activated if sale failed<br>
''item'' [[iteminfo]]<br>
''quantity'' how many units to sell
''cb'' optional function to call when done. an error code is passed to it
<br>
=== StationSellableInventoryPairs ===
'''Definition:'''
StationSellableInventoryPairs() -> int itemid table iteminfo
<br>
'''Description:'''<br>
Iterator function that prints information about an item in the players inventory at the current station each time it is called. works like pairs()
<br>
'''Returns:'''<br>
''itemid'' [[itemid]]<br>
''iteminfo'' [[iteminfo]]
<br>
=== StopTutorial ===
'''Definition:'''
StopTutorial() -> nil
<br>
'''Description:'''<br>
does nothing..
<br>
=== StrTable ===
'''Definition:'''
StopTutorial() -> nil
<br>
'''Description:'''<br>
seems to be another serialisation function. similar (the same?) to splickle
<br>
=== SubmitSurvey ===
'''Definition:'''
SubmitSurvey() -> nil
<br>
'''Description:'''<br>
does nothing..
<br>
=== SwapAddons ===
'''Definition:'''
SwapAddons(int portid1 itemid1 porid1 itemid2 function cb) -> nil
<br>
'''Description:'''<br>
Swap two addons equipped to the current ship (crashes client after undocking)
<br>
'''Arguments:'''<br>
''portid1'' port of first item<br>
''itemid1'' itemid of addon that is supposed to go into port with id portid1<br>
''portid2'' port of second item<br>
''itemid2'' itemid of addon that is supposed to go into port with id portid2<br>
''cb'' function to call on success
<br>
=== TabCompleteName ===
'''Definition:'''
TabCompleteName(string name) -> string completename
<br>
'''Description:'''<br>
Attempts to fill out name with the best match the client has seen since startup. If TabCompleteName cannot find a match for name it returns nil, otherwise, completename will be a string containing the best match.
<br>
'''Arguments:'''<br>
''name'' name to be completed
<br>
'''Returns:'''<br>
''completename'' completed name
<br>
=== TutorialEnd ===
'''Definition:'''
TutorialEnd() -> nil
<br>
'''Description:'''<br>
finish up the tutorial
<br>
=== TutorialPart1 ===
'''Definition:'''
TutorialPart1() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart10 ===
'''Definition:'''
TutorialPart10() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart11 ===
'''Definition:'''
TutorialPart11() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart12 ===
'''Definition:'''
TutorialPart12() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart13 ===
'''Definition:'''
TutorialPart13() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart2 ===
'''Definition:'''
TutorialPart2() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart3 ===
'''Definition:'''
TutorialPart3() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart4 ===
'''Definition:'''
TutorialPart4() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart5 ===
'''Definition:'''
TutorialPart5() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart6 ===
'''Definition:'''
TutorialPart6() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart7 ===
'''Definition:'''
TutorialPart7() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart8 ===
'''Definition:'''
TutorialPart8() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== TutorialPart9 ===
'''Definition:'''
TutorialPart9() -> nil
<br>
'''Description:'''<br>
Launch a tutorial segment
<br>
=== UnloadCargo ===
'''Definition:'''
UnloadCargo({{int itemid, int quantity} ..}, function cb) -> nil
<br>
'''Description:'''<br>
Unload cargo items and quantities according to the provided table
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of cargo item<br>
''quantity'' amount of this cargo to unload<br>
''cb'' optional function to call on success
<br>
=== UnloadSellCargo ===
'''Definition:'''
UnloadSellCargo({{int itemid, int quantity} ..}, function cb) -> nil
<br>
'''Description:'''<br>
Unload and sell cargo items and quantities according to the provided table
<br>
'''Arguments:'''<br>
''itemid'' itemid of cargo item<br>
''quantity'' amount of this cargo to unload and sell<br>
''cb'' optional function to call on success
<br>
=== UnregisterEvent ===
'''Definition:'''
UnregisterEvent(object, string eventtype) -> nil
<br>
'''Description:'''<br>
Unregister an object registered with [[API_RegisterEvent|RegisterEvent]]
<br>
'''Arguments:'''<br>
''eventhandler'' object to unregister<br>
''eventtype'' [[eventtype]]
<br>
=== UnregisterUserCommand ===
'''Definition:'''
UnregisterUserCommand(string command) -> nil
<br>
'''Description:'''<br>
Unregister a command registered with [[API Index#RegisterUserCommand|RegisterUserCommand]]
<br>
'''Arguments:'''<br>
''command'' command to unregister
<br>
=== UnrentStorage ===
'''Definition:'''
UnrentStorage(int storage) -> nil
<br>
'''Description:'''<br>
Unrent storage space at the current station.
<br>
'''Arguments:'''<br>
''storage'' amount of space to unrent. value is rounded down to multiple of 10K
<br>
=== UpdateFade ===
'''Definition:'''
UpdateFade(float delta) -> nil
<br>
'''Description:'''<br>
Do a fade step on controls registered with [[API_index#FadeControl|FadeControl]]
<br>
'''Arguments:'''<br>
''delta'' time since last update
<br>
=== XMLTagToString ===
'''Definition:'''
XMLTagToString() -> nil
<br>
'''Description:'''<br>
might the reverse of ParseXML
<br>
=== _ERRORMESSAGE ===
'''Definition:'''
_ERRORMESSAGE(string msg) -> nil
<br>
'''Description:'''<br>
creates an error message with the provided string. probably more
<br>
'''Arguments:'''<br>
''msg'' a message
<br>
=== assert ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== bbhash ===
'''Definition:'''
bbhash(string input, int arg2) -> string hash
<br>
'''Description:'''<br>
Seems to be some kind of hash function
<br>
'''Arguments:'''<br>
''input'' string from which to generate hash<br>
''arg2'' initializer(?)
<br>
'''Returns:'''<br>
''hash'' generated hash
<br>
=== calc_health_color ===
'''Definition:'''
calc_health_color(float health, int alpha, mode) -> string color
<br>
'''Description:'''<br>
Create an iup color string corresponding to the given health
<br>
'''Arguments:'''<br>
''health'' health (0-100)<br>
''alpha'' optional alpha value (0-255)<br>
''mode'' optional premultiply mode "*" or "&"
<br>
'''Returns:'''<br>
''color'' iup color string. format: "RRR GGG BBB AAA M"
<br>
=== chatareatemplate ===
'''Definition:'''
chatareatemplate(string statontabname, bool expanded) -> table container
<br>
'''Description:'''<br>
create old style chatarea that combines general, mission and station log. the container seems to be incompatible with the [[API_Index#chatareatemplate2|chatareatemplate2]] based maximized chat containers which breaks the maximize button
<br>
'''Arguments:'''<br>
''stationtabnaem'' "Station", "ShipCom" or nil. determines which maximized chat container to show on clicking the maximize button and whether to show the station log<br>
''expanded'' create a maximized chat container
<br>
'''Returns:'''<br>
''container'' chat container<br>
''container.area'' the chat area box<br>
''container.chatlog'' [[ChatLogTemplate]] for the general chat<br>
''container.missionlog'' [[ChatLogTemplate]] for the mission log<br>
''container.stationlog'' optional [[ChatLogTemplate]] for the station log<br>
''container.setup'' setup the chatarea
<br>
=== chatareatemplate2 ===
'''Definition:'''
chatareatemplate2(bool maximized, string maxbutton) -> userdata box
<br>
'''Description:'''<br>
create a chatarea control. wrapper around [[API_Index#ChatLogTemplate|ChatLogTemplate]]
<br>
'''Arguments:'''<br>
''maximized'' create maximized control<br>
''maxbutton'' text on maximize button(optional)
<br>
'''Returns:'''<br>
''box'' [[chataretemplate2]]
<br>
=== clear_accomlistbox ===
'''Definition:'''
clear_accomlistbox(userdata control, table itemlist) -> int selection
<br>
'''Description:'''<br>
Clear an accomplishment list control. See: [[API_index#AccomplishmentTemplate|AccomplishmentTemplate]]
<br>
'''Arguments:'''<br>
''control'' accomplishment list to clear<br>
''itemlist'' list of accomplishment list items. return value of [[API_Index#fill_accomlistbox|fill_accomlistbox]]
<br>
'''Returns:'''<br>
''selection'' index of selected item
<br>
=== clear_listbox ===
'''Definition:'''
clear_listbox(userdata control, table itemlist) -> int selection
<br>
'''Description:'''<br>
Clear a list control
<br>
'''Arguments:'''<br>
''control'' list to clear<br>
''itemlist'' list of list items. return value of [[API_Index#fill_listbox|fill_listbox]]
<br>
'''Returns:'''<br>
''selection'' index of selected item
<br>
=== clearscene ===
'''Definition:'''
clearscene() -> nil
<br>
'''Description:'''<br>
removes al objects from the game world
<br>
=== collectgarbage ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== comma_value ===
'''Definition:'''
comma_value(float number) -> string formatted_number
<br>
'''Description:'''<br>
returns a formatted version of the provided number according to [[API_Index#SI_unit]]
<br>
'''Arguments:'''<br>
''number'': unformatted number
<br>
'''Returns:'''<br>
''formatted_number'' formatted number
<br>
=== console_clear ===
'''Definition:'''
console_clear() -> nil
<br>
'''Description:'''<br>
clear console on the next [[API_Index#ReloadInterface]]
<br>
=== console_print ===
'''Definition:'''
console_print(string text) -> nil
<br>
'''Description:'''<br>
print the given string to the ingame console
<br>
'''Arguments:'''<br>
''text'' string to print
<br>
=== create_char_guild_tab ===
'''Definition:'''<br>
create_char_guild_tab(bool sub) -> userdata box
<br>
'''Description:'''<br>
Create guild tab
<br>
'''Arguments:'''<br>
''sub'' create as a sub tab
<br>
'''Returns:'''<br>
''box'' [[CharGuildTab]]
<br>
=== create_char_inventory_tab ===
'''Definition:'''<br>
create_char_guild_tab(bool expand_local_branches, show_prices, showsellbutton) -> userdata box, tree
<br>
'''Description:'''<br>
Create inventory tab
<br>
'''Arguments:'''<br>
''expand_local_branches'' expand the "Local Inventory" branch by default<br>
''show_prices'' show item prices while docked to station<br>
''showsellbutton'' show a sell button. the sell button is inactive unless ''show_pricess'' is set
<br>
'''Returns:'''<br>
''box'' [[CharInventoryTab]]<br>
''tree'' the tree control in the tab
<br>
=== create_jettison_tab ===
'''Definition:'''<br>
create_jettison_tab() -> userdata box
<br>
'''Returns:'''<br>
''box'' [[PDAInventoryJettisonTab]]
<br>
=== create_ship_group_template ===
'''Definition:'''<br>
create_ship_group_template(table iconlist, bool sub) -> userdata box
<br>
'''Description:'''<br>
Create weapon groups tab
<br>
'''Arguments:'''<br>
''iconlist'' list of [[portdata]]<br>
''sub'' create as a sub tab
<br>
'''Returns:'''<br>
''box'' [[GroupsTab]]
<br>
=== debugprint ===
'''Definition:'''
debugprint() -> ??
<br>
'''Description:'''<br>
does nothing..
<br>
=== declare ===
'''Definition:'''
declare(string name, value) -> nil
<br>
'''Description:'''<br>
declare a variable and assign a value
<br>
'''Arguments:'''<br>
''name'' name of the variable<br>
''value'' it's value. can be any type
<br>
=== deviceByMode ===
'''Definition:'''
deviceByMode(table arg1, mode) -> table ret
<br>
'''Description:'''<br>
not sure. possibly to find audio devices by capability
<br>
=== dofile ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== error ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== factioncontroltemplate3 ===
'''Definition:'''
factioncontroltemplate3(userdata frame, function cb, float font) -> userdata container
<br>
'''Description:'''<br>
Create a fancy progressbar/faction standing indicator
<br>
'''Arguments:'''<br>
''frame'' iup frame to use for progressbar<br>
''cb'' optional function to call on click<br>
''font'' optional font size. see [[Font]]
<br>
'''Returns:'''<br>
''container'' [[factioncontroltemplate3]]
<br>
=== factionfriendlyness ===
'''Definition:'''
factionfriendlyness(int standing) -> string name
<br>
'''Description:'''<br>
get string that represents the given faction standing
<br>
'''Arguments:'''<br>
''standing'' standing (0-65535)
<br>
'''Returns:'''<br>
''name'' standing as string
<br>
=== factionfriendlynesscolor ===
'''Definition:'''
factionfriendlynesscolor(int standing) -> string color
<br>
'''Description:'''<br>
get iup color that represents that given faction standing
<br>
'''Arguments:'''<br>
''standing'' standing (0-65535)
<br>
'''Returns:'''<br>
''color'' iup color string
<br>
=== factionfriendlynessrange ===
'''Definition:'''
factionfriendlynessrange(int standing) -> float range
<br>
'''Description:'''<br>
get progress within the current faction standing level
<br>
'''Arguments:'''<br>
''standing'' standing (0-65535)
<br>
'''Returns:'''<br>
''float'' progress within faction standing level
<br>
=== fillModesDropdown ===
'''Definition:'''
fillModesDropdown() -> ?
<br>
'''Description:'''<br>
no clue. fill some kind of drop down menu(?)
<br>
=== fill_accomlistbox ===
'''Definition:'''
fill_accomlistbox(userdata control, table itemlist, function setup_cb, click_cb) -> table dialoglist
<br>
'''Description:'''<br>
fill an accomplishement listbox with [[accomlistsubdialog]]s according to given values. normally called from [[API_Index#AccomplishmentTemplate2|AccomplishmentTemplate2]]
<br>
'''Arguments:'''<br>
''control'' iup list to fill<br>
''itemlist'' [[fill_accomlistbox#itemlist|itemlist]]<br>
''setup_cb'' function called for each item in ''itemlist''. see: [[fill_accomlistbox#setup_cb|setup_cb]]<br>
''click_cb'' function to after clicking on an item
<br>
'''Returns:'''<br>
''dialoglist'' list of [[accomlistsubdialog]]
<br>
=== fill_listbox ===
'''Definition:'''
fill_listbox(userdata control, table itemlist, int curselindex, function setup_cb, bool show_quantity, show_price) -> table dialoglist
<br>
'''Description:'''<br>
fill a listbox with [[listsubdialog]]s according to given values
<br>
'''Arguments:'''<br>
''control'' iup list to fill<br>
''itemlist'' list of [[iteminfo]]<br>
''curselindex'' index of current selection
''setup_cb'' function called for each item in ''itemlist''. see: [[fill_listbox#setup_cb|setup_cb]]<br>
''click_cb'' function to after clicking on an item<br>
''show_quantity'' show item quantity in list<br>
''show_price'' show item price in list
<br>
'''Returns:'''<br>
''dialoglist'' list of [[listsubdialog]]
<br>
=== filter_colorcodes ===
'''Definition:'''
filter_colorcodes(string in) -> string out
<br>
'''Description:'''<br>
strips colorcodes from the provided string
<br>
'''Arguments:'''<br>
''in'' inputstring
<br>
'''Returns:'''<br>
''out'' outputstring
<br>
=== format_time ===
'''Definition:'''
format_time(int msecs) -> string tstring
<br>
'''Description:'''<br>
get string representation of the provided time
<br>
'''Arguments:'''<br>
''msecs'' time in microseconds
<br>
'''Returns:'''<br>
''tstring'' time string
<br>
=== generalprint ===
'''Definition:'''<br>
generalprint(string str) -> nil
<br>
'''Description:'''<br>
print given string to the chat area via CHAT_MSG_PRINT event. Results is printed in the active channel text color.
<br>
'''Arguments:'''<br>
''str'' string to print
<br>
=== get_itemdlg ===
'''Definition:'''<br>
get_itemdlg(bool showquantity, showprice) -> table dialog
<br>
'''Description:'''<br>
Get a new [[listsubdialog]] or recycle one from the cache
<br>
'''Arguments:'''<br>
''showquantity'' show quantity in dialog<br>
''showprice'' show price
<br>
'''Returns:'''<br>
''dialog'' [[listsubdialog]]
<br>
=== get_jettisonitemdlg ===
'''Definition:'''<br>
get_jettisonitemdlg(int itemid) -> userdata dialog
<br>
'''Description:'''<br>
Get a new [[jettisonlistsubdialog]] or recycle one from the cache
<br>
'''Arguments:'''<br>
''itemid'' [[itemid]] of item to show in dialog
<br>
'''Returns:'''<br>
''dialog'' [[jettisonlistsubdialog]]
<br>
=== getheight ===
'''Definition:'''<br>
getheight(userdata control) -> int height
<br>
'''Description:'''<br>
Get height of an iup control
<br>
'''Arguments:'''<br>
''control'' iup control
<br>
'''Returns:'''<br>
''height'' height of control
<br>
=== getwidth ===
'''Definition:'''<br>
getwidth(userdata control) -> int width
<br>
'''Description:'''<br>
Get width of an iup control
<br>
'''Arguments:'''<br>
''control'' iup control
<br>
'''Returns:'''<br>
''width'' width of control
<br>
=== guildaccessdialogtemplate ===
'''Definition:'''<br>
guildaccessdialogtemplate() -> userdata dialog
<br>
'''Description:'''<br>
create guild access dialog
<br>
'''Returns:'''<br>
''''dialog'' guild access dialog
<br>
=== guildactivitylogdialogtemplate ===
'''Definition:'''<br>
guildactivitylogdialogtemplate() -> userdata dialog
<br>
'''Description:'''<br>
create guild activity dialog
<br>
'''Returns:'''<br>
''dialog'' [[guildactivitydialog]]
<br>
=== guildbanklogdialogtemplate ===
'''Definition:'''<br>
guildbanklogdialogtemplate() -> userdata dialog
<br>
'''Description:'''<br>
create guild bank dialog
<br>
'''Returns:'''<br>
''dialog'' [[guildactivitydialog]]
<br>
=== hextorgb ===
'''Definition:'''
hextorgb(string hexcolors) -> string deccolors
<br>
'''Description:'''<br>
Convert hexadecimal formated color string into a decimal one used by [[iup]]
<br>
'''Arguments:'''<br>
''hexcolors'' hexadecimal color string
<br>
'''Returns:'''<br>
''deccolors'' decimal color string
<br>
=== ipairs ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== listpromptdlgtemplate ===
'''Definition:'''<br>
listpromptdlgtemplate(string msg, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
<br>
'''Description:'''<br>
Create a fullscreen dialog with two buttons, a title and a listbox
<br>
'''Arguments:'''<br>
''msg'' message to display in the dialog<br>
''ltitle'' left button title<br>
''lcb'' left button callback<br>
''rtitle'' right button title<br>
''rcb'' right button callback
<br>
'''Returns:'''<br>
''dialog'' [[listpromptdlgtemplate]]
<br>
=== load ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== loadfile ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== loadscene ===
'''Definition:'''
loadscene(string scene) -> ??
<br>
'''Description:'''<br>
loads a background station for the login dialog.
<br>
'''Arguments:'''<br>
''scene'' filename of a scene
<br>
=== loadstring ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== log_chat ===
'''Definition:'''<br>
log_chat(string str) -> nil
<br>
'''Description:'''<br>
Writes current time and given string to the errors.log
<br>
'''Arguments:'''<br>
''str'' string to write to log
<br>
=== log_print ===
'''Definition:'''
log_print(string str) -> nil
<br>
'''Description:'''<br>
Writes string to the errors.log
<br>
'''Arguments:'''<br>
''str'' string to write to log
<br>
=== msgdlgtemplate1 ===
'''Definition:'''<br>
msgdlgtemplate1(string msg, buttontext, function button_cb, string size, posx, posy, bgcolor) -> userdata dialog
<br>
'''Description:'''<br>
Create fullscreen dialog with button and message
<br>
'''Arguments:'''<br>
''msg'' dialog message<br>
''buttontext'' text on button<br>
''button_cb'' function called on button click<br>
''size'' iup size string<br>
''posx'' iup size string<br>
''posy'' iup size string<br>
''bgcolor'' iup color string
<br>
'''Returns:'''<br>
''dialog'' [[msgdlgtemplate1]]
<br>
=== msgdlgtemplate1a ===
'''Definition:'''<br>
msgdlgtemplate1a(string msg, size, posx, posy, userdata control, string bgcolor) -> userdata dialog
<br>
'''Description:'''<br>
Create a dialog and optionally disable input to the background except to the given control.
Note: if a control is given display the dialog with :show_all() if not use [[API_Index#ShowDialog|ShowDialog]] or :show()
<br>
'''Arguments:'''<br>
''msg'' dialog message<br>
''size'' iup size of dialog<br>
''posx'' iup horizontal position<br>
''posy'' iup vertical position<br>
''control'' control to unmask<br>
''bgcolor'' iup background color
<br>
'''Returns:'''<br>
''dialog'' message dialog
<br>
=== msgdlgtemplate1aDone ===
'''Definition:'''<br>
msgdlgtemplate1aDone(function button_cb, string msg, size, posx, posy, userdata control, string bgcolor) -> userdata dialog
<br>
'''Description:'''<br>
Same as [[API_Index#msgdlgtemplate1a|msgdlgtemplate1a]] but with a "Close" button
<br>
'''Arguments:'''<br>
''nutton_cb'' function called on clicking "Close"<br>
''msg'' dialog message<br>
''size'' iup size of dialog<br>
''posx'' iup horizontal position<br>
''posy'' iup vertical position<br>
''control'' control to unmask<br>
''bgcolor'' iup background color
<br>
'''Returns:'''<br>
''dialog'' message dialog
<br>
=== msgdlgtemplate1aNext ===
'''Definition:'''<br>
msgdlgtemplate1aNext(function button_cb, string msg, size, posx, posy, userdata control, string bgcolor) -> userdata dialog
<br>
'''Description:'''<br>
Same as [[API_Index#msgdlgtemplate1a|msgdlgtemplate1a]] but with a "Next" button
<br>
'''Arguments:'''<br>
''nutton_cb'' function called on clicking "Next"<br>
''msg'' dialog message<br>
''size'' iup size of dialog<br>
''posx'' iup horizontal position<br>
''posy'' iup vertical position<br>
''control'' control to unmask<br>
''bgcolor'' iup background color
<br>
'''Returns:'''<br>
''dialog'' message dialog
<br>
=== msgdlgtemplate2 ===
'''Definition:'''<br>
msgdlgtemplate2(string msg, ltitle, function lcb, string rtitle, function rcb, string bgcolor, alignment) -> userdata dialog
<br>
'''Description:'''<br>
Create a fullscreen dialog with two buttons and a message
<br>
'''Arguments:'''<br>
''msg'' message to display in the dialog<br>
''ltitle'' left button title<br>
''lcb'' left button callback<br>
''rtitle'' right button title<br>
''rcb'' right button callback<br>
''bgcolor'' iup color of background<br>
''alignment'' iup alignment of ''msg''
<br>
'''Returns:'''<br>
''dialog'' [[msgdlgtemplate2]]
<br>
=== msgdlgtemplate2withcheck ===
'''Definition:'''<br>
msgdlgtemplate2withcheck(string msg, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
<br>
'''Description:'''<br>
Create a fullscreen dialog with two buttons, a checkbox and a message
<br>
'''Arguments:'''<br>
''msg'' message to display in the dialog<br>
''ltitle'' left button title<br>
''lcb'' left button callback<br>
''rtitle'' right button title<br>
''rcb'' right button callback
<br>
'''Returns:'''<br>
''dialog'' [[msgdlgtemplate2withcheck]]
<br>
=== msgpromptdlgtemplate2 ===
'''Definition:'''<br>
msgpromptdlgtemplate2(string msg, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
<br>
'''Description:'''<br>
Create a fullscreen dialog with two buttons, an entry field and a message
<br>
'''Arguments:'''<br>
''msg'' message to display in the dialog<br>
''ltitle'' left button title<br>
''lcb'' left button callback<br>
''rtitle'' right button title<br>
''rcb'' right button callback
<br>
'''Returns:'''<br>
''dialog'' [[msgpromptdlgtemplate2]]
<br>
=== msgpromptdlgtemplate2lines ===
'''Definition:'''<br>
msgpromptdlgtemplate2lines(string msg, msg2, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
<br>
'''Description:'''<br>
Create a fullscreen dialog with two buttons, two entry fields and two messages
<br>
'''Arguments:'''<br>
''msg'' message to display in the dialog<br>
''msg2'' second message<br>
''ltitle'' left button title<br>
''lcb'' left button callback<br>
''rtitle'' right button title<br>
''rcb'' right button callback
<br>
'''Returns:'''<br>
''dialog'' [[msgpromptdlgtemplate2lines]]
<br>
=== multidlgtemplate1 ===
'''Definition:'''<br>
multidlgtemplate1(string msg, msg2, buttontitle, function cb) -> userdata dialog
<br>
'''Description:'''<br>
Create a fullscreen dialog with a button and two messages (one in a [[iup#multiline|multiline]] control)
<br>
'''Arguments:'''<br>
''msg'' message to display in the dialog<br>
''msg2'' second message. shown in a multiline control<br>
''buttontitle'' right button title<br>
''cb'' right button callback
<br>
'''Returns:'''<br>
''dialog'' [[multidlgtemplate1]]
<br>
=== multidlgtemplate2 ===
'''Definition:'''<br>
multidlgtemplate2(string msg, msg2, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
<br>
'''Description:'''<br>
Create a fullscreen dialog with two buttons and two messages (one in a [[iup#multiline|multiline]] control)
<br>
'''Arguments:'''<br>
''msg'' message to display in the dialog<br>
''msg2'' second message. shown in a multiline control<br>
''ltitle'' left button title<br>
''lcb'' left button callback<br>
''rtitle'' right button title<br>
''rcb'' right button callback
<br>
'''Returns:'''<br>
''dialog'' [[multidlgtemplate2]]
<br>
=== multilistdlgtemplate ===
'''Definition:'''<br>
multilistdlgtemplate(string msg, msg2, table tbl, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
<br>
'''Description:'''<br>
Create a fullscreen dialog with two buttons, a dialog title, a dropdown menu, a title for the dropdown menu and a listbox
<br>
'''Arguments:'''<br>
''msg'' dialog title<br>
''msg2'' listbox title<br>
''tbl'' unused<br>
''ltitle'' left button title<br>
''lcb'' left button callback<br>
''rtitle'' right button title<br>
''rcb'' right button callback
<br>
'''Returns:'''<br>
''dialog'' [[multilistdlgtemplate]]
<br>
=== navmenu_template ===
'''Definition:'''
navmenu_template(bool showjumpbutton, function close_cb, bool issubsub) -> userdata container, distancetext, jumpbutton, zoombutton, undolastbutton
<br>
'''Description:'''<br>
Create a control with a navmenu description box and some control buttons
<br>
'''Arguments:'''<br>
''showjumpbutton'' show the jump button if true<br>
''close_cb'' function to call after clicking the jump button while the player is able to jump<br>
''issubsub'' create a sub sub tab
<br>
'''Returns:'''<br>
''container'' [[navmenu_template]]<br>
''distancetext'' distance label<br>
''jumpbutton'' jump button or nil<br>
''zoombutton'' zoom button<br>
''undolastbutton'' undo button
<br>
=== next ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== oper ===
'''Definition:'''
<br>
'''Description:'''<br>
not gonna bother
<br>
=== pairs ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== pcall ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== print ===
'''Definition:'''<br>
print(string str) -> nil
<br>
'''Description:'''<br>
print given string to the chat area
<br>
'''Arguments:'''<br>
''str'' string to print
<br>
=== printtable ===
'''Definition:'''
printtable{in} -> nil
<br>
'''Description:'''<br>
print contents of a table to the console
<br>
'''Arguments:'''<br>
''in'' table to print
<br>
=== purchaseprint ===
'''Definition:'''<br>
purchaseprint(string str) -> nil
<br>
'''Description:'''<br>
print given string to the chat area via CHAT_MSG_CONFIRMATION event. Results in white text by default. Same as when buying or selling  things.
<br>
'''Arguments:'''<br>
''str'' string to print
<br>
=== rawequal ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== rawget ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== rawset ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== require ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== rgbtohex ===
'''Definition:'''<br>
rgbtohex(string deccolor) -> string hexcolor
<br>
'''Description:'''<br>
Returns string containing escaped hexadecimal version of the in decimal given color
<br>
'''Arguments:'''<br>
''deccolor'' string with color in decimal format (format: "r g b")
<br>
'''Returns:'''<br>
''hexcolor'' string starting with ascii code 127 followed by the color in hexadecimal format. (format: '\127RRGGBB') on failure it returns your input value
<br>
=== roper ===
'''Definition:'''
<br>
'''Description:'''<br>
not gonna bother
<br>
=== sectorprint ===
'''Definition:'''<br>
sectorprint(string str) -> nil
<br>
'''Description:'''<br>
print given string to the chat area via CHAT_MSG_SERVER_SECTOR event. Results in white text by default.
<br>
'''Arguments:'''<br>
''str'' string to print
<br>
=== select ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== setup_accomrow ===
'''Definition:'''<br>
setup_accomrow(int index, table itemlist, userdata subdlg, function click_cb) -> int newindex
<br>
'''Description:''' <br>
Initializes a list item in an accomplishment list. (used as setup_cb argument of [[API_Index#fill_accomlistbox|fill_accomlistbox]])
<br>
'''Arguments:'''<br>
''index'' position within itemlist<br>
''itemlist'' see [[Fill_accomlistbox#itemlist|itemlist]]<br>
''subdialog'' an itemlist dialog<br>
''click_cb'' function called after clicking on '''subdialog'''
<br>
'''Returns:'''<br>
''newindex'' position within itemlist + items consumed
<br>
=== singletab_template ===
'''Definition:'''<br>
singletab_template(string title, userdata contents) -> userdata tab
<br>
'''Description:''' <br>
Wrap a control into a tab like frame
<br>
'''Arguments:'''<br>
''title'' tab title<br>
''contents'' iup control
<br><br>
'''Returns:'''<br>
''tab'' tabbified control
<br>
=== sort_commodities ===
'''Definition:'''<br>
sort_commodities(table a, b) -> bool order
<br>
'''Description:''' <br>
Sort function for [[iteminfo]] tables. See table.sort in the lua reference
<br>
'''Arguments:'''<br>
''a'' [[iteminfo]]<br>
''b'' [[iteminfo]]
<br>
'''Returns:'''<br>
''order'' sort order
<br>
=== sort_sellable_commodities ===
'''Definition:'''<br>
sort_sellable_commodities(table a, b) -> bool order
<br>
'''Description:''' <br>
Sort function for [[iteminfo]] tables that prioritizes items in the active ship. See table.sort in the lua reference
<br><br>
'''Arguments:'''<br>
''a'' [[iteminfo]]<br>
''b'' [[iteminfo]]
<br>
'''Returns:'''<br>
''order'' sort order
<br>
=== spickle ===
'''Definition:'''
spickle(table intab) -> string
<br>
'''Description:'''<br>
Converts a table into a string roughly of the format "value","value",{"tablevalue","tablevalue";tablekey="value"};key="value",key="value"
<br>
'''Arguments:'''<br>
''intab'' input table
<br>
'''Returns:'''<br>
The spickled string
<br>
=== storagelocationcompare ===
'''Definition:'''<br>
storagelocationcompare(int a, b) -> bool order
<br>
'''Description:''' <br>
Sort function for [[locationid]] values. See table.sort in the lua reference
<br>
'''Arguments:'''<br>
''a'' [[locationid]]<br>
''b'' [[locationid]]
<br>
'''Returns:'''<br>
''order'' sort order
<br>
=== store_itemdlg ===
'''Definition:'''<br>
store_itemdlg(userdata dlg) -> nil
<br>
'''Description:''' <br>
Store a reference to an itemlist subdialog in the item dialog cache
<br>
'''Arguments:'''<br>
''dlg'' itemlist sub dialog
<br>
=== store_jettisonitemdlg ===
'''Definition:'''<br>
store_jettisonitemdlg(userdata dlg) -> nil
<br>
'''Description:''' <br>
Store a reference to an jettisonlist subdialog in the jettison dialog cache
<br>
'''Arguments:'''<br>
''dlg'' jettisonlist sub dialog
<br>
=== strip_whitespace ===
'''Definition:'''
strip_whitespace(string in) -> string out
<br>
'''Description:'''<br>
strip whitespace from beginning and end of string
<br>
'''Arguments:'''<br>
''int'' input string
<br>
'''Returns:'''<br>
''out'' output string
<br>
=== substitute_vars ===
'''Definition:'''
substitute_vars(string in) -> string out
<br>
'''Description:'''<br>
replace variables like %target% in input with their corresponding value
<br>
'''Arguments:'''<br>
''int'' input string
<br>
'''Returns:'''<br>
''out'' output string
<br>
=== tabcomplete ===
'''Definition:'''
<br>
'''Description:'''<br>
produces lua error..
<br>
=== testconquered ===
'''Definition:'''<br>
testconquered(int sectorid, factionid) -> nil
<br>
'''Description:'''<br>
test function. sets conquerer of the given sector
<br>
'''Arguments:'''<br>
''sectorid'' [[sectorid]]<br>
''factionid'' [[factionid]]
<br>
=== testsurvey ===
'''Definition:'''<br>
testsurvey() -> nil
<br>
'''Description:''' <br>
Test function for the survey feature
<br>
=== tonumber ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== tostring ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== type ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== undeclare ===
'''Definition:'''
undeclare(string name) -> nil
<br>
'''Description:'''<br>
undeclare a variable created with [[Function_Index#declare]]
<br>
'''Arguments:'''<br>
''name'' name of a variable
<br>
=== unpack ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
=== unspickle ===
'''Definition:'''
unspickle(string in) ->  table outtab
<br>
'''Description:'''<br>
Converts a spickled string into a table
<br>
'''Arguments:'''<br>
''in'' input string
<br>
'''Returns:'''<br>
''outtab'' The unspickled table
<br>
=== xpcall ===
'''Definition:'''
<br>
'''Description:'''<br>
[http://www.lua.org/manual/5.0/manual.html#5.1]
<br>
<br>


Line 42: Line 6,289:
'''Details'''<br>
'''Details'''<br>
[[Bitlib]]
[[Bitlib]]
=== Buddy ===
'''Description'''<br>
functions to manipulate the characters buddylist
'''Details'''<br>
[[Buddy]]


=== CapShipLog ===
=== CapShipLog ===
Line 49: Line 6,303:
'''Details'''<br>
'''Details'''<br>
[[CapShipLog]]
[[CapShipLog]]
=== CapShipShiplessLog ===
'''Description'''<br>
table with parts of a cap ship chat area. variant for players without ships.
'''Details'''<br>
[[CapShipShiplessLog]]
=== Duel ===
'''Description'''<br>
Duel related methods
'''Details'''<br>
[[Duel]]
=== FactionArticle ===
'''Description'''<br>
table with faction articles. indices represent [[factionid]]. see: [[API_Article|Article]]
'''Details'''<br>
[[FactionArticle]]
=== FactionColor ===
'''Description'''<br>
table with faction colors. indices represent [[factionid]]
'''Details'''<br>
[[FactionColor]]
=== FactionColor_RGB ===
'''Description'''<br>
table that maps [[factionid]]'s to colors in RGB format
'''Details'''<br>
[[FactionColor_RGB]]
=== FactionMonitor ===
'''Description'''<br>
table with monitoring types. indices represent numeric monitoring types and values, string representations of that type
'''Details'''<br>
[[FactionMonitor]]
=== FactionMonitorStr ===
'''Description'''<br>
table with monitoring types. values represent numeric monitoring types and indices, string representations of that type
'''Details'''<br>
[[FactionMonitorStr]]
=== FactionName ===
'''Description'''<br>
Array with short names of the ingame faction
'''Details'''<br>
[[FactionName]]
=== FactionNameFull ===
'''Description'''<br>
Array with long names of the ingame faction
'''Details'''<br>
[[FactionNameFull]]
=== FactionStanding ===
'''Description'''<br>
table for mapping names of standing levels to it#s int value
'''Details'''<br>
[[FactionStanding]]
=== Font ===
'''Description'''<br>
table that maps font names to sizes
'''Details'''<br>
[[Font]]
=== Font1 ===
'''Description'''<br>
table that maps font names to sizes
'''Details'''<br>
[[Font1]]
=== Font2 ===
'''Description'''<br>
table that maps font names to sizes
'''Details'''<br>
[[Font2]]
=== Game ===
'''Description'''<br>
functions to control a few game features ..
'''Details'''<br>
[[Game]]
=== GeneralChatPanel ===
'''Description'''<br>
table with parts of a chat area.
'''Details'''<br>
[[GeneralChatPanel]]
=== Group ===
'''Description'''<br>
Group related functions
'''Details'''<br>
[[Group]]
=== Guild ===
'''Description'''<br>
Guild related functions
'''Details'''<br>
[[Guild]]
=== Gunner ===
'''Description'''<br>
Gunner related functions for multiplayer ships
'''Details'''<br>
[[Gunner]]
=== HUD ===
'''Description'''<br>
table with HUD all hud releted functions and parts
'''Details'''<br>
[[HUD]]
=== Ignore ===
'''Description'''<br>
Ignorelist related functions
'''Details'''<br>
[[Ignore]]
=== InterfaceManager ===
'''Description'''<br>
table with event handler for some interface related events and function initialize the interface
'''Details'''<br>
[[InterfaceManager]]
=== InvManager ===
'''Description'''<br>
functions to get information about inventory items
'''Details'''<br>
[[InvManager]]
=== ListColors ===
'''Description'''<br>
colors for list widgets
'''Details'''<br>
[[ListColors]]
=== Mentor ===
'''Description'''<br>
Mentor related functions
'''Details'''<br>
[[Mentor]]
=== MissionLogPanel ===
'''Description'''<br>
table with parts of the mission log
'''Details'''<br>
[[MissionLogPanel]]
=== NavRoute ===
'''Description'''<br>
functions to manipulate your NavRoute
'''Details'''<br>
[[NavRoute]]
=== ShipOrder ===
'''Description'''<br>
table containing the ordering of ships in lists(?)
'''Details'''<br>
[[ShipOrder]]
=== ShipPalette ===
'''Description'''<br>
array that maps palette color values to rgb values
'''Details'''<br>
[[ShipPalette]]
=== ShipPalette_string ===
'''Description'''<br>
array that maps palette color values to string representations of rgb values
'''Details'''<br>
[[ShipPalette_string]]
=== ShipPresets ===
'''Description'''<br>
array with properties of ship presets
'''Details'''<br>
[[ShipPresets]]
=== Skills ===
'''Description'''<br>
table to translate skillid's into skill names and back
'''Details'''<br>
[[Skills]]
=== StationLog ===
'''Description'''<br>
table with parts of a stations chat area.
'''Details'''<br>
[[StationLog]]
=== StationLogPanel ===
'''Description'''<br>
table with parts of a chat area
'''Details'''<br>
[[StationLogPanel]]
=== SystemNames ===
'''Description'''<br>
Table to translate systemid's into system names and back.
'''Details'''<br>
[[SystemNames]]
=== SystemNotes ===
'''Description'''<br>
System Notes public table. Used for adding notes to the navmap.
'''Details'''<br>
[[SystemNotes]]
=== TCPSocket ===
'''Description'''<br>
socket class
'''Details'''<br>
[[TCPSocket]]
=== TagFuncs ===
'''Description'''<br>
Text markup callbacks(?)
'''Details'''<br>
[[TagFuncs]]
=== Thread ===
'''Description'''<br>
Thread library
'''Details'''<br>
[[Thread]]
=== Timer ===
'''Description'''<br>
Timer class
'''Details'''<br>
[[Timer]]
=== VoiceChat ===
'''Description'''<br>
voice chat related functions
'''Details'''<br>
[[VoiceChat]]
=== Vote ===
'''Description'''<br>
functions to use the voting feature
'''Details'''<br>
[[Vote]]
=== _generalchatlog ===
'''Description'''<br>
array with chatlog
'''Details'''<br>
[[_generalchatlog]]
=== _missionlog ===
'''Description'''<br>
array with mission log
'''Details'''<br>
[[_missionlog]]
=== _stationlog ===
'''Description'''<br>
array with log of visisted stations
'''Details'''<br>
[[_stationlog]]
=== accomthing ===
'''Description'''<br>
no clue
'''Details'''<br>
[[accomthing]]
=== chatinfo ===
'''Description'''<br>
table with display options for each chat event
'''Details'''<br>
[[chatinfo]]
=== chatreceiver ===
'''Description'''<br>
event handler for chat events
'''Details'''<br>
[[chatreceiver]]
=== command_pretty_names ===
'''Description'''<br>
table that maps commands to their descriptions
'''Details'''<br>
[[command_pretty_names]]
=== coroutine ===
'''Description'''<br>
coroutine class
'''Details'''<br>
[[coroutine]]
=== debug ===
'''Description'''<br>
debugging helpers
'''Details'''<br>
[[debug]]
=== gkini ===
'''Description'''<br>
functions to manipulate the games config file
'''Details'''<br>
[[gkini]]
=== gkinterface ===
'''Description'''<br>
interface related functions..
'''Details'''<br>
[[gkinterface]]
=== gkmisc ===
'''Description'''<br>
misc functions ..
'''Details'''<br>
[[gkmisc]]
=== gknet ===
'''Description'''<br>
network related functions
'''Details'''<br>
[[gknet]]
=== gksound ===
'''Description'''<br>
audio related functions
'''Details'''<br>
[[gksound]]
=== gvector ===
'''Description'''<br>
gvector class. to create and manipulate vectors
'''Details'''<br>
[[gvector]]
=== ignore_time ===
'''Description'''<br>
array with with ignored name and period entries
'''Details'''<br>
[[ignore_time]]
=== iup ===
'''Description'''<br>
functions related to iup. create and manipulate ui elements
'''Details'''<br>
[[iup]]
=== joystick ===
'''Description'''<br>
functions to change joystick settings
'''Details'''<br>
[[joystick]]
=== math ===
'''Description'''<br>
standard math library
'''Details'''<br>
[[math]]
=== math3d ===
'''Description'''<br>
functions to do some vector math
'''Details'''<br>
[[math3d]]
=== os ===
'''Description'''<br>
functions to interface with the operating system
'''Details'''<br>
[[os]]
=== preset_buttons ===
'''Description'''<br>
table with preset button controls
'''Details'''<br>
[[preset_buttons]]
=== quaternion ===
'''Description'''<br>
quaternion class. to create and manipulate quats
'''Details'''<br>
[[quaternion]]
=== radar ===
'''Description'''<br>
functions to query and set radar parameters
'''Details'''<br>
[[radar]]
=== string ===
'''Description'''<br>
string manipulation functions
'''Details'''<br>
[[string]]
=== table ===
'''Description'''<br>
standard table library
'''Details'''<br>
[[table]]




Line 58: Line 6,781:
'''Value'''<br>
'''Value'''<br>
2
2
=== CLASSTYPE_FLAG ===
'''Description'''<br>
inventory item class of flags(?)<br>
'''Value'''<br>
3
=== CLASSTYPE_GENERIC ===
'''Description'''<br>
inventory item class of generic items<br>
'''Value'''<br>
0
=== CLASSTYPE_MISSION ===
'''Description'''<br>
inventory item class of missions<br>
'''Value'''<br>
5
=== CLASSTYPE_SHIP ===
'''Description'''<br>
inventory item class of ships<br>
'''Value'''<br>
1
=== CLASSTYPE_STORAGE ===
'''Description'''<br>
inventory item class of storage containers (station hold)<br>
'''Value'''<br>
4


=== ColorChatInput ===
=== ColorChatInput ===
Line 63: Line 6,816:
boolean that controls coloring<br>
boolean that controls coloring<br>
'''Value'''<br>
'''Value'''<br>
=== DEFAULT_LICENSE_WATCH ===
'''Description'''<br>
license to display in the HUD if not set by player<br>
'''Value'''<br>
2
=== FlashIntensity ===
'''Description'''<br>
alpha value of the bloodflash<br>
'''Value'''<br>
1
=== FontScale ===
'''Description'''<br>
font scaling<br>
'''Value'''<br>
1
=== HUD_SCALE ===
'''Description'''<br>
HUD scaling. set via rHUDxscale cvar. 1 means 640. the higher the resolution the lower the value<br>
'''Value'''<br>
1
=== IMAGE_DIR ===
'''Description'''<br>
subdirectory in the game directory where to look for images (skin option in config.ini)<br>
'''Value'''<br>
=== MAX_ACCOMICON2_COLUMNS ===
'''Description'''<br>
number of ribbons per column to show in pda accomplishments tab(?)<br>
'''Value'''<br>
4
=== MAX_ACCOMICONS ===
'''Description'''<br>
number of ribbons to show in char info(?)<br>
'''Value'''<br>
20
=== MAX_ACCOMICON_COLUMNS ===
'''Description'''<br>
number of ribbons per column to show in the char info screen(?)<br>
'''Value'''<br>
5
=== Platform ===
'''Description'''<br>
string representing the platform the game is running on<br>
'''Value'''<br>
"Unix", "MacOS" or "Windows"
=== SI_unit ===
'''Description'''<br>
number format<br>
'''Value'''<br>
1: unformatted 2: xxx xxx,xx 3: xxx,xxx.xx
=== SensorSort ===
'''Description'''<br>
Current sort order of nearby ship list<br>
'''Value'''<br>
1: Name 2: Faction 3: Ship 4: Distance
=== ShowLogoffDialog ===
'''Description'''<br>
show logoff confirmation dialog if true<br>
'''Value'''<br>
=== ShowSetHomeDialog ===
'''Description'''<br>
show homing confirmation dialog if true<br>
'''Value'''<br>
=== SortItems ===
'''Description'''<br>
sort order for lists<br>
'''Value'''<br>
1: Name 2: Price 3: Group>Name>Price 4: Group>Price>Name
=== VO_VERSION ===
'''Description'''<br>
games major version<br>
'''Value'''<br>
3
=== _VERSION ===
'''Description'''<br>
lua version<br>
'''Value'''<br>
"Lua 5.1"
=== defaulttutorialbgcolor ===
'''Description'''<br>
color of the not highlighted parts while the tutorial is active(?)<br>
'''Value'''<br>
"0 0 0 64 *"
=== tabseltextcolor ===
'''Description'''<br>
color of selected tab<br>
'''Value'''<br>
"1 241 255"
=== tabunseltextcolor ===
'''Description'''<br>
color of unselected tab<br>
'''Value'''<br>
"0 185 199"
=== targetshield_percentage_color ===
'''Description'''<br>
color of shield percentage value in the target health bar<br>
'''Value'''<br>
"00e0ff"




Line 71: Line 6,941:
the forgive dialog. see [[QuestionDialog]]
the forgive dialog. see [[QuestionDialog]]


'''Details'''<br>
=== Big3DViewDialog ===
[[AskForgivenessDialog]]
'''Description'''<br>
dialog that is shown after clicking on the maximize button in the "Ship"->"Buy->"Buy Ship" tab. created with [[API_CreateBig3DViewMenu|CreateBig3DViewMenu]]
 
=== BuybackQuestionPrompt ===
'''Description'''<br>
dialog that is shown when arriving at the home station after dieing
 
=== CancelLoadoutPurchaseDialog ===
'''Description'''<br>
"Purchasing ..." dialog that is shown while buying a preset. created with [[API_CreateCancelLoadoutMenu|CreateCancelLoadoutMenu]]
 
=== CapShipChatArea ===
'''Description'''<br>
vbox with contents the cap ship interface chat area (entry, log, radios ...)
 
=== CapShipChatTab ===
'''Description'''<br>
vbox with contents of the "Commerce"->"Ship Com" tab
 
=== CapShipCurrentLocationInfo ===
'''Description'''<br>
label in the top right corner of the cap ship interface with the current system and sector name
 
=== CapShipDialog ===
'''Description'''<br>
the base dialog of the cap ship interface
 
=== CapShipFactionInfo ===
'''Description'''<br>
vbox in the cap ship interface with faction information. contains [[CapShipNameLabel]] and [[CapShipNameInfo]]. created with [[API_CreateCapShipFactionInfo|CreateCapShipFactionInfo]]
 
=== CapShipFactionLabel ===
'''Description'''<br>
label in the cap ship interface with the name of the faction that owns the current cap ship ("a ... ship")
 
=== CapShipLaunchButton ===
'''Description'''<br>
button in the cap ship interface that launches the ship
 
=== CapShipNameLabel ===
'''Description'''<br>
label in the cap ship interface with the name of the current cap ship (top right)
 
=== CapShipOptionsButton ===
'''Description'''<br>
button in the cap ship interface that opens the options dialog
 
=== CapShipPDACharacterStatsTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Character"->"Statistics" tab
 
=== CapShipPDACharacterTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Character" tab
 
=== CapShipPDACommTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Comm" tab
 
=== CapShipPDAInventoryInventoryTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Inventory"->"Inventory" tab
 
=== CapShipPDAInventoryJettisonTab ===
'''Description'''<br>
vbox with contents of the PDAs "Your PDA"->"Inventory"->"Cargo" tab
 
=== CapShipPDAInventoryTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Inventory" tab
 
=== CapShipPDAMissionAdvancementTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Missions"->"Advancement Logs" tab
 
=== CapShipPDAMissionBoardTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Missions"->"Mission Board" tab
 
=== CapShipPDAMissionBoardTabInfoButton ===
'''Description'''<br>
button in the cap ship interface "Your PDA"->"Missions"->"Mission Board" tab to request mission info
 
=== CapShipPDAMissionLogTab ===
'''Description'''<br>
hbox with contents of the cap ship interface "Your PDA"->"Missions"->"Mission Logs" tab
 
=== CapShipPDAMissionNotesTab ===
'''Description'''<br>
vbox with contents of the cap ship interface "Your PDA"->"Missions"->"Mission Notes" tab
 
=== CapShipPDAMissionsTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Your PDA"->"Missions" tab
 
=== CapShipPDASensorNearbyTab ===
'''Description'''<br>
vbox with contents of the cap ship interface "Your PDA"->"Sensor Log"->"Nearby Ships" tab
 
=== CapShipPDASensorTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Your PDA"->"Sensor Log" tab
 
=== CapShipPDAShipNavigationTab ===
'''Description'''<br>
hbox with contents of the cap ship interface "Your PDA"->"Navigation"->"Navigation" tab
 
=== CapShipPDAShipTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Your PDA"->"Navigation" tab
 
=== CapShipRepairTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Tactical"->"Repair/Refill" tab. created with [[API_CreateCapShipRepairTab|CreateCapShipRepairTab]]
 
=== CapShipSecondaryInfo ===
'''Description'''<br>
label with character info (Money, Ship, Licenses ...) displayed in the bottom right of the cap ship interface
 
=== CapShipShiplessChatArea ===
'''Description'''<br>
vbox with contents of the cap ship interface chat area (entry, log, radios ...)
 
=== CapShipShiplessChatTab ===
'''Description'''<br>
vbox with contents of the "Commerce"->"Ship Com" tab
 
=== CapShipShiplessCurrentLocationInfo ===
'''Description'''<br>
label in the top right corner of the cap ship interface with the current system and sector name
 
=== CapShipShiplessDialog ===
'''Description'''<br>
the base dialog of the cap ship interface
 
=== CapShipShiplessFactionInfo ===
'''Description'''<br>
vbox in the cap ship interface with faction information. contains [[CapShipShiplessNameLabel]] and [[CapShipShiplessNameInfo]]. created with [[API_CreateCapShipShiplessFactionInfo|CreateCapShipShiplessFactionInfo]]
 
=== CapShipShiplessFactionLabel ===
'''Description'''<br>
label in the cap ship interface with the name of the faction that owns the current cap ship ("a ... ship")
 
=== CapShipShiplessLeaveButton ===
'''Description'''<br>
button in the cap ship interface that launches the ship
 
=== CapShipShiplessNameLabel ===
'''Description'''<br>
label in the cap ship interface with the name of the current cap ship (top right)
 
=== CapShipShiplessOptionsButton ===
'''Description'''<br>
button in the cap ship interface that opens the options dialog
 
=== CapShipShiplessPDACharacterStatsTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Character"->"Statistics" tab
 
=== CapShipShiplessPDACharacterTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Character" tab
 
=== CapShipShiplessPDACommTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Comm" tab
 
=== CapShipShiplessPDAInventoryInventoryTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Inventory"->"Inventory" tab
 
=== CapShipShiplessPDAInventoryJettisonTab ===
'''Description'''<br>
vbox with contents of the PDAs "Your PDA"->"Inventory"->"Cargo" tab
 
=== CapShipShiplessPDAInventoryTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Inventory" tab
 
=== CapShipShiplessPDAMissionAdvancementTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Missions"->"Advancement Logs" tab
 
=== CapShipShiplessPDAMissionBoardTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Missions"->"Mission Board" tab
 
=== CapShipShiplessPDAMissionBoardTabInfoButton ===
'''Description'''<br>
button in the cap ship interface "Your PDA"->"Missions"->"Mission Board" tab to request mission info
 
=== CapShipShiplessPDAMissionLogTab ===
'''Description'''<br>
hbox with contents of the cap ship interface "Your PDA"->"Missions"->"Mission Logs" tab
 
=== CapShipShiplessPDAMissionNotesTab ===
'''Description'''<br>
vbox with contents of the cap ship interface "Your PDA"->"Missions"->"Mission Notes" tab
 
=== CapShipShiplessPDAMissionsTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Your PDA"->"Missions" tab
 
=== CapShipShiplessPDASensorNearbyTab ===
'''Description'''<br>
vbox with contents of the cap ship interface "Your PDA"->"Sensor Log"->"Nearby Ships" tab
 
=== CapShipShiplessPDASensorTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Your PDA"->"Sensor Log" tab
 
=== CapShipShiplessPDAShipNavigationTab ===
'''Description'''<br>
hbox with contents of the cap ship interface "Your PDA"->"Navigation"->"Navigation" tab
 
=== CapShipShiplessPDAShipTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Your PDA"->"Navigation" tab
 
=== CapShipShiplessSecondaryInfo ===
'''Description'''<br>
label with character info (Money, Ship, Licenses ...) displayed in the bottom right of the cap ship interface
 
=== CapShipShiplessTabPDA ===
'''Description'''<br>
box with contents of the cap ship interface "Your PDA" tab. created with [[API_CreateCapShipShiplessPDATab|CreateCapShipShiplessPDATab]]
 
=== CapShipShiplessTabs ===
'''Description'''<br>
vbox with contents of the cap ship interface tabs
 
=== CapShipShiplessTacticalTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Tactical" tab. created with [[API_CreateCapShipShiplessTacticalTab|CreateCapShipShiplessTacticalTab]]
 
=== CapShipShiplessTurretTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Tactical"->"Turrets" tab. created with [[API_CreateCapShipShiplessTurretTab|CreateCapShipShiplessTurretTab]]
 
=== CapShipTabPDA ===
'''Description'''<br>
box with contents of the cap ship interface "Your PDA" tab. created with [[API_CreateCapShipPDATab|CreateCapShipPDATab]]
 
=== CapShipTabs ===
'''Description'''<br>
vbox with contents of the cap ship interface tabs
 
=== CapShipTacticalTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Tactical" tab. created with [[API_CreateCapShipTacticalTab|CreateCapShipTacticalTab]]
 
=== CapShipTurretTab ===
'''Description'''<br>
frame with contents of the cap ship interface "Tactical"->"Turrets" tab. created with [[API_CreateCapShipTurretTab|CreateCapShipTurretTab]]
 
=== CharCreateDialog ===
'''Description'''<br>
the character creation dialog
 
=== CharCreateFailedDialog ===
'''Description'''<br>
error dialog that is shown the character creation failed. created with [[API_CreateCharCreateFailedMenu|CreateCharCreateFailedMenu]]
 
=== CharDeleteVerifierConfirmButton ===
'''Description'''<br>
continue button in [[CharDeleteVerifierDialog]]
 
=== CharDeleteVerifierDialog ===
'''Description'''<br>
the verification dialog that shown by the "Delete Character" button
 
=== CharDeleteVerifierEditbox ===
'''Description'''<br>
entry in [[CharDeleteVerifierDialog]]
 
=== CharInfoDialog ===
'''Description'''<br>
the character info dialog. opened with k in space.
 
=== CharSelectDialog ===
'''Description'''<br>
the character selection dialog.
 
=== CharSelectFailedDialog ===
'''Description'''<br>
error dialog with title "Character selection failed". created with [[API_CreateCharSelectFailedMenu|CreateCharSelectFailedMenu]]
 
=== ChatColorOptionsDialog ===
'''Description'''<br>
dialog opened via "Options"->"Interface"->"Chat Color Settings"
 
=== ConfirmationDialog ===
'''Description'''<br>
dialog with an ok button. no clue where it's used
 
=== ConnectingDialog ===
'''Description'''<br>
"Connecting..." dialog shown during login. created with [[API_CreateConnectingMenu|CreateConnectingMenu]]
 
=== CreditsDialog ===
'''Description'''<br>
dialog with credits. opened with the credits button at the log in prompt
 
=== EULADialog ===
'''Description'''<br>
dialog that with the Eula shown at login
 
=== HUDHelpMenu ===
'''Description'''<br>
dialog with common keybindings. opened with the F1 key while in space
 
=== HUDInterfaceOptionsDialog ===
'''Description'''<br>
dialog with the HUD options, opened with the "HUD Settings" buttons in the Interface options dialog
 
=== InterfaceOptionsDialog ===
'''Description'''<br>
dialog with the interface options
 
=== InvalidAmountDialog ===
'''Description'''<br>
error dialog with the text "Invalud Amount". no idea where it's used
 
=== LoadingDialog ===
'''Description'''<br>
dialog with the loading screen that is shown during sector load
 
=== LoginHelpDialog ===
'''Description'''<br>
dialog with help text that is shown by the "Help" button in the login screen
 
=== LowGridPowerDialog ===
'''Description'''<br>
error dialog that is shown when trying to connect an that requires more grid power than the ship can provide
 
=== MaximizedCapShipChat ===
'''Description'''<br>
dialog with the maximized cap ship chat
 
=== MaximizedGunnerWaitChat ===
'''Description'''<br>
dialog with the maximized chat log that is shown after accepting an invitation to be a gunner 
 
=== MaximizedSpaceChat ===
'''Description'''<br>
dialog with the maximized space chat
 
=== MaximizedStationChat ===
'''Description'''<br>
dialog with the maximized station chat
 
=== MissionAbortDialog ===
'''Description'''<br>
dialog to confirm abortion of missions
 
=== MissionPromptDialog ===
'''Description'''<br>
dialog with mission description and buttons to accept or decline
 
=== NewsDialog ===
'''Description'''<br>
dialog showing a news article
 
=== NotEnoughStorageDialog ===
'''Description'''<br>
error dialog that pops when trying to put more than the storage limit into a station
 
=== NotificationDialog ===
'''Description'''<br>
A borderless iup dialog with a message. It's displayed during non interruptible processes, like launching.
 
=== OptionsDialog ===
'''Description'''<br>
the Options dialog
 
=== PDACharacterAccomTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Character"->"Accomplishments" tab
 
=== PDACharacterFactionTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Character"->"Faction Standings" tab
 
=== PDACharacterStatsTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Character"->"Statistics" tab
 
=== PDACharacterTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Character" tab
 
=== PDAChatArea ===
'''Description'''<br>
vbox with contents a the PDA chat area (entry, log, radios ...)
 
=== PDACloseButton ===
'''Description'''<br>
button to close the PDA
 
=== PDACommTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Comm" tab
 
=== PDACurrentLocationInfo ===
'''Description'''<br>
label in the top right corner of the PDA with the current system and sector name
 
=== PDADialog ===
'''Description'''<br>
the base dialog of the PDA
 
=== PDAInventoryInventoryTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Inventory"->"Inventory" tab
 
=== PDAInventoryJettisonTab ===
'''Description'''<br>
vbox with contents of the PDAs "Your PDA"->"Inventory"->"Cargo" tab
 
=== PDAInventoryTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Inventory" tab
 
=== PDAMissionAdvancementTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Missions"->"Advancement Logs" tab
 
=== PDAMissionBoardTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Missions"->"Mission Board" tab
 
=== PDAMissionBoardTabInfoButton ===
'''Description'''<br>
button in the PDAs "Your PDA"->"Missions"->"Mission Board" tab to request mission info
 
=== PDAMissionLogTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Missions"->"Mission Logs" tab
 
=== PDAMissionNotesTab ===
'''Description'''<br>
vbox with contents of the PDAs "Your PDA"->"Missions"->"Mission Notes" tab
 
=== PDAMissionsTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Missions" tab
 
=== PDASecondaryInfo ===
'''Description'''<br>
label with character info (Money, Ship, Licenses ...) displayed in the bottom right of the PDA
 
=== PDASensorNearbyTab ===
'''Description'''<br>
vbox with contents of the PDAs "Your PDA"->"Sensor Log"->"Nearby Ships" tab
 
=== PDASensorTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Sensor Log" tab
 
=== PDAShipNavigationTab ===
'''Description'''<br>
hbox with contents of the PDAs "Your PDA"->"Navigation"->"Navigation" tab
 
=== PDAShipTab ===
'''Description'''<br>
frame with contents of the PDAs "Your PDA"->"Navigation" tab
 
=== PDATab1 ===
'''Description'''<br>
not sure
 
=== PDATabs ===
'''Description'''<br>
vbox with contents of the PDAs "Your PDA" tab
 
=== PDATargetInfo ===
'''Description'''<br>
vbox with contents of the target info in the top right of the PDA (name, health, faction ...)
 
=== QuestionDialog ===
'''Description'''<br>
A dialog with two buttons and a message
 
=== QuestionWithCheckDialog ===
'''Description'''<br>
A dialog with two buttons, check box and a message
 
=== SellItemDialog ===
'''Description'''<br>
dialog that pops up after clicking on the "Sell Selected" button
 
=== StationChatArea ===
'''Description'''<br>
vbox with contents a stations chat area (entry, log, radios ...)
 
=== StationChatTab ===
'''Description'''<br>
vbox with contents of the "Commerce"->"The Bar" tab
 
=== StationCommerceCommoditiesTab ===
'''Description'''<br>
vbox with contents of the "Commerce"->"Commodities" tab
 
=== StationCommerceTab ===
'''Description'''<br>
frame with contents of the "Commerce" tab
 
=== StationCommerceWelcomeTab ===
'''Description'''<br>
vbox with contents of the "Commerce"->"Welcome" tab
 
=== StationCommoditiesBuyTab ===
'''Description'''<br>
frame with contents of the "Commerce"->"Commodities"->"Buy" tab
 
=== StationCommoditiesLoadTab ===
'''Description'''<br>
vbox with contents of the "Commerce"->"Load/Unload" tab
 
=== StationCommoditiesSellTab ===
'''Description'''<br>
vbox with contents of the "Commerce"->"Commodities"->"Sell" tab
 
=== StationCurrentLocationInfo ===
'''Description'''<br>
label in the top right corner of the station dialog with the current system and sector name
 
=== StationDialog ===
'''Description'''<br>
the base dialog of the station interface
 
=== StationEquipmentBuyLargeTab ===
'''Description'''<br>
frame with contents of the "Ship"->"Buy"->"Large" tab
 
=== StationEquipmentBuyOtherPurchaseButton ===
'''Description'''<br>
"Purchase Selected" button in the "Ship"->"Buy"->"Other" tab
 
=== StationEquipmentBuyOtherTab ===
'''Description'''<br>
frame with contents of the "Ship"->"Buy"->"Other" tab
 
=== StationEquipmentBuyShipPurchaseButton ===
'''Description'''<br>
"Purchase Selected" button in the "Ship"->"Buy"->"Buy Ship" tab
 
=== StationEquipmentBuyShipTab ===
'''Description'''<br>
frame with contents of the "Ship"->"Buy"->"Buy Ship" tab
 
=== StationEquipmentBuySmallPurchaseButton ===
'''Description'''<br>
"Purchase Selected" button in the "Ship"->"Buy"->"Small Addons" tab
 
=== StationEquipmentBuySmallTab ===
'''Description'''<br>
frame with contents of the "Ship"->"Buy"->"Small Addons" tab
 
=== StationEquipmentBuyTab ===
'''Description'''<br>
frame with contents of the "Ship"->"Buy" tab
 
=== StationEquipmentManagePortConfigTab ===
'''Description'''<br>
hbox with contents of the "Ship"->"Manage"->"Configure Ship" tab
 
=== StationEquipmentManageShipSelectionTab ===
'''Description'''<br>
frame with contents of the "Ship"->"Manage"->"Select Ship" tab
 
=== StationEquipmentManageTab ===
'''Description'''<br>
frame with contents of the "Ship"->"Manage" tab
 
=== StationEquipmentSellTab ===
'''Description'''<br>
frame with contents of the "Ship"->"Sell" tab
 
=== StationEquipmentTab ===
'''Description'''<br>
frame with contents of the "Ship" tab
 
=== StationFactionInfo ===
'''Description'''<br>
vbox in the station window with faction information. contains [[StationNameLabel]] and [[StationNameInfo]]. created with [[API_CreateStationFactionInfo|CreateStationFactionInfo]]
 
=== StationFactionLabel ===
'''Description'''<br>
label in the station window with the name of the faction that owns the current station ("a ... station")
 
=== StationHelpDialog ===
'''Description'''<br>
dialog shown via help buttons that contains a help text
 
=== StationHomeButton ===
'''Description'''<br>
button in the station window that sets the current station as home station
 
=== StationLaunchButton ===
'''Description'''<br>
button in the station window that launches the ship
 
=== StationNameLabel ===
'''Description'''<br>
label in the station window with the name of the current station (top right)
 
=== StationOptionsButton ===
'''Description'''<br>
button in the station window that opens the options dialog
 
=== StationPDACharacterStatsTab ===
'''Description'''<br>
hbox with contents of the "Your PDA"->"Character"->"Statistics" tab
 
=== StationPDACharacterTab ===
'''Description'''<br>
frame with contents of the "Your PDA"->"Character" tab
 
=== StationPDACommTab ===
'''Description'''<br>
frame with contents of the "Your PDA"->"Comm" tab
 
=== StationPDAInventoryInventoryTab ===
'''Description'''<br>
hbox with contents of the "Your PDA"->"Inventory"->"Inventory" tab
 
=== StationPDAInventoryJettisonTab ===
'''Description'''<br>
vbox with contents of the "Your PDA"->"Inventory"->"Cargo" tab
 
=== StationPDAInventoryTab ===
'''Description'''<br>
frame with contents of the "Your PDA"->"Inventory" tab
 
=== StationPDAMissionAdvancementTab ===
'''Description'''<br>
hbox with contents of the "Your PDA"->"Missions"->"Advancement Logs" tab
 
=== StationPDAMissionBoardTab ===
'''Description'''<br>
frame with contents of the "Your PDA"->"Missions"->"Mission Board" tab
 
=== StationPDAMissionBoardTabInfoButton ===
'''Description'''<br>
info button displayed in the "Your PDA"->"Missions"->"Mission Board" tab
 
=== StationPDAMissionLogTab ===
'''Description'''<br>
hbox with contents of the "Your PDA"->"Missions"->"Mission Logs" tab
 
=== StationPDAMissionNotesTab ===
'''Description'''<br>
vbox with contents of the "Your PDA"->"Missions"->"Mission Notes" tab
 
=== StationPDAMissionsTab ===
'''Description'''<br>
frame with contents of the "Your PDA"->"Missions" tab
 
=== StationPDASensorNearbyTab ===
'''Description'''<br>
vbox with contents of the "Your PDA"->"Sensor Log"->"Nearby Ships" tab
 
=== StationPDASensorTab ===
'''Description'''<br>
frame with contents of the "Your PDA"->"Sensor Log" tab
 
=== StationPDAShipNavigationTab ===
'''Description'''<br>
hbox with contents of the "Your PDA"->"Navigation"->"Navigation" tab
 
=== StationPDAShipTab ===
'''Description'''<br>
frame with contents of the "Your PDA"->"Navigation" tab
 
=== StationSecondaryInfo ===
'''Description'''<br>
label with character info (Money, Ship, Licenses ...) displayed in the
 
=== StationTabPDA ===
'''Description'''<br>
frame with contents of the "You PDA" tab
 
=== StationTabs ===
'''Description'''<br>
vbox housing the main station tabs ("Commerce", "Ship" and "You PDA")
 
=== StorageRentalDialog ===
'''Description'''<br>
dialog for renting station storage
 
=== SurveyDialog ===
'''Description'''<br>
A survey dialog. probably unused
 
=== ToolTip ===
'''Description'''<br>
dialog with the current/last tooltip
 
=== VoiceChatOptions ===
'''Description'''<br>
dialog with voice chat options
 
=== shipcargolabel ===
'''Description'''<br>
label in the "Load/Unload" tab with number of cu and mass of cargo on the ship<br>
 
=== target_health_percentages ===
'''Description'''<br>
label on top of the target health bar with health and shield strength in percent<br>

Latest revision as of 18:05, 13 October 2009

Functions

AbbrLocationStr

Definition:
AbbrLocationStr(int sectorid) -> string name
Description:
Get abbreviated sector name for sectorid
Arguments:
sectorid sectorid
Returns:
name shortened sector name

AbortMission

Definition:
AbortMission(int itemid) -> nil
Description:
Abort a mission
Arguments:
itemid itemid of mission (optional)

AccomplishmentTemplate

Definition:
AccomplishmentTemplate(function cb(string desc)) -> userdate box
Description:
Create box with accomplishment icons (targetinfo dialog). see: AccomplishmentTemplate
Arguments:
cb function to call when clicking
desc description of clicked accomplishment
Returns:
box AccomplishmentTemplate

AccomplishmentTemplate2

Definition:
AccomplishmentTemplate2(function cb(string desc, int type, level)) -> userdate box
Description:
Create list with accomplishment icons (pda playerinfo dialog). see: AccomplishmentTemplate
Arguments:
cb function to call when clicking icons
desc description of clicked accomplishment
type type of clicked accomplishment
level level of clicked accomplishment
Returns:
box AccomplishmentTemplate

Article

Definition:
Article(string word) -> string out
Description:
prepends the appropriate article to the string word
Arguments:
word string to prepend an article to.
Returns:
out the string with an article prepended.

CanUseAddon

Definition:
CanUseAddon(int itemid) -> bool ret1, {string l1 ..}
Description:
check if the player can equip the addon itemid
Arguments:
itemid itemid of addon to check
Returns:
ret1 can use
l1 license requirements of the item at the current station (1-5) (only returned for local addons and if the player is docked with a station)

CanUseMerchandise

Definition:
CanUseMerchandise(table iteminfo) -> bool ret1, {string l1 ..}
Description:
check if the player can use the item iteminfo
Arguments:
iteminfo iteminfo of item to check
Returns:
ret1 can use
l1 license requirements of the item

CancelPurchaseShipLoadout

Definition:
CancelPurchaseShipLoadout() -> nil
Description:
Interrupt purchase of ship loadout

ChatLogTemplate

Definition:
ChatLogTemplate(string bg, string scrolledbg, function updatecb, string editbg, bool clickable) -> table container
Description:
Create rudimentary chet container. See ChatLogTemplate
Arguments:
bg iupcolor of background
scrolledbg iupcolor of background when scrolled up
updatecb function called whenever contents of the container changes
editbg image for background of entry
clickable if true the container will respond to mouse clicks
Returns:
container ChatLogTemplate

CheckCharProximity

Definition:
CheckCharProximity() -> bool inrange
Description:
stub
Returns:
inrange always false

CheckProximityWarning

Definition:
CheckProximityWarning() -> nil
Description:
Trigger the PROXIMITY_ALERT event if a character, that hasn't been before, is within proximity range

CheckStorageAndUnloadCargo

Definition: CheckStorageAndUnloadCargo({{int itemid, int quantity} ..}, function cb) -> nil
Description:
Unload cargo items and quantities according to the provided table also checks station storage and pops up a dialog if not enough available
Arguments:
itemid itemid of cargo item
quantity amount of this cargo to unload
cb optional function to call on success

ClearGeneralChatLog

Definition:
ClearGeneralChatLog() -> nil
Description:
clears general chat log..

ClearLastShipLoadout

Definition:
ClearLastShipLoadout() -> nil
Description:
clear last shiploadout. prevents client from asking to rebuy ship after destruction

ClearMissionChatLog

Definition:
ClearMissionChatLog() -> nil
Description:
clears mission log..

ClearProximityCache

Definition:
ClearProximityCache() -> nil
Description:
Clear list of characters in proximity range. Stops CheckCharProximity and CheckProximityWarning from ignoring them.

ClearStationChatLog

Definition:
ClearStationChatLog() -> nil
Description:
clears station log (bar)..

ConfigureMultipleWeaponGroups

Definition:
ConfigureMultipleWeaponGroups({table group1key1, table group1key2 ... table group1key6, table group2key1, table group2key2...}, function cb) -> nil
Description:
configures weapon groups according to given tables.
Arguments:
group*key* Each table represents one group key. Key 1-6 map to the primary trigger, 7-12 secondary and 13-18 tertiary. Each index in the tables represents a port. Weapon ports start at index 2. Valid values for each port are nil or true.
cb function to call on completition (optional)

ConfigureWeaponGroup

Definition:
ConfigureWeaponGroup(int id, table port_ids, function cb) -> nil
Description:
Configures one weapon group
Arguments:
id is number of group. 0-5 primary, 6-11 secondary and 12-17 tertiary trigger
ports_ids is list of ports active for that group (2-numweaponports)
cb function to call on completition (optional)

ConnectAddon

Definition:
ConnectAddon(int portid, int itemid, function cb) -> bool canconnect
Description:
Attaches the addon itemid to the active ship in port portid
Arguments:
portid portid of the the port
itemid itemid of the addon
cb function to call on completition (optional)
Returns:
canconnect returns true if the player is docked and has an active ship otherwise nil

CreateBig3DViewMenu

Definition:
CreateBig3DViewMenu() -> userdata dialog
Description:
Create Big3DViewDialog a Big3DViewDialog
Returns:
dialog Big3DViewDialog

CreateCancelLoadoutMenu

Definition:
CreateCancelLoadoutMenu() -> userdata dialog
Description:
Create fullscreen dialog with button and message. See MessageDialog

Returns:
dialog MessageDialog

CreateCapShipChatTab

Definition:
CreateCapShipChatTab() -> userdata box
Description:
Create box with "Ship Com" tab. See ChatLogTemplate
Returns:
box box with "Ship Com" tab

CreateCapShipFactionInfo

Definition:
CreateCapShipFactionInfo() -> userdata box
Returns:
box CapShipFactionInfo

CreateCapShipPDATab

Definition:
CreateCapShipPDATab() -> userdata box
Returns:
box CapShipTabPDA

CreateCapShipRepairTab

Definition:
CreateCapShipRepairTab() -> userdata box
Returns:
box CapShipRepairTab

CreateCapShipShiplessChatTab

Definition:
CreateCapShipShiplessChatTab() -> userdata box
Description:
Create box with "Ship Com" tab. See ChatLogTemplate
Returns:
box box with "Ship Com" tab

CreateCapShipShiplessFactionInfo

Definition:
CreateCapShipShiplessFactionInfo() -> userdata box
Returns:
box CapShipShiplessFactionInfo

CreateCapShipShiplessPDATab

Definition:
CreateCapShipShiplessPDATab() -> userdata box
Returns:
box CapShipShiplessTabPDA

CreateCapShipShiplessTacticalTab

Definition:
CreateCapShipShiplessTacticalTab() -> userdata box
Returns:
box CapShipShiplessTacticalTab

CreateCapShipTacticalTab

Definition:
CreateCapShipTacticalTab() -> userdata box
Returns:
box CapShipTacticalTab

CreateCapShipTurretTab

Definition:
CreateCapShipTurretTab() -> userdata box, button
Description:
Create CapShipTurretTab and the select button
Returns:
box CapShipTurretTab
button select button

CreateCharCreateFailedMenu

Definition:
CreateCharCreateFailedMenu() -> userdata dialog
Description:
Create fullscreen dialog with button and message. See MessageDialog
The created variant pops up CharCreateDialog after clicking the button
Returns:
dialog MessageDialog

CreateCharCreateMenu

Definition:
CreateCharCreateMenu() -> userdata dialog
Returns:
dialog CharCreateDialog

CreateCharSelectFailedMenu

Definition:
CreateCharSelectFailedMenu() -> userdata dialog
Description:
Create fullscreen dialog with button and message. See MessageDialog
The created variant pops up CharSelectDialog after clicking the button
Returns:
dialog MessageDialog

CreateCharSelectMenu

Definition:
CreateCharSelectMenu() -> userdata dialog
Returns:
dialog CharSelectDialog

CreateCharacter

Definition:
CreateCharacter(int name, int nation) -> nil
Description:
Creates the character of the given nation
Arguments:
name name of character
nation nation of character

CreateCharacterPDATab

Definition:
CreateCharacterPDATab() -> userdata box, tab1, tab2, tab3
Returns:
box PDACharacterTab
tab1 PDACharacterStatsTab
tab2 PDACharacterFactionTab
tab3 PDACharacterAccomTab

CreateCommPDATab

Definition:
CreateCommPDATab() -> userdata box
Returns:
box PDACommTab

CreateConnectingMenu

Definition:
CreateConnectingMenu() -> userdata dialog
Description:
Create fullscreen dialog with button and message. See MessageDialog
The created variant logs out after clicking the button
Returns:
dialog MessageDialog

CreateCreditsDialog

Definition:
CreateCreditsDialog(userdata parent) -> userdata dialog
Description:
Create credits dialog
Arguments:
parent dialog to show on clicking "Close"
Returns:
dialog credits dialog

CreateEULAMenu

Definition:
CreateEULAMenu() -> userdata dialog
Returns:
dialog EULADialog

CreateInvalidAmountMenu

Definition:
CreateInvalidAmountMenu() -> userdata dialog
Description:
Create fullscreen dialog with button and message. See msgdlgtemplate1
Returns:
dialog msgdlgtemplate1

CreateInventoryPDATab

Definition:
CreateInventoryPDATab() -> userdata dialog, tab1, tab2
Returns:
dialog PDAInventoryTab
tab1 PDAInventoryInventoryTab
tab2 PDAInventoryJettisonTab

CreateKilledByPDATab

Definition:
CreateKilledByPDATab() -> userdata box
Returns:
dialog KilledByPDATab

CreateKilledPDATab

Definition:
CreateKilledPDATab() -> userdata box
Returns:
box KilledPDATab

CreateLoadingMenu

Definition:
CreateLoadingMenu() -> userdata dialog
Returns:
dialog LoadingDialog

CreateLoginDialog

Definition:
CreateLoginDialog() -> userdata dialog
Returns:
dialog LoginDialog

CreateLoginHelpDialog

Definition:
CreateLoginHelpDialog(userdata parent) -> userdata dialog
Description:
Create fullscreen dialog with help text for the login screen and a close button
Arguments:
parent dialog to show on clicking close
Returns:
dialog login help dialog

CreateLowGridPowerDialog

Definition:
CreateLowGridPowerDialog() -> userdata dialog
Description:
Create fullscreen dialog with low grid power error
Returns:
dialog low grid power dialog

CreateMissionAbortMenu

Definition:
CreateMissionAbortMenu() -> userdata dialog
Returns:
dialog MissionAbortDialog

CreateMissionPromptMenu

Definition:
CreateMissionPromptMenu() -> userdata dialog
Returns:
dialog MissionPromptDialog

CreateMissionsPDATab

Definition:
CreateMissionsPDATab() -> userdata box, tab1, tab2, tab3, tab4, infobutton
Returns:
box PDAMissionsTab
tab1 PDAMissionNotesTab
tab2 PDAMissionAdvancementTab
tab3 PDAMissionLogTab
tab4 PDAMissionBoardTab
infobutton PDAMissionBoardTabInfoButton

CreateNavigationPDATab

Definition:
CreateNavigationPDATab() -> userdata box
Returns:
box PDAShipNavigationTab

CreateNearbyShipsPDATab

Definition:
CreateNearbyShipsPDATab() -> userdata box
Returns:
box PDASensorNearbyTab

CreateNewsMenu

Definition:
CreateNewsMenu() -> userdata dialog
Returns:
dialog NewsDialog

CreateNotEnoughStorageMenu

Definition:
CreateNotEnoughStorageMenu() -> userdata dialog
Description:
Create fullscreen dialog with button and message. See msgdlgtemplate1
Returns:
dialog msgdlgtemplate1

CreateNotificationMenu

Definition:
CreateNotificationMenu() -> userdata dialog
Returns:
dialog NotificationDialog

CreateOptionsMenu

Definition:
CreateOptionsMenu() -> userdata dialog
Returns:
dialog OptionsDialog

CreatePDA

Definition:
CreatePDA() -> userdata dialog
Returns:
dialog PDADialog

CreatePDATab1

Definition:
CreatePDATab1() -> userdata box
Returns:
box PDATab1

CreatePVPTab

Definition:
CreatePVPTab() -> userdata box
Returns:
box PVPTab

CreateQuantityPurchaseMenu

Definition:
CreateQuantityPurchaseMenu() -> userdata dialog
Returns:
dialog API_Index#SellItemDialog

CreateSensorPDATab

Definition:
CreateSensorPDATab() -> userdata box, tab1, tab2, tab3, tab4, tab5
Returns:
box PDASensorTab
tab1 PDASensorNearbyTab
tab2 PDAKilledTab
tab3 PDAKilledByTab
tab4 PDAStationVisitsTab
tab5 PVPTab

CreateShipCargoPDATab

Definition:
CreateShipCargoPDATab() -> userdata box
Returns:
box PDAInventoryJettisonTab

CreateShipPDATab

Definition:
CreateShipPDATab() -> userdata box, tab1
Returns:
box PDAShipTab
tab1 PDAShipNavigationTab

CreateStation

Definition:
CreateStation() -> userdata dialog
Returns:
dialog StationDialog

CreateStationBlankTab

Definition:
CreateStationBlankTab() -> userdata box
Returns:
box StationBlankTab

CreateStationChatTab

Definition:
CreateStationChatTab() -> userdata box
Returns:
box StationChatTab

CreateStationCommerceTab

Definition:
CreateStationCommerceTab() -> userdata box
Returns:
box StationCommerceTab

CreateStationCommoditiesBuyTab

Definition:
CreateStationCommoditiesBuyTab() -> userdata box
Returns:
box StationCommoditiesBuyTab

CreateStationCommoditiesLoadTab

Definition:
CreateStationCommoditiesLoadTab() -> userdata box
Returns:
box StationCommoditiesLoadTab

CreateStationCommoditiesSellTab

Definition:
CreateStationCommoditiesSellTab() -> userdata box
Returns:
box StationCommoditiesSellTab

CreateStationCommoditiesTab

Definition:
CreateStationCommoditiesTab() -> userdata box
Returns:
box StationCommerceCommoditiesTab

CreateStationEquipmentBuyTab

Definition:
CreateStationEquipmentBuyTab() -> userdata box
Returns:
box StationEquipmentBuyTab

CreateStationEquipmentManageTab

Definition:
CreateStationEquipmentManageTab() -> userdata box
Returns:
box StationEquipmentManageTab

CreateStationEquipmentSellTab

Definition:
CreateStationEquipmentSellTab() -> userdata box
Description:
Unused. Creates old equipment sell tab.
Returns:
box OldStationEquipmentSellTab

CreateStationEquipmentTab

Definition:
CreateStationEquipmentTab() -> userdata box
Returns:
box StationEquipmentTab

CreateStationFactionInfo

Definition:
CreateStationFactionInfo() -> userdata dialog
Description:
Create StationFactionInfo
Returns:
dialog StationFactionInfo

CreateStationHelpMenu

Definition:
CreateStationHelpMenu() -> userdata dialog
Returns:
dialog StationHelpDialog

CreateStationMissionBuyTab

Definition:
CreateStationMissionBuyTab() -> userdata box, button
Returns:
box PDAMissionBoardTab
button info button in box

CreateStationPDATab

Definition:
CreateStationPDATab() -> userdata box
Returns:
box StationTabPDA

CreateStationPortConfigTab

Definition:
CreateStationPortConfigTab() -> userdata box
Returns:
box StationEquipmentManagePortConfigTab

CreateStationShipPurchaseTab

Definition:
CreateStationShipPurchaseTab() -> userdata box, button
Returns:
box StationEquipmentBuyShipTab
button buy button in box

CreateStationShipSelectionTab

Definition:
CreateStationShipSelectionTab() -> userdata box
Returns:
box StationEquipmentManageShipSelectionTab

CreateStationShipStatusTab

Definition:
CreateStationShipStatusTab() -> userdata box
Description:
Unused. Creates old ship status tab.
Returns:
box StationEquipmentManageShipStatusTab

CreateStationVisitsPDATab

Definition:
CreateStationVisitsPDATab() -> userdata box
Returns:
box StationVisitsTab

CreateStationWelcomeTab

Definition:
CreateStationWelcomeTab() -> userdata box
Returns:
box StationCommerceWelcomeTab

CreateStorageRentalDialog

Definition:
CreateStorageRentalDialog() -> userdata dialog
Description:
Create storage rental dialog
Returns:
dialog StorageRentalDialog

CreateSurveyMenu

Definition:
CreateSurveyMenu() -> userdata dialog
Returns:
dialog SurveyDialog

CreateTargetInfo

Definition:
CreateTargetInfo() -> userdata box
Returns:
box PDATargetInfo

CreateVoiceChatOptions

Definition:
CreateVoiceChatOptions() -> userdata dialog
Description:
Create Voicechat options dialog
Returns:
dialog VoiceChatOptions

DeleteCharacter

Definition:
DeleteCharacter(int slot) -> nil
Description:
Deletes the character in the character slot slot
Arguments:
slot which character to delete

DisableNPCProximityWarning

Definition:
DisableNPCProximityWarning() -> nil
Description:
Disable proximity warnings for NPC

DisableOneOffProximityWarning

Definition:
DisableOneOffProximityWarning() -> nil
Description:
Disable one off proximity warning. Trigger proximity warning more than once for the same ship.

DisablePlayerProximityWarning

Definition:
DisablePlayerProximityWarning() -> nil
Description:
Disable proximity warnings for players

DisableProximityWarning

Definition:
DisableProximityWarning() -> nil
Description:
disable the proximity warning ...

DisconnectAddon

Definition:
DisconnectAddon(int itemid) -> bool ret1
Description:
detaches the addon itemid and stores it in the station
Note: detached items will likely have a different itemid in the station
Arguments:
itemid id of the item to detach
Returns:
ret1 returns true if the player is docked and has an active ship otherwise nil

DisconnectAllAddons

Definition: DisconnectAllAddons() -> nil
Description:
Detach all addons from the active ship and store them in the current station

EnableNPCProximityWarning

Definition:
EnableNPCProximityWarning() -> nil
Description:
Enable proximity warnings for NPC

EnableOneOffProximityWarning

Definition:
EnableOneOffProximityWarning() -> nil
Description:
Enable one off proximity warning. Trigger proximity warning only once for the same ship.

EnablePlayerProximityWarning

Definition:
EnablePlayerProximityWarning() -> nil
Description:
Enable proximity warnings for players

EnableProximityWarning

Definition:
DisableProximityWarning() -> nil
Description:
enable the proximity warning ...

EnableVoiceChat

Definition:
EnableVoiceChat(bool enable) -> nil
Description:
Toggle Voice chat
Arguments:
enable enable voice chat if true

FactionStandingTemplate

Definition:
FactionStandingTemplate(function cb, frame, filler, string expand) -> userdata container
Description:
Creates a container with a list of faction standings of a character. Details: FactionStandingTemplate
Arguments:
cb called on clicking an item in the list. factionid of selected item is passed to it
frame iup.*frame function
filler iup.*filler function
expand iup expand parameter that is applied to the container
Returns:
container FactionStandingTemplate

FactionStandingWithInfoTemplate

Definition:
FactionStandingWithInfoTemplate() -> userdata container
Description:
Wrapper around FactionStandingTemplate that adds faction descriptions to the list.
Returns:
container FactionStandingWithInfoTemplate

FadeControl

Definition:
FadeControl(userdata control, int timetofade, float startalpha, endalpha, function cb, ...) -> nil
Description:
Fade an iup control by modifying its alpha field. Usually a label.
Arguments:
control iup control to fade
timetofade time to fade in seconds
startalpha alpha value before fading (0-1)
endalpha alpha value after fading(0-1)
cb function to call when done
... arguments to pass to cb

FadeLookup

Definition:
FadeLookup(userdata control) -> table fi
Description:
Get a fade info table of a control that is currently being faded.
Arguments:
control faded iup control
Returns
fi fade info table or nil if the given control isn't currently being faded
fi.timetofade time to fade in seconds
fi.startalpha alpha value before fading (0-1)
fi.endalpha alpha value after fading(0-1)
fi.endfunc function to call when done
fi.endfuncargs table with arguments for fi.endfunc
fi.counter elapsed fade time
fi.control control that is being faded

FadeStop

Definition:
FadeStop(userdata control) -> nil
Description:
Stop fading a control
Arguments:
control control that is being faded

FillInObjectInfo

Definition:
FillInObjectInfo(string name, desc) -> nil
Description:
Put given name and description into the character info dialog
Arguments:
name object name
desc object description

FillInPlayerInfo

Definition:
FillInPlayerInfo(int charid) -> nil
Description:
Fill character info dialog with info of given character
Arguments:
charid charid

FindAndReplaceTags

Definition:
FindAndReplaceTags(string text, table matches) -> string ret1
Description:
Replaces all occurances of with < and > enclosed substrings in text with matching values from the provided table
Arguments:
test string to replace tags in
matches table with tags/replacement pairs
Returns:
ret1: converted text

FindAndReplaceTagsCB

Definition:
FindAndReplaceTagsCB(string text, function cb) -> string ret1
Description:
Pass each occurances of with < and > enclosed substrings in text to cb and replace them with the return value
Arguments:
test string to replace tags in
cb called with the content of each tag as argument
Returns:
ret1: converted text

ForEachBuddy

Definition:
ForEachBuddy(function func(string name, bool isonline, int sectorid)) -> nil
Description:
calls func with the name, if the player is online for each of your buddies as well as his position if the player is currently online
Arguments:
func gets called for each buddy
name name of the buddy
isonline true if the player is online else false
sectorid location of player as sectorid

ForEachPlayer

Definition:
ForEachPlayer(function func(int charid)) -> nil
Description:
calls func with the character id of each player in the sector. that includes bots and the sector thingy itself
This function is called by the toplist when you open it.
Arguments:
func gets called for each buddy
ncharid character id

ForgiveKiller

Definition:
ForgiveKiller(bool forgive) -> nil
Description:
Forgive the last killer.
Arguments:
forgive if true forgive the last killer if not don't

GeneratePlayerDiedMessage

Definition:
GeneratePlayerDiedMessage(string name1, name2, int weapon) -> string msg
Description:
generate appropiate kill message for the arguments.
Arguments:
name1 character that died
name2 character that killed name1
weapon weaponid of weapon with which the kill was made(?)
Returns:
msg kill message

GetAccomplishmentBigSize

Definition:
GetAccomplishmentBigSize(int type, level) -> string bigsize
Description:
Get size of accomplishment medal
Arguments:
type accomplishment type
level accomplishment level
Returns:
bigsize iup size string of medal

GetAccomplishmentBigTexture

Definition:
GetAccomplishmentBigTexture(int type, level) -> string tex
Description:
Get texture of accomplishment medal
Arguments:
type accomplishment type
level accomplishment level
Returns:
tex filename of medal texture

GetAccomplishmentBigUV

Definition:
GetAccomplishmentBigUV(int type, level) -> string uv
Description:
Get uv mapping of accomplishment medal
Arguments:
type accomplishment type
level accomplishment level
Returns:
uv iup uv mapping of medal texture

GetAccomplishmentCategory

Definition:
GetAccomplishmentCategory(int type, level) -> string category
Description:
Get category of accomplishment
Arguments:
type accomplishment type
level accomplishment level
Returns:
category accomplishment category

GetAccomplishmentDescription

Definition:
GetAccomplishmentDescription(int type, level) -> string desc
Description:
Get description of accomplishment
Arguments:
type accomplishment type
level accomplishment level
Returns:
desc accomplishment description

GetAccomplishmentLevels

Definition:
GetAccomplishmentLevels(int accomid) -> int curlevel int reqlevel
Description:
returns the current and the required level for the selected accomplishment
Arguments:
accomid id of the accomplishment
Returns:
curlevel current level of the accomplishment
reqlevel what is required to get the accomplishment

GetAccomplishmentName

Definition:
GetAccomplishmentName(int type, level) -> string name
Description:
Get name of accomplishment
Arguments:
type accomplishment type
level accomplishment level
Returns:
name name of accomplishment

GetAccomplishmentSize

Definition:
GetAccomplishmentSize(int type, level) -> string size
Description:
Get size of accomplishment badge
Arguments:
type accomplishment type
level accomplishment level
Returns:
size iup size of badge

GetAccomplishmentTexture

Definition:
GetAccomplishmentTexture(int type, level) -> string tex
Description:
Get texture of accomplishment badge
Arguments:
type accomplishment type
level accomplishment level
Returns:
tex filename of badge texture

GetAccomplishmentTitle

Definition:
GetAccomplishmentTitle(int type, level) -> string title
Description:
Get title of accomplishment
Arguments:
type accomplishment type
level accomplishment level
Returns:
title accomplishment title

GetAccomplishmentType

Definition:
GetAccomplishmentType(int accomindex, char) -> int accomplishmenttype int accomplishmentlevel
Description:
returns some numbers..
Arguments:
accomindex index of the accomplishment
char charid of character whose accomplishment to look up
Returns:
accomplishmenttype type of accomplishment
accomplishmentlevel what level the accomplishment is, starting at 1.

GetAccomplishmentUV

Definition:
GetAccomplishmentUV(int type, level) -> string uv
Description:
Get uv mapping of accomplishment badge
Arguments:
type accomplishment type
level accomplishment level
Returns:
uv iup uv mapping of badge

GetActiveChatChannel

Definition:
GetActiveChatChannel() -> int channel
Description:
returns the active channel
Returns:
channel active chat channel

GetActiveMissionInfo

Definition:
GetActiveMissionInfo(int num) -> string mname table mmsg int itemid
Description:
Get information about the selcted active mission
Arguments:
num index of active mission (always 1)
Returns:
mname string containing name of active mission
mmsg array where each index contains a mission log entry + optional interface elements and their properties
itemid itemid of the mission

GetActiveShipCargoCount

Definition:
GetActiveShipCargoCount() -> int cargocount
Description:
returns amount of cargo in the ship
Returns:
cargocount amount of cargo in the ship

GetActiveShipEnergy

Definition:
GetActiveShipEnergy() -> float eng fraction
Description:
returns the energy level of the active ship
Returns:
eng energy level in game units 0 .. maxcapacacity
fraction energy level as float from 0.0-1.0

GetActiveShipGridPowerAndUsage

Definition:
GetActiveShipGridPowerAndUsage() -> int power usage
Description:
returns the energy grid power and usage of the current ship..
Returns:
power energy grid power
fraction power usage

GetActiveShipHealth

Definition:
GetActiveShipHealth() -> int d1 d2 d3 d4 d5 d6 dmg max
Description:
returns information about the active ships health
Returns:
d? damage to subsection 0 = no damage
dmg accumulated damage of subsections
max max health of ship

GetActiveShipID

Definition:
GetActiveShipID() -> int itemid
Description:
returns itemid of active ship
Returns:
itemid item id of active ship

GetActiveShipItemIDAtPort

Definition:
GetActiveShipItemIDAtPort(int portid) -> int itemid
Description:
returns itemid of addon in selected port
Arguments:
portid portid
Returns:
itemid itemid of addon in port

GetActiveShipMass

Definition:
GetActiveShipMass() -> int mass
Description:
returns mass of active ship
Returns:
mass mass of active ship

GetActiveShipMaxCargo

Definition:
GetActiveShipMaxCargo() -> int cargo
Description:
returns amount of cargo space of the active ship in cu
Returns:
cargo cargospace

GetActiveShipMaxSpeed

Definition:
GetActiveShipMaxSpeed() -> int speed
Description:
returns max nonturbo speed of active ship
Returns:
speed ...

GetActiveShipName

Definition:
GetActiveShipName() -> string name
Description:
returns a string with the active ships name
Returns:
name ...

GetActiveShipNumAddonPorts

Definition:
GetActiveShipNumAddonPorts() -> int ports
Description:
returns number of ports in active ship
Returns:
ports number of ports, including engine and battery

GetActiveShipPortIDOfItem

Definition:
GetActiveShipPortIDOfItem(int itemid) -> int portid
Description:
returns portid of the given addon in active ship
Arguments:
itemid itemid of an addon
Returns:
portid portid of port the addon is in or nil if addon is not on the ship or invalid

GetActiveShipPortInfo

Definition:
GetActiveShipPortInfo(int portid) -> table portinfo
Description:
returns information about the given port
Arguments:
portid portid
Returns:
portinfo table with port info
fields include:
type: int holding the type of port
name string describing port
position: vector with port position on ship
orientation: quaternion holding orientation of port

GetActiveShipSelectedWeaponGroupIDs

Definition:
GetActiveShipSelectedWeaponGroupIDs() -> int id1 id2 id3
Description:
returns ids of the selected weapon groups ...
Returns:
id? id's of weapon groups. Probably mapping to those key buttons.

GetActiveShipSpeed

Definition:
GetActiveShipSpeed() -> int speed
Description:
returns current speed of active ship
Returns:
speed ...

GetActiveShipWeaponGroup

Definition:
GetActiveShipWeaponGroup(int id) -> table group
Description:
return which ports are enabled in the provided group
Arguments:
id id of weapon group correspondents to group key[0-5] + (trigger group[0-2] * 6)
Returns:
port table where the indexes are the port ids and values bools that are true when the port is active

GetAddonItemInfo

Definition:
GetAddonItemInfo(int itemid) -> int current maximum
Description:
Returns current and maximum ammo if itemid is a weapon with ammo, or current/maximum armor if itemid is a ship.
Arguments:
itemid itemid of an addon or ship.
Returns:
current Current ammo/armor, or -1.
maximum Maximum ammo/armor, or -1.

GetAvailableMissionInfo

Definition:
GetAvailableMissionInfo(int midx) -> {int itemtype, string name, bool active, int category, string icon, string desc}
Description:
Returns information about the mission with the given index.
Arguments:
midx index of mission in missionlist (1 based)
Returns:
itemtype no idea
name name of mission
active is this mission active
category mission category
icon path to icon
desc mission description

GetBarPatrons

Definition:
GetBarPatrons() -> {[charid1], [charid2]...}
Description:
get people in the current station bar
Returns:
charid? index of returned table are charids of characters in the bar

GetBestPriceInfoOfItem

Definition:
GetBestPriceInfoOfItem(int item) -> int price, station
Description:
Get highest sell price of a cargo item in the active ship in the currentsystem
Arguments:
item itemid of cargo item
Returns:
price highest price in system
station locationid of station with highest price

GetBotSightedInfoForSector

Definition:
GetBotSightedInfoForSector(int sectorid) -> string botinfo
Description:
returns bot ihnfo text for the given sector
Arguments:
sectorid sectorid
Returns:
botinfo string with bots in given sector or an empty string

GetBuddyInfo

Definition:
GetBuddyInfo(int char) -> string name, bool isonline, int sectorid
Description:
Get name, online status and location of a buddy
Arguments:
char charid of a buddy
Returns:
name name of buddy
isonline online status
sectorid sectorid of location of buddy

GetCargoValue

Definition:
GetCargoValue() -> int value, price
Description:
Get value and buy price of the cargo and equipped addons on the active ship at the current station
Returns:
value value of cargo and addons
price buy price of cargo and addons at the current station

GetCharacterDescription

Definition:
GetCharacterDescription(int charid) -> string desc
Description:
Get the character description of a character
Arguments:
charid charid of a character
Returns:
desc character description

GetCharacterID

Definition:
GetCharacterID(int nodeid) -> int charid
Description:
returns character id of the provided node id
Arguments:
nodeid node id of one of the characters in the sector
Returns:
charid character id of the given node if a valid nodeid is valid otherwise the players charid

GetCharacterIDByName

Definition:
GetCharacterIDByName(string name) -> int charid
Description:
get character id by name
Arguments:
name name of a character
Returns:
charid a character id or nil

GetCharacterInfo

Definition:
GetCharacterInfo(int cslot) -> string name faction int money kills deaths loc home cl ll hl tl ml
Description:
Get information about your characters
Arguments:
cslot a character slot (1-6)
Returns:
name
faction
money
kills all kills
deaths
loc sectorid of current location
home sectorid of characters homestation
cl combat level
ll light weapon level
hl heavy weapon level
tl trade level
ml mining level

GetCharacterKillDeaths

Definition:
GetCharacterKillDeaths(int charid) -> int kills deaths pks
Description:
get info about kills and deaths. returns your own info if no charid given or a lua error if an invalid one ...
Arguments:
charid character id or nil
Returns:
kills total kills deaths total deaths pks player kills

GetChatLogReadState

Definition: GetChatLogReadState() -> bool read
Description:
Tell if the general chat log was displayed. SetChatLogRead was called since the last line was added to the log.
Returns:
read true if the log was displayed

GetConqueredSectorsInSystem

Definition:
GetConqueredSectorsInSystem(int systemid) -> table sectors
Description:
Get table with conquered sectors in the given system
Arguments:
systemid systemid
Returns:
sectors table with sectorid-factionid mappings or nil if no conquered sectors exist in system

GetConqueredStatus

Definition:
GetConqueredStatus(int sectorid) -> int faction
Description:
Get faction that conquered the given sector
Arguments:
sectorid sectorid
Returns:
faction factionid or nil if sector is unconquered

GetCurrentChatTab

Definition: GetCurrentChatTab() -> int tab
Description:
Unused. Get The current chat tab (general chat or mission chat)
Returns:
tab 1 = general, 2 = mission

GetCurrentSectorid

Definition: GetCurrentSectorid() -> int sectorid
Description:
get current sector id
Returns:
sectorid sectorid of current sector

GetCurrentStationType

Definition: GetCurrentStationType() -> int type
Description:
return the current station type..
Returns:
type current station type. seems be usually 0 except when docked to a capship then 1

GetCurrentSystemid

Definition: GetCurrentSystemid() -> int systemid
Description:
get current system id..
Returns:
systemid id of current system

GetEULA

Definition: GetEULA() -> string eula
Description:
return eula
Returns:
eula string containing the eula

GetFactionInfo

Definition: GetFactionInfo(int faction) -> string info
Description:
get faction info text for the provided faction
Arguments:
faction id of a faction
Returns:
info string containing faction info

GetFinishedMissionInfo

Definition: GetFinishedMissionInfo() -> string name table msg int itemid
Description:
see GetActiveMissionInfo

GetFriendlyStatus

Definition: GetFriendlyStatus(int char) -> int fstatus
Description:
get friendlyness of a character
Arguments:
char nodeid
Returns:
fstatus Returns 0 to 3. Target is friendly if 3, unfriendly otherwise

GetFullPath

Definition: GetFullPath(int sector, table navroute) -> table fullpath
Description:
Get the full path, including wormhole sectors, from sector along navroute
Arguments:
sector sectorid of starting sectors
navroute list of sectorids
Returns:
fullpath navroute plus sectorids of wormhole sectors

GetGeneralChatLog

Definition: GetGeneralChatLog() -> table log
Description:
returns the chatlog
Returns:
log table containing chatlog

GetGroupMemberID

Definition: GetGroupMemberID(int index) -> int charid
Description:
get charid of group member with given index
Arguments:
index group member index (1-8)
Returns:
charid character id

GetGroupMemberLocation

Definition: GetGroupMemberLocation(int charid) -> int loc
Description:
get location of a groupmember
Arguments:
charid character ids of a groupmember
Returns:
loc sectorid of groupmember or 0 for yourself

GetGroupOwnerID

Definition: GetGroupOwnerID() -> int charid
Description:
get charid of group owner
Returns:
charid character id

GetGuildAcronym

Definition:
GetGuildAcronym() -> string acronym
Description:
get your guilds acronym
Returns:
acronym string containing guild acronym

GetGuildBalance

Definition:
GetGuildBalance() -> int balance
Description:
get amount of money in guild bank
Returns:
balance money in bank

GetGuildBankPrivileges

Definition:
GetGuildBankPrivileges() -> table deposit withdraw logview
Description:
get your guilds bank privileges as three tables. they contain the ranks carrying each privilege.
see [API_Index#Guild]
Returns:
deposit table with ranks that can deposit money
withdraw table with ranks that can withdraw money
logview table with ranks that can view the transfer log

GetGuildBankWithdrawalLimits

Definition:
GetGuildBankWithdrawalLimits() -> int ret1 ret2 ret3
Description:
get withdrawal limits? returns three numbers
Returns:
ret1
ret4
ret3

GetGuildMOTD

Definition:
GetGuildMOTD() -> string motd
Description:
get your guilds message of the day
Returns:
motd string containing the motd

GetGuildMemberInfo

Definition: GetGuildMemberInfo(int index) -> int charid rank string name
Description:
get information about the guildmember of the given index
Arguments:
index index of online guildmembers 1-n
Returns:
charid character id
rank rank: 0=member, 1=lieutenant, 2=council member, 3=council member and lieutenant, 4=commander
name name of member

GetGuildMemberInfoByCharID

Definition: GetGuildMemberInfoByCharID(int charid) -> int charid rank string name
Description:
get information about the guildmember
Arguments:
charid charid of online guildmember
Returns:
charid character id
rank rank: 0=member, 1=lieutenant, 2=council member, 3=council member and lieutenant, 4=commander
name name of member

GetGuildName

Definition: GetGuildName() -> string name
Description:
get guild name
Returns:
name string containing guild name

GetGuildTag

Definition: GetGuildTag(int charid) -> string tag
Description:
get guild tag of self or another character.
Arguments:
charid character id or nil to get self's guild tag.
Returns:
tag string containing guild tag or empty string if character not known or not in a guild.

GetHomeStation

Definition: GetHomeStation() -> int sectorid
Description:
get sectorid of home station
Returns:
sectorid sectorid of home station

GetInventoryItemClassSubType

Definition: GetInventoryItemClassSubType(int itemid) -> int subtype
Description:
get subclass of an item
Arguments:
itemid inventory item
Returns:
subtype sub type of item
known types:
0 = light weapon or ship
1 = heavy weapon
3 = engine
4 = battery
10 = trade goods

GetInventoryItemClassType

Definition: GetInventoryItemClassType(int itemid) -> int type
Description:
get class of an item
Arguments:
itemid inventory item
Returns:
type class of item. you can use those CLASSTYPE_* constants to identify types

GetInventoryItemContainerID

Definition: GetInventoryItemContainerID(int itemid) -> int container
Description:
get container of item
Arguments:
itemid inventory item
Returns:
container itemid of container of or null if it's not in one (a ship)

GetInventoryItemExtendedDesc

Definition: GetInventoryItemExtendedDesc(int itemid) -> string desc
Description:
get description of item
Arguments:
itemid inventory item
Returns:
desc item description text.

GetInventoryItemIcon

Definition: GetInventoryItemIcon(int itemid) -> string path
Description:
get path to icon of inventory item
Arguments:
itemid inventory item
Returns:
path path to icon

GetInventoryItemInfo

Definition: GetInventoryItemInfo(int itemid) -> string ipath name int quant float mass string sdesc desc1 desc2 int container class subtype
Description:
get most info about inventory item
Arguments:
itemid inventory item
Returns:
ipath icon path
name name or item
quant amount of items
mass per item mass as float in tons
sdesc short description
desc1 long description
desc2 long description again, sometimes omitted don't know what's the difference
container itemid of container this item is in
class type of item (see GetInventoryItemClassType)
subtype subtype of item (see GetInventoryItemClassSubType)

GetInventoryItemLocation

Definition: GetInventoryItemLocation(int itemid) -> int stationid
Description:
get location of an inventory item
Arguments:
itemid itemid of an inventory item
Returns:
stationid stationid or nil if itemid is invalid

GetInventoryItemLongDesc

Definition: GetInventoryItemLongDesc(int itemid) -> string desc
Description:
get long description of an inventory item
Arguments:
itemid itemid of an inventory item
Returns:
desc long description of an inventory item

GetInventoryItemMass

Definition: GetInventoryItemMass(int itemid) -> float mass
Description:
get mass of inventory item
Arguments:
itemid inventory item
Returns:
path mass of item as float in tons

GetInventoryItemName

Definition: GetInventoryItemName(int itemid) -> string name
Description:
get name of inventory item
Arguments:
itemid inventory item
Returns:
name name

GetInventoryItemQuantity

Definition: GetInventoryItemQuantity(int itemid) -> int quant
Description:
get quantity of inventory item..
Arguments:
itemid inventory item
Returns:
quant quantity

GetInventoryItemType

Definition: GetInventoryItemType(int itemid) -> int type
Description:
get item type
Arguments:
itemid inventory item
Returns:
type type

GetInventoryItemUnitCost

Definition: GetInventoryItemUnitCost(int itemid) -> int cost
Description:
get price paid for the given item(?)
Arguments:
itemid itemid of an inventory item
Returns:
cost price of item

GetInventoryItemVolume

Definition: GetInventoryItemVolume(int itemid) -> int volume
Description:
get per unit volume of item in cu
Arguments:
itemid itemid of an inventory item
Returns:
volume volume in cu

GetItemFullDesc

Definition: GetItemFullDesc(table item) -> string desc
Description:
get full description of an inventory item
Arguments:
item iteminfo table
Returns:
desc full description of item

GetItemPartialDesc

Definition: GetItemPartialDesc(table item) -> string desc
Description:
get partial description of an inventory item
Arguments:
item iteminfo table
Returns:
desc partial description of item

GetJoinedChannels

Definition: GetJoinedChannels() -> table channels
Description:
get array with currently joined channels
Returns:
channels array with joined channels

GetLastAggressor

Definition: GetLastAggressor(int itemid) -> int nodeid ret1
Description:
get node id of last aggressor and some number
Returns:
nodeid node id of last aggressor ret1 no clue

GetLastPrivateSpeaker

Definition: GetLastPrivateSpeaker() -> string name
Description:
get name of last character that pmed you
Returns:
name last messager

GetLastShipLoadout

Definition: GetLastShipLoadout() -> {groups = {1 = group1 .. 18 = group18}, int ship, ports= {1 = port1 ..}, int shipcolor}
Description:
get last ship loadout, color and weapon groups. this function only works in space
Returns:
groups table containing the weapon group setup group? group information. array indices correspondent to ports, is the value of an index set to true the port is enabled ship type of ship ports array indices correspondent to ports, value of index is the type of addon shipcolor ship color 1-255(?)

GetLastShipLoadoutPurchaseCost

Definition: GetLastShipLoadoutPurchaseCost() -> int cost
Description:
what you payed for your last ship(?)
Returns:
cost

GetLicenseLevel

Definition: GetLicenseLevel(int type, int charid) -> int level
Description:
get the level of the provided license. returns your own level if charid is not given.
Arguments:
type type of license (1-5)
charid character id or nil
Returns:
level license level or 0 if invalid type given

GetLicenseRequirement

Definition: GetLicenseRequirement(int level) -> int xp
Description:
get xp required for given level
Arguments:
level license level
Returns:
xp

GetListOfSeenNames

Definition: GetListOfSeenNames() -> table names
Description:
get table with names of characters that have been in the same sector as the player or have sent messages
Returns:
names table with names of characters

GetMaxRadarDistance

Definition: GetMaxRadarDistance() -> int dist
Description:
get current(?) max radar range
Returns:
dist max radar range

GetMinJumpDistance

Definition: GetMinJumpDistance() -> int dist
Description:
get minimum distance from large objects to jump
Returns:
dist min jump distance

GetMissionChatLog

Definition: GetMissionChatLog() -> {bool updated, string 1.. }
Description:
get advancement log
Returns:
1-n advancement log updated no clue

GetMissionLogReadState

Definition: GetMissiontLogReadState() -> bool read
Description:
Tell if the mission chat/advanmcement log was displayed. SetMissionLogRead was called since the last line was added to the log.
Returns:
read true if the log was displayed

GetMissionTimers

Definition: GetMissionTimers() -> int time
Description:
get time left on the current mission. may have some functionality for multiple missions
Returns:
time time left on this timer in 1000th seconds

GetMoney

Definition: GetMoney() -> int money
Description:
get how many credits you own
Returns:
money

GetNationKills

Definition: GetNationKills(int nation) -> int kills
Description:
get number of player kills for the given nation
Arguments:
nation id of nation (1-3)
Returns:
kills number of player kills or 0 if invalid nation

GetNewsHeadline

Definition: GetNewsHeadline(int index) -> string title int time ret1
Description:
get headline, post time and some number
Arguments:
index index of headline newest is 1
Returns:
title the headline time post date in unix time ret1 no clue, always 1

GetNumAccomplishments

Definition: GetNumAccomplishments(int charid) -> int accomplishments
Description:
get number of accomplishments for the given character
Arguments:
charid charid of a character
Returns:
accomplishments number of accomplishments

GetNumActiveMissions

Definition: GetNumActiveMissions() -> int missions
Description:
get number of active missions.
Returns:
missions number of active missions

GetNumAvailableMissions

Definition: GetNumAvailableMissions() -> int missions
Description:
get number of available missions
Returns:
missions

GetNumCharacters

Definition: GetNumCharacters() -> int chars
Description:
get number of characters you have defined
Returns:
chars

GetNumCompletedMissions

Definition: GetNumCompletedMissions() -> int missions
Description:
get number of completed missions
Returns:
missions

GetNumFinishedMissions

Definition: GetNumFinishedMissions() -> int missions
Description:
get number of finished missions. as displayed in the mission log panel
Returns:
missions

GetNumGroupMembers

Definition: GetNumCharacters() -> int chars
Description:
get number of characters in your group
Returns:
chars number of characters in your group or 0 if player is not in group

GetNumGuildMembers

Definition: GetNumGuildMembers() -> int numchars
Description:
get number of online guildmembers
Returns:
chars number of guildmembers currently online or 0 if player is not in a guild

GetNumNewsHeadlines

Definition: GetNumNewsHeadlines() -> int num
Description:
get number of news headlines..
Returns:
num

GetNumStationDesiredItems

Definition: GetNumStationDesiredItems() -> int num
Description:
Get number of items this station desires. The names of the items can then be fetched with GetStationDesiredItem.
Returns:
num The number of items the station wants.

GetNumStationMerch

Definition: GetNumStationMerch() -> int num
Description:
get number of addons, ships an cargo this station sells
Returns:
num

GetNumStationTurrets

Definition: GetNumStationTurrets() -> int num
Description:
get number of turrets on this station or ship
Returns:
num number of turrets attached to this station or ship. 0 if not docked

GetNumTips

Definition: GetNumTips() -> int num
Description:
get size of load screen tips pool
Returns:
num

GetParentHealth

Definition: GetParentHealth() -> float ret1 ret2
Description:
get health of object this one is attached to (turret to capship). untested!
Returns:
ret1 health in percent(?) ret2 health as float (1-0)(?)

GetPlayerDistance

Definition: GetPlayerDistance(int charid) -> float distance
Description:
get distance to another character
Arguments:
charid character id of another character in this sector
Returns:
distance distance to character in m

GetPlayerFaction

Definition: GetPlayerFaction(int charid) -> int factionid
Description:
get nation of a player
Arguments:
charid character id or nil
Returns:
factionid number representing the faction (1-13, 99)

GetPlayerFactionStanding

Definition: GetPlayerFactionStanding(int factionid, charid) -> int standing
Description:
get a players standing with a faction
Arguments:
factionid a number representing a faction. All faction numbers, 1-13, will work for other players. factionid
charid charid of a player (in the current sector?). nil is equivalent of own id.
Returns:
standing number representing faction standing 0-65535, (0 in-game being -1000, 32768 in-game being 0 and 65535 being 1000 in-game)

GetPlayerHealth

Definition: GetPlayerHealth(int charid) -> float health
Description:
get health of provided character
Arguments:
charid character id
Returns:
health health of character in percent or -1 if character is not in the current sector

GetPlayerName

Definition: GetPlayerName([int charid]) -> string name
Description:
get name of character
Arguments:
charid character id

if charid is not passed in, the function returns the player name of the user.


Returns:
name

GetPlayerNodeID

Definition: GetPlayerNodeID(int charid) -> int nodeid
Description:
get nodeid of a character in the sector
Arguments:
charid character id
Returns:
nodeid nodeid or nil if charid is invalid

GetPrimaryShipIDOfPlayer

Definition: GetPrimaryShipIDOfPlayer(int charid) -> int shipid
Description:
get shipid of a character (= objectid?)
Arguments:
charid character id
Returns:
shipid

GetPrimaryShipNameOfPlayer

Definition: GetPrimaryShipNameOfPlayer(int charid) -> string name
Description:
get ship name (type) of provided character
Arguments:
charid character id
Returns:
name

GetProfitColor

Definition: GetProfitColor(int price, cost) -> string color
Description:
get color depending on the given prices
Arguments:
price sell price
cost buy price
Returns:
color iup color string

GetProfitHexColor

Definition: GetProfitHexColor(int price, cost) -> string color
Description:
get color in hex format depending on the given prices
Arguments:
price sell price
cost buy price
Returns:
color hex color string. format: "rrggbb"

GetProximityWarningDistance

Definition: GetProximityWarningDistance() -> int dist
Description:
get proxy warnign distance
Note: even returns the distance when proxy warning is disabled
Returns:
dist proxy distance.

GetProximityWarningTimeout

Definition:
GetProximityWarningTimeout() -> int timeout
Description:
Get minimum time between proximity warnings
Returns:
timeout minimum time between proximity warnings in msecs

GetSectorAlignment

Definition: GetSectorAlignment() -> int alignment
Description:
returns the alignment of the current sector

Returns:
alignment int representing alignment of the current sector. see: FactionName

GetSectorMonitoredStatus

Definition: GetSectorMonitoredStatus() -> int monitor
Description:
returns the monitor status of the current sector (Unmonitored, Guarded ...) see: FactionMonitor and FactionMonitorStr

Returns:
monitor monitor status

GetShipAmmoPrices

Definition: GetShipAmmoPrices(int ship) -> table prices
Description:
get cost of ship ammo
Arguments:
ship itemid of a ship
Returns:
prices weapon itemid ammo price pairs
prices.allammoprice cost of reloading all weapons
prices.allammoquantity amoutn of ammo to reload

GetShipCargoCount

Definition: GetShipCargoCount(int itemid) -> int num
Description:
get amount of cargo in the ship
Arguments:
itemid item id of a ship
Returns:
num amount of argo in ship in cu

GetShipInventory

Definition: GetShipInventory(int itemid) -> {cargo = {int cargoitemid ..}, addons = {int addonitemid ..}}
Description:
get itemids of items attached to a ship
Arguments:
itemid item id of a ship
Returns:
cargo array with cargo items
addons array with addons
cargoitemid itemids of cargo items
addonitemid itemids of addons

GetShipList

Definition: GetShipList() -> {int itemid ..}
Description:
get list of your ships in the current station. produces error when called outside station..
Returns:
itemid itemid of a ship

GetShipMaxCargo

Definition: GetShipMaxCargo(int itemid) -> int cargo
Description:
get amount of cargo the given ship can hold
Arguments:
itemid itemid of a ship
Returns:
cargo cargo in cu

GetShipMeshInfo

Definition: GetShipMeshInfo(int itemid) -> string id model int color
Description:
get mesh information about equipment in your inventory. if an invalid itemid is given the info about the current ship is returned
Arguments:
itemid itemid of one of your ships or nil
Returns:
id of the ship
model filename of the model(?)
color colorid of the item see ShipPalette

GetShipPortIDOfItem

Definition: GetShipPortIDOfItem(int itemid1, int itemid2) -> int portid
Description:
get port of weapon in one of your ships
Arguments:
itemid1 itemid of one of your ships
itemid2 itemid of a weapon or nil
Returns:
portid port of a wweapon or first free port if itemid2 is nil

GetShipPurchaseColor

Definition: GetShipPurchaseColor() -> int color
Description:
get selected color from the color picker
Returns:
colorid number representing color (0-255)

GetSkillLevel

Definition: GetSkillLevel(int licenseid) -> int current next
Description:
get current and required xp for next level or provided skill
Arguments:
licenseid type of license (1-5)
Returns:
current current xp next xp required for next level

GetSkirmishInfo

Definition:
GetSkirmishInfo() -> int crew1 crew2 init1 init2 string name1 name2 bool active
Description:
returns crew info for skirmish missions
Returns:
crew1 crew members left for side 1 (top bar)
crew2 crew members left for side 2 (bottom bar)
init1 initial crew strength for side 1
init2 initial crew strength for side 2
name1 name of side 1
name2 name of side 2
active true if mission active(?)

GetStartingSectors

Definition:
GetStartingSectors(int factionid) -> table sectors
Description:
get list of starting sectors for the given faction
Arguments:
factionid factionid
Returns:
sectors table with sectorids of the starting sectors or 0 if the faction has none

GetStationAddonList

Definition: GetStationAddonList() -> {int itemid ..}
Description:
get array with your addons in the station hold
Returns:
itemid itemid of one of your addons

GetStationAmmoInfoByID

Definition: GetStationAmmoByID(int itemid) -> {bool is_ammorepair, string type, int unitcost, int price, string longdesc, string desc, bool locallyproduced, int itemid, string icon}
Description:
get info about ammo based weapons in the station by item id
Arguments:
itemid itemid

GetStationCargoList

Definition: GetStationCargoList() -> {int itemid ..}
Description:
get list of cargo items in the current station. produces error when called outside station..
Returns:
itemid itemid of a trade item

GetStationChatLog

Definition: GetStationChatLog() -> {string msg ..}
Description:
get table with messages in the station chat
Returns:
msg chat message

GetStationCurrentCargo

Definition: GetStationCurrentCargo() -> int cargo
Description:
get amount of cargo currently in this station. including cargo, equipment, ships ..
Returns:
cargo amount of cargo in cu

GetStationDesiredItem

Definition: GetStationDesiredItem(int index) -> string ditem
Description:
Get the string name of an item that this station desires. The index ranges from 1 to GetNumStationDesiredItems().
Arguments:
index index in list of strings
Returns:
ditems desired item

GetStationFaction

Definition: GetStationFaction(int stationid) -> int factionid
Description:
get faction of the given station
Arguments:
stationid stationid
Returns:
factionid factionid or 0 if stationid invalid

GetStationFactionAppraisalModifier

Definition: GetStationFactionAppraisalModifier() -> float modifier
Description:
Returns a number that seems to affect the price of storage space. depends on faction standing or something
Returns:
modifier

GetStationLocation

Definition: GetStationLocation() -> int stationid
Description:
get the stationid of the current station
Returns:
stationid stationid or nil if not docked to a station

GetStationLogReadState

Definition: GetStationLogReadState() -> bool read
Description:
Tell if the stationlog/bar was displayed. SetStationLogRead was called since the last line was added to the log.
Returns:
read true if the log was displayed

GetStationMaxCargo

Definition: GetStationMaxCargo() -> int cargo
Description:
return amount of cargo this station can hold.
Returns:
cargo amount of cargo in cu purchaseable max purchaseincrement purchase price mincargo rent

GetStationMerchInfo

Definition: GetStationMerchInfo(int merchid) -> { neededlevels = {int l1 .. l5}, int price, string longdesc, float mass, string sortgroup, int volume, string extendeddesc, string type, string meshfile, bool usable, int itemid, string icon }
Description:
get info about items this station sells
Arguments:
merchid id of sold items (1-n), where n = GetNumStationMerch()

GetStationMerchInfoByID

Definition: GetStationMerchInfoByID(int itemid) -> { neededlevels = {int l1 .. l5}, int price, string longdesc, float mass, string sortgroup, int volume, string extendeddesc, string type, string meshfile, bool usable, int itemid, string icon }
Description:
get info about items this station sells by itemid
Arguments:
itemid itemid of sold items

GetStationMerchPriceByID

Definition: GetStationMerchInfoByID(int itemid) -> int price
Description:
get price of an item this station sells
Arguments:
itemid itemid of sold items
Returns:
price price of an item or 0 if this item isn't sold

GetStationName

Definition: GetStationName(int stationid) -> string name
Description:
Get the name of a station. If the provided stationid is invalid the function produces a lua error.
Arguments:

  • stationid stationid or nil for the current station


Returns:

  • name Long name of the current station if no argument is given, otherwise the sector name and coordinates of a station.


GetStationSellableInventoryInfoByID

Definition: GetStationSellableInventoryInfoByID() -> {bool is_ammorepair, string type, int unitcost, int price, string longdesc, string desc, string name, bool locallyproduced, neededlevels = {string l1 .. l5}, int itemid, string icon }
Description:
get sellable inventory info by id ...

GetStationSellableInventoryPriceByID

Definition: GetStationSellableInventoryPriceByID(int itemid, int quantity) -> int value, unitprice
Description:
Get value of inventory items and price per unit in the current station
Arguments:
itemid itemid of an inventory item in the current station
quantity number of units of this item (optional)
Returns:
value value of item(s)
unitprice price per unit

GetStationShipList

Definition: GetStationShipList(int itemid) -> {int itemid1 ..}
Description:
get array of your ships in the current station
Returns:
itemid? itemid of ship in the current station

GetStationTurretInfo

Definition: GetStationTurretInfo(int turretid) -> {int objectid, int nodeid, float armorpercent, int itemid}
Description:
get information about a stations or ships turrets
Arguments:
turretid' id of a turret
Returns:
objectid
nodeid
armorpercent armor level
itemid

GetStationType

Definition: GetStationType() -> string stype
Description:
get station type
Returns:
stype station type. returns "frigate" when docked to a cruiser otherwise nil

GetStorageItemInfo

Definition: GetStorageItemInfo() -> ??
Description:
no clue. can't make it return anything

GetStorageLocationSector

Definition: GetStorageLocationSector(int arg1) -> int ret1
Description:
returns some number when fed with an itemid

GetSurveyChoices

Definition: GetSurveyChoices() -> {}
Description:
returns an empty table!

GetSurveyQuestion

Definition: GetSurveyQuestion() -> string ret1
Description:
returns an empty string!
Returns:
ret1 an empty string!

GetSystemID

Definition: GetSystemID(int sectorid) -> int systemid
Description:
get systemid of the given sector. lua error on nil
Arguments:
sectorid sectorid
Returns:
systemid systemid

GetTargetDistance

Definition: GetTargetDistance() -> float dist
Description:
get distance to target
Returns:
dist distance to target in m

GetTargetFriendlyStatus

Definition: GetTargetFriendlyStatus() -> int fstatus
Description:
get friendlyness of target
Returns:
fstatus Returns 0 to 3. Target is friendly if 3, unfriendly otherwise

GetTargetInfo

Definition: GetTargetInfo() -> string name float health dist int factionid string guild ship
Description:
get info about target
Returns:
name
health health in percent
dist distance in m
factionid faction of target
guild guild tag of target
ship name of targets ship

GetTip

Definition: GetTip(int tipid) -> string tip
Description:
get loading screen with given index
Arguments:
tipid tip id (1-n)
Returns:
tip loading screen tip

GetTurretNamesByStationType

Definition: GetTurretNamesByStationType(string stype) -> {string tur1 ..}
Description:
get turret name of provided station type
Arguments:
stype station type
Returns:
tur1 turret name (2-n)(?)

GetTutorialLevel

Definition: GetTutorialLevel() -> int num
Description:
return if the player has done the tutorial(?)
Returns:
num 0 if tutorial wasn'T done -1 if it was, I think ...

GetUserName

Definition: GetUserName() -> string Name
Description:
Returns the username.
Returns:
Name <test:username> or <dev:username> if you are on the test or dev server, otherwise <username>.

GiveMoney

Definition: GiveMoney(string char, int amount) -> nil
Description:
transfer money to a character
Arguments:
char name of a character within the sector
amount amount of money to transfer


HasActiveShip

Definition: HasActiveShip() -> bool aship
Description:
return true if the player has an active ship
Returns:
aship true if the player has an activer ship otherwise false

HasLastShipLoadout

Definition: HasLastShipLoadout() -> bool loadout
Description:
return true if the player has a last ship loadout saved. (see ClearLastShipLoadout)
Returns:
loadout true if the player has a last shiploadout saved otherwise false

HelpCharAccom

Description:
helpfunc

HelpCharFaction

Description:
helpfunc

HelpCharGuild

Description:
helpfunc

HelpCharInventory

Description:
helpfunc

HelpCharStats

Description:
helpfunc

HelpCommoditiesAction

Description:
helpfunc

HelpGridPower

Description:
helpfunc

HelpIgnore

Description:
helpfunc

HelpLargeAddonsAction

Description:
helpfunc

HelpOtherAddonsAction

Description:
helpfunc

HelpPDAAdvancementLog

Description:
helpfunc

HelpPDAJettison

Description:
helpfunc

HelpPDAKilledByList

Description:
helpfunc

HelpPDAKilledList

Description:
helpfunc

HelpPDAMissionLog

Description:
helpfunc

HelpPDAMissionNotes

Description:
helpfunc

HelpPDANearbyShips

Description:
helpfunc

HelpPDAPVPList

Description:
helpfunc

HelpPDAStationVisitsList

Description:
helpfunc

HelpSellAction

Description:
helpfunc

HelpSellAddons

Description:
helpfunc

HelpSellCommodities

Description:
helpfunc

HelpShipAmmo

Description:
helpfunc

HelpShipCargo

Description:
helpfunc

HelpShipEquip

Description:
helpfunc

HelpShipGroup

Description:
helpfunc

HelpShipPurchase

Description:
helpfunc

HelpShipSelect

Description:
helpfunc

HelpShipStatus

Description:
helpfunc

HelpSmallAddonsAction

Description:
helpfunc

HelpStationAddonEquip

Description:
helpfunc

HelpStationAddonGroups

Description:
helpfunc

HelpStationBuddies

Description:
helpfunc

HelpStationMission

Description:
helpfunc

HelpStationNav

Description:
helpfunc

HelpStationNews

Description:
helpfunc

HelpStationWelcome

Description:
helpfunc

HelpSystemNotes

Description:
helpfunc

HelpVoiceChat

Description:
helpfunc

HideAllDialogs

Definition: HideAllDialogs() -> nil
Description:
Hide all dialogs that were shown with ShowDialog or PopupDialog

HideDialog

Definition: HideDialog(userdata dialog) -> nil
Description:
Hide a dialog that was shown with ShowDialog or PopupDialog
Arguments:
dialog a currently shown dialog

HideTooltip

Definition: HideTooltip() -> nil
Description:
Hide ToolTip, the tooltip dialog

IsConnected

Definition: IsConnected() -> bool connected
Description:
return true if the player is connected to the game
Returns:
connected true if the player is connected otherwise false

IsEnemy

Definition: IsEnemy(charid) -> bool enemy
Description:
Part of the base radar functionality. Used in conjunction with GetFriendlyStatus.
Returns:
enemy returns true if someone is an enemy, otherwise false. Totally unreliable.

IsGroupMember

Definition: IsGroupMember(int charid) -> bool grmember
Description:
tell if the provided character is a group member
Arguments:
charid character id
Returns:
grmember true if character is a groupmember false if not or you aren't member of a group

IsGuildMember

Definition: IsGuildMember(int charid) -> bool guildmember
Description:
tell if the provided character is a guild member
Arguments:
charid character id
Returns:
gumember true if character is a guildmember false if not or you aren't member of a guild

IsInDuel

Definition: IsInDuel() -> bool duel
Description:
Returns true if the player is in a duel
Returns:
duel true if dueling

IsNPCProximityWarningEnabled

Definition:
IsNPCProximityWarningEnabled() -> bool state
Description:
Get NPC proximity warning state
Returns:
state proximity warning state. true if enabled.

IsOneOffProximityWarningEnabled

Definition:
IsOneOffProximityWarningEnabled() -> bool state
Description:
Get one off proximity warning state
Returns:
state proximity warning state. true if enabled

IsPlayerProximityWarningEnabled

Definition:
IsPlayerProximityWarningEnabled() -> bool state
Description:
Get Player proximity warning state
Returns:
state proximity warning state. true if enabled.

IsPlayerRequestingBuddy

Definition: IsPlayerRequestingBuddy(string name) -> bool req
Description:
Tell if the given player is requesting to become a buddy
Arguments:
name player name
Returns:
req true if player is requesting to become a buddy

IsPlayerRequestingDuel

Definition: IsPlayerRequestingDuel(string name) -> bool req
Description:
Tell if the given player is requesting a duel
Arguments:
name player name
Returns:
req true if player is requesting a duel

IsPlayerRequestingGroupInvite

Definition: IsPlayerRequestingGroupInvite(string name) -> bool req
Description:
Tell if the given player has sent a group invite
Arguments:
name player name
Returns:
req true if invited by player

IsProximityWarningEnabled

Definition: IsProximityWarningEnabled() -> bool isproxy
Description:
tell if proximity warning is enabled
Returns:
isproxy true if proximity warning is enabled otherwise false

IsStormPresent

Definition: IsStormPresent() -> bool isstorm
Description:
tell if there's a storm in the current sector
Returns:
isstorm true if storm is present otherwise false

IsTrainingSector

Definition: IsTrainingSector(int sectorid) -> bool tsector
Description:
tell if the given sector is a training sector.
Arguments:
sectorid [sectorid]. if nil the current sector id is used
Returns:
tsector true if the given sector is a training sector

IsTransactionInProgress

Definition: IsTransactionInProgress() -> bool trans
Description:
tell if a transaction is in progress (like selling a ship, items ..)
Returns:
trans true if transaction in progress

IsVoiceChatEnabled

Definition: IsVoiceChatEnabled() -> bool vc
Description:
tell if voice chat is enabled
Returns:
vc true if voice chat is enabled

JettisonAll

Definition: JettisonAll() -> nil
Description:
Jettison all of your ships cargo

JettisonMultiple

Definition: JettisonMultiple{item1 = {int id, int quantity} ..} -> nil
Description:
Jettison cargo items and quantitiss according to the provided table
Arguments:
item1 table containing quantity and itemid of cargo to jettison id itemid of cargo item quantity amount of this cargo to jettison

JettisonSingle

Definition: JettisonSingle(int itemid, int quantity) -> nil
Description:
Jettison provided type and amount of cargo
Arguments:
itemid itemid of cargo item quantity amount of cargo to jettison

JoinChannel

Definition: JoinChannel{channelid1 ..} -> nil
Description:
join the provided channels without leaving existing channels
Arguments:
channelid1 channel number (1 - 2^32) the last index is the active channel

LeaveChannel

Definition: LeaveChannel{channelid1 ..} -> nil
Description:
leave the provided channels
Arguments:
channelid1 channel number (1 - 2^32)

ListChannels

Definition: ListChannels() -> nil
Description:
print list of currently joined channels and usage info to the chatarea

LoadCargo

Definition: LoadCargo({{int itemid, int quantity} ..}, function cb) -> nil
Description:
Load cargo items and quantitiss according to the provided table
Arguments:
itemid itemid of cargo item
quantity amount of this cargo to load
cb optional function to call on success

LoadChannels

Definition: LoadChannels() -> nil
Description:
restore chat channels from config file(?)

LoadMissionNotes

Definition: LoadMissionNotes() -> string notes
Description:
read and return players notes from playernotes.txt. See also: Function_Index#SaveMissionNotes
Returns:
notes mission notes text

LoadNavpath

Definition: LoadNavpath(string navpath) -> {int sectorid1 ..}
Description:
load navroute by name and return array with hops
Returns:
sectorid1 sectorid of a hop on this navroute first index is first hop (1-n)

LoadShipPresets

Definition: LoadShipPresets() -> nil
Description:
read ship presets from config file and setup buyback dialog

LoadSystemNotes

Definition: LoadSystemNotes(int systemid) -> string notes
Description:
load system notes from settings/<charactername>/system<systemid>notes.txt
Arguments:
sectorid systemid
Returns:
notes string with system notes

LocationStr

Definition: LocationStr(int sectorid) -> string sname
Description:
translate a sectorid into a sector name. error if no argument provided
Arguments:
sectorid sectorid
Returns:
sname sector name

Login

Definition: Login(string username, string password) -> nil
Description:
Login to the game. crashes game when arguments are missing...
Arguments:
username vendetta account name
password password

Logout

Definition: Logout() -> nil
Description:
Inititate logout sequence.

MakeBotName

Definition: MakeBotName(string nameset, int seed) -> string name
Description:
Generate a name fromthe given nameset and optional random seed
Arguments:
nameset nameset from which to generate a name
seed optional random seed

Returns:
name a random name based on the nameset

MakeBuyBackQuestionDlg

Definition: MakeBuyBackQuestionDlg() -> userdata dialog
Description:
Create the buyback dialog
Returns:
dialog buyback dialog

NPlural

Definition: NPlural(string arg1, string arg2) -> string pstring
Description:
concaterates the two provided strings together and pluralizes the result
Arguments:
arg1 first substring
arg2 second substring

Returns:
pstring concaterated and pluralized string

OnIdle

Definition: OnIdle(float delta) -> nil
Description:
Idle handler
Arguments:
delta seconds since last call(?)

OpenAlarm

Definition: OpenAlarm(string title, text, buttontext) -> nil
Description:
Show ConfirmationDialog with the given message
Arguments:
title title text
text body text
buttontext text on button

OverlapPrevention

Definition: OverlapPrevention(table ip) -> bool overlap
Description:
Adjust icon positions in a viewport so that they don't overlap
Arguments:
ip table with viewport dimensions and icon positions
ip.icon_positions table with icon_postions
ip.width width of viewport
ip.height height of viewport
Returns:
overlap true if icons overlapped

ParseXML

Definition: ParseXML(string xmlstring) -> {dom}
Description:
returns the provided string as a collection of substrings and nodes as subtables ..see example
Arguments:
xmlstring string containing xml tags
Returns:
dom table with xml nodes and substrings

PlayerInStation

Definition: PlayerInStation() -> bool instation
Description:
tell if the player is in a station or capship
Returns:
instation true if the player is in a station otherwise false

PlayerInventoryPairs

Definition: PlayerInventoryPairs() -> int itemid table iteminfo
Description:
Iterator function that returns information about an item in the players inventory each time it is called. works like pairs()
Returns:
itemid itemid
iteminfo inventory iteminfo

PopupDialog

Definition: PopupDialog(userdata dialog, int x, y) -> nil
Description:
Wrapper around iup.Popup that allows the dialog to be closed with HideDialog or HideAllDialogs
Arguments:
dialog dialog to show
x horizontal position
y vertical position

PrintJoinUsage

Definition: PrintJoinUsage() -> nil
Description:
prints how to use /join to the chatarea

PrintLeaveUsage

Definition: PrintLeaveUsage() -> nil
Description:
prints how to use /leave to the chatarea

PrintPurchaseTransaction

Definition: PrintPurchaseTransaction(string name, int quantity, totalvalue, totalcost) -> nil
Description:
Print a sale summery message to the chat log
Arguments:
name sold item
quantity number items sold
totalvalue value of items
totalcost price of items

PrintTransactionTable

Definition: PrintTransactionTable() -> nil
Description:
print pending transactions.
Returns:
{[x]={trackback="...(tail call): ?", wantcount=0, count=0}} for current transactions, otherwise returns nil.

ProcessEvent

Definition: ProcessEvent(string eventtype, ...) -> nil
Description:
Processes various events. Trigger a with RegisterEvent defined event.
Arguments:
eventtype eventtype
... variable number of arguments depending on event.

PurchaseMerchandiseItem

Definition: PurchaseMerchandiseItem(int itemid, int amount, func callback) -> nil
Description:
buy the provided item
Arguments:
itemid itemid of cargo merch item
amount number of items to purchase
callback function that gets called when transaction is finished, callback is called with no arguments in case of success or with numeric errorcode in case of failure

PurchaseShipLoadout

Definition: PurchaseShipLoadout(function buybackdone_cb(boolean success), loadout) -> nil
Description:
Buys ship presets as stored in ShipPresets table. Also sets weapon groups.

Arguments:
buybackdone_cb(boolean success) callback function that gets called when transation finished, takes one argument which is true in case of success false otherwise.
loadout loadout as stored in ShipPresets table.

RegisterEvent

Definition: RegisterEvent(object eventhandler, string eventtype) -> nil
Description:
Hook up object to event. The object is a function or a table with a method called OnEvent or the name of the event. See Event Intro
Arguments:
eventhandler object or function to register with event
eventtype eventtype

RegisterUserCommand

Definition: RegisterUserCommand(string commandname, func callback(dataarg, {arguments1, ..}), data) -> nil
Description:
hook up object to command
Arguments:
commandname string containing the command
callback function accepting two arguments to run when command is executed
dataarg see data
arguments1 arguments of the command (Note: if there are no arguments the table is nil not an empty table.)
data data to pass callback

ReinitIconPositions

Definition: ReinitIconPositions(timer icontimer, int ship, userdata viewport, table iconlist, userdata iconcontainer, table ipcache) -> nil
Description:
Setup icons in a viewport
Arguments:
icontimer timer for overlap prevention animation
ship itemid of ship to use
viewport target viewport
iconlist table to portdata to portids
iconcontainer target box
ipcache table that maps icon_positions to ship types that acts as a cache

ReloadInterface

Definition: ReloadInterface() -> nil
Description:
Reloads everything related to the interface that isn't a texture. This means VO lua scripts as well as scripts in the /plugins directory.

RentStorage

Definition: RentStorage(int storage) -> nil
Description:
Rent storage space at the current station.
Arguments:
storage amount of space to rent. value is rounded up to a multiple of 10K

RepairShip

Definition

RepairShip(int itemid, int x, func cb) -> nil

Description

Repairs the ship itemid in the station. Tested with active ship id. The cb is a callback function which is called after the ship is repaired.

x is unknown, but a value of 1 seems to work.

See also API_ReplenishWeapon and API_ReplenishAll.

Arguments

  • itemid itemid of ship
  • x unknown, number 1 seems to work
  • cb function to be called once the transaction is complete

ReplenishAll

Definition: ReplenishAll(int itemid, func cb) -> nil
Description:
replenish all weapons on provided ship
Arguments:
itemid itemid of ship
cb function to be called once the transaction is complete

ReplenishWeapon

Definition

ReplenishWeapon(int itemid, int x, func cb) -> nil

Description

Repairs the ship if itemid is a ship. Not tested on weapon IDs yet. The meaning of x is unknown. 1 seems to work as a value.

See also API_ReplenishAll and API_RepairShip.

Arguments

  • itemid itemid of ship or possibly weapon
  • x unknown, number 1 seems to work
  • cb function to be called once the transaction is complete

RequestCharacterStats

Definition: RequestCharacterStats() -> nil
Description:
no clue

RequestLaunch

Definition: RequestLaunch() -> bool ret
Description:
Launches from the station. Any issues preventing launch are reported via pop-up window. Otherwise, the player's ship undocks.
Returns:
ret always true (?)

RequestMissionDetails

Definition: RequestMissionDetails(int missionid) -> nil
Description:
Request information about the given mission (aka the info button) and pop up API_Index#MissionPromptDialog if id is valid
Arguments:
missionid mission id (1-n)

RequestMissionList

Definition: RequestMissionList() -> nil
Description:
no clue. maybe used by /updatestation

RequestNewsArticle

Definition: RequestNewsArticle(int newsindex) -> nil
Description:
ask server for news item(?)
fills API_Index#NewsDialog with given news item
Arguments:
newsindex index of news item, newest first

RequestNewsHeadlines

Definition: RequestNewsHeadlines() -> nil
Description:
ask server for news item list?

RequestTargetStats

Definition: RequestTargetStats() -> int charid
Description:
get character id of target (considreing the name maybe more?)
Returns:
charid character id of torgat or yours if no target selected

ResetTutorial

Definition: ResetTutorial() -> nil
Description:
Reset the tutorial flag. the player will have to go through it again after docking.

RunTutorial

Definition: RunTutorial() -> nil
Description:
launch tutorial

SHA1

Definition: SHA1(string text) -> string hash
Description:
generate SHA1 hash of the given string
Arguments:
text text to hash
Returns:
hash hash of text

SaveChannels

Definition: SaveChannels() -> nil
Description:
Save joined channels(?). Kinda useless since trhat's done as soon as you join one

SaveMissionNotes

Definition: SaveMissionNotes(string notes) -> nil
Description:
Save the provided string to the characters mission notes file. See also: API Index#LoadMissionNotes
Arguments:
notes text to be saved in the notes file

SaveNavpath

Definition: SaveNavpath({int sectorid1 ..}, string name) -> nil
Description:
Save the provided navroute
Arguments:
sectorid1 sectorid of each hop
name name of this route

SaveShipLoadout

Definition: SaveShipLoadout() -> ??
Description:
save shiploadout? after a ClearLastShipLoadout() this function causes the buy back dialog to pop up again but the ship won't be rebought.. maybe it needs a loadout as arg

SaveShipPresets

Definition: SaveShipPresets(int index) -> nil
Description:
Save ship preset(s) and recreate buyback dialog
Arguments:
index ship preset to save if omitted all presets are save

SaveSystemNotes

Definition: SaveSystemNotes(string notes, int systemid) -> nil
Description:
save system notes to settings/<charactername>/system<systemid>notes.txt
Numbers longer then 14 digits shouldn't be used for systemid.

Arguments:
notes Notes to save. Normally a spickled version of an API Index#SystemNotes entry, but it accepts anything
sectorid systemid

Notes:
using numbers with more then 14 digits causes systemid to be saved in scientific notation ie. 1e+016
with first number rounded to 13 decimal places, which means that
using systemid of 123456789012345 or 123456789012346 causes the file to be named:
system1.2345678901235e+014notes.txt

SectorIDFromLocationStr

Definition: SectorIDFromLocationStr(string location) -> int sectorid
Description:
Convert a location string into a sectorid. For two word system names only first word must be specified, otherwise it doesn't work (e.g. Geira rather than Geira Rutilus).
Arguments:
location location string. output of API_Index#ShortLocationStr
Returns:
sectorid sectorid

SelectActiveShip

Definition: SelectActiveShip(int itemid) -> nil
Description:
Set the given ship active
Arguments:
itemid itemid of ship in the current station

SelectCharacter

Definition: SelectCharacter(int charslot) -> nil
Description:
Select characteri in given slot and enter the game with it (only "works" when you haven'T one selected yet)
Arguments:
charslot a character slot (1-5)

SellInventoryItem

Definition: SellInventoryItem(int itemid, int amount) -> nil
Description:
Sell the provided amount of an inventory item from the current station or ship when docked to a station
Arguments:
itemid itemid of an item at the current station
amount how many to sell

SendChat

Definition: SendChat(string msg, string dst, string dstparam) -> nil
Description:
Send a message to the provided destination.
Arguments:
msg the message
dst destination
known destinations:
"SAY" sector chat
"SECTOR" sector chat
"STATION" station chat
"PRIVATE" private chat. requires char parameter
"CHANNEL" chat chat
"SYSTEM" system chat
"GROUP" group chat
"GUILD" guild chat
"MISSION" mission chat. to activate reply buttons in the mission log send numbers. where 1 correspondends to the top most button
dstparam if dst = PRIVATE, the player to send the message, if dst = CHANNEL the channel to send the message (nil for current channel)

SendMissionQuestionResponse

Definition: SendMissionQuestionResponse(int num) -> nil
Description:
called by the initial info dialog 1 = accept, 0 = decline
Arguments:
num 1 or 0

SetChatLogRead

Definition: SetChatLogRead() -> nil
Description:
Mark the general chat log as read/displayed

SetChatLogReceiver

Definition: SetChatLogReceiver(table chatcontainer) -> nil
Description:
Point the general chat log to a chat container

SetCurrentChatTab

Definition: SetCurrentChatTab() -> ??
Description:
does nothing. maybe a leftover from the general/mission chat system

SetHomeStation

Definition: SetHomeStation() -> nil
Description:
set current station as your home station

SetMissionLogRead

Definition: SetMissionLogRead() -> nil
Description:
Mark the advancement log as read/displayed

SetMissionLogReceiver

Definition: SetMissionLogReceiver(table chatcontainer) -> nil
Description:
Point the advancement log to a chat container

SetProximityWarningDistance

Definition: SetProximityWarningDistance(int dist) -> nil
Description:
set proximity warning distance ..
Arguments:
dist proximity distance

SetProximityWarningTimeout

Definition:
SetProximityWarningTimeout(int timeout) -> nil
Description:
Set minimum time between proximity warnings
Arguments:
timeout minimum time between proximity warnings in msecs

SetShipPurchaseColor

Definition: SetShipPurchaseColor(int color) -> nil
Description:
color of the next ship the player will buy
Arguments:
color color value (0-255)

SetStationLogRead

Definition: SetStationLogRead() -> nil
Description:
Mark the station log as read/displayed

SetStationLogReceiver

Definition: SetStationLogReceiver(table chatcontainer) -> nil
Description:
Point the station log to a chat container

SetViewObject

Definition: SetViewObject(userdata modelview, string meshname, string meshfile, int color) -> nil
Description:
Change the ship in a modelview
Arguments:
modelview modelview to change
meshname mesh name of ship
meshfile filename of mesh
color colorid

ShortLocationStr

Definition: ShortLocationStr(int sectorid) -> string loc
Description:
string representing the provided sector
Arguments:
sectorid sectorid
Returns:
loc short sector description

ShouldTutorialRun

Definition: ShouldTutorialRun() -> bool tut
Description:
tell if the player has done the tutorial
Returns:
tut true if the player still has to do the tutorial otherwise false

ShowDialog

Definition: ShowDialog(userdata dialog, int x, y) -> nil
Description:
Wrapper around iup.Show that allows the dialog to be closed with HideDialog or HideAllDialogs
Arguments:
dialog dialog to show
x horizontal position (optional)
y vertical position (optional)

ShowTooltip

Definition: ShowTooltip(int x, y, string text) -> nil
Description:
Show the ToolTip the tooltip dialog with the given text
Arguments:
x horizontal position
y vertical position
text text in tooltip

SplitSectorID

Definition: SplitSectorID(int sectorid) -> int systemid sectorh sectorv
Description:
split up a sectorid into systemid and axis on the system grid
Arguments:
sectorid sectorid
Returns:
systemid
sectorh horizonatal axis
sectorv vertical axis

SplitStationID

Definition: SplitStationID(int stationid) -> int systemidl sectorhv
Description:
split up a stationid into systemid -1 and sector in system. this may be totally wrong
Arguments:
stationid a stationid
Returns:
systemidl systemid - 1
secttorhv sector in system

StartSellInventoryItem

Definition: StartSellInventoryItem(int itemid, function cb) -> nil
Description:
Receive instant price updates for the given item.
Arguments:
itemid itemid of inventory item for which to receive instant price updates. Pass 0 to disable updates. cb function to call on success

StationPlayerAmmoPairs

Definition: StationPlayerAmmoPairs() -> int itemid table ammoinfo
Description:
Iterator function that prints information about ammo based weapons in the players inventory at the current station each time it is called. works like pairs()
Returns:
itemid itemid
iteminfo ammoinfo

StationSellItem

Definition: StationSellItem(userdata button, table item, int quantity, function cb) -> nil
Description:
Sell items with aconfirmation dialog
Arguments:
button button that clalled this function. it will be activated if sale failed
item iteminfo
quantity how many units to sell cb optional function to call when done. an error code is passed to it

StationSellableInventoryPairs

Definition: StationSellableInventoryPairs() -> int itemid table iteminfo
Description:
Iterator function that prints information about an item in the players inventory at the current station each time it is called. works like pairs()
Returns:
itemid itemid
iteminfo iteminfo

StopTutorial

Definition: StopTutorial() -> nil
Description:
does nothing..

StrTable

Definition: StopTutorial() -> nil
Description:
seems to be another serialisation function. similar (the same?) to splickle

SubmitSurvey

Definition: SubmitSurvey() -> nil
Description:
does nothing..

SwapAddons

Definition: SwapAddons(int portid1 itemid1 porid1 itemid2 function cb) -> nil
Description:
Swap two addons equipped to the current ship (crashes client after undocking)
Arguments:
portid1 port of first item
itemid1 itemid of addon that is supposed to go into port with id portid1
portid2 port of second item
itemid2 itemid of addon that is supposed to go into port with id portid2
cb function to call on success

TabCompleteName

Definition: TabCompleteName(string name) -> string completename
Description:
Attempts to fill out name with the best match the client has seen since startup. If TabCompleteName cannot find a match for name it returns nil, otherwise, completename will be a string containing the best match.
Arguments:
name name to be completed
Returns:
completename completed name

TutorialEnd

Definition: TutorialEnd() -> nil
Description:
finish up the tutorial

TutorialPart1

Definition: TutorialPart1() -> nil
Description:
Launch a tutorial segment

TutorialPart10

Definition: TutorialPart10() -> nil
Description:
Launch a tutorial segment

TutorialPart11

Definition: TutorialPart11() -> nil
Description:
Launch a tutorial segment

TutorialPart12

Definition: TutorialPart12() -> nil
Description:
Launch a tutorial segment

TutorialPart13

Definition: TutorialPart13() -> nil
Description:
Launch a tutorial segment

TutorialPart2

Definition: TutorialPart2() -> nil
Description:
Launch a tutorial segment

TutorialPart3

Definition: TutorialPart3() -> nil
Description:
Launch a tutorial segment

TutorialPart4

Definition: TutorialPart4() -> nil
Description:
Launch a tutorial segment

TutorialPart5

Definition: TutorialPart5() -> nil
Description:
Launch a tutorial segment

TutorialPart6

Definition: TutorialPart6() -> nil
Description:
Launch a tutorial segment

TutorialPart7

Definition: TutorialPart7() -> nil
Description:
Launch a tutorial segment

TutorialPart8

Definition: TutorialPart8() -> nil
Description:
Launch a tutorial segment

TutorialPart9

Definition: TutorialPart9() -> nil
Description:
Launch a tutorial segment

UnloadCargo

Definition: UnloadCargo({{int itemid, int quantity} ..}, function cb) -> nil
Description:
Unload cargo items and quantities according to the provided table
Arguments:
itemid itemid of cargo item
quantity amount of this cargo to unload
cb optional function to call on success

UnloadSellCargo

Definition: UnloadSellCargo({{int itemid, int quantity} ..}, function cb) -> nil
Description:
Unload and sell cargo items and quantities according to the provided table
Arguments:
itemid itemid of cargo item
quantity amount of this cargo to unload and sell
cb optional function to call on success

UnregisterEvent

Definition: UnregisterEvent(object, string eventtype) -> nil
Description:
Unregister an object registered with RegisterEvent
Arguments:
eventhandler object to unregister
eventtype eventtype

UnregisterUserCommand

Definition: UnregisterUserCommand(string command) -> nil
Description:
Unregister a command registered with RegisterUserCommand
Arguments:
command command to unregister

UnrentStorage

Definition: UnrentStorage(int storage) -> nil
Description:
Unrent storage space at the current station.
Arguments:
storage amount of space to unrent. value is rounded down to multiple of 10K

UpdateFade

Definition: UpdateFade(float delta) -> nil
Description:
Do a fade step on controls registered with FadeControl
Arguments:
delta time since last update

XMLTagToString

Definition: XMLTagToString() -> nil
Description:
might the reverse of ParseXML

_ERRORMESSAGE

Definition: _ERRORMESSAGE(string msg) -> nil
Description:
creates an error message with the provided string. probably more
Arguments:
msg a message

assert

Definition:
Description:
[1]

bbhash

Definition: bbhash(string input, int arg2) -> string hash
Description:
Seems to be some kind of hash function
Arguments:
input string from which to generate hash
arg2 initializer(?)
Returns:
hash generated hash

calc_health_color

Definition: calc_health_color(float health, int alpha, mode) -> string color
Description:
Create an iup color string corresponding to the given health
Arguments:
health health (0-100)
alpha optional alpha value (0-255)
mode optional premultiply mode "*" or "&"
Returns:
color iup color string. format: "RRR GGG BBB AAA M"

chatareatemplate

Definition: chatareatemplate(string statontabname, bool expanded) -> table container
Description:
create old style chatarea that combines general, mission and station log. the container seems to be incompatible with the chatareatemplate2 based maximized chat containers which breaks the maximize button
Arguments:
stationtabnaem "Station", "ShipCom" or nil. determines which maximized chat container to show on clicking the maximize button and whether to show the station log
expanded create a maximized chat container
Returns:
container chat container
container.area the chat area box
container.chatlog ChatLogTemplate for the general chat
container.missionlog ChatLogTemplate for the mission log
container.stationlog optional ChatLogTemplate for the station log
container.setup setup the chatarea

chatareatemplate2

Definition: chatareatemplate2(bool maximized, string maxbutton) -> userdata box
Description:
create a chatarea control. wrapper around ChatLogTemplate
Arguments:
maximized create maximized control
maxbutton text on maximize button(optional)
Returns:
box chataretemplate2

clear_accomlistbox

Definition: clear_accomlistbox(userdata control, table itemlist) -> int selection
Description:
Clear an accomplishment list control. See: AccomplishmentTemplate
Arguments:
control accomplishment list to clear
itemlist list of accomplishment list items. return value of fill_accomlistbox
Returns:
selection index of selected item

clear_listbox

Definition: clear_listbox(userdata control, table itemlist) -> int selection
Description:
Clear a list control
Arguments:
control list to clear
itemlist list of list items. return value of fill_listbox
Returns:
selection index of selected item

clearscene

Definition: clearscene() -> nil
Description:
removes al objects from the game world

collectgarbage

Definition:
Description:
[2]

comma_value

Definition: comma_value(float number) -> string formatted_number
Description:
returns a formatted version of the provided number according to API_Index#SI_unit
Arguments:
number: unformatted number
Returns:
formatted_number formatted number

console_clear

Definition: console_clear() -> nil
Description:
clear console on the next API_Index#ReloadInterface

console_print

Definition: console_print(string text) -> nil
Description:
print the given string to the ingame console
Arguments:
text string to print

create_char_guild_tab

Definition:
create_char_guild_tab(bool sub) -> userdata box
Description:
Create guild tab
Arguments:
sub create as a sub tab
Returns:
box CharGuildTab

create_char_inventory_tab

Definition:
create_char_guild_tab(bool expand_local_branches, show_prices, showsellbutton) -> userdata box, tree
Description:
Create inventory tab
Arguments:
expand_local_branches expand the "Local Inventory" branch by default
show_prices show item prices while docked to station
showsellbutton show a sell button. the sell button is inactive unless show_pricess is set
Returns:
box CharInventoryTab
tree the tree control in the tab

create_jettison_tab

Definition:
create_jettison_tab() -> userdata box
Returns:
box PDAInventoryJettisonTab

create_ship_group_template

Definition:
create_ship_group_template(table iconlist, bool sub) -> userdata box
Description:
Create weapon groups tab
Arguments:
iconlist list of portdata
sub create as a sub tab
Returns:
box GroupsTab

debugprint

Definition: debugprint() -> ??
Description:
does nothing..

declare

Definition: declare(string name, value) -> nil
Description:
declare a variable and assign a value
Arguments:
name name of the variable
value it's value. can be any type

deviceByMode

Definition: deviceByMode(table arg1, mode) -> table ret
Description:
not sure. possibly to find audio devices by capability

dofile

Definition:
Description:
[3]

error

Definition:
Description:
[4]

factioncontroltemplate3

Definition: factioncontroltemplate3(userdata frame, function cb, float font) -> userdata container
Description:
Create a fancy progressbar/faction standing indicator
Arguments:
frame iup frame to use for progressbar
cb optional function to call on click
font optional font size. see Font
Returns:
container factioncontroltemplate3

factionfriendlyness

Definition: factionfriendlyness(int standing) -> string name
Description:
get string that represents the given faction standing
Arguments:
standing standing (0-65535)
Returns:
name standing as string

factionfriendlynesscolor

Definition: factionfriendlynesscolor(int standing) -> string color
Description:
get iup color that represents that given faction standing
Arguments:
standing standing (0-65535)
Returns:
color iup color string

factionfriendlynessrange

Definition: factionfriendlynessrange(int standing) -> float range
Description:
get progress within the current faction standing level
Arguments:
standing standing (0-65535)
Returns:
float progress within faction standing level

fillModesDropdown

Definition: fillModesDropdown() -> ?
Description:
no clue. fill some kind of drop down menu(?)

fill_accomlistbox

Definition: fill_accomlistbox(userdata control, table itemlist, function setup_cb, click_cb) -> table dialoglist
Description:
fill an accomplishement listbox with accomlistsubdialogs according to given values. normally called from AccomplishmentTemplate2
Arguments:
control iup list to fill
itemlist itemlist
setup_cb function called for each item in itemlist. see: setup_cb
click_cb function to after clicking on an item
Returns:
dialoglist list of accomlistsubdialog

fill_listbox

Definition: fill_listbox(userdata control, table itemlist, int curselindex, function setup_cb, bool show_quantity, show_price) -> table dialoglist
Description:
fill a listbox with listsubdialogs according to given values
Arguments:
control iup list to fill
itemlist list of iteminfo
curselindex index of current selection setup_cb function called for each item in itemlist. see: setup_cb
click_cb function to after clicking on an item
show_quantity show item quantity in list
show_price show item price in list
Returns:
dialoglist list of listsubdialog

filter_colorcodes

Definition: filter_colorcodes(string in) -> string out
Description:
strips colorcodes from the provided string
Arguments:
in inputstring
Returns:
out outputstring

format_time

Definition: format_time(int msecs) -> string tstring
Description:
get string representation of the provided time
Arguments:
msecs time in microseconds
Returns:
tstring time string

generalprint

Definition:
generalprint(string str) -> nil
Description:
print given string to the chat area via CHAT_MSG_PRINT event. Results is printed in the active channel text color.
Arguments:
str string to print

get_itemdlg

Definition:
get_itemdlg(bool showquantity, showprice) -> table dialog
Description:
Get a new listsubdialog or recycle one from the cache
Arguments:
showquantity show quantity in dialog
showprice show price
Returns:
dialog listsubdialog

get_jettisonitemdlg

Definition:
get_jettisonitemdlg(int itemid) -> userdata dialog
Description:
Get a new jettisonlistsubdialog or recycle one from the cache
Arguments:
itemid itemid of item to show in dialog
Returns:
dialog jettisonlistsubdialog

getheight

Definition:
getheight(userdata control) -> int height
Description:
Get height of an iup control
Arguments:
control iup control
Returns:
height height of control

getwidth

Definition:
getwidth(userdata control) -> int width
Description:
Get width of an iup control
Arguments:
control iup control
Returns:
width width of control

guildaccessdialogtemplate

Definition:
guildaccessdialogtemplate() -> userdata dialog
Description:
create guild access dialog
Returns:
''dialog guild access dialog

guildactivitylogdialogtemplate

Definition:
guildactivitylogdialogtemplate() -> userdata dialog
Description:
create guild activity dialog
Returns:
dialog guildactivitydialog

guildbanklogdialogtemplate

Definition:
guildbanklogdialogtemplate() -> userdata dialog
Description:
create guild bank dialog
Returns:
dialog guildactivitydialog

hextorgb

Definition: hextorgb(string hexcolors) -> string deccolors
Description:
Convert hexadecimal formated color string into a decimal one used by iup
Arguments:
hexcolors hexadecimal color string
Returns:
deccolors decimal color string

ipairs

Definition:
Description:
[5]

listpromptdlgtemplate

Definition:
listpromptdlgtemplate(string msg, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
Description:
Create a fullscreen dialog with two buttons, a title and a listbox
Arguments:
msg message to display in the dialog
ltitle left button title
lcb left button callback
rtitle right button title
rcb right button callback
Returns:
dialog listpromptdlgtemplate

load

Definition:
Description:
[6]

loadfile

Definition:
Description:
[7]

loadscene

Definition: loadscene(string scene) -> ??
Description:
loads a background station for the login dialog.
Arguments:
scene filename of a scene

loadstring

Definition:
Description:
[8]

log_chat

Definition:
log_chat(string str) -> nil
Description:
Writes current time and given string to the errors.log
Arguments:
str string to write to log

log_print

Definition: log_print(string str) -> nil
Description:
Writes string to the errors.log
Arguments:
str string to write to log

msgdlgtemplate1

Definition:
msgdlgtemplate1(string msg, buttontext, function button_cb, string size, posx, posy, bgcolor) -> userdata dialog
Description:
Create fullscreen dialog with button and message
Arguments:
msg dialog message
buttontext text on button
button_cb function called on button click
size iup size string
posx iup size string
posy iup size string
bgcolor iup color string
Returns:
dialog msgdlgtemplate1

msgdlgtemplate1a

Definition:
msgdlgtemplate1a(string msg, size, posx, posy, userdata control, string bgcolor) -> userdata dialog
Description:
Create a dialog and optionally disable input to the background except to the given control. Note: if a control is given display the dialog with :show_all() if not use ShowDialog or :show()
Arguments:
msg dialog message
size iup size of dialog
posx iup horizontal position
posy iup vertical position
control control to unmask
bgcolor iup background color
Returns:
dialog message dialog

msgdlgtemplate1aDone

Definition:
msgdlgtemplate1aDone(function button_cb, string msg, size, posx, posy, userdata control, string bgcolor) -> userdata dialog
Description:
Same as msgdlgtemplate1a but with a "Close" button
Arguments:
nutton_cb function called on clicking "Close"
msg dialog message
size iup size of dialog
posx iup horizontal position
posy iup vertical position
control control to unmask
bgcolor iup background color
Returns:
dialog message dialog

msgdlgtemplate1aNext

Definition:
msgdlgtemplate1aNext(function button_cb, string msg, size, posx, posy, userdata control, string bgcolor) -> userdata dialog
Description:
Same as msgdlgtemplate1a but with a "Next" button
Arguments:
nutton_cb function called on clicking "Next"
msg dialog message
size iup size of dialog
posx iup horizontal position
posy iup vertical position
control control to unmask
bgcolor iup background color
Returns:
dialog message dialog

msgdlgtemplate2

Definition:
msgdlgtemplate2(string msg, ltitle, function lcb, string rtitle, function rcb, string bgcolor, alignment) -> userdata dialog
Description:
Create a fullscreen dialog with two buttons and a message
Arguments:
msg message to display in the dialog
ltitle left button title
lcb left button callback
rtitle right button title
rcb right button callback
bgcolor iup color of background
alignment iup alignment of msg
Returns:
dialog msgdlgtemplate2

msgdlgtemplate2withcheck

Definition:
msgdlgtemplate2withcheck(string msg, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
Description:
Create a fullscreen dialog with two buttons, a checkbox and a message
Arguments:
msg message to display in the dialog
ltitle left button title
lcb left button callback
rtitle right button title
rcb right button callback
Returns:
dialog msgdlgtemplate2withcheck

msgpromptdlgtemplate2

Definition:
msgpromptdlgtemplate2(string msg, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
Description:
Create a fullscreen dialog with two buttons, an entry field and a message
Arguments:
msg message to display in the dialog
ltitle left button title
lcb left button callback
rtitle right button title
rcb right button callback
Returns:
dialog msgpromptdlgtemplate2

msgpromptdlgtemplate2lines

Definition:
msgpromptdlgtemplate2lines(string msg, msg2, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
Description:
Create a fullscreen dialog with two buttons, two entry fields and two messages
Arguments:
msg message to display in the dialog
msg2 second message
ltitle left button title
lcb left button callback
rtitle right button title
rcb right button callback
Returns:
dialog msgpromptdlgtemplate2lines


multidlgtemplate1

Definition:
multidlgtemplate1(string msg, msg2, buttontitle, function cb) -> userdata dialog
Description:
Create a fullscreen dialog with a button and two messages (one in a multiline control)
Arguments:
msg message to display in the dialog
msg2 second message. shown in a multiline control
buttontitle right button title
cb right button callback
Returns:
dialog multidlgtemplate1

multidlgtemplate2

Definition:
multidlgtemplate2(string msg, msg2, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
Description:
Create a fullscreen dialog with two buttons and two messages (one in a multiline control)
Arguments:
msg message to display in the dialog
msg2 second message. shown in a multiline control
ltitle left button title
lcb left button callback
rtitle right button title
rcb right button callback
Returns:
dialog multidlgtemplate2

multilistdlgtemplate

Definition:
multilistdlgtemplate(string msg, msg2, table tbl, ltitle, function lcb, string rtitle, function rcb) -> userdata dialog
Description:
Create a fullscreen dialog with two buttons, a dialog title, a dropdown menu, a title for the dropdown menu and a listbox
Arguments:
msg dialog title
msg2 listbox title
tbl unused
ltitle left button title
lcb left button callback
rtitle right button title
rcb right button callback
Returns:
dialog multilistdlgtemplate

navmenu_template

Definition: navmenu_template(bool showjumpbutton, function close_cb, bool issubsub) -> userdata container, distancetext, jumpbutton, zoombutton, undolastbutton
Description:
Create a control with a navmenu description box and some control buttons
Arguments:
showjumpbutton show the jump button if true
close_cb function to call after clicking the jump button while the player is able to jump
issubsub create a sub sub tab
Returns:
container navmenu_template
distancetext distance label
jumpbutton jump button or nil
zoombutton zoom button
undolastbutton undo button

next

Definition:
Description:
[9]

oper

Definition:
Description:
not gonna bother

pairs

Definition:
Description:
[10]

pcall

Definition:
Description:
[11]

print

Definition:
print(string str) -> nil
Description:
print given string to the chat area
Arguments:
str string to print

printtable

Definition: printtable{in} -> nil
Description:
print contents of a table to the console
Arguments:
in table to print

purchaseprint

Definition:
purchaseprint(string str) -> nil
Description:
print given string to the chat area via CHAT_MSG_CONFIRMATION event. Results in white text by default. Same as when buying or selling things.
Arguments:
str string to print

rawequal

Definition:
Description:
[12]

rawget

Definition:
Description:
[13]

rawset

Definition:
Description:
[14]

require

Definition:
Description:
[15]

rgbtohex

Definition:
rgbtohex(string deccolor) -> string hexcolor
Description:
Returns string containing escaped hexadecimal version of the in decimal given color
Arguments:
deccolor string with color in decimal format (format: "r g b")
Returns:
hexcolor string starting with ascii code 127 followed by the color in hexadecimal format. (format: '\127RRGGBB') on failure it returns your input value

roper

Definition:
Description:
not gonna bother

sectorprint

Definition:
sectorprint(string str) -> nil
Description:
print given string to the chat area via CHAT_MSG_SERVER_SECTOR event. Results in white text by default.
Arguments:
str string to print

select

Definition:
Description:
[16]

setup_accomrow

Definition:
setup_accomrow(int index, table itemlist, userdata subdlg, function click_cb) -> int newindex
Description:
Initializes a list item in an accomplishment list. (used as setup_cb argument of fill_accomlistbox)
Arguments:
index position within itemlist
itemlist see itemlist
subdialog an itemlist dialog
click_cb function called after clicking on subdialog
Returns:
newindex position within itemlist + items consumed

singletab_template

Definition:
singletab_template(string title, userdata contents) -> userdata tab
Description:
Wrap a control into a tab like frame
Arguments:
title tab title
contents iup control

Returns:
tab tabbified control

sort_commodities

Definition:
sort_commodities(table a, b) -> bool order
Description:
Sort function for iteminfo tables. See table.sort in the lua reference
Arguments:
a iteminfo
b iteminfo
Returns:
order sort order

sort_sellable_commodities

Definition:
sort_sellable_commodities(table a, b) -> bool order
Description:
Sort function for iteminfo tables that prioritizes items in the active ship. See table.sort in the lua reference

Arguments:
a iteminfo
b iteminfo
Returns:
order sort order

spickle

Definition: spickle(table intab) -> string
Description:
Converts a table into a string roughly of the format "value","value",{"tablevalue","tablevalue";tablekey="value"};key="value",key="value"
Arguments:
intab input table
Returns:
The spickled string

storagelocationcompare

Definition:
storagelocationcompare(int a, b) -> bool order
Description:
Sort function for locationid values. See table.sort in the lua reference
Arguments:
a locationid
b locationid
Returns:
order sort order

store_itemdlg

Definition:
store_itemdlg(userdata dlg) -> nil
Description:
Store a reference to an itemlist subdialog in the item dialog cache
Arguments:
dlg itemlist sub dialog

store_jettisonitemdlg

Definition:
store_jettisonitemdlg(userdata dlg) -> nil
Description:
Store a reference to an jettisonlist subdialog in the jettison dialog cache
Arguments:
dlg jettisonlist sub dialog

strip_whitespace

Definition: strip_whitespace(string in) -> string out
Description:
strip whitespace from beginning and end of string
Arguments:
int input string
Returns:
out output string

substitute_vars

Definition: substitute_vars(string in) -> string out
Description:
replace variables like %target% in input with their corresponding value
Arguments:
int input string
Returns:
out output string

tabcomplete

Definition:
Description:
produces lua error..

testconquered

Definition:
testconquered(int sectorid, factionid) -> nil
Description:
test function. sets conquerer of the given sector
Arguments:
sectorid sectorid
factionid factionid

testsurvey

Definition:
testsurvey() -> nil
Description:
Test function for the survey feature

tonumber

Definition:
Description:
[17]

tostring

Definition:
Description:
[18]

type

Definition:
Description:
[19]

undeclare

Definition: undeclare(string name) -> nil
Description:
undeclare a variable created with Function_Index#declare
Arguments:
name name of a variable

unpack

Definition:
Description:
[20]

unspickle

Definition: unspickle(string in) -> table outtab
Description:
Converts a spickled string into a table
Arguments:
in input string
Returns:
outtab The unspickled table

xpcall

Definition:
Description:
[21]


Tables

Bitlib

Description
functions to manipulate the bitwise operations

Details
Bitlib

Buddy

Description
functions to manipulate the characters buddylist

Details
Buddy

CapShipLog

Description
table with parts of a cap ship chat area.

Details
CapShipLog

CapShipShiplessLog

Description
table with parts of a cap ship chat area. variant for players without ships.

Details
CapShipShiplessLog

Duel

Description
Duel related methods

Details
Duel

FactionArticle

Description
table with faction articles. indices represent factionid. see: Article

Details
FactionArticle

FactionColor

Description
table with faction colors. indices represent factionid

Details
FactionColor

FactionColor_RGB

Description
table that maps factionid's to colors in RGB format

Details
FactionColor_RGB

FactionMonitor

Description
table with monitoring types. indices represent numeric monitoring types and values, string representations of that type

Details
FactionMonitor

FactionMonitorStr

Description
table with monitoring types. values represent numeric monitoring types and indices, string representations of that type

Details
FactionMonitorStr

FactionName

Description
Array with short names of the ingame faction

Details
FactionName

FactionNameFull

Description
Array with long names of the ingame faction

Details
FactionNameFull

FactionStanding

Description
table for mapping names of standing levels to it#s int value

Details
FactionStanding

Font

Description
table that maps font names to sizes

Details
Font

Font1

Description
table that maps font names to sizes

Details
Font1

Font2

Description
table that maps font names to sizes

Details
Font2

Game

Description
functions to control a few game features ..

Details
Game

GeneralChatPanel

Description
table with parts of a chat area.

Details
GeneralChatPanel

Group

Description
Group related functions

Details
Group

Guild

Description
Guild related functions

Details
Guild

Gunner

Description
Gunner related functions for multiplayer ships

Details
Gunner

HUD

Description
table with HUD all hud releted functions and parts

Details
HUD

Ignore

Description
Ignorelist related functions

Details
Ignore

InterfaceManager

Description
table with event handler for some interface related events and function initialize the interface

Details
InterfaceManager

InvManager

Description
functions to get information about inventory items

Details
InvManager

ListColors

Description
colors for list widgets

Details
ListColors

Mentor

Description
Mentor related functions

Details
Mentor

MissionLogPanel

Description
table with parts of the mission log

Details
MissionLogPanel

NavRoute

Description
functions to manipulate your NavRoute

Details
NavRoute

ShipOrder

Description
table containing the ordering of ships in lists(?)

Details
ShipOrder

ShipPalette

Description
array that maps palette color values to rgb values

Details
ShipPalette

ShipPalette_string

Description
array that maps palette color values to string representations of rgb values

Details
ShipPalette_string

ShipPresets

Description
array with properties of ship presets

Details
ShipPresets

Skills

Description
table to translate skillid's into skill names and back

Details
Skills

StationLog

Description
table with parts of a stations chat area.

Details
StationLog

StationLogPanel

Description
table with parts of a chat area

Details
StationLogPanel

SystemNames

Description
Table to translate systemid's into system names and back.

Details
SystemNames

SystemNotes

Description
System Notes public table. Used for adding notes to the navmap.

Details
SystemNotes

TCPSocket

Description
socket class

Details
TCPSocket

TagFuncs

Description
Text markup callbacks(?)

Details
TagFuncs

Thread

Description
Thread library

Details
Thread

Timer

Description
Timer class

Details
Timer

VoiceChat

Description
voice chat related functions

Details
VoiceChat

Vote

Description
functions to use the voting feature

Details
Vote

_generalchatlog

Description
array with chatlog

Details
_generalchatlog

_missionlog

Description
array with mission log

Details
_missionlog

_stationlog

Description
array with log of visisted stations

Details
_stationlog

accomthing

Description
no clue

Details
accomthing

chatinfo

Description
table with display options for each chat event

Details
chatinfo

chatreceiver

Description
event handler for chat events

Details
chatreceiver

command_pretty_names

Description
table that maps commands to their descriptions

Details
command_pretty_names

coroutine

Description
coroutine class

Details
coroutine

debug

Description
debugging helpers

Details
debug

gkini

Description
functions to manipulate the games config file

Details
gkini

gkinterface

Description
interface related functions..

Details
gkinterface

gkmisc

Description
misc functions ..

Details
gkmisc

gknet

Description
network related functions

Details
gknet

gksound

Description
audio related functions

Details
gksound

gvector

Description
gvector class. to create and manipulate vectors

Details
gvector

ignore_time

Description
array with with ignored name and period entries

Details
ignore_time

iup

Description
functions related to iup. create and manipulate ui elements

Details
iup

joystick

Description
functions to change joystick settings

Details
joystick

math

Description
standard math library

Details
math

math3d

Description
functions to do some vector math

Details
math3d

os

Description
functions to interface with the operating system

Details
os

preset_buttons

Description
table with preset button controls

Details
preset_buttons

quaternion

Description
quaternion class. to create and manipulate quats

Details
quaternion

radar

Description
functions to query and set radar parameters

Details
radar

string

Description
string manipulation functions

Details
string

table

Description
standard table library

Details
table


Variables

CLASSTYPE_ADDON

Description
inventory item class of addons
Value
2

CLASSTYPE_FLAG

Description
inventory item class of flags(?)
Value
3

CLASSTYPE_GENERIC

Description
inventory item class of generic items
Value
0

CLASSTYPE_MISSION

Description
inventory item class of missions
Value
5

CLASSTYPE_SHIP

Description
inventory item class of ships
Value
1

CLASSTYPE_STORAGE

Description
inventory item class of storage containers (station hold)
Value
4

ColorChatInput

Description
boolean that controls coloring
Value

DEFAULT_LICENSE_WATCH

Description
license to display in the HUD if not set by player
Value
2

FlashIntensity

Description
alpha value of the bloodflash
Value
1

FontScale

Description
font scaling
Value
1

HUD_SCALE

Description
HUD scaling. set via rHUDxscale cvar. 1 means 640. the higher the resolution the lower the value
Value
1

IMAGE_DIR

Description
subdirectory in the game directory where to look for images (skin option in config.ini)
Value

MAX_ACCOMICON2_COLUMNS

Description
number of ribbons per column to show in pda accomplishments tab(?)
Value
4

MAX_ACCOMICONS

Description
number of ribbons to show in char info(?)
Value
20

MAX_ACCOMICON_COLUMNS

Description
number of ribbons per column to show in the char info screen(?)
Value
5

Platform

Description
string representing the platform the game is running on
Value
"Unix", "MacOS" or "Windows"

SI_unit

Description
number format
Value
1: unformatted 2: xxx xxx,xx 3: xxx,xxx.xx

SensorSort

Description
Current sort order of nearby ship list
Value
1: Name 2: Faction 3: Ship 4: Distance

ShowLogoffDialog

Description
show logoff confirmation dialog if true
Value

ShowSetHomeDialog

Description
show homing confirmation dialog if true
Value

SortItems

Description
sort order for lists
Value
1: Name 2: Price 3: Group>Name>Price 4: Group>Price>Name

VO_VERSION

Description
games major version
Value
3

_VERSION

Description
lua version
Value
"Lua 5.1"

defaulttutorialbgcolor

Description
color of the not highlighted parts while the tutorial is active(?)
Value
"0 0 0 64 *"

tabseltextcolor

Description
color of selected tab
Value
"1 241 255"

tabunseltextcolor

Description
color of unselected tab
Value
"0 185 199"

targetshield_percentage_color

Description
color of shield percentage value in the target health bar
Value
"00e0ff"


Userdata

AskForgivenessDialog

Description
the forgive dialog. see QuestionDialog

Big3DViewDialog

Description
dialog that is shown after clicking on the maximize button in the "Ship"->"Buy->"Buy Ship" tab. created with CreateBig3DViewMenu

BuybackQuestionPrompt

Description
dialog that is shown when arriving at the home station after dieing

CancelLoadoutPurchaseDialog

Description
"Purchasing ..." dialog that is shown while buying a preset. created with CreateCancelLoadoutMenu

CapShipChatArea

Description
vbox with contents the cap ship interface chat area (entry, log, radios ...)

CapShipChatTab

Description
vbox with contents of the "Commerce"->"Ship Com" tab

CapShipCurrentLocationInfo

Description
label in the top right corner of the cap ship interface with the current system and sector name

CapShipDialog

Description
the base dialog of the cap ship interface

CapShipFactionInfo

Description
vbox in the cap ship interface with faction information. contains CapShipNameLabel and CapShipNameInfo. created with CreateCapShipFactionInfo

CapShipFactionLabel

Description
label in the cap ship interface with the name of the faction that owns the current cap ship ("a ... ship")

CapShipLaunchButton

Description
button in the cap ship interface that launches the ship

CapShipNameLabel

Description
label in the cap ship interface with the name of the current cap ship (top right)

CapShipOptionsButton

Description
button in the cap ship interface that opens the options dialog

CapShipPDACharacterStatsTab

Description
hbox with contents of the PDAs "Your PDA"->"Character"->"Statistics" tab

CapShipPDACharacterTab

Description
frame with contents of the PDAs "Your PDA"->"Character" tab

CapShipPDACommTab

Description
frame with contents of the PDAs "Your PDA"->"Comm" tab

CapShipPDAInventoryInventoryTab

Description
hbox with contents of the PDAs "Your PDA"->"Inventory"->"Inventory" tab

CapShipPDAInventoryJettisonTab

Description
vbox with contents of the PDAs "Your PDA"->"Inventory"->"Cargo" tab

CapShipPDAInventoryTab

Description
frame with contents of the PDAs "Your PDA"->"Inventory" tab

CapShipPDAMissionAdvancementTab

Description
hbox with contents of the PDAs "Your PDA"->"Missions"->"Advancement Logs" tab

CapShipPDAMissionBoardTab

Description
frame with contents of the PDAs "Your PDA"->"Missions"->"Mission Board" tab

CapShipPDAMissionBoardTabInfoButton

Description
button in the cap ship interface "Your PDA"->"Missions"->"Mission Board" tab to request mission info

CapShipPDAMissionLogTab

Description
hbox with contents of the cap ship interface "Your PDA"->"Missions"->"Mission Logs" tab

CapShipPDAMissionNotesTab

Description
vbox with contents of the cap ship interface "Your PDA"->"Missions"->"Mission Notes" tab

CapShipPDAMissionsTab

Description
frame with contents of the cap ship interface "Your PDA"->"Missions" tab

CapShipPDASensorNearbyTab

Description
vbox with contents of the cap ship interface "Your PDA"->"Sensor Log"->"Nearby Ships" tab

CapShipPDASensorTab

Description
frame with contents of the cap ship interface "Your PDA"->"Sensor Log" tab

CapShipPDAShipNavigationTab

Description
hbox with contents of the cap ship interface "Your PDA"->"Navigation"->"Navigation" tab

CapShipPDAShipTab

Description
frame with contents of the cap ship interface "Your PDA"->"Navigation" tab

CapShipRepairTab

Description
frame with contents of the cap ship interface "Tactical"->"Repair/Refill" tab. created with CreateCapShipRepairTab

CapShipSecondaryInfo

Description
label with character info (Money, Ship, Licenses ...) displayed in the bottom right of the cap ship interface

CapShipShiplessChatArea

Description
vbox with contents of the cap ship interface chat area (entry, log, radios ...)

CapShipShiplessChatTab

Description
vbox with contents of the "Commerce"->"Ship Com" tab

CapShipShiplessCurrentLocationInfo

Description
label in the top right corner of the cap ship interface with the current system and sector name

CapShipShiplessDialog

Description
the base dialog of the cap ship interface

CapShipShiplessFactionInfo

Description
vbox in the cap ship interface with faction information. contains CapShipShiplessNameLabel and CapShipShiplessNameInfo. created with CreateCapShipShiplessFactionInfo

CapShipShiplessFactionLabel

Description
label in the cap ship interface with the name of the faction that owns the current cap ship ("a ... ship")

CapShipShiplessLeaveButton

Description
button in the cap ship interface that launches the ship

CapShipShiplessNameLabel

Description
label in the cap ship interface with the name of the current cap ship (top right)

CapShipShiplessOptionsButton

Description
button in the cap ship interface that opens the options dialog

CapShipShiplessPDACharacterStatsTab

Description
hbox with contents of the PDAs "Your PDA"->"Character"->"Statistics" tab

CapShipShiplessPDACharacterTab

Description
frame with contents of the PDAs "Your PDA"->"Character" tab

CapShipShiplessPDACommTab

Description
frame with contents of the PDAs "Your PDA"->"Comm" tab

CapShipShiplessPDAInventoryInventoryTab

Description
hbox with contents of the PDAs "Your PDA"->"Inventory"->"Inventory" tab

CapShipShiplessPDAInventoryJettisonTab

Description
vbox with contents of the PDAs "Your PDA"->"Inventory"->"Cargo" tab

CapShipShiplessPDAInventoryTab

Description
frame with contents of the PDAs "Your PDA"->"Inventory" tab

CapShipShiplessPDAMissionAdvancementTab

Description
hbox with contents of the PDAs "Your PDA"->"Missions"->"Advancement Logs" tab

CapShipShiplessPDAMissionBoardTab

Description
frame with contents of the PDAs "Your PDA"->"Missions"->"Mission Board" tab

CapShipShiplessPDAMissionBoardTabInfoButton

Description
button in the cap ship interface "Your PDA"->"Missions"->"Mission Board" tab to request mission info

CapShipShiplessPDAMissionLogTab

Description
hbox with contents of the cap ship interface "Your PDA"->"Missions"->"Mission Logs" tab

CapShipShiplessPDAMissionNotesTab

Description
vbox with contents of the cap ship interface "Your PDA"->"Missions"->"Mission Notes" tab

CapShipShiplessPDAMissionsTab

Description
frame with contents of the cap ship interface "Your PDA"->"Missions" tab

CapShipShiplessPDASensorNearbyTab

Description
vbox with contents of the cap ship interface "Your PDA"->"Sensor Log"->"Nearby Ships" tab

CapShipShiplessPDASensorTab

Description
frame with contents of the cap ship interface "Your PDA"->"Sensor Log" tab

CapShipShiplessPDAShipNavigationTab

Description
hbox with contents of the cap ship interface "Your PDA"->"Navigation"->"Navigation" tab

CapShipShiplessPDAShipTab

Description
frame with contents of the cap ship interface "Your PDA"->"Navigation" tab

CapShipShiplessSecondaryInfo

Description
label with character info (Money, Ship, Licenses ...) displayed in the bottom right of the cap ship interface

CapShipShiplessTabPDA

Description
box with contents of the cap ship interface "Your PDA" tab. created with CreateCapShipShiplessPDATab

CapShipShiplessTabs

Description
vbox with contents of the cap ship interface tabs

CapShipShiplessTacticalTab

Description
frame with contents of the cap ship interface "Tactical" tab. created with CreateCapShipShiplessTacticalTab

CapShipShiplessTurretTab

Description
frame with contents of the cap ship interface "Tactical"->"Turrets" tab. created with CreateCapShipShiplessTurretTab

CapShipTabPDA

Description
box with contents of the cap ship interface "Your PDA" tab. created with CreateCapShipPDATab

CapShipTabs

Description
vbox with contents of the cap ship interface tabs

CapShipTacticalTab

Description
frame with contents of the cap ship interface "Tactical" tab. created with CreateCapShipTacticalTab

CapShipTurretTab

Description
frame with contents of the cap ship interface "Tactical"->"Turrets" tab. created with CreateCapShipTurretTab

CharCreateDialog

Description
the character creation dialog

CharCreateFailedDialog

Description
error dialog that is shown the character creation failed. created with CreateCharCreateFailedMenu

CharDeleteVerifierConfirmButton

Description
continue button in CharDeleteVerifierDialog

CharDeleteVerifierDialog

Description
the verification dialog that shown by the "Delete Character" button

CharDeleteVerifierEditbox

Description
entry in CharDeleteVerifierDialog

CharInfoDialog

Description
the character info dialog. opened with k in space.

CharSelectDialog

Description
the character selection dialog.

CharSelectFailedDialog

Description
error dialog with title "Character selection failed". created with CreateCharSelectFailedMenu

ChatColorOptionsDialog

Description
dialog opened via "Options"->"Interface"->"Chat Color Settings"

ConfirmationDialog

Description
dialog with an ok button. no clue where it's used

ConnectingDialog

Description
"Connecting..." dialog shown during login. created with CreateConnectingMenu

CreditsDialog

Description
dialog with credits. opened with the credits button at the log in prompt

EULADialog

Description
dialog that with the Eula shown at login

HUDHelpMenu

Description
dialog with common keybindings. opened with the F1 key while in space

HUDInterfaceOptionsDialog

Description
dialog with the HUD options, opened with the "HUD Settings" buttons in the Interface options dialog

InterfaceOptionsDialog

Description
dialog with the interface options

InvalidAmountDialog

Description
error dialog with the text "Invalud Amount". no idea where it's used

LoadingDialog

Description
dialog with the loading screen that is shown during sector load

LoginHelpDialog

Description
dialog with help text that is shown by the "Help" button in the login screen

LowGridPowerDialog

Description
error dialog that is shown when trying to connect an that requires more grid power than the ship can provide

MaximizedCapShipChat

Description
dialog with the maximized cap ship chat

MaximizedGunnerWaitChat

Description
dialog with the maximized chat log that is shown after accepting an invitation to be a gunner

MaximizedSpaceChat

Description
dialog with the maximized space chat

MaximizedStationChat

Description
dialog with the maximized station chat

MissionAbortDialog

Description
dialog to confirm abortion of missions

MissionPromptDialog

Description
dialog with mission description and buttons to accept or decline

NewsDialog

Description
dialog showing a news article

NotEnoughStorageDialog

Description
error dialog that pops when trying to put more than the storage limit into a station

NotificationDialog

Description
A borderless iup dialog with a message. It's displayed during non interruptible processes, like launching.

OptionsDialog

Description
the Options dialog

PDACharacterAccomTab

Description
hbox with contents of the PDAs "Your PDA"->"Character"->"Accomplishments" tab

PDACharacterFactionTab

Description
hbox with contents of the PDAs "Your PDA"->"Character"->"Faction Standings" tab

PDACharacterStatsTab

Description
hbox with contents of the PDAs "Your PDA"->"Character"->"Statistics" tab

PDACharacterTab

Description
frame with contents of the PDAs "Your PDA"->"Character" tab

PDAChatArea

Description
vbox with contents a the PDA chat area (entry, log, radios ...)

PDACloseButton

Description
button to close the PDA

PDACommTab

Description
frame with contents of the PDAs "Your PDA"->"Comm" tab

PDACurrentLocationInfo

Description
label in the top right corner of the PDA with the current system and sector name

PDADialog

Description
the base dialog of the PDA

PDAInventoryInventoryTab

Description
hbox with contents of the PDAs "Your PDA"->"Inventory"->"Inventory" tab

PDAInventoryJettisonTab

Description
vbox with contents of the PDAs "Your PDA"->"Inventory"->"Cargo" tab

PDAInventoryTab

Description
frame with contents of the PDAs "Your PDA"->"Inventory" tab

PDAMissionAdvancementTab

Description
hbox with contents of the PDAs "Your PDA"->"Missions"->"Advancement Logs" tab

PDAMissionBoardTab

Description
frame with contents of the PDAs "Your PDA"->"Missions"->"Mission Board" tab

PDAMissionBoardTabInfoButton

Description
button in the PDAs "Your PDA"->"Missions"->"Mission Board" tab to request mission info

PDAMissionLogTab

Description
hbox with contents of the PDAs "Your PDA"->"Missions"->"Mission Logs" tab

PDAMissionNotesTab

Description
vbox with contents of the PDAs "Your PDA"->"Missions"->"Mission Notes" tab

PDAMissionsTab

Description
frame with contents of the PDAs "Your PDA"->"Missions" tab

PDASecondaryInfo

Description
label with character info (Money, Ship, Licenses ...) displayed in the bottom right of the PDA

PDASensorNearbyTab

Description
vbox with contents of the PDAs "Your PDA"->"Sensor Log"->"Nearby Ships" tab

PDASensorTab

Description
frame with contents of the PDAs "Your PDA"->"Sensor Log" tab

PDAShipNavigationTab

Description
hbox with contents of the PDAs "Your PDA"->"Navigation"->"Navigation" tab

PDAShipTab

Description
frame with contents of the PDAs "Your PDA"->"Navigation" tab

PDATab1

Description
not sure

PDATabs

Description
vbox with contents of the PDAs "Your PDA" tab

PDATargetInfo

Description
vbox with contents of the target info in the top right of the PDA (name, health, faction ...)

QuestionDialog

Description
A dialog with two buttons and a message

QuestionWithCheckDialog

Description
A dialog with two buttons, check box and a message

SellItemDialog

Description
dialog that pops up after clicking on the "Sell Selected" button

StationChatArea

Description
vbox with contents a stations chat area (entry, log, radios ...)

StationChatTab

Description
vbox with contents of the "Commerce"->"The Bar" tab

StationCommerceCommoditiesTab

Description
vbox with contents of the "Commerce"->"Commodities" tab

StationCommerceTab

Description
frame with contents of the "Commerce" tab

StationCommerceWelcomeTab

Description
vbox with contents of the "Commerce"->"Welcome" tab

StationCommoditiesBuyTab

Description
frame with contents of the "Commerce"->"Commodities"->"Buy" tab

StationCommoditiesLoadTab

Description
vbox with contents of the "Commerce"->"Load/Unload" tab

StationCommoditiesSellTab

Description
vbox with contents of the "Commerce"->"Commodities"->"Sell" tab

StationCurrentLocationInfo

Description
label in the top right corner of the station dialog with the current system and sector name

StationDialog

Description
the base dialog of the station interface

StationEquipmentBuyLargeTab

Description
frame with contents of the "Ship"->"Buy"->"Large" tab

StationEquipmentBuyOtherPurchaseButton

Description
"Purchase Selected" button in the "Ship"->"Buy"->"Other" tab

StationEquipmentBuyOtherTab

Description
frame with contents of the "Ship"->"Buy"->"Other" tab

StationEquipmentBuyShipPurchaseButton

Description
"Purchase Selected" button in the "Ship"->"Buy"->"Buy Ship" tab

StationEquipmentBuyShipTab

Description
frame with contents of the "Ship"->"Buy"->"Buy Ship" tab

StationEquipmentBuySmallPurchaseButton

Description
"Purchase Selected" button in the "Ship"->"Buy"->"Small Addons" tab

StationEquipmentBuySmallTab

Description
frame with contents of the "Ship"->"Buy"->"Small Addons" tab

StationEquipmentBuyTab

Description
frame with contents of the "Ship"->"Buy" tab

StationEquipmentManagePortConfigTab

Description
hbox with contents of the "Ship"->"Manage"->"Configure Ship" tab

StationEquipmentManageShipSelectionTab

Description
frame with contents of the "Ship"->"Manage"->"Select Ship" tab

StationEquipmentManageTab

Description
frame with contents of the "Ship"->"Manage" tab

StationEquipmentSellTab

Description
frame with contents of the "Ship"->"Sell" tab

StationEquipmentTab

Description
frame with contents of the "Ship" tab

StationFactionInfo

Description
vbox in the station window with faction information. contains StationNameLabel and StationNameInfo. created with CreateStationFactionInfo

StationFactionLabel

Description
label in the station window with the name of the faction that owns the current station ("a ... station")

StationHelpDialog

Description
dialog shown via help buttons that contains a help text

StationHomeButton

Description
button in the station window that sets the current station as home station

StationLaunchButton

Description
button in the station window that launches the ship

StationNameLabel

Description
label in the station window with the name of the current station (top right)

StationOptionsButton

Description
button in the station window that opens the options dialog

StationPDACharacterStatsTab

Description
hbox with contents of the "Your PDA"->"Character"->"Statistics" tab

StationPDACharacterTab

Description
frame with contents of the "Your PDA"->"Character" tab

StationPDACommTab

Description
frame with contents of the "Your PDA"->"Comm" tab

StationPDAInventoryInventoryTab

Description
hbox with contents of the "Your PDA"->"Inventory"->"Inventory" tab

StationPDAInventoryJettisonTab

Description
vbox with contents of the "Your PDA"->"Inventory"->"Cargo" tab

StationPDAInventoryTab

Description
frame with contents of the "Your PDA"->"Inventory" tab

StationPDAMissionAdvancementTab

Description
hbox with contents of the "Your PDA"->"Missions"->"Advancement Logs" tab

StationPDAMissionBoardTab

Description
frame with contents of the "Your PDA"->"Missions"->"Mission Board" tab

StationPDAMissionBoardTabInfoButton

Description
info button displayed in the "Your PDA"->"Missions"->"Mission Board" tab

StationPDAMissionLogTab

Description
hbox with contents of the "Your PDA"->"Missions"->"Mission Logs" tab

StationPDAMissionNotesTab

Description
vbox with contents of the "Your PDA"->"Missions"->"Mission Notes" tab

StationPDAMissionsTab

Description
frame with contents of the "Your PDA"->"Missions" tab

StationPDASensorNearbyTab

Description
vbox with contents of the "Your PDA"->"Sensor Log"->"Nearby Ships" tab

StationPDASensorTab

Description
frame with contents of the "Your PDA"->"Sensor Log" tab

StationPDAShipNavigationTab

Description
hbox with contents of the "Your PDA"->"Navigation"->"Navigation" tab

StationPDAShipTab

Description
frame with contents of the "Your PDA"->"Navigation" tab

StationSecondaryInfo

Description
label with character info (Money, Ship, Licenses ...) displayed in the

StationTabPDA

Description
frame with contents of the "You PDA" tab

StationTabs

Description
vbox housing the main station tabs ("Commerce", "Ship" and "You PDA")

StorageRentalDialog

Description
dialog for renting station storage

SurveyDialog

Description
A survey dialog. probably unused

ToolTip

Description
dialog with the current/last tooltip

VoiceChatOptions

Description
dialog with voice chat options

shipcargolabel

Description
label in the "Load/Unload" tab with number of cu and mass of cargo on the ship

target_health_percentages

Description
label on top of the target health bar with health and shield strength in percent